Reasons I’m Grateful for WoW + Pointless Speculation

I’ve been pretty down on World of Warcraft lately. Burnout on my part and bad decisions on Blizzard’s part have combined to dredge up every problem I’ve ever had with WoW, and it’s a long list. If nothing else, there will always be a part of me that feels betrayed by Blizzard’s decision to turn one of the most iconic RTS franchises into an MMO.

A kypari tree in the Townlong SteppesBut I don’t like to dwell on the negative. There was a time when I wished the Warcraft franchise had ended with with Warcraft III, but that’s no longer the case. WoW has done some great things, despite its stumbles, and I’m grateful the universe has continued in this manner.

Most of these things are going to be lore-related, I’m afraid. That’s just how I am.

Fall of the Lich King:

If you didn’t play the strategy games before WoW, it’s difficult to communicate just what a big deal the Lich King is. The Lich King is not the most powerful villain in WoW lore, nor the most important, nor even necessarily the most interesting, but he is the most storied from a real world perspective.

A sepia tone image of the Lich KingThe Lich King’s story began in the 90s, during Warcraft II’s Beyond the Dark Portal expansion. This introduced us to the Orc elder shaman Ner’zhul, who conducted a blitz campaign against the Alliance and then destroyed Draenor, creating Outland, in pursuit of new worlds to conquer.

Along came Warcraft III years later, and we learned that Ner’zhul had been captured by Kil’jaeden and turned into a necromantic spirit known as the Lich King. But the Lich King was a prisoner of the Legion’s will, so he sought a champion…

Enter Arthas Menethil. I think Arthas is a bit overrated as a character, but I do think that the way his story played out was masterful. Arthas was introduced as the stereotypical, clean-cut Alliance hero. There was an early quest that even had him saving Little Timmy from gnolls.

As the missions progressed, we watched as Arthas broke under the pressure of expectation. It crept up on the player so unexpectedly that you were left reeling by each twist.

And then, of course, this happened:

I really can’t overstate what a shock this was at the time. Nothing like this had happened in Warcraft before then.

Over the course of Warcraft III and its expansion, we watched Arthas fall deeper into corruption, until he merged himself with Ner’zhul to form the modern Lich King.

Wrath of the Lich King was the culmination of a decade of story-telling, including numerous arcs across multiple games and novels. The anticipation was vast. It had no right to meet my expectations.

But somehow, it did. I won’t claim Fall of the Lich King was perfect, but it satisfied me. And considering the height of my expectations, that’s amazing.

The conclusion of the Blood Elf arc:

An image of the shindu Sin'dorei, the failing Children of BloodBurning Crusade was pretty much entirely the Blood Elves’ story. Considering that, it says something to how bad the plot in that expansion was that I still hated it.

But it wasn’t all bad. The very ending events surrounding the Sunwell were a fairly satisfying end to the arc of the Blood Elves. They weren’t perfect, but all things considered, it worked out well. The prophecy of Velen and the whole M’uru thing were quite brilliant.

They may have limped across the finish with this story, but they made it. Beats being left hanging like I was at the end of WC3.

The Wrynns:

Varian Wrynn is actually one of the oldest Warcraft characters in real world time, introduced as a child king in Warcraft II. However, he was little more than a historical footnote prior to WoW.

Art of King Varian WrynnBut he burst onto the scene in a big way with Wrath of the Lich King and its associated literature, and after the bitter disappointment of BC, he went a long to restoring my faith in Blizzard’s abilities as story-tellers.

Varian is like every defining aspect of the Alliance condensed into one man. He’s a self-righteous bigot, but he’s also fearless and noble, and he would give his life for his people without hesitation.

And let’s be honest: Varian has good cause to be a jerk. Virtually every person he’s ever cared about has died violently, and all of those deaths are connected to the Horde in some way. I don’t condone his racism, but I understand it.

Anduin is also an incredibly cool character. In stark contrast to his brash father, he’s a man of peace and faith.

These two are a fascinating yin-yang pair. Each tempers the other, and while they clash often, their love for each other allows them to endure things that would have broken lesser men.

The Old Gods:

The Old Gods were introduced in Warcraft III and its accompanying novels, but we knew little about them. WoW expanded them in a big way, creating a vast and terrifying mythology.

I’d go so far as to say the Old Gods have supplanted the Legion as Warcraft’s greatest villains. If only because the Legion’s been sort of neutered over time.

Varok Saurfang:

More than a silly meme,* Saurfang is also a fantastic character.

An election banner for Varok Saurfang and Vol'jin*(Saurfang can do that while stunned.)

Saurfang is a bit like Varian in that he embodies both the good and the bad of Orcs. He has a dark past — he’s overseen massacres, genocides, and hideous atrocities — but he has freed himself from that madness.

He is forever haunted by the crimes he committed, but he doesn’t let his guilt break him. He is determined to atone, to bring himself and the Orcish people back to their past honour.

Saurfang’s spirit is indomitable. This is best displayed in the utterly heart-wrenching scene in Icecrown where he confronts what was once his son. You’ll note that he talks about Dranosh in the third person, because he refuses to acknowledge this Scourge monster is his son. He won’t allow the Lich King even that small psychological victory.

Because he’s Saurfang, and he dual wields Chuck Norris.

The Battle of Angrathar:

There’s already been so much written about the Battle of Angrathar that there’s no need to repeat it. Suffice it to say, it’s probably the greatest moment in the Warcraft franchise — even greater than the highlights of Warcraft III.

The Music:

Nuff said.

* * *

Pointless speculation:

Recently, Blizzard’s been acquiring ownership of several domain names, and this has, of course, triggered rampant speculation.

Some are Warcraft-related — warcraftbattles.com and heroesofwarcraft.com — and probably just examples of Blizzard protecting their IP, though they could be signs of a new game. They sound a bit like names for a DOTA or MOBA game, but we already have Blizzard All-Stars, so that’s unlikely.

I hope for Warcraft IV, but…

The more interesting one is projectblackstone.com. This is not obviously related to any known Blizzard project. Could this be the true name of the MMO code-named Titan? Could its official announcement finally be imminent?

Some speculation has Project Blackstone — whatever it is — as a continuation of Blackthorne, a game so far back in Blizzard’s library that even I am unfamiliar with it.

What do you think it could be? Give in to your desire for baseless speculation!

Dark Days Are Here…

London in The Secret WorldOnce again demonstrating my total lack of impulse control, I picked up The Secret World during Steam’s latest sale. This game has stuck with me since my trial ended, and despite misgivings, I decided I wanted to continue with it.

I did this despite the fact my computer can barely run it (as you can probably tell from my screenshots), despite its subscription fee (which is a business model I grow more disdainful of with each passing day), and despite an endgame that holds very little appeal to me. That I even considered buying this game despite those issues shows there’s something special about it.

I’ll still play Guild Wars 2 on the side. It’s fun a game, but after a while, it gets a little… thin. It’s not a meal, so to speak. I’ll elaborate on this in a future post.

The Secret World's introductory mission in the Tokyo subwaySo I uploaded my game key, and after many wipes on the account reactivation boss (Seriously, Funcom, did you get your puzzle team to design the account management?), I hurled myself back into the dark mysteries of The Secret World.

…BUT THE WILL OF THE TEMPLAR IS STRONGER!

I don’t see a lot of point to alts in The Secret World. There are no extra races or classes to try, and there’s very little faction-specific content, but TSW is a bit more challenging than your average MMO, and I’m out of practice, so I rolled myself a Templar alt to get back into the swing of things.

Commence Diablo III jokes.

The Templars aren’t quite as colourful as the Dragon, but they do have some swanky outfits, and I appreciate their old world style.

My Templar alt meeting with Richard Sonnac in The Secret WorldThis is also a good opportunity to experiment with new weapons and builds without wasting AP on my main. I’m trying swords and chaos magic right now. Turns out that chaos is melee magic, which is an archetype I’ve always enjoyed. Now I’m tying my brain in knots to figure out how to add chaos to my main’s build…

I haven’t had much time to play so far, but these are my early impressions on returning to the game:

I forgot how awesome the audio in TSW is. The music is deliciously creepy, and the sound effects are absolutely stellar. All the little sounds in the background make it very immersive.

I also forgot how much my computer struggles with this game. I can practically hear my CPU grunting and panting through every lengthy load screen.

My Templar alt at her faction's headquarters in The Secret WorldEither they’ve expanded the options for starting clothes, or females get a much better choice than male characters. My Templar looks snazzy right out of the gate, even if she doesn’t have one of those sweet Templar uniforms yet.

Why on Earth do people say that combat is TSW’s weak point? I’ve never played an MMO with combat so thoroughly and immediately satisfying. People say the combat is clunky, but what’s clunky about it? The speed at which you can churn out your finishing moves? The fact you can almost always move while casting? The diversity of enemies that keeps you on your toes and using your whole toolkit?

I don’t get it. My Templar lady has completed a grand total of two missions (not counting the intro in London), and already, I find fighting on her at least as satisfying as on my thief in GW2 or most of my WoW characters.

Everything is true:

My Dragon character showing off his faction uniform in The Secret WorldOnce I’ve gotten reacquainted with the game a bit, I suspect I’ll go back to my main, finish off the Savage Coast missions, and move on to Blue Mountain and eventually the rest of the game.

I doubt I’ll bother with dungeons or the new Manhattan raid — with my computer in the state it’s in, I’d probably just be a liability to groups anyway.

The general consensus is that The Secret World’s quest design and writing is of such high quality that it’s worth the price of admission even if you just treat it like a single-player RPG and never bother with the MMO aspects, so that’s pretty much what I intend to do.

And now, I must return to chopping up zombies in New England.

New article:

My latest WhatMMO article is 5 In-Game Memorials. I must admit, even the cold depths of my black heart warmed a bit upon researching some of these stories.