Review: Glitch, Season One

With my Star Trek rewatch wrapping up, I was looking for something new to watch on Netflix. Enter Glitch. I’d not heard of this show, but the premise seemed intriguing, so I decided to give it a shot. What I discovered was an intriguing, if flawed, series.

The cast of GlitchSo far, only the first season is available, and it’s extremely short (only six episodes), so it seemed to make more sense to review the entire season instead of going episode by episode.

The other walking dead:

Glitch is a show with a simple yet unusual premise. One night, in a small town in rural Australia, a number of dead people claw their way out of their graves. Confused and frightened, they are found by a local police officer named James, and a doctor named Elishia.

They are not zombies. They’re not animate corpses. They appear to have been truly resurrected, restored to life in apparently perfect health.

This despite the fact that all of them have been dead and buried for years. The most newly deceased is Kate, James’ wife, who died of cancer two years previously. The eldest is Patrick Fitzgerald, the town’s founder, who has been dead since the nineteenth century.

In between those extremes are a diverse collection of deceased. The kind and gentlemanly Charlie was a soldier in the First World War. Carlo met his end in the 40s. Maria is a pious Italian housewife who fell in the 1960s. Kirstie was a wild child before her untimely death in the late 80s. One, found in an unmarked grave, has no memories at all and is simply labelled John Doe.

Kate and James in the TV series GlitchIt falls to James and Elishia to hide the Risen (as they are called) as sinister forces begin to seek them out. As for the Risen themselves, they are left to struggle with life after death. Many of them are alone in the world, their friends and family having died long ago, yet for those who still have relations among the living, the path may be harder still.

It’s certainly an interesting premise. I can’t say I’ve ever seen anything quite like it. The mystery is intriguing, but there may be a little too much of it.

You would think that a show with such a short season would waste no time, but in fact Glitch is a very slow-paced show that is very stingy with its answers. Most of the questions you probably have right now if this is your first time hearing about the show are questions I still have, even after seeing every episode.

There is going to be a second season, so there’s still time to explain things, but I don’t like being strung along like this.

It also turn into a bit of a soap opera sometimes. Being who I am, I am of course most interested in the fantastical elements of the show, but Glitch spends more time on interpersonal relationships and who’s sleeping with who this week. It can get a bit tiresome.

Glitch also features my least favourite kind of story: the love triangle. And this is a really good example of why I hate love triangles so much. It takes up a lot of screentime while doing nothing whatsoever to advance the story. It accomplishes nothing but to make every character involved look like a total sleazebag.

James restored Kirstie's grave in the TV series GlitchOn that note, another issue with Glitch is that most of the characters are pretty unlikable. It lessens the drama when you don’t care about half the cast.

The good news is that the characters that I do like, I really like.

By far the highlight of the show is Charlie. His earnest, good-hearted nature does wonders to make the otherwise grim tone of the series easier to bear.

I’m also rather fond of Kirstie. She’s not the most level-headed person, but her spunk can be endearing, and she has one of the better stories in the show. I won’t spoil too much, but the most powerful scene in the season comes from her exploring her tragic past. It’s very powerful.

Patrick grew on me after a while, too. He’s a bit of a lowlife in some ways, but he’s not without his own odd form of charm.

Those three are what carry the show. Even if I’m frustrated by the slow pace or sneering at the rest of the cast, I’m enjoying the stories of Charlie, Kirstie, and Patrick enough to make Glitch worthwhile.

Overall rating: 6.9/10 Probably not going to be your new favourite show, but it might be worth a look if you want to try something different.

SWTOR: Super Trooper

I’m making it a goal to finish every class story in Star Wars: The Old Republic. I’ve already done half of them, and with all the various different experience boosts I’ve accrued over the past few months, I can afford to skip everything but the class missions themselves when leveling a new character. That makes each class story quite a quick, breezy affair.

My trooper in Star Wars: The Old RepublicI’ve spent the large majority of my time on the Imperial side so far, so it’s time to show the Republic some love. I’m starting with trooper. This actually isn’t my original trooper that I created when I first tried the class a few months ago, but a new one I started recently with a different subclass and appearance.

The mission:

I’ll be upfront: This was probably my least favourite class story to date.

Chapter one was somewhat interesting. It’s a good premise, anyway. Not exactly what you’d expect, and it gives you a strong personal motivation. I don’t want to say too much because it’s a pretty good twist, and I don’t want to spoil it.

However, it had issues. Normally I’m not one to complain about the lack of meaningful choice in this game — it does a good job of presenting the illusion your choices matter, even though they usually don’t — but in this case it really did feel like I had no say in things. This was a rare case where I usually wanted to spare my enemies, but I never seemed to have the chance.

And in general chapter one’s story wasn’t explored in enough depth. You learn some disturbing things, but nothing ever comes of those revelations.

My trooper battling alongside his companions in Star Wars: The Old RepublicUnfortunately, flawed though it was, chapter one was still the highlight of the story. I literally just finished the story before writing this, and I’ve already forgotten much of the last two chapters. They’re that forgettable.

Spoiler alert: You shoot Imperials. That’s basically the whole story.

Something else that bothered me is how flat the trooper himself feels. Normally in this game I can quickly get a good feel for who my character is, where they came from, and what their goals and ideals are. My trooper just felt like a soulless avatar the whole way through.

I’ve heard and enjoyed Brian Bloom in several other game roles, and I know he’s a good voice actor, so I don’t think it’s his fault. Either my creativity has failed me, or the writing for the trooper was just that bland.

I have mixed feelings on the class’s gameplay. I liked this subclass a lot on my bounty hunter, but the trooper’s animations don’t have nearly as much flair, and it turns out to be another class that suffers badly from the inevitable button boat as you level. Always good to enjoy your class less the higher level you get.

I’m trying to unlearn the desire for min/maxing drilled into me by the MMO community and ignore the stupid fiddly extra abilities that are important for optimal DPS in a raid scenario but largely unnecessary when just messing around on my own, but it’s difficult.

A space battle in the trooper story in Star Wars: The Old RepublicThat said, there are a few things I did like about the trooper story.

For starters, the actual mechanical design is a little better than average. The cutscenes are a little more cinematic feeling, and the mission design is a bit more creative — there’s the occasional simple puzzle, for instance.

Doesn’t make a big difference, but the effort deserves recognition, at least.

I also found it interesting how incredibly bad the Republic looks in the trooper story. There seems to be no end to the corruption and incompetence within the Republic hierarchy, and at times your superiors can be so nasty they’d fit right in with the Sith.

I think the trooper story did a better job of making the Republic unlikable than most of the Imperial stories have.

The squad:

The companions for the trooper also mostly failed to impress.

I found Jorgan absolutely intolerable out of the gate. When even I think you’re too uptight and hyper-critical, you really have a problem. Even the Sith are over here like, “Whoa, dude, lay off that Haterade.”

My trooper and his companions in Star Wars: The Old RepublicTo be fair, though, the later missions do put him in a better light. I wouldn’t say I like him now, but he has earned a certain degree of (grudging) respect from me. At the very least, I don’t want to make a rug out of him anymore.

Vik, on the other hand, was utterly unlikable from beginning to end. Just a slimeball on every level. This is another case where I wished for greater choice, because he really deserved to be dishonourably discharged (again) the moment he was no longer useful.

I don’t know what to make of 4X. He’s equal parts comical, inspiring, and horrifying. I genuinely can’t tell if he’s a somewhat tone-deaf attempt at comedy relief, or a subversive criticism of blind patriotism, or both, or neither.

Yuun seems cool, though they didn’t do much with him. Would have been nice to get to know him better, learn what exactly it is a Findsman does.

Elara, at least, was somewhat interesting.

Halfway through the story I realized I’d much rather be playing as Elara than my own character, actually. Not because I like Elara so much — I like her, but there are plenty of other characters in the game I like better — but because she has a really compelling character arc. The Imperial defector desperately trying to prove herself in the face of constant scorn and suspicion. That’s a much better hook than… whatever the player’s motivation is supposed to be.

Elara Dorne in Star Wars: The Old RepublicI’m not sure she should have been a romance option, though. I did romance her anyway just for completionism’s sake, but it doesn’t seem to suit her character very well.

At least you get all your companions much quicker than in most stories (before the end of chapter two). That’s always nice.

Not really a complaint, but one thing I did find a bit odd is how similar the first three companions are. Jorgan, Elara, and 4X are all super uptight, serious, patriotic types. At least it makes farming influence easy, since they all approve of the same things nine times out of ten.

The future:

Five down, three to go.

I’m not entirely sure which I’ll do next. Bounty hunter has the strongest appeal, but I think I’d prefer to hold off on it for precisely that reason.

I’m thinking maybe smuggler next. Initially it was the class that least appealed to me, but I did finally make one and play her long enough to finish the first planet, and while I’m still not sold on the class’s concept, I do like the character I came up with, and the voice actress for female smugglers turns out to be a lot of fun.

Whatever I pick, it might have to wait a few weeks, at least. I’m thinking I’ll dive into the Overwatch free weekend that starts today, and then the final part of the Nova DLC in StarCraft will finally launch, so I’m going to play that for sure. Knights of the Eternal Throne will launch shortly thereafter. So I’ll be busy for a while.