WoW: End It All

The first Warcraft game came out in 1994, when I was four years old (though I think I may have been five by the time I got around to playing it). Over the next twenty years and more, the story that began there has continued, through games, books, comics, audio dramas, and even a movie. I’ve been there (nearly) every step of the way.

Antorus, the Burning Throne in World of Warcraft: LegionAnd by and large, that story was the story of the Burning Legion. Even when the demons and their fel magic were not the central theme, it all tied back to them one way or another.

Now, with the release of Antorus, the Burning Throne, the story of the Burning Legion has at last come to an end, and I can’t escape the feeling that this is also the end of Warcraft… or at least Warcraft as we know it.

Yes, recent plot revelations make the Void arguably the greater threat, but it just doesn’t carry the same weight of history the Legion does. Over the years, if I ever pictured a final conclusion to the story of Warcraft, I pictured a final glorious confrontation with Sargeras and his Burning Crusade.

And now it’s here.

I say all this to give you an idea of just how much of my life this story has been, and how surreal it is to finally see its end. In so much as an entertainment product can be, the release of Antorus is a Major Event in my life.

Fair warning: This post will contain copious spoilers for Antorus and all that follows.

Rise, my broken world:

Argus the Unmaker in World of Warcraft: LegionThere’s a lot I like about Antorus, and I don’t want to send the impression that my view of it is entirely or even mostly negative, but if I’m being honest, it did leave me a bit disappointed.

One problem is that over the course of Legion we’ve already fought and killed pretty much everyone who was anyone within the Burning Legion. So most of Antorus is just taken up by fighting no-name demons who feel like filler. Varimathras is really the only big name here, and without his original voice actor, he just doesn’t feel the same.

Things do get a lot more interesting in the later parts of the raid, where the story shifts focus to the Titans. But the trouble there is that it’s a good story… but about 90% of it happens off camera.

For instance, there’s no explanation of how the Titans’ souls wound up in Antorus. Last we heard, they were on Azeroth.

Now, the Legion has been running roughshod over Azeroth for months now, so it’s not exactly far-fetched that they could have grabbed the Titans’ souls somewhere along the line. But it just seems like that’s a story that would have been worth telling.

I’m especially curious what happened to Wrathion, since he was (implied to be) the current host for Aman’thul’s spirit. Did they kill him?

The Argus encounter in World of Warcraft: LegionI also don’t understand how the Titans suddenly resurrected themselves, or how they were able to defeat Sargeras. Last time he fought them, he was able to kill them all himself, and that’s when they were at full power.

It just feels unfinished.

It’s also a bit of a shame to see the Titans so scaled down. They’re living planets, and they’re supposed to have the size to match. I realize there’s no possible way that could have been made to work in a game like this, but it just doesn’t feel right to be fighting Aggramar and have him be “only” forty feet tall.

On the plus side, I love the idea of using a twisted version of Titan architecture for the deeper parts of Antorus. Because of course Sargeras isn’t a demon; he’s a Titan. His inner sanctum would reflect that. It’s not something I ever would have thought of myself, but it makes perfect sense.

Also, the final fight against Argus the Unmaker is glorious. One of the absolute most mind-bending, crazy, over the top boss fights I’ve ever seen in a video game. Even on Raid Finder difficulty, it’s incredibly intense, and it does feel like a worthy end to the epic saga of the Burning Legion.

Taken all in all… I honestly still don’t know how to feel about Antorus, and the Legion’s end. There’s good, there’s bad, and there’s a mountain of expectation and history to overcome. It’s hard to process.

Your crusade is over:

Azeroth and Argus in World of Warcraft: LegionWhat I actually liked a lot more than Antorus was the quest that immediately follows, wherein you deliver Illidan’s last words to his brother and Tyrande. It’s very a personal, touching moment, and it’s the sort of things video games could really use more of.

Both of them seem rather unfairly harsh to Illidan, but then they always have been. Being misunderstood is kind of his thing.

I am very glad Illidan finally got the heroic end he deserves.

On the other hand, the quests in Silithus are crushingly depressing. Not even in an enjoyable “beautifully tragic” sort of way, like the Crusader Bridenbrad storyline. Just in a “I don’t even care anymore” sort of way. Even Khadgar seems to have been broken by it all.

And yes, it does seem clear that Horde players are going to be forced to be evil whether we like it or not once again. At least with Garrosh, it was clear from the start that there was dissent within the ranks. Now everyone seems perfectly fine with being cartoonishly villainous.

Also, did they seriously replace Saurfang’s voice actor? That level of heresy is simply unforgivable.

This only increases my growing conviction that it may be time to move on from WoW after Legion. The story is not going anywhere I like, and flawed though it may have been, I don’t see how they can ever top Antorus.

We just fought and defeated a living planet. There is nowhere to go from here but down.

SWTOR: Legendary Reflections

I have finally completed my journey through all eight class stories within Star Wars: The Old Republic and earned my “legendary player” portrait frame, which I’m sure will deeply impress the rest of my group when I do my one flashpoint of the year.

My Jedi knight and his companions in Star Wars: The Old RepublicBefore I leave this all behind me, I’d like to take one last look back at this strange festival of altoholism.

The best of times, the blurst of times:

In a rare case of my agreeing with the majority, I would say the award for best class story goes to the Imperial agent. Maybe I’m biased because it was the first one I did, but none of the others excited me quite so much.

The themes of trust and betrayal really resonated with me, and it feels “bigger” and more important than any of the others. No other class can say they saved not just the Empire or the Republic, but all of galactic civilization as we know it.

That said, I also enjoyed the consular and warrior stories quite a lot. While it never quite reaches the heights of the agent story, the warrior arc is probably the most consistently good, with no major rough patches, and I enjoyed how well the consular story captured the feeling of what a Jedi should be at their best, a deeply spiritual beacon of wisdom and enlightenment.

The smuggler and bounty hunter stories were also good rides on the whole. Really Jedi knight and trooper were the only downright bad ones.

My Imperial agent goes full Tarantino in Star Wars: The Old RepublicI’m not sure I could pick a single favourite companion. Different ones appeal in different ways. For sheer entertainment value, Vette can’t be beat, but Nadia is just so damn lovable.

I’m also fond of Mako, Temple, Jaesa, and Corso, and Loken deserves way more love than he gets. I love his dynamic with the agent.

(Lana is also a favourite, but is qualified from this discussion by being from outside the class stories.)

Least favourite is still Kaliyo, if only because I was stuck with her so long, but Skadge, T7, Tharan, Doc, Zenith, and Pierce are also on the shortlist to be airlocked.

When it comes to gameplay, well, combat sucks in this game in general, but the one that manages to wring the most fun from this weak system is knight/warrior. It’s the only one that even comes close to capturing some of the spectacle of the films.

Agent/smuggler is pretty good, too, though I’ve only ever played the DoT spec of the ranged sub-class. I like the “set ’em, knock ’em down” feel of loading the enemy up with DoTs and debuffs and then mowing them down with Cull. It helps compensate for the game’s awful button bloat, too. You don’t have to use all your debuffs on the weaker targets.

My bounty hunter and Mako in Star Wars: The Old RepublicLeast favourite would probably be trooper/bounty hunter. The rotations just don’t seem to have any real flow or logic to them at all. It feels like a class designed by amateurs.

The big picture:

The interesting thing about finishing every class story is that it gives you a very complete view of the game, though this can be a double-edged sword.

The downside is that it does expose how formulaic they are. All things considered, Bioware does a very admirable job of making each story feel unique, but the fact remains you’re going to all the same places in the same order with very little variation.

If only level-scaling had been implemented at the game’s launch. They could have been so much more creative.

Also, we need to have an intervention about the doomsday weapons. Nearly every story has some insane over the top planet-killing death machine with a ridiculous name, and it lapses into unintentional self-parody after a while.

But playing every story does have the benefit of giving you a very three-dimensional understanding of the meta story.

My Sith warrior and his companions in Star Wars: The Old RepublicWhat I found fascinating is how interconnected the class stories turned out to be. Going in, I thought they all existed in their own little bubbles, each representing a different version of events, but that isn’t the case at all. All the class stories coexist in the same reality and often intersect with each other.

The agent story is famous for its nods to the others, but it’s far from the only one to do so. There are even some crossover moments, like Mako appearing in the consular story or Kaliyo’s cameo in the knight story.

Finally, playing every class story does make clear that neither faction can be considered the “good guys.” The Empire’s flaws are always on full display, but it eventually becomes clear the Republic has nearly as many skeletons in its closet. It’s just better at hiding them.

Funnily enough, it’s often the Republic classes who get the clearest view of the Republic at its worst. The Jedi knight story, in particular, puts the Republic and Jedi in a worse light than any other part of the game.

But I think the best take on the factions comes from the agent and bounty hunter stories. Both are stories of (relatively) ordinary people caught in the crossfire of galactic conflict, and both make clear that the Sith and the Jedi are — to paraphrase a comment I saw on a forum once — “petty idiots fighting meaningless wars.”

My smuggler and Corso Riggs in Star Wars: The Old RepublicIf you missed some posts or are just joining us now, here are my thoughts on each story as I played through them:

Now what?

Although I haven’t been back for that long, I think another break from SWTOR is likely. I’ve simply run out of stuff to do, at least until the next patch — and if recent history is any indication, it will be the sort of thing you can finish in an hour or two at most.

I really hope we hear of a new expansion soon. Even if it’s still aways off, knowing it’s coming would make a big difference. SWTOR has not been having a good run lately. It needs some good news.

In the interim, the best I could do is repeat stuff I’ve already done. And while I may want to do that at some point, I’m not sure now is the time.

My Jedi consular and his closest companions in Star Wars: The Old RepublicI would like to finish the expansion content on another character at some point. Currently my consular is halfway through Fallen Empire, and my warrior has dipped his toes into Shadow of Revan. However, I’m paralyzed by indecision over which to press on with.

I’d like to make different choices on my next playthrough of Fallen Empire/Eternal Throne, but if I’m to stay true to his character, my warrior would probably make mostly the same choices my agent did. Meanwhile my consular would likely take a different path, but I don’t really want to play him until Nadia is reintroduced. Yes, I know I can get her back via the console, and I have, but it’s just not the same.

Can I just say how pissed I am that there’s still no sign of her coming back anytime soon? It’s not just that Nadia is one of my favourite companions, but of all the companions in this game, Nadia is the one where it makes the absolute least amount of sense for her to not find you immediately. She and the consular are Force-bonded; she can hear his heart beating from halfway across the galaxy.

Bioware better have a damn good explanation for where she’s been all this time.

Anyway…

I have also given vague thought to redoing Lana’s romance, but I would need to send another character into the expansions for that, as my warrior and consular are both married. Most likely my inquisitor. It’s a decent class with a good voice actor, and he wouldn’t be completely out of place the way my smuggler or bounty hunter would be.

My Sith inquisitor and his companions in Star Wars: The Old RepublicThere’s also a part of me that would like to repeat some of the better class stories at some point, but I’m too burnt out on the formula right now, and I would dearly love to never, ever see Balmorra again, so we’ll see.

For now, I think a break is best.