I Don’t Have a Beta Pun

Mists of Pandaria beta:

A wallpaper for World of Warcraft: Mists of PandariaAfter much anticipation, Blizzard has sent beta invites to the last 400,000 annual pass holders, including yours truly, and I’ve set to work testing the new changes.

As I planned, I have largely avoided the new zones, aside from five minutes spent checking out Pandaren emotes and animations on the Wandering Isle. I won’t post a screenshot for fear of spoiling those who haven’t seen it, but the Pandaren male sleep animation is almost certainly the Best Thing Ever.

I then left, as the crowds in that zone were making it virtually unplayable.

Pandas everywhere!I did, however, make an Undead monk. It’s too early for me to form a strong opinion of the class, but I do like how fast and dynamic it feels. And roll is amazingly fun.

Otherwise, I’ve mostly been trying out the changes to the classes I currently play, especially warlock.

The new destruction spec is insanely fun. It reminds me of playing a combat rogue — never a dull moment — but with lots of fire and blood sacrifice and craziness.

There are still some parts of it that need tweaks (like how hard it is to build an infernal ember in short fights, like trash and questing), but I’m honestly dreading going back to the live version of destro. The new version is just that much better.

My destro warlock setting herself on fire in the Mists of Pandaria betaDemonology has not fared so well, but it’s still a work in progress, so I won’t worry too much. As of now, though, it’s buggy, clunky, and just all kinds of awkward. Ground target AoEs have no place in a single target rotation, and why the hell does metamorphosis — my big, bad, beast mode ability — leave me with fewer abilities to deal damage with?

Aside from that, I’ve been trying some new things. I was always curious how hunters played at high levels, so I got myself a premade Troll huntard. Marksmanship spec put me to sleep, but survival is decently fun, though I still think using cast time abilities to regenerate focus is completely back asswards.

I’ve also tried retribution spec on my paladin for the first time, since I’ve heard it’s been improved in Mists of Pandaria. The rotation is a little counter-intuitive (especially the way you want to bank holy power instead of spending as you get it), but it’s not too bad.

But PandaLand is not the only beta I’m playing this weekend…

Dios mio! El Diablo!

Funny, just a few days ago, I’d never played a beta test in my life. Now I’m juggling two.

For this weekend only, Blizzard is holding a “stress test” of the Diablo III servers, allowing anyone to join in the beta. “Why not?” I figured.

So a surprisingly short download later, I was back in the world of Sanctuary for the first time in what must be a decade. I didn’t want to spoil myself for live too much, so I made a monk — a class that interested me enough to want to play it, but not enough that it’s likely to be what I play when the game is released.

Based on initial impressions, I like D3, but I don’t love it.

My main thought so far is that this really feels like Diablo, which is both a positive and a negative. It does have the dark, haunting ambiance I remember fondly from Diablo II, but on the other hand, it’s still a game where virtually everything can be accomplished by left-clicking.

A monk character battling in Diablo 3The combat is a little more varied and dynamic than in Diablo II… but that doesn’t really say much. It’s still quite mindless, and not nearly as fluid or exciting as Dungeon Siege III’s combat system.

Although to be fair, it will probably improve once I can use more than two offensive abilities at a time.

It also still contains mind-bogglingly stupid mechanics, like the need to sacrifice stats on your gear to make it easier to pick up gold (which is a surprisingly annoying process for a game so focused on loot). I’m reminded of the +illumination gear from Diablo II. Needing gear for quality of life improvements sucked then, and it sucks now.

Between things like that and the oddly crude graphics, I can’t escape the feeling that I’m playing a game that’s several years old, not due for release next month.

But I’m being too harsh. The game’s simplicity is addictive, and the absurd gore and ragdoll physics making tearing through the hordes of zombies plenty entertaining. Every time I literally kick an enemy out of its skin, my heart smiles.

Honestly, the thing that most impresses me so far is the story. Not so much for the story itself (although it is good thus far), but because of the way it’s told.

As with past Diablo games, you can talk to characters in town for more info on lore and events, but in Diablo III, you can also find a lot of lore from books scavenged in the field or just random pop-ups that appear as you fight.

The cool thing, though, is that this lore is presented in the form of audio that continues to play as you fight. You can absorb a huge amount of lore without interrupting your adventuring for a second.

This is one of those brilliantly simple ideas I can’t believe no one’s thought of before.

New writing:

Weird Worm has posted yet another of my articles, Five Odd Sports. I know I said this last time, but I’m pretty sure this is the last one I did for them.

A Year of Freelancing + Diablo III Release Date

A Year of Freelancing:

The other night, I was reading through my journal from last year, and I discovered it’s been a year, almost to the day (depending on how you count it), since I took up freelance writing as a profession. Naturally, it’s caused me to reflect on the last of year of writing.

Word writin'sI’ve done far, far better than I ever expected, but to be honest, my expectations were always pretty low. No sense sugar-coating it; I was miserable a year ago.

I’d been writing fiction for several years, but that was going nowhere slowly. I wasn’t making any money, I hadn’t had any artistic growth or progress in quite a long time, and I’d completely lost hope.

Like many young people, I felt very lost and didn’t know what I wanted to do with my life. But writing was something I’m competent with, even if my fiction has never quite reached the quality I’d hoped for it, and unlike the other professions I’d considered, freelancing didn’t fill me with a horror at the very thought.

So I wasn’t feeling very optimistic, but I was at the end of my rope, so I put together a resume and a portfolio and started looking for jobs.

The first few weeks were difficult at best and soul-crushing at worst. I didn’t get many responses, and most of the ones I did get turned out be scams. I took to applying at “content mills,” the very bottom rung of the freelance ladder, but even those mostly rejected me — a blow to the pride if there ever was one.

Eventually, I did get one site willing to pay for my work, the goofy Weird Worm, which you will be familiar with if you read this blog often. They gave me my first professional publishing credit.

At almost exactly the same time, I started up this here blog as a way to keep in practice and showcase my work.

Then, slowly, I started getting more jobs. Most of them were poorly paying and ended almost as soon as they began, but they added to my portfolio and my experience. To further enhance my resume, I signed up as an unpaid intern at a small magazine, reading fiction submissions both brilliant and terrible — mostly terrible.

My greatest success to date came when I was hired to cover World of Warcraft’s Rage of the Firelands patch for Massive Online Gamer magazine. There’s no greater feeling than being able to use the amount time you spend playing WoW as a job qualification.

This led to my writing several more articles for the magazine, up until its closing.

This past winter, I placed as a finalist in the Blizzard 2011 Global Writing Contest with my short story, “The Future of Lordaeron.” This was the first and so far only time I received significant recognition for my fiction writing. It was very exciting, though probably not terribly meaningful in the greater scheme of my career.

Cover art for my fan fiction "The Future of Lordaeron"And that pretty much brings us to the present day. I’ve got several regular jobs at the moment, and I have something to write virtually every day. I’m making a modest but steady income. I still need more work, but it’s better than I would have thought possible during the dark early days of last year.

Speaking of current projects, two more of my articles have been published online recently.

My latest article for WhatMMO is MMO Mechanics That Need to Be Reexamined. For such a big genre, MMOs show remarkably little variation or innovation.

The other article, co-authored with environmental lawyer David McRobert, is on the value of conservation and its superiority to the more popular recycling. Somewhat dry reading, I suppose, but it adds some needed diversity to my portfolio, and it is on a topic I care about.

If you’re looking for me to draw a conclusion from the last year, I don’t have one. Things have gone better than I hoped, but I still have a long, long way to go if I’m to become the success I want to be.

And as for the fiction writing that started it all, I still don’t know what to do. I still throw together a short story once in a blue moon and tinker with my novels on occasion, but that’s it. I still want to share my stories with the world, but I don’t trust the shaky state of the publishing industry, and I’m not sure I have the marketing expertise to self-publish successfully. And that’s not even mentioning the concerns of whether my work is actually any good.

Diablo III release date:

Art of Archangel Tyrael from Diablo 3I would be remiss if I didn’t include this. Blizzard has announced May 15 as the release date for Diablo 3. I was hoping for April, but oh, well. Gives me more time to get “The Book of Cain” and catch up on the lore.

If you want to smile, check out the official forum. Nerd-joy is a beautiful thing.