The Secret World: Solo Tips and Ugly Vampires

Update: I’ve now followed this post up with another detailing the specifics of my soloing builds.

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I came to an odd realization in regards to soloing in The Secret World recently: I’m actually pretty good at it. I’m sure there are better players than I, but I’ve yet to hit any proverbial walls in my soloing — not even in Blue Mountain, which is kind of infamous — and I’ve proven myself able to solo anything up to and including nightmare missions with relatively little difficulty.

My Templar posing in The Secret World's Blue Mountain zoneAs TSW can be a fairly intimidating game for the soloist, I thought I would offer some of the more useful things I’ve learned from my travels through the dark days. This won’t be a complete guide, but it should help you get started if you’re having trouble surviving the solo content in The Secret World.

The basics:

To start with, the ideal solo strategy in TSW is more or less the same as in any other MMO. You want to be a DPS and contribute as much of your build and gear towards damage as possible without being such a glass cannon that you die the moment an enemy looks at you.

However, since TSW is much harder than your average Warcraft clone, you do need to put more effort towards survivability than you would in other games.

My personal preference is to use roughly two to three survival passives and the same number of survival actives. The rest of the build goes towards pure damage. I would recommend unlocking more survival skills, though, so you can swap them in on the fly for more difficult enemies. If you’re soloing a nightmare mission, you’ll probably want more survival skills.

Sunset on Blue Mountain in The Secret WorldPretty much any weapon pairing can solo effectively, though some are definitely better than others. The key thing to remember is that most passive skills are weapon agnostic, meaning you can make good use of, say, sword passives even if you’ve never touched a sword in your life.

Choice of passive skills is probably the most important thing in TSW.

If you’re not sure what kind of build to go for, use the decks in the ability wheel as a guide. Decks are not optimal builds and should not be followed slavishly, but they do give you a good idea of what weapon pairings and synergies you can create.

Remember, also, that there is no “one build to rule them all.” No matter what, you will inevitably find yourself in a position where your build isn’t particularly good, and you will need to adapt. The ability to change builds on the fly is awesome, so learn to love it.

If all else fails, ask for help in general chat or on the official forum. TSW tends to have a fairly helpful community relative to other MMOs.

You need only accept our gift...Use a tank weapon:

You can survive without wielding at least one of the tank weapons — sword, chaos, and hammer — but they are incredibly useful for the soloist. There are two main reasons for this.

One is survival. While most survival passives work with any build, survival actives tend to be tied to the tank weapons.

The second is Breakdown. Breakdown is a chaos passive that can be unlocked fairly early on regardless of build. It causes all attacks from tank weapons to apply the exposed effect, which increases damage dealt to enemies by 3% and stacks up to ten times for a total of 30%.

Suffice it to say, Breakdown is awesome. It’s extremely rare to find any passive that increases your damage so much, and rarer still for it to not be an elite skill.

Exposed also sets the weakened state, so it can form a good basis for a build that focuses on exploiting weakened.

A zombie bear corpse in The Secret WorldNote that using a tank weapon doesn’t mean speccing as a tank. I still recommend building yourself primarily as a DPS. Your skill points should go into the damage line of your weapon, not its survival line — though a few points in survival to unlock its passive can’t hurt.

Feeling HoT, HoT, HoT:

There are a variety of different survival passives one can take, but my personal preference is for ones that provide a heal over time effect. For one thing, they keep ticking after combat ends, so they decrease TSW’s already minimal downtime.

For another, I find healing like Wolverine to be more fun than simply being tanky.

Even if you don’t intend to rely on HoTs in the long term, I’d recommend leaning on them early on, because the two easiest to unlock survival passives in the game are both HoTs.

The first is a fist passive called Lick Your Wounds. It causes all of your attacks to apply a stacking HoT. The healing is a bit anemic, but its reliability makes it worthwhile. It only costs 1 AP to unlock and has no prerequisites, so you can unlock it almost immediately after character creation regardless of build.

My Templar prays for her soul in The Secret WorldThe other is Immortal Spirit, from the sword ring. Like LYW, it has no prerequisites. It heals for more than LYW and is thus my preference, but it does have the disadvantage of only proccing from attacks that penetrate.

To support my HoTs, I equip one minor talisman with heal rating. Some people say you should have more, but I don’t want to limit my damage too much.

While neither a HoT nor a passive, I should mention Turn the Tables. TtT is an active skill from the green miscellaneous ring at the top of the ability wheel that essentially functions as an unlimited health potion on a short cooldown. It doesn’t scale based on heal rating or anything else, so it works with any build.

If anything can be said to be a mandatory soloing skill in TSW, Turn the Tables would be it.

Synergize:

Finally, in regards to maximizing your damage, the best advice is to look for synergy. Pick a certain effect or type of attack and focus as many of your abilities around it as possible.

My Dragon showing off his Wu uniformFor example, my Dragon focuses on affliction and penetration effects. My Templar (who has gone back to pistols/swords) took Finish the Movement, which doubles resource generation from focus skills, so most of her passives boost focus and finisher damage.

Once you find something to base your build on, use the search function on the ability wheel to find all the abilities that enhance it. For example, search “strike” to bring up a list of strike abilities and abilities that buff strikes.

Edward Cullen is crying in a corner somewhere:

But enough dry discussions of game mechanics. I’d like to briefly discuss my current adventures in The Secret World.

I recently discovered that the story missions between regions are faction-specific, meaning I wouldn’t come up against that blasted jumping puzzle on my Templar.

As the bees would say, INITIATE – the power-leveling.

A very creepy play room in The Secret WorldWith WoW distracting me, it took some doing, but I finally completed Egypt again. Instead of the jumping puzzle, I got an incredibly creepy investigation mission set in an Orochi lab that had been experimenting on children.

After fumbling through that, it was on to Transylvania.

I’ve only just started in the region, but I like it so far. I enjoy TSW’s take on vampires, if only because they’re about as far from Twilight as you can possibly get. They’re ugly brutes akin to rapid dogs, their bloodlust barely held in check by their elders.

They’re also striking a nice balance between traditional vampire mythology and the modern setting. I mean, armies of vampires driving giant siege tanks cobbled together from discarded Soviet equipment. Hells to the yes.

Also Cernunnos getting drunk and sweet-talking the barmaids. And Marxist gnomes. And satyrs and fairies and bombed-out Soviet bunkers.

I love this game.

My Templar showing off her Paladin uniform in The Secret WorldI’ve also been learning to appreciate my Templar character a bit more as well. I changed her hair to better reflect her dark backstory, and I just completed the Paladin deck, so she’s got a snazzy new outfit. For all my other complaints about the Templars, they are masters of fashion.

I still miss Bong Cha, though. Sonnac’s sense of humour is excruciating.

The Genius and the Folly of Garrosh Hellscream

When Blizzard announced that Garrosh Hellscream would be the new warchief of the Horde, fan reaction was strong and almost uniformly negative. Massive lists of better potential warchiefs were compiled, mentioning everyone from Saurfang to Sylvanas, from half a stack of peacebloom to basic campfire.

An election banner for Varok Saurfang and Vol'jinCertainly, I have always counted myself among the Garrosh haters. He has taken the Horde back in time, effectively erasing a decade of development for the faction’s lore, and he has generally been written as an emo, thick-headed, and utterly unlikable character.

But Mists of Pandaria has caused me to see Garrosh in a new light. Could there be some method to Blizzard’s madness?

Yes, and no.

The genius:

I don’t know when Blizzard decided Garrosh would be a new main villain. I’m sure it wasn’t in their minds when they first stuck him next to that campfire in Nagrand, but I’d like to imagine it wasn’t something they just pulled out of their proverbial behinds when Pandaria came along.

It feels to me like they planned ahead a bit here, and that’s where I start to believe there might be some sparkle of brilliance in making Garrosh warchief of the Horde.

Garrosh taking over pissed a lot of people off. Those of us who were fans of Thrall and his Horde have grown incredibly resentful of Garrosh and Blizzard’s decision to appoint him. We feel like our Horde has been stolen from us. We feel disenfranchised.

I’ve even compared it a form of false advertising. I joined a faction of noble savages, not the Nazis. The Horde I agreed to play is not the Horde currently in-game. I very much feel as if the rug has been pulled out from under me as a Horde player.

Not coincidentally, this is exactly how most of the fictional members of the Horde now feel, too.

Garrosh has become a ruthless tyrant. Anyone not an Orc and a loyalist is treated as little more than disposable cannon fodder. Hellscream’s secret police roam Orgrimmar in the night, brutally silencing any who dare speak against the warchief.

The Tauren hate him because he killed Cairne. The Blood Elves hate him because he’s wasting their lives, something their small population cannot withstand. The Trolls hate him because he killed Vol’jin — as far as they know — and threw them all in internment camps. The Forsaken hate him because… they pretty much hate everyone, actually.

Even many Orcs hate him for his allying with the Blackrock Clan and essentially restoring the dark Horde of yore.

But still, Garrosh does have his supporters, and this, too, mirrors the real world. Many young and hot-blooded Orcs, born into slavery under the Alliance and tired of being hated by the rest of the world, welcome Garrosh’s take-no-prisoners attitude towards any who would oppose the ruthless advancement of the Horde.

Similarly, many players feel that Garrosh has gotten the Horde back to its savage roots. They feel that honour and the Horde are two concepts that can’t coexist, and that ruthless conquest is the natural way of life for Orcs.

I would argue that such players grossly misunderstand the lore, but that’s a discussion for another time.

The point is that there is a conflict among Horde fans that closely mirrors the conflict in the game. In both realities, those who cling to the brutality of the past are arrayed against those who welcome an honourable future.

Burn, Hellscream, burn!It’s a blurring of the lines between reality and fantasy that could almost give The Secret World a run for its money.

Ultimately, I tend to view villains as having only two key responsibilities, and one is to be hated.

Garrosh Hellscream has absolutely aced this test. By making him the leader of a faction without initially hinting he would be a raid boss, Blizzard has given us a personal vendetta against Garrosh. For the first time since Wrath of the Lich King, I’m truly chomping at the bit to face a boss purely because he pisses me off.

I’d happily kill Garrosh even if he dropped no loot. Hell, I’d sell off my purples for a chance to take a crack at him.

From that perspective, putting Garrosh in charge was something of an act of genius.

The folly:

But unfortunately, it’s not that simple. I said that villains have two responsibilities. One is to be hated. The other is to be feared.

Garrosh has failed this test miserably.

Garrosh is something of an anomaly among Warcraft villains in that he has no special powers or abilities. He’s just an Orc, albeit an unusually strong one. That in and of itself might not have prevented him from being compelling as a villain, but Blizzard has almost gone out of their way to ruin his intimidation factor as much as possible.

When we first met Garrosh in-game, he was a pathetic, depressed creature who spent all his time weeping by the fireside because his grandma was dying. And it hasn’t really been uphill from there.

We’ve been told Garrosh is a military genius, but we’ve never been shown this. When you think about it, he’s actually been something of a spectacular failure as a commander-in-chief.

His invasion of the Borean Tundra promptly got its ass kicked by Scourge. It was only the meddling of Saurfang, and the assistance of the player, that enabled it to succeed. Garrosh got the credit because Saurfang kept his actions a secret.

His plan to conquer Gilneas proved to be an utter failure and has dragged the Horde into a bloody quagmire war that is still unresolved.

Garrosh has tried and failed to invade Ashenvale not once, but twice. In-game, the Night Elves drove him back, and the only thing that stopped the Horde from losing their foothold in the forest entirely was a pact with a Demon. In the novel “Wolfheart,” he was driven back, and he personally got his ass beaten in by Varian in single combat.

He lost Stonard to the Alliance, robbing the Horde of one of its oldest and most storied settlements in Azeroth.

His invasion of the Twilight Highlands was an unmitigated disaster, saved only narrowly by the efforts of the player and Zaela.

And then there’s the whole “let’s experiment with the Sha because that’s totally not a bad idea or anything” scheme of his.

I could keep listing off his failures, but you get the idea. Simply put, Garrosh is an idiot, and it’s hard to take seriously a villain who has been so clownishly incompetent for most of his history.

Now, he did lay the smack down on Theramore pretty good, and he has generally come across as much scarier and more capable in Mists of Pandaria, but it’s hard to ignore the past.

And this brings us to the other fatal flaw of Garrosh Hellscream, and that is that his writing has been horrifically inconsistent. One day, he’s preaching the virtues of child-killing to Saurfang. The next, he’s executing his own generals for killing children. Then an expansion later, he’s burning the ships in Theramore to ensure as many civilian casualties as possible.

I actually have an explanation for this, and Christie Golden has said the same thing when talking about her take on Garrosh’s character: he has a very weak personality.

This may seem odd for a character who greets you by screaming, “ONLY THE STRONGEST MAY DWELL WITHIN ORGRIMMAR,” but what this means is that he’s very susceptible to the influence of others.

When he was hanging out with Saurfang, he picked up some of the elder Orc’s high-minded ideals. Now that he’s fallen in with Malkorok and the Blackrock Clan, he’s adopted their vicious attitude toward warfare.

But again, this does not make for a compelling villain. He’s little more than a spineless puppet, following whoever whispers in his ear at the moment.

There’s an almost tragic irony here. One of Grom Hellscream’s favourite insults to throw at his enemies was, “Weak-minded coward!” And weak-minded is exactly what his son grew up to be.

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In the end, Garrosh looks set to prove far more interesting and valuable to the ongoing storyline of Warcraft universe than I ever thought possible, but that doesn’t change the fact that he’s a character more funny than frightening, or the countless missteps Blizzard have taken in regards to him.

Garrosh could have been brilliant, but he was mostly terrible, and I see it averaging it out to a story that is merely okay.

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My latest article at WhatMMO is Great MMO Players of Fiction. Because I know you all want to hear about Batman ganking Captain Ahab.