Dragon Age II: Wrath of Mod

I’ve always felt rather torn over Dragon Age II. I loved the story and the characters, but hated the gameplay. Normally it is my habit to play through Bioware games several times to see different plot branches, but due to the bad gameplay, I never managed to get myself to play through DA2 a second time.

Cutscene art from Dragon Age IIBut the desire was always there. Recently I got it into my head to try playing it with some player-made mods to make the gameplay a bit more bearable.

Normally, I’m not a fan of mods. I’m always paranoid about technical problems resulting from the use of unofficial software, and it feels a bit like cheating (which, let’s be honest, it is).

But in this one case it seemed like an exception might be warranted.

To keep the risk of technical difficulties low, I tried to limit the number of mods I used. These are what I settled on:

  • Total Freedom: Remove all prerequisites on learning abilities and reduce ability cooldowns by 50%.
  • All Specs – All Abilities: Unlock every specialization and talent tree for every character, including companion-specific trees like Dalish Pariah or Tevinter Fugitive.
  • Modest Run Speed Increase: Slightly increases Hawke’s movement speed out of combat.

Of them all, the reduced cooldowns made the biggest difference. After a few levels, it removed virtually all the downtime from combat and made it simply dull, instead of excruciating.

A battle during the Legacy DLC in Dragon Age IIThis also obviously had the effect of lowering the game’s difficulty, but it didn’t make as much of a difference as you might expect. The only really broken thing I was able to achieve was getting Fenris to 100% magic resistance.

It was a success in that I was able to play through the game to completion, though I have to say that even with all the changes the combat did start to drag me down a bit near the end.

I’ve also come to the conclusion I’m not a big fan of lady Hawke. I really like Jo Wyatt in SW:TOR, but she just sounds a bit too refined and imperious to be believable as an underdog refugee.

It was interesting to revisit the game, though, and I was reminded there’s a lot about it I truly appreciate. It has better pacing than most other Bioware games, and it’s the only Dragon Age game to date to display any particular style or personality in its art or world-building.

Also, it’s so much vastly better to actually get notifications when companions have new conversations. Why on Earth didn’t this become standard for every Bioware game? It’s such a basic convenience…

Fenris and Hawke in Dragon Age IIOne of my big goals for a second playthrough was to romance Fenris and see how he reacts to it if you’re a mage. I’m coming away from that with mixed feelings.

First of all, it’s definitely possible to romance Fenris if you’re a mage and support mage freedom. It’s difficult, but it’s possible. I will admit I turned to some guides online to smooth the process.

It doesn’t feel very natural, though. There are some lines that make mention of how he thinks you’re one of the good ones (or words to that effect), but mostly the game kind of glosses over his mage prejudice during the romance scenes.

Other than that, it was well-written. I’d say I recommend romancing Fenris; just don’t do it as a mage if you want it to feel natural.

I do like how he lunges at you. He and Sera should compare notes.

This was also my first time playing through with Carver instead of Bethany.

Oh my gods is he ever an asshole. I mean, just, wow. There have been some unpleasant Bioware companions, but this guy just might take the cake. He’s like Alistair’s whining crossed with Vivienne’s condescension and Jorgan’s prickliness sandwiched between two thick slices of unrepentant spite.

My mage Hawke and her party in Dragon Age III was disappointed he didn’t side with Meredith at the end. I so wanted to murder him.

Beyond that I didn’t do much differently this time compared to my first playthrough. There’s no way in hell I’m ever going to side with the Templars in this game. I still lost Isabela (too bad; I was hoping to sell her to the Qunari), but I managed not to have to fight any companions at the end. I thought I’d have to fight Avelline because I wound up with a pretty toxic relationship with her this time, but she had a last minute change of heart. I still supported Merrill and Anders at every turn, and I was still friends with Varric — is it even possible to get on his bad side?

I did pick up the Legacy DLC, since it ties into Inquisition, but it was actually a bit underwhelming. Normally Bioware’s “set up the next game DLC” is amazing (see: Arrival and Trespasser), but Legacy didn’t really impress on any level. Corypheus came across as more of a confused old crank than the world-ending threat he was in Inquisition. I wouldn’t say it was a bad DLC, but it’s definitely not a must-play.

The one change that I really don’t get is that for some reason I had a dog this time. I have no idea how that happened. I figure it’s either some side-effect of the mods or something to do with the flailing at the DLC page I did before starting. But I definitely didn’t have a dog the first time I played this game.

I named him Rufus. I liked how Merrill told him Dalish stories about dogs.

WHO'S A GOOD BOY?!?

Review: The Warcraft Chronicle, Volume Two

Continuing their efforts to provide a unified record of the vast Warcraft lore, Blizzard has now released the second installment of the Warcraft Chronicle.

Cover art for the Warcraft Chronicle, volume twoThis time, focus shifts away from Azeroth to cover the history of Draenor, before jumping back to Azeroth and reciting the history of the First and Second Wars, up to and including the events of Beyond the Dark Portal.

The first installment was for the most part of a fascinating dive into a lot of mostly unknown lore, but perhaps inevitably, volume two is less impressive.

My favourite part was learning about Draenor’s pre-history. This was for the most part totally new lore, and while it may not have been quite as thrilling as learning of Azeroth’s origins and the days of the Black Empire, it was nonetheless an interesting read. I particularly enjoyed learning the history of the Arrakoa civilization.

However, once it got around to more familiar history, it became much less impressive.

This is perhaps to be expected, as it’s all stuff I’m already familiar with, but the familiarity wasn’t the thing that bothered me most. Quite the opposite, actually.

When this whole Chronicle business started, I had the vague worry this might be another excuse to start retconning everything willy-nilly. Seems I was right to worry.

Much of the history of Draenor leading up to the First War has now been changed. It’s mostly smaller changes more than total rewrites, but when you add up all the little changes, it starts to become a rather different story.

A mighty Sporemound as depicted in the Warcraft Chronicle, volume twoThe intention seems to have been to unify history by incorporating elements of the alternate versions of Draenor seen in Warlords of Draenor and the film, but I’m not sure why they felt the need to do that. Both of those were pretty clearly alternate realities, and attempting to combine all the different versions of Draenor causes more confusion than it solves.

It’s doubly confusing when you consider that neither WoD nor the movie were terribly well-received. I really don’t think any Warcraft lore fan was like, “You know what we need? For Warlords of Draenor to be more canon!”

Hilariously, Garona’s origin story has been retconned yet again. I believe this is the fourth backstory she’s been given now? It’s getting hard to keep count. I think she officially takes the crown as the most heavily retconned part of the Warcraft universe now.

To be fair, most of these retcons don’t make the story any worse. Some even make it better. There’s finally a clear explanation of how the Twilight’s Hammer went from being a Draenic Orc clan to a multi-racial cult of Azerothian Old God worshippers, and it actually makes pretty good sense. I’m glad of that.

But sadly they do invalidate a good chunk of Warcraft literature, including a lot of Christie Golden’s work. And that’s a real shame. Rise of the Horde was one of the better novels.

Where it all began...In the end, volume two of the Warcraft Chronicle occupies an uncomfortable middle ground where the people who are most likely to read it are hardcore lore fans, but the people who are most likely to enjoy it are those with only minimal experience of the lore to date.

Overall rating: 6.2/10