Sad Music, Dark Stories, and Finding Beauty in Sorrow

If you’ve been following my “Song of the Month” segment, you’ve probably noticed by now that I don’t exactly listen to a lot of happy music. Even the songs I listen to that do sound peppy and upbeat at first glance usually have crushingly dark lyrics.

Emi9ly Haines, leader singer of MetricYou may find it strange or even unhealthy that I spend so much time listening to music that is so full of pain and heartbreak, but the fact is sad music makes me feel good. And there’s a reason for that, a reason that cuts to the heart of my artistic sensibilities and perhaps even includes a bit of a life lesson.

I don’t think happiness and sadness are really opposites. Or at least not in the sense that they cancel each other out. You can feel both at the same time.

Some of my happiest memories are from some of the unhappiest times in my life. Despair has a way of reminding you what really matters, and allowing you to appreciate the beauty in life.

I currently have about 230 songs on my MP3 player. Of those, the only one that predates 1990 is Bad Moon Rising by Credence Clearwater Revival. It’s not exactly a happy song to begin with, but it’s especially sad for me.

For whatever reason, Bad Moon Rising was in heavy rotation on my father’s favourite classic rock station around the time my parents were divorcing. Thus that song has always been associated with one of the most painful periods of my life (my parents splitting up wasn’t the only thing going wrong at that point).

Choosing to regularly revisit a song with such painful associations may seem masochistic, but it reminds me that I survived that time. It was horrible, but I’m still here. There were good times after that, and hopefully there are still good times to come.

Chvrches (Lauren Mayberry, Iain Cook, and Martin Doherty), a band whose music is sorrowful and lovely in equal measureIt also reminds me that as painful as that time was, it was also a time when I did a lot of growing as a person. It was a time when I was exposed to many wonderful new places and new experiences, and it helped shape my life for years to come in very positive ways.

And therein lies the appeal of sad songs. Music that manages to be both sorrowful and beautiful reminds me that even in the darkest moments there is still the potential for growth, and discovery, and beauty.

I apply a similar sensibility when it comes to story-telling, both my own and that of others. As I’ve said before, I enjoy dark stories, but it needs to be done right. You need to be able to still find the moments of warmth and joy even in the darkest story. Stories where nothing bad happens are boring, but so are stories that spend all their time wallowing in awfulness.

My favourite stories therefore are not the ones that make me happy, nor the ones that make me sad. They’re the ones that do both at once. The ones that really stick with me are those that can still find grace and hope in the darkest moments, or fill you with such joy it makes your heart hurt.

Because in the end, that’s what life is about. You take the good with the bad. Even when everything is seemingly going well, regrets and insecurities can rise up to swallow you, and even when everything seems hopeless, you can still find little moments of peace and beauty to lessen your burdens and put a smile on your face.

Why I Don’t Crowdfund: Legends of Aria

I tend to take a pretty dim view of crowdfunding, especially where MMOs are concerned. It seems the last resort of those whose ambition outstrips their ability, and neither the developers behind crowdfunded MMOs nor the players who back them ever seem to appreciate how time-consuming and complex MMO development can be.

My character in Legends of AriaStill, there are one or two crowdfunded MMOs I’ve kept an eye because their concepts intrigue me (though not enough to actually back them). One is Legends of Aria, formerly known as Shards Online. Its promise of letting players run their own servers and design their own content is tantalizing, but I wouldn’t want to design my own content (or play amateur content) in a game that isn’t fun at the baseline.

Thus, when Massively Overpowered started out handing out trial keys for the closed beta, I was eager to give the game a try.

Normally when I do my impressions on a game, I tend to take a top-down approach and provide a general overview, but in this case I think it would be more educational to describe my experience with the game in detail, from beginning to end.

My first impression was that Legends of Aria has absolutely lovely log-in music that hits a perfect balance of soothing yet epic. My second impression was that the character creator was bugged such that it took me two tries to build a character without her being obscured beneath another avatar I couldn’t get rid of.

The character creation options are quite limited, but I was still able to make a character I felt pretty good about. The addition of diverse clothing choices was a nice touch.

You also get to choose your starting skills, this being a purely skill-based game without true classes, though there are basic archetypes you can start with. I chose to be an archer, but I tweaked my starting skills to have a little magic.

Starting out in Legends of AriaUpon logging in, my character woke up on a beach with no memory [wince] and was greeted by a sparkly globe that serves as the game’s only source of guidance. This is a true sandbox, with no quests at all so far as I can tell, so you need to figure out goals for yourself.

Being me, I just wanted to kill things. I asked my sparkly accomplice about this, and it recommended I seek adventure and glory at the local graveyard. Having chosen this as my destination, it put a waypoint on my minimap to guide the way, and I set off.

So far, so good.

On my way, I came to a town, where I met three NPCs. One offered me skill training (but I couldn’t afford it yet), another didn’t seem to serve any purpose at all, and the third vanished from existence when I tried to click on him.

Outside town, I encountered bears, deer, and some trees with severely bugged graphics. I tried fighting some of the wildlife, and that’s when things really started to go down hill.

Combat in Legends of Aria seems to mostly consist of standing there and auto-attacking. You have active abilities and spells, but half the time they just fizzle, and even when they do actually activate, they don’t seem to accomplish much of anything.

Combat in Legends of AriaAnd this goes on for really quite a while. Them bears don’t go down easy. I lost about half my health in the first fight, and then had to spend another good thirty seconds slowly getting it back through a combination of bandages (which have a cooldown for some reason) and healing magic (which, again, only works about half the time). I never did figure out how to recover mana or stamina. Maybe the food in my backpack?

Finally, I reached my destination: The graveyard. There, I encountered two skeletons and a zombie, who promptly massacred me. I got one skeleton to maybe half health before dying.

Let me remind you: This is what the game told me to do.

I was able to resurrect at a nearby… shrine? A pop-up informed me I would lose all my equipment until I recovered my corpse, but when I resurrected, my inventory was restored to me unchanged. I’m not sure if this is another bug, or some mercy afforded to people in newb zones.

I hurled myself into the skeletal meatgrinder a few more times just for the sake of being thorough, but I met with no greater luck.

And that was pretty much that. After about thirty minutes of dealing with bugs, spectacularly tedious and old school gameplay, and generally terrible design, I decided life was too short.

Graphical bugs in Legends of Aria

This is not how trees work.

I feel like the skeleton of a good game is here. The open-ended character building and organic skill progression appeals to me a lot in theory. But the tuning and implementation are so far from anything resembling fun it’s hard to imagine anything being salvaged from the experience.

Yes, it’s beta, but even for a beta, this is pretty shockingly unpolished. It feels like an early alpha at best. It’s also worth noting you can already buy beta access via founder’s packs, which makes this a soft launch as far as I’m concerned, and Legends of Aria still feels like it’s years of intensive development away from a finished product.

I don’t think it matters how good the player creation tools are. No one’s going to bother investing in a game this outdated and poorly executed.

It’s a shame. But I can’t say I expected much different from a crowdfunded game.