Reviews: Defiance, “Ostinato in White” + Dark Matter, Episode Eight

Defiance, “Ostinato in White”:

Last week’s episode was a very difficult act to follow, but “Ostinato in White” puts forth an admirable, if not entirely sucessful, effort at doing just that.

A promotional image for DefianceThe best parts of this episode deal with the residents of Defiance struggling to recover from the scars left by Rahm Tak’s reign of terror.

Stahma returns home, but she is a pale shadow of her former self. While she may have been officially pardoned, the people of Defiance have no love for her, and she is stricken with grief over the loss of Datak, not realizing he did in fact survive.

It’s the most subdued, vulnerable, and human Stahma has ever been, and it’s a very strong performance from Jaime Murray.

Also interesting is that Nolan and Irisa’s roles have been reversed. Just as Irisa has finally managed to pull herself together, Nolan is falling apart, crushed by grief over the soldiers who died under his command. This is probably the strongest part of the episode, bar a very cheesy musical montage in the middle.

The other main story this time around is a series of gruesome killings by what appear to be wild animals.

Gee, I wonder what that’s about? It’s not like a couple of legendary predators have recently taken up residence in Defiance or anything.

The Omec in DefianceThe funny thing about this is that while it conclusively proves Kindzi is just plain evil, I think it ultimately does more to make me loathe T’evgin. Kindzi is at least honestly evil — she is responding to her nature, and she makes no apologies for it.

T’evgin clearly has higher ideals, but he does a terrible job of adhering to them. He turns a blind eye to Kindzi’s transgressions in most cases, and he puts no effort into setting right her wrongs. If he’s to be the reformer for the Omec, he’s being incredibly half-assed about it.

So that, even more than Kindzi’s behaviour, convinces me that the Omec really are just monsters.

I’m also a bit disappointed we’re once again seeing Yewll coerced into shady behaviour. I love that character, but her plots are getting terribly repetitive. Not happy with the loss of Samir, either — he was a good foil for her.

Overall rating: 7.4/10

Dark Matter, episode eight:

The logo for Dark MatterAfter the mess that was last week’s episode, my faith in Dark Matter has been quite thoroughly restored.

Six takes center stage in this episode. Using the clone transfer technology he learned about earlier in the season, he attempts to track down the terrorist leader who tricked him into murdering thousands of innocents. It’s time for a little vigilante justice.

Six’s disappearance draws the suspicion of the rest of the Raza‘s crew, and with Five’s grudging assistance, they’re able to track him down. One and Four are chosen to bring him back, but in the process, long-held secrets about One are brought to light.

Meanwhile, “Sally” the android slowly recovers from the damage inflicted during last week’s episode, and Five makes clear what we’ve known all along: She’s not just a heartless machine.

Episode eight is a great example of everything that makes Dark Matter enjoyable. Snappy dialogue, good character development, and lots of crazy twists.

One, Five, and Six in Dark MatterThis episode is further proof that Two is probably the least trustworthy person on the ship, and I still strongly suspect she’s the one who wiped their memories. I do love the hypocrisy of her lecturing the crew on trust and not keeping secrets while she’s still wearing a bandage to conceal her wound which healed in less than a day, and Sally has only further confirmed that she’s hiding something.

Six is tied with Five for the spot of my favourite character on the series, so I liked seeing him get the focus, and a good righteous revenge story is always entertaining. I look forward to seeing how this plot evolves going forward.

Four also had a strong showing this time. I’m curious what the implications of his scene near the end are, and it was interesting to see him serving as a voice of reason for once.

I also look forward to One and Three’s rivalry getting even more intense after this week’s revelations.

Again, Dark Matter is very good at giving everyone something to do.

My only complaint, and it’s a minor one, is that this episode (briefly) continues last episode’s attempt to make Three not a total jerk, and it still just doesn’t make much sense.

Otherwise, an excellent episode.

Overall rating: 8.3/10

Review: The Incredible Adventures of Van Helsing III

I’m a big fan of the band Chvrches. Their second album is coming out in September, and from what I’ve seen so far, it sounds like it’ll be very much like the first album.

A loading screen in The Incredible Adventures of Van Helsing IIINormally I like it when bands evolve their sound, but I liked the first album so much that I’d be perfectly happy if Every Open Eye turns out to be The Bones of What You Believe II: Bone Harder.

Why am I rambling about my terrible taste in music in a video game review?

Because sometimes more of the same isn’t a bad thing.

And that brings us to the conclusion of the Incredible Adventures of Van Helsing trilogy. It’s pretty much like the past games. It’s funny, it’s overflowing with Easter eggs, and it offers endless slaughter of a dizzying variety of bizarre monsters.

In fact, you could probably go back and read my reviews of the first two and it would tell you nearly everything you need to know about this game. It’s mostly just a continuation — more content based around a new story, but the same mechanics.

Events have come full circle in the grim land of Borgovia. With Professor Fulmigati and General Harker dead, the grip of mad science has been broken. But now the treacherous being known as Prisoner Seven has retreated into the depths of the Ink with plans of rewriting the world to restore old Borgovia, a land ruled by vampire kings and the creatures of the night.

Islands in the Ink in The Incredible Adventures of Van Helsing IIIOf course, it falls to Van Helsing, Katarina, and the Borgovian Resistance to stop him. This time, Count Vlados is back to assist, which gives me a surprising amount of joy. There’s also a pretty meaty side-plot that at last unearths the dark history of Lady Katarina, including her death and the “Pony Incident.”

But there are a few things different in Van Helsing III other than a new story, and unfortunately, most of them are bad.

The most obvious change is that you can no longer import old characters. This is because Van Helsing III introduces a totally new class system. The original classes have been replaced with six new ones, vaguely corresponding to more specialized versions of the old classes.

It’s an odd choice for the end of a trilogy. After being able to seamlessly transition from the first game to Van Helsing II with the same character, same skills, same gear, and everything, I’m now asked to start over. Sort of breaks the continuity, and I didn’t like being a penniless lowbie for the final lap.

The new classes are also massively simplified compared to the old ones. Instead of having multiple possible builds, you pretty much get enough skills to fill your action bar, and that’s it.

Fighting the undead in The Incredible Adventures of Van Helsing IIIIronically, since Lady Katarina keeps her original skill tree, she now has vastly more customization potential than the player character.

On the plus side, the classes do seem pretty fun. Admittedly, I only tried constructor, but I enjoyed it a lot. Took the best parts of the arcane mechanic class and got rid of all the fiddly, annoying parts.

Plus there’s just a simple joy to wading into hordes of vampires with a minigun and a squad of dismemberbots.

Van Helsing III is also a very short game — about eight to twelve hours, depending on how thorough you want to be. This is roughly analogous to the first game but significantly shorter than the meatier second game.

All of the new systems from the second game, like resistance management, return, though Fluffy the Chimera can no longer assist you in combat, making it little more than another variation of the resistance missions.

The Clockwork Keep in The Incredible Adventures of Van Helsing IIII was also a bit underwhelmed by how few tower defense quests there were this time, and their rewards seemed virtually nonexistent. Maybe they want to steer people to their new Deathtrap spinoff? I don’t know, but it doesn’t seem to make sense to shove one of the franchise’s most unique features off to the side like this.

Still, all the things that made me initially love the Van Helsing games are intact. The banter between Van Helsing and Katarina is still endlessly amusing. There are still enough secrets to make a completionist lose their minds. The graphics are still pretty, the music is still amazing, and the action is still satisfying.

And Count Vlados is back!

Overall rating: 7.5/10 Despite some stumbles, it’s a worthy end to the trilogy.