Lord of the Rings Is not “Low Magic”

There is an argument I have often seen bandied about that Lord of the Rings is a “low magic” setting. It probably comes up elsewhere, but I often see it brought up in regards to Lord of the Rings Online. In particular it is at the centre of the unending controversy over the game’s rune-keeper class, which is essentially a mage.

The Fellowship of the RingI am a lifelong Lord of the Rings fan who has read the books and watched the movies more times than I can count, and I am completely baffled by this belief in a non-magical Lord of the Rings.

Lord of the Rings isn’t low magic. Lord of the Rings is dripping in magic.

Magic is everywhere in Middle-Earth. Before the Hobbits even make it to Bree in the Fellowship of the Ring, they encounter evil psychic trees, are saved by an immortal nature spirit, spend the night in his enchanted home, get bewitched by evil ghosts, and steal a bunch of magic blades from them. And all that is just a tangent the movies didn’t even bother to cover.

Also in the Fellowship of the Ring, there’s a scene where Gandalf basically blows up a small hill just to chase off some wolves. Saruman calls forth incredible storms to drive the Fellowship back from Caradhras. Glorfindel (or Arwen in the movie) is able to drive off the Nazgul by unleashing the inherent power of Rivendell.

The Mirror of Galadriel. The Light of Earendil. Sting. Ent-draughts. It just keeps going. The Elves were so suffused with magic that the mere touch of anything wrought by their hands caused Gollum excruciating pain. And did you think that the Lorien cloaks kept their wearers so well hidden just through clever stitching? That a few bites of lembas a day can sustain a person for weeks simply because the Elves are good bakers?

Art of Gandalf battling the Baelrog in Lord of the RingsThe counter to all this might be that these examples all involve very special people. Gandalf, Saruman, and the Elves are immortals with abilities far beyond that of mere humans. Magic is out of reach of the ordinary person in Middle-Earth.

Is it, though?

Aragorn is mortal, yet his mastery of healing quite clearly comes from more than a simple knowledge of herbs and medicine. The Oathbreakers were cursed to undeath by Isildur, then commanded and subsequently released by Aragorn. Most tellingly, the Mouth of Sauron, a mortal man, is said to have learned great sorcery from the Dark Lord himself. This shows magic can be taught in Lord of the Rings.

Now these are Numenoreans and therefore still a bit beyond your garden variety human. But there are other examples.

Even Samwise Gamgee, a simple Hobbit gardener, is able to make hardened Orcs flinch before him simply by shouting a few Elvish phrases. He’s able to regrow the trees of the Shire using naught but a small pouch of soil from Lorien.

Even the humblest resident of Middle-Earth is therefore capable of wielding some degree of supernatural power, and one can imagine someone with more time and inclination to study ancient lore and seek out objects of power could accomplish quite a lot. Perhaps they might not equal Gandalf in power, but still…

The Necromancer reveals himself in The Hobbit: The Battle of the Five ArmiesConsider, also, that for a time Sauron masqueraded as “the Necromancer of Mirkwood.” Necromancers had to be a relatively common thing for him to not be immediately identified as his true self.

Although we don’t see a lot of mortal magic-wielders in Lord of the Rings, it is my opinion that they certainly could have existed, and probably did in some number. To get back to LotRO, then, I see nothing wrong with the rune-keeper.

Magic is everywhere in Lord of the Rings, so where did this perception that’s it’s a low magic setting come from?

I don’t know. Fanon is a strange thing at the best of times, and this is definitely one of the weirder examples I’ve seen in my time, all the more so for how widespread the misconception has become.

The one explanation I can come up with is perhaps it has to do with the fact magic in Lord of the Rings tends to be less visually flashy than you see in other settings. Magic in Tolkien’s universe tends to be more often about influencing minds and emotions than about flinging fireballs and lightning bolts. The magic is very common and very powerful, but it is subtle, so maybe that’s how people have come to dismiss it.

The poster for the Fellowship of the Ring movieI can especially see this being the case for people who are more familiar with the movies than the books. The medium of film cannot easily convey things like how the heart is seized with unnatural terror in the presence of the Nazgul, or the serenity that can be bestowed by the Elves and their works.

Even then, though, there are still plenty of more dramatic examples of magic in Lord of the Rings, so it still doesn’t make much sense.

It is a great mystery. How have people convinced themselves the story that created the high fantasy genre is not high fantasy?

ESO: A Crafty Stratagem

A few weeks after I hit what we would generally think of as the level cap in Elder Scrolls Online, I have now hit what could be argued to be the true level cap, 160 Champion Points. It is only at this point that you cease hitting new tiers of equipment and can begin gearing up in earnest.

Teleporting via wayshrine in Elder Scrolls OnlineThis is where all those long hours I spent leveling my crafting finally paid off. Normally at this point in an MMO, I’d be hitting up dungeons or world bosses, or perhaps grinding daily quests or even doing PvP. In ESO, I had to do none of that. Like Tony Stark in a cave full of Middle Eastern stereotypes, I simply built my own equipment from scratch.

This first entailed several hours trekking all over the length and breadth of Tamriel to find enough materials, as the final tier of gear requires ten times more ingredients than what came before it.

I thought this would be a chore going in, but I actually didn’t mind it. It seems a small price to pay to free myself from the shackles of RNGesus, and this is a genuinely nice game to ride around and explore. I actually started the journey a bit before hitting 160 CP and made it the rest of the way thanks to the XP from exploration, killing mobs that got in my way, and doing the occasional Dolmen as I happened across them.

I had planned ahead and saved a bunch of crafting surveys for every profession, so that turned what could have been weeks of grinding into something that only took about a day of pleasant wandering.

My one complaint is how vague the survey maps can be. I had one where X didn’t so much mark the spot as it covered the entire northeast quadrant of Reaper’s March. That’s less than helpful.

Gathering Ancestor Silk in Elder Scrolls OnlineIn the end, I wasn’t entirely able to achieve my goal of 100% self-sufficiency and had to buy some things from guild traders. Most notably glyphs, since I didn’t level enchanting. Thankfully 160 CP glyphs are fairly cheap as long as you’re willing to settle for them “only” being epic. I also needed some extra leather, as I wound up a few hundred short of my goal even after clearing out all my surveys.

Once I had everything I needed, it was finally time to craft my new set of gear. That’s not exactly an exciting story, since it mostly entailed my going to some crafting stations and clicking some buttons, but it is interesting how much thought I put into those clicks.

I did what is for me a surprising amount of research and planning before making this final set of gear. I read online about the various crafting sets before settling on the ones I wanted, and even I drew up some basic graphs to track what traits I’d unlocked on what pieces and which I wanted to use.

I was a bit disappointed by how lame most of the five-piece bonuses for crafted sets are. The only one that really stands out is the double Mundus Stone one from Craglorn, but I’m not going to have nine traits on everything anytime this year. In the end I settled on two four-piece bonuses instead.

The end result of all this work and planning is that I’m now 100% equipped with gear made by my own pixelated hands.* Every piece has been tailored to have exactly the stats, traits, and appearances I want.

Crafting a legendary greatsword in Elder Scrolls Online*(Excluding jewelry, which can’t be crafted.)

Every piece is at least epic quality, and I also managed to make a few legendaries, most notably both my weapons. In my bow stance, my crit chance is now near 60%, which calls to mind fond memories of being a fire mage back in Wrath of the Lich King.

I’m also mostly happy with the appearances. I still miss my mid-level Argonian chest, but what I’ve got now is okay.

On the whole, I’ve found this a very satisfying experience, though I’m not entirely without complaints, of course. Getting three crafting professions fully upgraded was pushing the very upper limit of what I’m willing to tolerate in terms of grind.

This is also something of an example of rewarding time spent over skill, which is a design philosophy I’m not fond of. I’m honestly not sure I deserve to have gear this good. Maybe instead of surveys just giving you a pile of mats you should have to fight bosses who drop the mats, or maybe they should entail puzzles or mini-games of some sort.

And I’m now living in terror of the inevitable gear reset. Hopefully it’s still aways off — I don’t want to do this again anytime soon.

My final set of crafted gear in Elder Scrolls OnlineBut there is something deeply gratifying about being able to fully craft my own gear. It’s not even the fact that I don’t have to worry about being screwed over by bad luck, or that it’s a viable gearing path for solo players, although I love both of those things. There’s just something special about building the gear yourself that’s hard to explain in rational terms. It just feels good.

Crafting is something I’ve always liked as an idea but rarely enjoyed in practice. Elder Scrolls Online is a very welcome exception to that rule.

And now I can craft gear for any future alts, too.