Mass Effect 2: Struggling to Understand

Mass Effect 2:

The wreck of the Normandy in Mass Effecf 2The two game franchises I’ve seen most hyped in recent times are Portal and Mass Effect. Amazingly, Portal pretty much lived up to its insane hype. Mass Effect… not so much.

ME2 is not a bad game; I’ll say that out of the gate. I will be harsh to it in this blog, but that doesn’t reflect my full feelings. It’s a solid six or seven out of ten — okay, not great.

But I am left struggling to understand what people love so much about this game. And I think I do, but at the same time, I don’t.

Saving the best for last:

Investigating the Collectors in Mass Effect 2The main problem with ME2 is that it is incredibly slow in getting started. It takes an eternity to get your squad together, and for the most part, I found this part of the game very dull. I honestly can’t remember a single recruitment mission that I enjoyed.

For that matter, I can’t remember many recruitment missions period. They all kind of fade into a blur; there was the one where I fought mercs, the one where I fought mercs, and also the one where I fought mercs.

The loyalty missions were a bit better, though still repetitive. Amazing how everyone in my crew got betrayed by someone they love. But some, namely Mordin’s and Tali’s, were actually quite engaging and ethically weighty, despite their predictability.

Still, the entire grind of recruitment and then loyalty missions ultimately felt very much like busywork — and a lot of it at that.

The Citadel in Mass Effect 2However, once I got all those done and had my whole crew ready, I started enjoying the game a lot more. I’d describe it as a quantum leap forward in entertainment value. I spent hours chatting with the crew on all manner of subjects. I particularly enjoyed my conversations with Mordin and Thane — dear God, those guys are awesome.

And then we launched our epic assault on the Collectors, and I had to make heart-breaking decisions over who would live and who would die. Although I resent the unpredictability of which of my decisions would lead to people dying, it was on the whole an enjoyable experience.

But here’s the problem: that part after the game got going, where things were actually interesting? It was about 10% of the total time I spent playing ME2 — I did the math. The rest was just building the crew, doing side missions, and grinding for resources. If all the busywork had been cut out of this game, it would have been as long as the original Portal.

The Normandy crash site in Mass Effect 2Ultimately, it’s the same problem suffered by Diablo, World of Warcraft, and frankly any RPG I’ve ever played outside the Dungeon Siege franchise: it’s a huge amount of grinding and time-sinks for brief, if stellar, rewards.

What could have been:

So I sort of understand what people love about this game. A lot of the characters are very interesting and memorable once you finally get far enough to properly interact with them, and the main plot — while not especially original — was plenty exciting.

But yet, those good parts were a pretty small part of the game, so I don’t understand why it’s viewed as such a masterpiece. It could have been, but the execution was badly botched.

The Collector ship attacking a colony in Mass Effect 2It saddens me greatly because I can easily see how it could have been worthy of the hype if it had just been executed a little better.

Recruitment missions and loyalty missions should not have been separate things, and there ought to have been more variety to them so it’s not always “kill mercs to recruit them, then help them deal with the friend/family member who betrayed them.”

It also would have helped a lot if the loyalty/recruitment missions had been connected to the main plot. The game would have had a much greater sense of purpose if everyone on the crew had lost someone to or suffered as a result of the Collectors, or the Reapers.

Maybe the Cerberus experiments on Jack could have been a response to the Reaper threat. Maybe Miranda’s father could have created her to fight the Reapers — now there would have been a twist; she escaped him only to end up serving the purpose he originally intended for her. Maybe Jacob’s father could have been shot down in a Collector raid.

Inside the Collector ship in Mass Effect 2With the rest of the game streamlined, the Collector arc could have been expanded and given the attention it deserved. It ended up feeling like an afterthought, almost. So little of the game was devoted to actually fighting them.

Make those changes, fill a few of the more obvious plot holes, and add an option to know if a character has new conversation options without actually going to talk to them, and suddenly you have a game that would be worthy of all the hype.

But unfortunately, what we’re stuck with ends up being a very average game. There are tantalizing flashes of brilliance, but they feel lost amidst hours of slaughtering mercs and scanning planet after planet cause I could never find one with any frickin’ element zero. There was the potential for so much more.

I Miss My Portal Gun

And my sarcastic potato:

I didn’t want to write too much on the Portal games. They’re so immensely popular that anything I could say about them has undoubtedly been said before.

A screenshot from Portal 2But hell, I’m gonna do it anyway.

I finished Portal 2 today, and I’m already starting to miss it. This was one of those truly special games that only comes along once in a very long while.

As with its predecessor, it was an incredibly unique experience. To be clear, I have no issue with the frenetic and violent video games that dominate much of the market, but that doesn’t mean I can’t appreciate a game that bucks the trend utterly.

In stark contrast to the caffeinated intensity of games like Starcraft 2, the Portal games are largely slow and methodical, relying almost entirely on thought and careful reasoning instead of twitch reflexes. Armed with nothing but a portal gun, your only weapon is your wits.

Although comedic games are by no means unheard of — Portal 2 in particular greatly reminded me of the style of wry humor found in No One Lives Forever: The Operative — they’re not exactly something you see every day, either, so the Portal games were refreshing in that respect, as well.

A screenshot from Portal 2And make no mistake, they’re funny as hell — especially Portal 2. I initially thought there’d be no point to replaying these games once you’ve solved all the puzzles, but there were just so many gags in Portal 2 that I may have to play through again to catch all the ones I undoubtedly missed.

And then there are the things that would be major selling points in any other games but merely feel like icing on the cake* in this case: the good graphics, the fantastic audio, the addictive level design…

*(See what I did there?)

Portal didn’t quite live up to its hype due to its incredibly short length — which I have been informed is the result of its origin as a bonus for the Orange Box, but which I still cannot help but hold against it. But Portal 2 definitely lived up to the hype, and for a game as insanely popular as this, that’s saying a lot.

A scteenshot from Portal 2Sure, it still had a fair few problems, and in some ways, the original Portal was better. But it is my belief that the mark of a truly great video game — or book, or movie, or anything — is not that it has no flaws but that its strengths make you willing to forgive its flaws. This is the case with Portal 2.

So I guess all I’m doing here is gushing, and once again, I’m sure it’s all been said before. But this is my passion. I often say that video games are an art form, and if you want proof, load up the Portal games. They prove my point better than almost anything else.

Best eight bucks I ever spent.

New article:

My latest WhatMMO article is on personal responsibility in MMO communities. This is another non-list article similar to what you’d read on my blog. Everyone’s happy to complain about how awful the communities in games like WoW are, but how much do we really do to make our contributions to the greater game community positive ones?