Retro Review: Torchlight + Anthem Revisited

I have at last bowed to the inevitable and installed the Epic Games Store. It joins Steam, Uplay, Origin, and Battle.Net as other game launchers that I have installed just at this moment.

My character in TorchlightThis madness must end.

Like most people, I was drawn to the EGS by its promise of free games. The first I picked up was ARPG Torchlight. I’ve nursed a mild curiosity about the Torchlight franchise for a while, recently intensified by the buzz around the upcoming Torchlight MMO, Frontiers.

Torchlight is a very, very traditional ARPG in pretty much every possible respect. I could describe to you its gameplay or its story, but honestly whatever you’re picturing in your mind is probably accurate.

This is both Torchlight’s greatest strength and its greatest weakness.

On the one hand, if it ain’t broke, don’t fix it. Torchlight works — it plays well, and it has no major design flaws.

However, it does feel incredibly samey. There’s very little here you haven’t seen in any number of other ARPGs. Torchlight doesn’t even do much to shake up its formula relative to itself. Boss mechanics aren’t really a thing, and if you’ve played one level of Torchlight, you’ve played them all.

I found this sense of repetition grew increasingly oppressive as the game went on. The early levels feel plenty fun, but after a while it just turns into pure grinding. The story is too paper thin to add any texture to the later levels.

Combat in TorchlightThere are a few little things about this game I appreciated. The most notable is that Torchlight is the first game I’ve ever played that offers a choice of death penalties. When you die, you can resurrect at your body for a loss of XP, at the start of the current floor for a small fee of gold, or in town for free. Clever — I like it.

Torchlight’s one nod towards setting itself from the pack seems to be that every class gets a pet that can help it fight, carry loot, and go back to town to sell stuff. Truthfully I found this impacted my experience of the game very little, but I do feel the need to point out that the pet I chose was a ferret with steampunk goggles, and that is definitely The Best.

I also did like how my class — vanquisher — played with positioning. A lot of her abilities can pierce enemies and ricochet off walls, which raises some interesting tactical options. It’s hard to aim, but being able to get the perfect ricochet off and tear through a whole cohort of enemies is pretty satisfying.

Torchlight was a decent ride early on, but by the end I was glad to be done with it. I’m still kind of curious to check out the sequel at some point, but I hope it improves on the first.

Overall rating: 6/10

A return to Antium:

A sign of things to come...In other news, the beginning of Cataclysm pre-events has caused me to start playing Anthem again, albeit on a pretty casual basis.

I’m glad I took a break to prevent burnout, but I’m also glad to be back. This game remains as fun as I remember it, and while the new content is very minimal right now, the lead up to Cataclysm does nonetheless provide some extra spice.

The main feature right now is a number of new free play events, but alongside those are subtler changes to the world. Strange crystal formations have begun to appear all over, and sometimes you can literally see a storm forming on the horizon.

As much as the game definitely needs a big new content update, I kind of like this slow rollout. It makes the world feel very alive. There’s some special about flying around free play and suddenly bumping into new enemy types without any fanfare at all.

The howls those new lightning wolves make are horrifying.

This also gave me the opportunity to check out the new stronghold, The Sunken Cell.

The bad news is I had a hell of a time trying to get a group for it. I did some reading and discovered Sunken Cell is considered an inefficient place to farm due to its puzzles, so I’ll try not to assume anything dire about the game’s population based on this (free play, for the record, is still hopping).

The Sunken Cell stronghold in AnthemThe good news is Sunken Cell is my favourite stronghold so far. It has a very twisted ambiance that I really like, the final boss arena is spectacular, and the story is intriguing, if inconclusive.

Here’s hoping Cataclysm proper keeps up this momentum.

Destiny 2: By Gosh, the Price Is Right

I’ve tried Destiny 2 twice in the past, and both times it failed to impress me much. Nonetheless, not one to turn down a free lunch, I picked it up when they gave it away for free on Battle.Net, but even then I didn’t feel much motivation to actually play.

The warlock Ikora Rey in Destiny 2However, I’ve had a terrible flu the last two weeks, and binging on a simple game seemed like the best way to distract me from my physical misery. At last, Destiny 2’s moment had come.

I started over with a new character to refresh my memory of the game, but I’m still an Awakened warlock, so not much has changed.

I’m not sure exactly how far I am into the game, but the story feels like it’s ramping up toward a conclusion, and I’ve already been at the (pre-DLC) level cap for a while now. Honestly, leveling was so quick I have to wonder why they even bothered including it at all.

When I think of Destiny 2, the first word that comes to mind is “thin.” There’s no depth to anything in this game.

The skill trees are shockingly shallow. There’s not even the illusion of character customization. I’m generally of the opinion these sorts of things should lean towards the stream-lined end of things, but even for me this is too far.

Combat in Destiny 2Plus your active abilities are relatively weak and have very long cooldowns, so there’s not much to the gameplay beyond just shooting things. Ironically I find bosses are usually the easiest thing because you can quickly burst them down with your super weapon or ultimate ability, while hordes of weaker enemies are more dangerous because they’re too spread out to AoE.

Unlike Warframe or Anthem, which are hybrids of RPG and shooter design, Destiny 2 feels more like a pure shooter that had a few minor nods to RPG elements tacked on as an afterthought.

Similarly, the lore and story are equally shallow. None of the characters are at all memorable, save for Failsafe, who is good for the occasional chuckle.

I did have some hope that the villain was developing some nuance, but they just kind of threw that out now that I’m nearer the end.

I also find it weird how the whole story puts such a fine point on you being the only Guardian left with Light, but the game is constantly throwing you into groups with other players who clearly also have their powers. This kind of dissonance is not uncommon in online games, but rarely is it so obvious or extreme.

My character in Destiny 2That said, just because something is mindless doesn’t mean it’s not fun. Considering how underwhelming my first impressions of the game were, I’ve managed to have a pretty good time playing it heavily for the past week.

One thing I will say for Destiny 2: There’s nothing major wrong with it. Everything works, and there’s no significant blunders in its design. Even games I love usually have one or two major flaws, but Destiny 2 manages to maintain an impressively consistent level of quality, even it never really rises above “good enough.”

And there are a handful of things I’d consider worthy of special praise.

For one thing, it’s damn pretty. The graphics are of a very high quality, and there’s a really nice variety to the environments. Some are quite ordinary — forests, space stations — but some of the worlds you visit are quite exotic. Nessus and Io are very alien and absolutely gorgeous.

Also, I will say I really like the crafting system. Destiny 2 is one of those games that just never explains anything, so there’s nothing to let you know it’s even there, but you can craft an at-level version of almost any item you acquire over the life of your character, which is a great way to stick with the guns you like best and fill in any slots where you haven’t gotten an upgrade recently.

This is definitely one of those systems I’d like to see other games steal.

Jupiter's moon of Io in Destiny 2Speaking of items, while the drops are of course painfully rare, the special effects you can get on the top end items can be pretty fun. I found a submachine that starts spraying chain lightning and refunding its ammo whenever I take electricity damage. While somewhat situational, it’s nonetheless very strong and incredibly fun.

Finally, I will admit that the mission with the Almighty was pretty badass, if only for the impressive set pieces.

On the whole my time with Destiny 2 has been a decent ride, though I’m certainly glad I didn’t pay full price, and I’m not sure I’d spring for DLC.

For now, I might as well finish the story at least.