So How About That 5.4?

I haven’t been doing many posts on World of Warcraft lately. Truth is I haven’t played in several weeks, and between burnout and my dislike for many of Blizzard’s recent decisions in regards to the game, I’m having a lot of trouble mustering my old enthusiasm.

My warlock pursuing green fire in the Black TempleBut I’m still following the news, and I’ve been watching closely as the new features and content for patch 5.4 are announced. Mostly, the news has failed to rekindle my passion for WoW, but at least nothing has really upset me yet.

Flexible raiding:

The first piece of news was the announcement of a fourth raiding difficulty. Easier than normal and harder than LFR, flex raids can accommodate any group between ten and twenty-five people and are designed for very casual guilds and PUGs.

This is a good idea for those it’s targeted towards, and I certainly don’t see any downside, but I somewhat question Blizzard’s priorities here. I can’t imagine flex raids appealing to anything but a minority of raiders, and raiders are, in turn, a small minority of the greater playerbase.

Couldn’t that development time have been spent on something that will appeal to more than 2% (totally made-up number) of the players?

Still, it’s not actually hurting me as a player, even if it’s a feature I’ll never use, so I can’t complain too much.

Battling Amber-Shaper Un'sok in the Heart of Fear raidProving grounds:

Of all the new stuff coming in 5.4, I’d say proving grounds interests me the most. This idea has been floating around for a long time, but if you’re just hearing about it now, proving grounds are solo challenges designed to help you master the skills necessary to function as a tank, healer, or DPS.

I like proving grounds for two reasons.

The first is that it’s a way for new players to learn the game. Even Blizzard has admitted that they are absolutely terrible at teaching people how to play properly. For the first time ever, new tanks and healers will be able to practice without risking the lives of four other players.

The other is that it’s more solo content, which I always like. Hopefully this will provide something for solo players to do without the tedium of dailies or the forced exclusivity of Brawler’s Guild.

Virtual realms:

Virtual realms are Blizzard’s long-awaited solution to low population servers. It will hook up groups of servers, allowing for cross-realm guilds, auction houses, groups. etc.. It’s not dissimilar to the “single server” technology employed by The Secret World and other games, though a bit less advanced.

My rogue surveys her domainAgain, this is a good idea, and I don’t see any downside. However — and perhaps I’ve just become a cynic — I can’t help but see this as a move that is geared more towards saving face than enriching player experience.

Imagine the fecal meteorological event that would occur if Blizzard announced realm merges. You think there was a lot of “WoW is dying1!!@” talk when they announced they lost a million subscribers? That was nothing compared to what would happen if they started merging servers.

But they need to do it, so they came up with a way to merge servers without really merging servers. And to be fair, it does have some benefits for the player over traditional server merges — no naming conflicts, for one.

The Siege of Orgrimmar:

Datamining being what it is, we’ve already learned just about everything there is to know about the final raid for Mists of Pandaria. I won’t spoil what happens with Garrosh, but no one with any familiarity with Warcraft lore should be surprised by how things play out.

Overall, it looks like a pretty interesting raid. A lot of diverse bosses, including several pre-established characters.

My mage surveying his new domainPersonally, I’m intrigued by the fact that it seems to be taking a page from Dragon Soul’s playbook and not focusing on a single setting. Instead, it takes place in multiple locales around the world, from Pandaria to Kalimdor.

Again, I don’t want to spoil too much, but the raid also accompanies some fairly dramatic — and permanent — changes to the world. That’s not something WoW has done much of before — excepting the world revamp in Cataclysm — and it seems to herald some pretty powerful story.

Still, I have the same concern I’ve had all expansion long. Mists of Pandaria has had a very good story so far, but unless the Siege of Orgrimmar ends with some really major changes to the geopolitical state of Azeroth — and game mechanics being what they are, I can’t see how it possibly could — it’s all just going to be a waste of time, and MoP will probably be consigned to the same “let’s pretend that didn’t happen” lore trash bin as Burning Crusade.

New player model reveal?

A more unexpected bit of news to come out of the 5.4 PTR is that we have now (seemingly) seen our first preview of the new player models in the form of a new model for Garrosh.

Now, NPCs get new and unique models all the time, but this one is different. Not only is it incredibly high quality, featuring a level of facial expression and articulation currently only seen on the Pandaren, but it also features numerous animations a raid boss couldn’t possibly need, including /flirt, /dance, and all the monk animations.

These are not the old Orc animations. These are totally new animations based on the old ones — exactly what Blizzard said the new player models would have.

Ghostcrawler is being coy, but I’m convinced this is the new Orc model, or at least a prototype version of it.

Obviously, the new player Orc models won’t look exactly like Garrosh, but it seems clear that his new model is based on the new Orc model. So this gives us a pretty good idea of how the new models will turn out.

As someone wary of the new models, I find this early preview reassuring. The new Garrosh and his animations look great, and capture all the same feel of the original. I wish Orcs had learned to stand up straight, but otherwise, I can’t complain. The facial expressions are especially excellent, particularly when he dances.

Now let’s just hope all the females don’t wind up same-faced.

Okay, I lied:

There is one thing on the PTR that has me upset. They’re nerfing Kil’jaedan’s cunning so that warlocks will no longer be able to cast while moving.

My reaction:

Defiance Reviews: “Goodbye Blue Sky” and “I Just Wasn’t Made for These Times” + New Articles

Holy long blog title, Batman! I’ve gotten a bit behind in my Defiance reviews with all the big news lately, so let’s get to it.

Review: Goodbye Blue Sky:

A promotional image for DefianceIt’s rainin’ men!

No, wait, it’s actually raining giant jagged chunks of flaming metal. That’s much more dangerous, and almost as messy.

“Goodbye Blue Sky” sees Defiance and the local band of Spirit Riders hit by razor rain. Much like the Hellbugs, razor rain is exactly as fun as it sounds, so all members of Defiance have to take shelter in whatever building is nearby when the storm hits. In a town with as much intrigue as Defiance, that can lead to a lot of tense situations.

Meanwhile, something terrible befalls the Spirit Rider Sukar, ultimately leading Irisa to embrace the Irathient faith in earnest, which puts her on a collision course with Nolan.

Mostly, this was a good episode. It did suffer from some shaky writing. A few lines of dialogue just didn’t sound right, and there were too many plots going on at once. Irisa’s plot was very tense, as was the McCawleys’, and these stories could have easily carried the episode. We didn’t need the lovers’ quarrel between Alak Tarr and Christie McCawley, nor the rather pointless diversion with Stahma and Kenya.

However, Irisa is growing on me. She seemed a little more balanced this time around. She still had her bouts of screaming, crying, and threatening to go all Cuisinart on people, but she had some more sedate moments, as well.

The town of DefianceI am enjoying this whole “chosen by God” angle they’ve got going with her. I’m suspicious of when sci-fi starts getting all mystical, and it could end up getting silly, but for now, it’s an enjoyable mystery, and there’s no guarantee they’ll pull a Battlestar Galactica and just end up saying “a wizard did it.” So I’ll give it the benefit of the doubt for now.

It’s also interesting to see her relationship with Nolan evolve as she drifts ever closer to her own people and away from him.

Also, I’m really starting to appreciate how deliciously evil Nicky is. And Rafe McCawley’s getting pretty badass, too.

These musical montages at the end of every episode really need to die a grizzly death, though. I hated them in Stargate: Universe, and I hate them in Defiance.

Overall rating: 7.3/10

Review: I Just Wasn’t Made for These Times:

I feel like I shouldn’t have liked this episode as much as I did. It was, by almost any standard, filler. Even the few new revelations we did get aren’t likely to have major ramifications.

The cast of DefianceBut yet I think this might just be my favourite episode to date.

“I Just Wasn’t Made for These Times” picks up immediately after the previous episode with Nolan investigating the Arkfall diverted by Sukar. There, he finds something unexpected: a human astronaut from the year 2013, Gordon McClintock (played by Brian J. Smith of Stargate: Universe), who has apparently been in suspended animation on the Arkship for the last several decades.

This raises all sorts of questions about Votan activity before the Pale Wars and threatens to heighten tensions between the Earth Republic and the Votanis Collective, especially as it becomes clear the astronaut is not entirely what he seems to be.

However, for all the political implications of this, this episode is really a pretty personal story. It’s about McClintock’s struggle to cope with the new world and his new life.

It’s a pretty cliche story, and anyone who’s watched a lot of sci-fi TV will find it familiar. It is also, as I said, largely filler with minimal implications to the greater storyline of the series.

But despite all that, it works surprisingly well. Maybe it’s just because I like Brian J. Smith as an actor, but I found the story very touching and heartfelt.

Datak Tarr (Tony Curran) in DefianceThe regular cast members had good moments to shine, too. Rafe McCawley, in particular, hit it out of the park this time around. I’m really starting to appreciate that character.

It also helps that things felt less scattered than usual. As is always the case with Defiance, there’s a lot going on in this episode, but most of it ties together logically. The one major tangent, and my only major complaint with the episode, was the continued story with Stahma Tarr and Kenya Rosewater, which I’m still finding pretty dull.

It’s funny. I have nothing against Kenya as a character, and I have no issue with Mia Kirshner’s acting, but every plot she’s involved in just bores me to death for some reason. Coincidence, perhaps.

My only other nit to pick would be the last 30 seconds, which can be summarized as, “Quick! Drop everything for a totally random tie-in with the game!”

Still, overall, I’d say that “I Just Wasn’t Made for These Times” is probably the best episode of Defiance to date. There’s something to be said for taking something simple and just doing it well.

Overall rating: 7.9/10

New articles:

I’ve got a few more articles up at WhatMMO. The first is 6 Best MMOs for Story. No one who knows me should be surprised by what hit #1.

The second is Top 6 MMO Enemies. Always with the spiders…