Disappointment Around Dragon Age: The Veilguard

Warning: This post will contain spoilers for the full Dragon Age franchise to date, including spoilers currently released for The Veilguard.

Promotional art for Dragon Age: The Veilguard.I’ve had an inconsistent relationship with the Dragon Age franchise. I didn’t enjoy Origins much at all, and if not for a free demo and a deep discount, I’d never have played Dragon Age 2. I liked its story much better, but still didn’t enjoy the combat much.

It wasn’t until Inquisition that I was fully converted to being a fan, and even then I’ll grant Inquisition had plenty of flaws, mostly in the form of way too much filler content. It was really the DLC that impressed me. The Descent was spectacular, but Trespasser was what really rocked my world.

I’m gonna say it: Solas being Fen’harel may well be the “Luke, I am your father”* of gaming in terms of being an iconic plot twist. Virtually no one saw it coming, even though in hindsight there were tonnes of hints, and combined with the focus on character relationships that BioWare does so well, it makes for an incredibly powerful narrative moment.

*(I know that isn’t the actual line, but you get my point.)

Of course a lot of people romanced Solas, which adds a whole new dimension to the dynamic, but even as someone who only had Solas as a friend, this felt like an incredibly personal conflict. My first inquisitor was also an Elf, and she became close friends with Solas. She wants everything he wants: a return of the mystery and magic of the ancient world and to rescue the Elves of today from their miserable fate. She just can’t quite agree with his methods. I can’t think of a single better implementation of this kind of tragic protagonist/antagonist relationship anywhere in fiction.

My inquisitor and Solas in the Tresspasser DLC for Dragon Age: Inquisition.Trespasser was basically a giant ad for the next Dragon Age game, and I was sold. I’ve had lots of problems with this franchise over the years, but I was 110% invested in the conflict between the inquisitor and Solas, and I was ready to follow wherever that story took us.

I stayed hyped for many, many years, but after nearly a decade of development hell, it’s starting to look like all my hopes were for naught.

Even early on, there were some red flags. It didn’t take them long to start hinting that DA4 would feature a new protagonist. Surely they couldn’t be that foolish, I thought. The personal connection between Solas and the inquisitor is what makes this story special. If you take that away, it loses most of its appeal.

But hey, BioWare has rarely disappointed me. Even Mass Effect: Andromeda and Anthem were aces in my book, no matter what anyone else says, so my faith remained largely unshaken.

But it didn’t stop there. A few months back we got the bizarre news that the game had been renamed from Dragon Age: Dreadwolf to the awkwardly titled Dragon Age: The Veilguard. It was here that a real chill started to run down my spine, and since then the hits have just kept coming.

Varric and Scout Harding in Dragon Age: The Veilguard.The initial trailer was just awful. Its MCU-style quipiness and general camp vibe were a shocking change in direction from the wonderfully moody teaser trailer Dreadwolf had, and while subsequent reveals haven’t looked quite that bad, my impression of the game has never really recovered.

We now have confirmation that both the inquisitor and Solas have been sidelined. The new protagonist is called Rook, and while the story starts with hunting Solas, he is quickly fridged to focus on a new threat in the form of two other returned Elven gods. Which is pretty much my worst fears about this game come to life.

We know Solas will still have a role in the game past that opening sequence, but it sounds like it’s going to be pretty small. He’s barely even mentioned in the marketing. The ads and teasers are all about the other Elven gods.

Under other circumstances, a game about fighting the Evanuris is something I’d be all for, but not if it comes at the cost of the inquisitor versus Solas game I’ve spent a decade waiting for.

The inquisitor looks to be even more irrelevant. I got some hope back when we found out Veilguard’s character creator also allows you to build your inquisitor, and I thought maybe we’d get some kind of dual protagonist twist, but it’s since been confirmed that the inquisitor is not playable, and moreover you can’t even choose their class, so presumably they won’t appear in any scenes where they might have to fight, which limits their potential role severely.

My final inquisitor in Dragon Age: Inquisition.(I also want to say again that sidelining the inquisitor after they lose their arm feels very ableist, especially in a fantasy setting where they could have gotten any number of badass prosthetics. It stands out especially when World of Warcraft has just launched an expansion featuring a one-armed paladin who kicks ass and takes names.)

Even more worrying, the list of choices you can import from past games is extremely short and mostly seems to boil down to whether you disbanded the inquisition and what your inquisitor’s attitude toward Solas was. Even the Well of Sorrows decision isn’t included, and I can’t imagine how they plan to do a game about the Elven pantheon without addressing that.

It’s clear that Solas’ story is no longer the focus, and they just want a fresh start for newcomers to the franchise.

I just can’t get over what an unbelievable waste this is. They had one of the most unique and powerful stories in gaming, and they dropped it in favour of a generic evil gods apocalypse story.

There comes a time when a big franchise needs to reset a little to bring in new fans, but the direct sequel to one of the biggest cliffhangers in gaming history is not that time. Continuing the Star Wars comparison, it’s like if Return of the Jedi had introduced a whole new cast and featured Luke and Vader only in brief cameos.

Solas in the Tresspasser DLC for Dragon Age: Inquisition.This reminds me so much of Diablo IV. Both sequels to games that ended on cliffhangers. Both games that are doing their level best to pretend the previous entry in their respective franchises never existed, despite those entries being wildly successful. It’s so frustrating, and so weird.

Even more so in Veilguard’s case. While the blowback to Diablo III didn’t hurt its financial success, I will at least grant it was widespread in online discussions. Inquisition meanwhile may have its haters among the die-hard Origins fans, but it enjoyed widespread favourable reviews from the large majority of the gaming community. Trying to run from that legacy makes no sense.

There’s other things I don’t like about Veilguard, too. The graphics are very poor, for one thing. The characters all look like they’re made of plastic, and their body proportions are all wrong. The hair physics are impressive from a technical standpoint, but I’m not convinced they actually look good. Considering how cartoony everything else looks, the hyper-realistic hair creates a bit of an uncanny valley effect for me.

I’m a little iffy on the combat, too. The early previews looked pretty bad, with constant pausing to use companion abilities, but I’ve seen learned there is an option to command companions in real time, though it looks a bit clunky. I think the combat will probably be good enough, but it’s not looking like it’s going to be a particular strength of the game, either.

It’s funny because action combat and more stylized graphics are both things I’ve wanted from Dragon Age since day one, but bad execution can still ruin good ideas.

An Elven Rook in Dragon Age: The Veilguard. Gods it's so ugly, what happened??!?It’s a bit of a nitpick, but I’m also surprisingly off-put by the faction choice mechanic that serves as Rook’s backstory. All but one (maybe two if you count the Grey Wardens) are explicitly human organizations heavily tied to human nations and cultures. Veil Rangers seems to be the only valid choice for anyone who wants to play a Dalish Elf, and Dwarves and Qunari seem to have been given no consideration at all.

We’ve also seen the backstory blurbs for each faction, and they’re all pretty much the same. They all establish Rook as a born rebel who defies authority and breaks all the rules but still gets the job done because they’re just that good. It’s a tired trope, and one of my absolute most hated tropes at that.

So between that and their replacing the inquisitor, I’m already at a point where not only do I not care about Rook, but I actively dislike them and resent their presence in the story. That’s not a good starting point.

Finally, I do want to make mention of the prequel audio drama series, Vows and Vengeance. It’s terrible. The writing is awful, and the decision to not have a narrator in a purely audio format is baffling. The action sequences are just thirty seconds of the voice actors grunting with no context, like it’s the world’s worst ASMR video.

To be fair, Vows and Vengeance was contracted out and has different writers than Veilguard, so it isn’t necessarily a reflection of the quality of the game. But on top of everything else, it’s not helping.

The companions of Dragon Age: The Veilguard.About the only good news is that the companion cast still looks promising. That’s the one thing BioWare always gets right, and I have no reason to believe this will be an exception. Bellara and Emmrich in particular look like characters I’d love.

I’m not sure that’s enough on its own, though. I think Veilguard will probably work out to an okay standalone RPG, but it’s looking to be a terrible sequel to Inquistion, and that’s all I really cared about.

I take no pleasure in writing this post. I almost didn’t write it at all. But I wanted to get this all off my chest, and considering all the gushing and hopeful speculation I did on this blog after Trespasser all those years ago, it felt like I needed express how all that hope came crashing down.

It’s possible the marketing for the game has just severely misrepresented it. Maybe it will actually provide a satisfying resolution to the story that started with Inquisition, somehow. But I don’t think I want to pay $80 to find out when it’s just been one red flag after another.

You know, in the darkest depths of my depression, a conclusion to Trespasser has oftentimes been the only thing I had in my future to look forward to. Turns out I didn’t even have that.

This is one of the worst disappointments in my entire thirty years of gaming.

Gaming Round-Up: Summer Doldrums

Haven’t done one of these in a while, but I had a lot of things that seemed worth talking about but not worth devoting a whole post to, so let’s do a quick round-up of what I’ve been playing lately.

Exploring Brimstone Sands in New World.(I also considering doing a review of Across the Spider-Verse, but it doesn’t need my help. It’s one of the best movies ever made; if you haven’t seen it, go get on that instead of wasting your time reading about my gaming.)

New World

As you might have surmised from my columns on Massively Overpowered, New World has been my main game for most of the time since it’s launch. I think I’m finally ready to declare it my new “home” MMO, something I haven’t really had since The Secret World went into maintenance mode.

I don’t love New World as much as I did TSW, but it does scratch a lot of the same itches, albeit to a lesser degree, and I’m finding it feels more comfortable and welcoming the more time goes on. As I said in a recent column, it’s not perfect, but it is special.

That said, I have reached a bit of a plateau with it lately. I’ve finished all (solo) quests in every zone, and I’ve got two level-capped characters now. As the raid-focused season two doesn’t have a lot to offer my playstyle, I’m putting the game on the back burner until the fall expansion. I haven’t stopped playing entirely, but I’m giving it less time in favour of other things.

Star Trek: Resurgence

Considering the franchise has traditionally been more about talking than fighting, it’s honestly surprising it took until now for someone to make a Star Trek narrative game. For me, this Telltale-style take on TNG era Trek was an immediate purchase.

Petty officers Diaz and Adsilar in Star Trek: Resurgence.I did see beforehand that reviews were a bit mixed, and having finished it, I can see why. “Mixed” is probably the best description for it.

As a video game, it’s rough. I didn’t encounter many of the reported bugs, but the controls were messy, and the animations more so (what is wrong with the eyebrows of people in this game?!?). You can tell it was done a very strict budget — though you could argue low budget jank just makes it even more of an authentic Star Trek experience.

As an installment of the Star Trek franchise, it’s a lot better, but still imperfect. I loved the first three quarters or so of the game, which were an excellent love-letter to The Next Generation and its more sedate style of story-telling. Nearer the end, though, it starts to fall into the trap of modern Trek: trying way too hard to be epic, shocking, and dramatic. Not every story needs to involve galaxy-ending stakes and heart-breaking tragedies at every turn.

It also felt like a lot of my choices in the story didn’t really matter. This is a criticism that basically every “choices matter” game gets, and I usually feel like people have unrealistic expectations for much their choices should effect the game, but this feels like a particularly egregious example. It’s okay if some outcomes are unavoidable, but don’t give the player numerous opportunities to try to prevent something if none of them are going to have an effect.

Still, I liked it a lot better than any of the modern Trek shows other than Prodigy. I’d probably buy a sequel if they make one.

Dragon Age: Inquisition

My latest Inquisitor Lavellan in Dragon Age: Inquisition.I’ve been thinking about doing another replay of Inquisition more or less since I finished the last one. I had a brief abortive attempt at a Solasmance run aways back, but early on I lost a bunch of progress due to the corrupted save bug, and I got so discouraged I never resumed that run.

The extreme length and grind of the game has always been intimidating, so I finally decided to do something I’ve only done once before (also with a Dragon Age game) and turn to the modding community for help. I installed a bevy of mods to reduce grind and improve quality of life, from infinite crafting mats to faster out of combat movement to a mod that lets you mutli-class.

It’s helped a lot. You can burn through the endless side quests far quicker when you don’t need to bother looting bodies or gathering materials.

Since I don’t think I have two more runs in me, I decided to make this my “canon” playthrough where I make all my favourite choices. This is mostly the same as my first playthrough (Dalish mage, side with mages, romance Sera, befriend Solas, etc.), with the one major difference being I’m going to make Cole more spirit-like this time, which I did on my second playthrough and found I preferred.

I still have somewhat mixed feelings on Inquisition and its overwhelming scale, but it is always lovely to be reunited with your favourite characters whenever you return to an old Bioware game. Sera! Dorian! Solas! How I’ve missed you.

Nextfest demos

Playing the Steam Next Fest demo of En Garde.Another Steam Next Fest is upon us, bringing with it a wave of demos. I don’t like that these demos are often temporary, but it’s a lot better than having no demos at all, which has sadly been the status quo for the gaming world for some time now.

With so many demos, a lot of them are going to be irrelevant to my interests, but a few have caught my eye.

First, there was Jusant, an eccentric climbing simulator from Dontnod. Much as I love Dontnod, I couldn’t get into this one. The controls were far too awkward. Maybe it would work better with a controller, but on a keyboard and mouse, it was borderline unplayable.

Second, there was En Garde, a goofy action game inspired by the likes of Zoro and the Three Musketeers. While I found the humour hit and miss at best, the colourful graphics were appealing, and the gameplay was pretty fun. Will probably get the full version at some point — maybe even right at launch if it’s not too pricey.

Finally, there was the oddly named Gord. Not, as you might expect from the name, a Canadian life sim, but a dark fantasy city-builder loosely based on Slavic history and mythology. This one felt a little slow (yes, even for a city-builder) and a bit rough in places, but I did enjoy the gloomy aesthetic and emphasis on a small group of NPCs rather than a sprawling populace. This feels like a “maybe when it’s on sale” title.

Card games

Sometimes you just need to show the AI who's boss.My obsession with card games continues, albeit at a slowed rate.

Sentinels of the Multiverse and Lord of the Rings LCG remain my favourites. Indeed, despite some significant flaws, I believe LotR LCG has become my gold standard for Lord of the Rings adaptations in the realm of gaming. It does such a good job of expanding the lore while feeling faithful to Tolkien’s vision, and unlike pretty much every LotR video game I’ve ever played, the gameplay actually captures the desperate last stand feel of LotR, as opposed to just being a generic game with a Middle-Earth skin.

My feelings on Arkham Horror and Marvel Champions remain more iffy. I almost sold off my Arkham Horror collection, but I wasn’t quite ready to give up on it, so I just sold some. Maybe I’ll just replay what I have occasionally, maybe I’ll try another full campaign at some point.

As for Marvel… I feel like this meme is already played out, but I still feel the best thing to say is that of all the card games I’ve played, this is one of them. It’s easy and low stress, unlike most of the others, so that keeps it in the rotation for now at least.

On the digital front, I’m still playing Eternal as well, but that’s starting to feel more like a habit than a joy. Partly this is the inevitable consequence of the fact I’ve played about 300 hours of it in less than a year, but also the Gauntlet difficulty does tend to get pretty brutal at the higher levels, and it’s wearing me down.

If I had another option, I’d probably move on, but this is really the only halfway decent digital CCG with robust PvE content. I couldn’t get into Shadowverse or Elder Scrolls Legends. For now, I’ll stick with Eternal.