Stargate: Universe Is the Perfect Show for Me

Lately I’ve embarked on another rewatch of Stargate: Universe (one of the few TV shows I like enough to have the full series on DVD). I’m once again struck by how fiercely I love this series, and while I’ve already talked about it on this blog some, I felt compelled to gush some more.

The starship Destiny in Stargate: UniverseRather than try to make the objective argument that Universe is a great show, however, I thought I might look at why it appeals so strongly to my own personal artistic sensibilities.

Not that I don’t think it’s an objectively good show, and not that I would be unwilling to make that argument, but I think it may be more interesting to examine my personal relationship with the show, and why it’s so perfect for me.

A journey into the unknown:

One of my favourite scenes in all of fiction comes near the end of the Star Trek: The Next Generation episode “Q Who,” where Q hints at what awaits Starfleet in deep space:

It’s not safe out here. It’s wondrous, with treasures to satiate desires both subtle and gross… but it’s not for the timid.

This, to me, cuts to the very heart of what speculative fiction is all about: The wonder and the terror of the unknown. Sci-fi, fantasy, and horror are about expanding your mind. They’re about making you think it new ways, about new things. They’re meant to expose you to ideas and concepts you never would have considered otherwise.

But that’s just one scene. It’s a brilliant scene, from a brilliant episode, but the rest of Star Trek has lived up to that promise only sporadically at best.

Dr. Rush examines his own skull in Stargate: Universe

Alas, poor Nicholas, I was him…

Stargate: Universe, however, is that one line of Q’s adapted into an entire series.

Space — as depicted on Universe — is a scary place, filled with deadly hardships ranging from the mundane to the incomprehensible. It’s full of threats to snuff your life in an instant, and terrors to chill the soul.

But it’s also a place of beauty. Audience insert character Eli Wallace is always a wonderful reminder of just how lovely and wondrous so much of what Destiny discovers is, just how cool it all is.

Universe gives us both, the terrible and the wondrous, the bitter and the sweet. There’s battles with ruthless alien monsters, and there’s the thrill of aero-breaking through the atmosphere of a gas giant. There’s the brutal deaths of beloved crewmembers, and there’s the beauty of garden worlds never before glimpsed by human eyes.

And at the heart of it all are questions about the very fundamental nature of life, the universe, and reality itself. It makes you think. It makes you wonder what could be out there. It makes you ask yourself how much of the universe we still don’t understand, and what the answers to our questions might reveal.

That is what speculative fiction should be at its best. That’s what Universe was all about.

The Destiny flies between galaxies in Stargate: UniverseDark done right:

I’m a fan of dark, grim stories. Anyone who’s read anything I’ve written can confirm that. It’s not like Leha’s life was all sunshine and lollipops.

I remember back in the TrekUnited days I was always butting heads with people about this. I wanted Star Trek to be darker. I wanted Stargate to be darker. I wanted everything to be darker. I was fed-up with stories where there were no consequences, where characters were always shiny and perfect.

Nowadays the pendulum has swung the other way. Dark stories seem to be the order of the day now. Perhaps due to Game of Thrones, it almost feels like TV shows are now in an arms race to determine who can have the most gore, the most tragedy, the most warped and twisted characters.

You might think I’d be happy about this, but I’m not. I think the current trend toward cynical fiction misses the point of what makes grim stories compelling in the first place.

I don’t want stories that wallow in awfulness, that revel in the worst aspects of humanity. The point of a dark story is to make the light, the optimism, the goodness shine all the brighter.

The cast of Stargate: UniverseThat’s what so much of current television — so much of current fiction generally — doesn’t get. But it’s something that SG:U understood very well.

One of the iconic lines of the series is when Colonel Young declares, “These are the wrong people, in the wrong place.” That sums up the character of Universe very well.

The people aboard the Destiny find themselves in an impossible situation, trapped on a decaying alien ship they have no control over at the far end of the universe. To make matters worse, none of them are quite the right people for the job. They’re all battling their personal demons, and things only get worse as the stress of their situation begins to press down on them all.

But they don’t give up. They keep fighting — to get home, to survive, and to be better people. For all their many and sundry flaws, deep down they are largely good people. And that’s what makes it such a powerful show. Watching them triumph despite their demons.

I don’t like stories that are too shiny and happy because they feel cheap. They feel dishonest. When the characters succeed, it doesn’t feel earned.

That’s what makes darker stories more interesting. If the characters are allowed to fail sometimes, it makes it all the sweeter when they do succeed. It does feel earned.

The sky over an ice planet in Stargate: UniverseThat’s what Universe gets so right that so many other shows don’t. It’s grim enough to feel real, and uplifting enough to inspire. It’s the perfect balance of joy and sorrow, darkness and light.

That’s what I crave in fiction. That’s what makes a story stick with me, and that’s why Universe will always be a favourite.

ESO: Dungeons and Outfits

Back in February, I injured my hand, and I had to take a bit of time off from gaming. I’m better now, but I’ve fallen out of the habit a little, and I’ve also got a lot on my plate lately in terms of Real Life stuff, so that also has led to me gaming less.

My templar overlooking Ebonheart in Stonefalls in Elder Scrolls OnlineHowever, I remain a sucker for pretty outfits, so the addition of the outfit system to Elder Scrolls Online has me poking around it again.

Styling and/or profiling:

The addition of an outfit system to ESO is very long overdue, but the good news is it’s a pretty good system. It’s based on crafting motifs, and it’s account-wide, so even your low level alts can get in on the fun.

There’s pretty much no limitations on it, either. You can use light, medium, or heavy armour appearances in your outfit regardless of what you’ve got equipped, and there aren’t any level restrictions on appearances.

Also, weapon dyes! My Barbaric greatsword looks so much better bone white.

I have heard a lot of complaints about the gold cost of creating an outfit, and it is definitely on the higher end, but once your outfit is set-up, it’s permanent. You don’t need to pay again every time you get new gear like you do in WoW. Given that, I don’t think the gold costs are a crippling flaw.

My sorcerer's new outfit in Elder Scrolls OnlineSlightly more problematic is the high cost in real money of additional outfit slots given that they are character-specific and not account-wide, but additional slots are very much a nice to have and not a need to have (even for as rabid a virtual fashionista as I), so even that’s not the end of the world.

My main has gone back to more or less the outfit she had while leveling, with only slight modifications. It’s mostly Argonian pieces, all of which are medium aside from the legs. It gives her a very wild and savage look that fits her Bosmer roots excellently. And I love how well it shows off her tattoos.

Meanwhile, my templar alt has gone full Blood Knight, if it is the wrong universe for that. It’s all red, gold, and black. Mostly she’s using Ra Gada and Imperial pieces, though the Abah’s Watch shield is also a core piece of the look.

I’m very happy with these outfits. Turns out your characters actually can look pretty good in ESO when you’re not forced to use whatever gear happens to drop.

Altoholism once more:

Of course, no point designing the perfect outfit if you don’t actually play the game. I’ve been poking around on my main a little, but the majority of my attention has actually gone to playing my templar.

My Dunmer templar in Elder Scrolls OnlineSo far it’s been fun. Even at this low level, she has a pretty solid and enjoyable build/rotation (being overpowered from all those champion points probably helps), and the Dark Elf zones are interesting. Unlike the rest of ESO so far, it’s a pretty unique environment and not quite like anything I’ve seen before. Morrowind definitely has its own unique character.

I also mustered my courage and finally completed a dungeon for the first time. I was tanking, too, which provided me with a quick queue, but also an extra layer of pressure for my first dungeon run in the game.

The DPS were of course channeling their inner Leeroy, but aside from that, it went pretty well. We only had one death, and I don’t think that was my fault. No one complained about my tanking.

Tanking in ESO is an interesting experience. There are single-target taunts, but no other threat modifiers, so it’s actually expected that you won’t be able to keep aggro on everything all the time. Aside from the actual bosses, dungeon mobs don’t seem much stronger than those in the open world, so they’re not going to instantly pound the healers or DPS into the dirt.

It’s a good system. It adds a little chaos to combat, but not too much.

My templar tanking the Banished Cells dungeon in Elder Scrolls OnlineAs for the dungeon itself (Banished Cells), it matches the rest of ESO by being competent if unremarkable. The environment is a little bland. The rest of my group was in too much of a rush for me to properly appreciate the story, but there didn’t seem to be much to it anyway.

On the upside, it was very well-paced. Not too many bosses nor too much trash, and the whole thing only took about half an hour.

I’m not sure I’m going to make dungeons my new focus in ESO or anything, but it’s nice to have the option. At least I get fast queues.