Original Fiction: Lady of the Dawn

For the last little while, I’ve been having a real struggle being productive when it comes to fiction writing. The reasons for that too varied and complex to get into right now.

Nonetheless, I have been able to put out a few short stories here and there. Lady of the Dawn is one of them. I’m not entirely sure how well this one turned out, but that’s where you come in. Feedback is welcomed, constructive criticism included.

Lady of the Dawn takes place in the same universe as The Wounding, but they’re fairly disconnected stories, so you don’t need to have read that first.

One other note-worthy thing before I get into the story: Its protagonist was one of the characters I built when playing Black Desert a few months ago. She was one of the bigger successes, being a nearly perfect match for how I picture her in my mind.

Artica, warrior-priestess of Siel———————————

Lady of the Dawn

© 2016 by Tyler F.M. Edwards.

To some, hope is a promise for a better future. To others, it is blind faith, a province for fools. Some see it as simply the knowledge that the sun will rise tomorrow.

To Artica, hope had never been anything but an idea.

* * *

She slowed from a trot to a careful walk, watching her footing in the dying light. Her hooves made little sound on the leaf-strewn forest floor, but occasionally they would clop on something harder – ancient paving stones. Her breath misted in the chill air, and the last of the day’s sunlight glinted orange on the spiral horn thrusting proudly from her head.

There was a subtle wrongness in the air, a prickling at the edge of her mind. This was the place.

With a thought, she transformed. Where a mighty beast with a black coat and glossy mane had stood a moment before, there was now a short, solidly built woman. All muscle and taught readiness, her stern face bore the olive skin — hers a duskier shade than most — and almond-shaped eyes of her people, the Karani, the Children of Sun and Sky.

Keyed to her own innate magics, her barding transformed along with her, becoming gleaming plate and mail. A kite shield emblazoned with the rising sun hung on her arm, and a long sword was sheathed at her belt. An open-faced helm concealed her ebony hair, and a tabard of white and gold marked her as a follower of Siel, Lady of the Dawn. The goddess of hope.

She felt her palms sweat within her gauntlets, and with a hiss of steel, she drew her blade.

The light was almost gone, and she knew she had made a mistake. With the coming of night, the power of her goddess would fade, and the advantage would swing to her quarry’s favor. She should have waited until tomorrow, but her impatience and frustration had gotten the better of her.

She had never been supposed to complete this trial. They had expected her to fail, to give up as she traveled to the far wilderness and tracked an enemy who left no trail. She had needed to prove them wrong, but in her pursuit of that, she had displayed the very lack of discipline that made her masters doubt her.

It was too late to turn back now.

* * *

Artica’s first memories were of terror.

Long ago, her people had lost their homeland, the Jan’il Plains. Defeated in the All War, they had fled into the forests of the north, forming a desperate alliance with the Elves, Dwarves, and Merfolk to create the Great Fellowship. Artica’s namesake, Great Queen Artica, had broken the power of the enemy and won the day for the Fellowship, but the Karani had been too devastated to return home.

Then the Bonru had come. Barbarians from another world, their jealously had made them turn on the Fellowship. A mongrel race without magic, they had failed in their attempt at conquest, but yet the Bonru had endured. Retreating to the Jan’il Plains, they had remained a cancer on the world, never a serious threat but always just strong enough to deny the Karani their homecoming.

The Karani still loved the sun-soaked plains, though, and would often take pilgrimages to visit their war-torn homeland.

Artica’s family had died on such a pilgrimage.

She had been but a small child, only fifteen years old, but her parents had wanted her to see the land their people so loved. For her early memories to be of endless skies and galloping across a sea of grass.

Then the Bonru had come.

Her parents had stashed her in a wagon, buried beneath blankets, gear, and boxes, and she had cowered and wept as screams filled the air. She could still hear the guttural shouts of the Bonru ringing in her ears, though she had been little more than a babe at the time.

A few phrases they had repeated over and over, and though none among the Karani or their Elven allies fully understood the Bonru language, she had eventually found an old veteran who had been able to translate them. “Were-Unicorns” and “squint-eyes.” Slurs the Bonru hurled against her people.

Somehow, even after everyone else was dead and the Bonru had begun looting, they had never found her, perhaps thinking her just a pile of cloth. She had simply lain perfectly still, struggling to breathe against the terror choking her.

She had refused to move even long after she had stopped hearing the raiders, but come nightfall, the chill in the air drove her to seek better shelter. She thanked Siel for the darkness that had obscured the details of the gore-soaked heaps of flesh that had once been her friends and family.

She had fled across the plains, galloping as fast as her little legs would take her, and eventually, shaking with exhaustion and sorrow, she had reached the refuge of the Home Forest. There, she’d had the fortune to stumble across some Elven Runners, who had seen her to safety.

That had been more than two hundred years ago now. The Bonru that had killed her family were all long dead, for their race lived vastly shorter lives than Elves or Karani, but still the wounds were raw. She felt that pain every day, gnawing at the edge of her psyche, sucking the color from life.

* * *

She scanned the overgrown ruins, sword gleaming in the twilight. The remnants of some forgotten battle from centuries past, as was her quarry.

She felt a prickle on the back of her neck, an unearthly chill, and she spun, ready to strike, but only more stone and trees met her gaze.

Every warrior-priestess of Siel was tasked with a mission to prove themselves as the final part of their initiation. Artica’s task was to bring down a shade, the tortured vestige of a person who had died in terrible pain or fear.

Driven mad by their torment, shades sought only to rip the life force from the living in the vain hope of regaining what they had lost. They were a menace, and it was the duty of men and women like Artica to end their threat wherever it appeared.

She felt another chill, stronger this time, along with a rustling of branches, and she whirled. Living shadow leapt forth from the trees. Vaguely shaped like a person, ragged tatters of dark cloth hung upon its darkened form, and twin pinpricks of crimson light gave the illusion of eyes.

Rather than dodging, she rushed forward, raising her shield, and slammed into the shade head-on. The impact rattled up her arm, and the shade’s semi-corporeal form shuddered, flickering. She followed up with a slash from her sword. Slicing through the shade provided almost no resistance, and its form flickered again, almost fading.

She readied for a final blow, but then she felt another, deeper chill. Before she could react, shadowy claws reached out to grab her from behind. Cold, sharp pain like knives of ice shot through her, and she glimpsed two more shades assailing her.

Of course, she thought.

* * *

Artica’s life had never been easy.

When her family had died, her grandparents had taken her in, but they’d had her mother late in life, and they were old and frail by the time Artica had come to them. They had not been up to the task of raising a little girl. Certainly not one who woke up screaming every other night. Not one prone to fits of temper and randomly acting out, just for the sake of feeling something again.

She had picked fights with other children over the smallest things. She had threatened to run away. She had said things she couldn’t take back.

She regretted it all now. Her grandparents had shown her nothing but kindness and patience, beyond what she had deserved, but never had she showed her gratitude.

And now it was too late.

Her grandmother had died when Artica was in her nineties – physically mature, but still essentially a child. Sixty years later, her grandfather had followed. Her father’s parents had passed long before. She was all alone now.

So when she went hunting for a shade and found three, she was not surprised. Priestesses of Siel were supposed to fill their hearts with hope, but she had always expected the worst.

* * *

The shades latched onto her shoulders, their insubstantial hands nonetheless as strong as vicegrips. Thin lines of amber light began to flow from her body to the shades, and her back arched as indescribable pain tore through every inch of her body.

She screamed, the cry echoing through the forest and sending birds scattering from the trees.

The pain shut down all rational thought. It drowned out all her senses.

Only one thought remained in her mind, somehow standing against the agony’s onslaught: the image of a beautiful woman in shining armor, her sword held high, her form radiating the pure light of dawn itself.

“Siel!” she cried.

For a brief moment, golden light shimmered across her armor, and the shades recoiled as if struck. Instantly, the pain ceased, and she sagged in relief, but she could not afford even a moment’s rest. She rushed forward and swung at the first shade, her sword tearing through it and scattering its form into nothingness.

She spun, raising her shield, as the other two shades regrouped.

At that moment, the sun plunged beneath the horizon, throwing the forest into shadow.

* * *

The day after she had come to live with her grandparents, her grandmother had taken her aside and told her about Siel.

“After every night, there is a dawn,” she’d said. “Siel sees that it is so. She is the end to all bad things, a happy ending to every story.”

“Then why is my story so sad?” Artica had asked.

It had taken her grandmother a long time to answer, and when she did, her voice had been hoarse, but she’d said, “Your story isn’t over yet.”

Artica had been follower of Siel ever since that day.

In her darkest moments, she had prayed to her goddess for guidance. When she had been alone, she had felt the presence of the Lady of the Dawn at her side. And when she had come of age, she had pledged herself to the priesthood to fight in service of her deity.

Her training had not been easy, for nothing ever was. She had clashed often with her superiors and her fellow students. They had not approved of her cynicism, her hardness.

And in fairness, not all her challenges had been inflicted by others. She had struggled to channel the power of the goddess even as it came easily to her peers. How could she embody the essence of hope when she herself had never truly felt it?

Many had tried to convince her to abandon her dream. Some had done so gently and with kindness. Others had been more harsh. They had sent her on an impossible mission to prove herself, traveling to the distant wilds to hunt a dangerous and virtually untraceable enemy.

Bit she had kept going. She had refused to give in, to lose the only thing left that mattered to her.

* * *

She scanned the gloom, noting the little dots of red light – the only clues to the shades’ location. As the light faded, the air chilled, and she felt the power of her goddess weaken.

“Siel, light my path,” she prayed.

The shades were closing in. She would not survive if they started to feed again.

“Siel, guide me through the night,” she continued, her voice rising.

The shades were almost upon her.

“Siel, bring me safely to the dawn!”

The sun on her shield flickered and flared to life, blazing with light: a new dawn within the forest. The light boomed forth, obliterating one shade immediately. The other sought to flee, but she turned her shield upon it, roaring her fury, and it could not escape the light of dawn.

She dropped to her knees, panting. Sweat ran down her brow and stung her eyes.

Some minutes later, she hauled herself to her feet and collected the shreds of darkened cloth that were all that remained of the shades. They would serve as proof of her deed. Then, she prepared for the long journey back to the city, where she would at last claim her place as a priestess of Siel.

She knew that this would not be the end. She would still struggle to balance her goddess and the ache in her heart. She would still wake in the night, sweating and panicked. She would still have to fight to control her temper as it flared up in the face of the slightest provocation.

But she would endure.

For Artica, hope was not a promise of an easy life or a balm to end all pain. It was simply her own conviction that someday, somehow, all her suffering would be worth it. That all her long centuries of struggle had not been in vain.

That her story was not over.

The Mustering of Azeroth: Stars Fall, Arrows Fly, Shadows Deepen

Right now, most World of Warcraft players are diving into the Broken Isles, but I’m holding back for a few days until the crowd dies down. Bar a, uh, minor detour or two…

My paladin takes up the Ashbringer in World of Warcraft: LegionIn the meanwhile, let’s check up on my alt addiction, shall we?

When last I reported on the self-imposed initiative I’m calling the Mustering of Azeroth, there were three classes left I had nowhere near ready for the new expansion: druid, hunter, and priest. I was struggling to decide which to use my free level 100 boost on, knowing that the others would be left behind.

But shortly after I posted that, Blizzard re-buffed the experience from the demon invasions event. They not only restored it to its previous, absurd height, they made it even more rewarding.

And a dark, sultry voice whispered in my ear, “You could have it all.”

It was crazy. But it was doable. So I buckled down, engaged full No-Lifer Mode, and set about grinding invasions. Over the space of about a week, I gained a combined total of 101 levels and got both my hunter and druid to level 98, the minimum for Legion content.

I doubt this did my mental or physical health any favours, but what’s done is done, and now I can reap the benefits of even more high level characters.

The hunt is on:

Despite a poor initial impression, the current incarnation of marksmanship spec for hunters is growing on me. The main problem is that it’s so visually bland — it shares the title of “most boring looking spec” with affliction — but mechanically it’s not bad. I’m enjoying the mobility and the relatively fast pace.

My Pandaren hunter in World of Warcraft: LegionAfter all these years, hunters are finally starting to feel like how I imagine an archer class should. Agile and versatile, dancing around their enemies and peppering them with arrows. And thank the Blizz gods for the lone wolf talent. It’s so good not to be shackled to a pet.

I haven’t bothered to investigate the other hunter specs, and while there’s good odds I will at some point, I’m not feeling a strong desire to. Beast mastery is all pets and is by all reports pretty slow — two cardinal sins for me — and the whole appeal of being a hunter to me is being able to use bows, so survival seems a bit pointless right now.

My one reservation about the character right now is her race. It’s not that I don’t like being a panda. I do — quite a bit, in fact. But in my heart of hearts an Elven archer is what I’ve always wanted. In retrospect I’m not sure why I made her a panda in the first place. I think I wanted to play through the Wandering Isle again?

It’s not helping that I don’t have much backstory or personality in mind for her. It’s hard to come up with interesting histories for Pandaren, seeing as they are for the most part a happy-go-lucky bunch that have not experienced much hardship until very recently. It’s not like Blood Elves where there’s no end of potential for angst-ridden backstories.

Howl at the moon:

My druid has not impressed me so much. It soon became clear that the new version of balance spec doesn’t excite me any more than the previous one did. I don’t hate it, but I don’t take any particular pleasure from it, either.

My Worgen druid in World of Warcraft: Legion

Doge durid. Such fite. Very balance. Wow.

I’m not sure what the issue is. Maybe it’s the asymmetrical DoTs, or lunar strike still being such a long cast. I adore the visual and sound effects for starfall, but it’s got too much ramp up time, and without it, balance’s options for AoE are woefully inadequate.

Whatever it is, the character isn’t doing much to grab me. I should probably try the other specs at some point, but I found them all very boring the last time I did so. Granted, that was a few expansions ago now.

I’m looking forward to doing the Scythe of Elune artifact quest for the story, but beyond that my druid will be at a very low priority in Legion.

Embrace the shadow:

That solved my indecision over what to use the boost on. Priest was the only class left.

I was still torn between Undead and Blood Elf for race. Ultimately, and perhaps unsurprisingly, I settled on Blood Elf. I already had a good name reserved, and I came up with a good backstory for her, so those things broke the tie.

Nowadays boosted characters are apparently put into a brief tutorial scenario. I found it a bit tedious, but it’s probably a good thing to have for less experienced characters.

My Blood Elf priest in World of Warcraft: LegionThe one strange thing is that you’re locked into discipline as your spec to start. I find this an odd choice because the consensus seems to be that disc is one of the game’s most challenging specs right now, and based on my limited experience so far, I’d be inclined to agree.

The only rationale I can think of is that they picked disc because it combines both damage and healing, giving you a taste of both playstyles out of the gate. Even so…

I did try healing a dungeon as disc, and while nobody died on my watch, I wouldn’t call it a good run. I’m not sure if disc is underpowered, or if I suck, but I suspect a bit of both.

WoW’s UI just isn’t set-up to properly support a DPS healing playstyle. Disc would work much better in TSW. As it is, it’s a mess of constant target switching.

The one thing disc has in its favour is spectacular mobility compared to most other casters in WoW. Most of its core spells are instant cast, and penance can even be cast on the move. Not sure how that survived WoD’s crusade against caster mobility, but I won’t complain.

Also, halo is an incredibly fun spell to use. Numbers everywhere!

I also tried healing as holy. That went much better, despite a gong show of a group, but it felt a bit vanilla. Which, come to think of it, is true of most healers these days. Blizzard’s push for distinct class identities has not been applied consistently by any stretch of the imagination.

My Blood Elf priest showing off shadow fom in World of Warcraft: LegionI’ve always been most attracted to shadow out of all the priest specializations, and it does look like it will be my focus. I don’t think it will be my favourite spec in the game anytime soon, but it does feel pretty good.

On paper, the new shadow looks very similar to the old demonology (which I’m still missing terribly), but the more I’ve played it, the less similarity I’ve seen.

Demonology was all about knowing when to jump in and out of metamorphosis. It required a lot of strategy and forethought. With shadow, most of the decisions are made for you.

Once you cap out on insanity, you want to activate void form as soon as possible. There might be occasions where you want to delay it for a short time, but mostly you’d just be wasting damage by doing so. And once you’re in void form, it’s just a madcap dash to do as much as you can before your insanity meter runs out.

It’s still a pretty interesting playstyle in its own right. But it doesn’t bear much more than a superficial resemblance to old demonology.

On the whole I would put shadow together with elemental as the only ranged specs in 7.0 that don’t feel in any way unfinished.

That’s not to say it’s perfect. I do spend a little too much time refreshing shadow word: pain, and mind flay barely tickles (I know it’s a filler spell, but wow). I also wish you could toggle off shadow form without changing specs outright. It really messes up first person screenshots.

But the visuals are nice, the gameplay is solid, and shadow crash is just awesome.

Ywaq maq oou; ywaq maq ssaggh. Ywaq ma shg’fhn.