Diablo III Thoughts + WoW Stuffs

I still have this thrice-damned, scum-sucking flu, but I managed to drag my carcass onto this blog to post something. Enjoy my disease-addled ramblings.

Diablo III Thoughts:A Diablo 3 wallpaper

As I may have mentioned before, I played Diablo II many years ago —  in retrospect, I don’t know why. For those who never played that game, I offer the following detailed walkthrough of the entire game to give you an idea of how it played.

1: Roll a barbarian.

2: Spam the buttons for bash and health potion.

3: Spam the buttons for bash and health potion.

4: Resist the urge to cut your wrists.

5: Spam the buttons for bash and health potion.

6: Spam the buttons for bash and health potion until you realize Diablo lies dead at your feet, then walk away from the game and wonder why you just wasted 40 hours of your life.

But that said, Diablo II wasn’t totally without merit. It had the epic story-telling we’ve come to expect from Blizzard, and a rich cast of memorable characters. It also had a wonderfully dark and spooky atmosphere. When you went into a demon-infested cave, you did so with genuine fear in your heart.

So knowing the base concept had potential, even if the previous execution had sucked, I was mildly curious about Diablo III. And then Blizzard said I could have it for free, and I’m not one to turn down free stuff. So now that I’m a future owner, I decided to do some reading on D3, and I learned some interesting things. The following is not a comprehensive preview, but it does cover the new features that stand out to me.

The classes:

I’ve always said that there are only two things an RPG needs to be successful: an immersive atmosphere, and interesting classes. Based on D2, I’m willing to bet D3 will do well with the former, so that leaves the latter. I was initially very unenthused with the D3 class choices (monk, demon hunter, barbarian, wizard, and witch doctor), but as I read more, I realized they may be better than I gave them credit for.The demon hunter class from Diablo 3

I got really intrigued when I found out each class uses a different resource, and only one of them (witch doctor) uses mana. I’ve come to the conclusion mana is a sucktacular game mechanic, so I appreciate any opportunity to avoid it. Two classes’ resources stood in particular.

The first is the demon hunter, which uses a system of two resources (one for offense and one for defense) that sounds almost identical to Dungeon Siege III’s focus and power. I loved the resource mechanics in DS3, so this intrigues me.

The other is the wizard, whose arcane power sounds similar to a WoW rogue’s energy — rapidly regenerating. I believe I also saw something about them being able to cast their basic spells even when completely drained of power. A caster that can never go out of mana? I am so there.

You shall not travel alone:

One new feature I was completely ignorant of up until recently is followers. Followers are NPC companions that will follow you throughout the story, helping in combat and leveling along with you. They are also distinct characters with their own roles to play in the storyline.

I know not everyone likes the idea of NPC helpers, and the idea does have a somewhat checkered history, but I, for one, love the idea. It’s always good to have a little help to fall back on, and NPCs never go AFK or rage at me if I get myself killed doing something stupid.

Nuts and bolts, blood and guts:

Rather than D2’s system of arbitrarily spending skill and attribute points yourself, D3 characters will automatically scale and learn new abilities as you level. I’m sure real RPG players scoff at this “dumbing down” of the game, but personally, I despise any system where you can spend the skill point you wasted hours grinding for on a new ability, only to discover that new ability is actually pretty awful. This is a very welcome addition for me.

One final thing that intrigues me about Diablo III is the blood. Watching the gameplay videos, I’ve seen multiple abilities for all classes that cause enemies to liquify and explode. Call me a sick bastard, but I love this. Any game that involves swords but doesn’t have dismemberment mechanics is always a little disappointing to me. I look forward to wading ankle deep in the blood and entrails of my enemies when the game launches.Blood! Blood! Blood!

The verdict:

I find myself cautiously optimistic about D3. My past experience makes me skeptical, but judging the game on its own merits, I see little to worry about.

How about you? Did you sign up for the annual pass to get your free Diablo III, and if so, are you looking forward to it? What do you make of the new mechanics?

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And now for something completely different (and Warcraft-related).

Blizzard enters the gold-selling market:

I’m sure you’ve all heard about this by now, but I might as well add my own personal rant. In case you live on Mars and haven’t heard, Blizzard has begun selling a new in-game pet, the Guardian Cub, from its store for $10. However, unlike past pets, the Cub is bind on equip, meaning players can sell it at the auction house. The going rate seems to be slightly under 20,000 gold, which is roughly equivalent to the combined wealth of all my many and sundry characters.

In other words, Blizzard is now offering in-game advantages for real life money, something they swore they were never, ever going to do. This isn’t going to break the game completely, and I won’t quit over it, but it does make me question Blizzard’s integrity as a company. I can’t help but wonder how long it will be before valor points and tier tokens are available for a small fee.

Your thoughts on this? Is the Cub an evil scheme, or an adorable companion?

I feel pretty!

I continue to go transmog happy. My shaman is the latest to get his sets completed. I chose to create two different looks for his enhancement and resto sets, though a few pieces are the same either way.  This is already a very long post, so I won’t go into what gear I used, but I’ll answer any questions you may have about it in the comments should you see something you might want to use yourself.

My shaman's enhance transmogrification setMy shaman's resto transmogrification set

Blizzcon: Starcraft, Diablo, and More Mists of Pandaria

Blizzcon:

Yesterday, I posted about the announcement of Mists of Pandaria as the next WoW expansion. Today, I’ll cover some of the other highlights coming out of Blizzcon, as well as elaborate on a few points about the pandas.

Starcraft II: Heart of the Swarm:

I may mostly discuss WoW on this blog, but I’m also a big Starcraft fan. Blizzard owns all of my soul, not just some of it. So I was quite interested in the new Starcraft info at Blizzcon.

First, we got a nice new trailer. It doesn’t really tell us anything we didn’t already know in terms of plot or gameplay, but it looks pretty, and it was quite nerdgasmic to see Kerrigan in all her rage-fueled glory. I’m a big Battlestar Galactica fan, and I love Tricia Helfer as Kerrigan.

Next, the new multiplayer units were revealed. They sound cool now, but if there’s one thing we learned from Wings of Liberty, it’s that the cool units will be nerfed into oblivion for the sake of balance. I know they have to do it, but it puts a damper on these things.

The Zerg gain two units, the viper and the swarm host. The viper is an aerial caster to replace overseers. Its most entertaining ability is probably “abduct,” which allows it to grab enemies and pull them out of unit balls so that the zerglings can nom on them. The swarm host is a burrowed siege unit that continually spawns mini-units to attack nearby enemies. Swarmtacular.

The Terrans get two new units, the warhound and the shredder, as well as a tougher “battle mode” for Hellions. The warhound is analogous to a small thor; if you played the original Starcraft, they’ll greatly remind you of goliaths. The shredder is an odd kind of mobile, area of effect defense structure. Sounds hard to balance. Terran doesn’t lose any units per se, but you will now only be able to have one thor at a time, similar to Protoss motherships now, so it’s likely no one will bother using them.

Protoss loses both the mothership and the carrier (sad face) and gains three units. The tempest is a capitol ship that has an AoE attack for use against other air units and a single target attack for ground. Sounds cool, but I’d rather they just find a way to make carriers useful. The oracle is a flying caster/harassment unit. It doesn’t actually do any damage, but it can shut down buildings and interfere with economies. Finally, the replicant is a unit capable of duplicating any other non-massive unit, complete with all their abilities and attributes. (“Hmm, nice siege tank; I think I’ll take it.”) This seems like a gimmick unit that will be impossible to balance.

There will also be many changes to and new abilities for existing units. For example, ultralisks now have an underground charge ability. I’m honestly more excited about the upgrades to old units than the new units. After the mothership fiasco, I refuse to get excited about cool new units.

Diablo III:

A quick piece of backstory: I played Diablo II many years ago and despised the one-dimensional, grindy gameplay, but Diablo III intrigued me a little. Then Blizzard came out with an offer where I could get it for free for signing up for a year of WoW.

I care about Diablo now.

I haven’t been following the game too closely, so I don’t know much about it, but I can tell you there was a lovely new trailer at Blizzcon. I don’t even really know what’s going on in this trailer, but holy crap the CG is beautiful.

Mists of Pandaria: After the dust settles:

After the frenzied pandemonium of yesterday (no, I won’t stop making these jokes; sorry), I’ve had time to think about the expansion. There are a few things I’d like to elaborate on.

The design philosophy: I love it. They seem to be embracing choice and casual play over the hardcore, raid-centric endgame of the previous expansions. The idea seems to be to do what you want, when you want. This is what the game needs.

The lore: This really worries me. I don’t want another pretty expansion with no real story. *Glares at Burning Crusade.* But it seems like that’s what we’re getting. Warcraft is supposed to be about epic story-telling. Running around DrunkenPandaLand with no real goal in mind is not epic.

There’s a theory going around that we, the Horde and the Alliance, may be the villains of Mists of Pandaria. One of the new monster types is going to be the sha, a kind of negative spirit that are drawn to violence and conflict. The theory goes that us bringing our war to Pandaria will begin summoning massive numbers of sha, threatening to destroy Pandaria. We will be forced to reexamine our old hatreds, lest our foolhardy wars consume all of Azeroth.

This would be a lovely return to the morality play style of storytelling we saw in Warcraft III, and I’d love for it to be true, but I don’t think Blizzard is clever enough for this anymore.

The talent changes: Very mixed feelings here. I love the customization that comes with the talents being mostly utility with no direct impact on your damage, healing, or tanking. I’m sure theorycrafters will still find the “right” choices, but the penalty for choosing “wrong” choices should be much lower.

Also, SHADOWSTEP FOR ALL ROGUES SHADOWSTEP FOR ALL ROGUES SHADOWSTEP FOR ALL ROGUES!!!!11!1!

On the other hand, only getting one talent per fifteen levels is going to really suck the fun out of leveling, and I really don’t relish having to wait 90 levels for the best toys.

Furthermore, while I know the talents aren’t set in stone, they sound pretty lame for most classes right now, with a few major exceptions, such as death knights. AoE death grip that does damage, Remorseless Winter… Holy crap; can you say overpowered?

I know, I know. None of it’s final yet.

So, yeah, I still don’t know how I feel about these talents.

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So, what do you think? How are you liking this year’s Blizzcon announcements? Pro-panda or anti-panda? Looking forward to new talents or hating them? Excited for Diablo? Mourning the carrier or hoping to roflstomp mutalisks with your tempests?