Advantages of F2P + TSW Theme Builds

The psychological advantages of free to play:

For my latest article at WhatMMO, I analyze some of the psychological advantages offered by the free to play business model — ways in which free games feel more welcoming than subscription titles. I’ve come to the conclusion that my preference for free to play titles has far more to do with the way it affects how I feel about and interact with games than it has to do with saving money.

My rogue taking on an early dungeon in RiftIf you’re curious why free to play has become so popular so quickly, I hope this article will provide some illumination.

The Secret World: Theme Builds

I’ve talked a lot in the past about the power of The Secret World’s ability wheel. Mastering it is a crucial skill to allow you to adapt to new situations and survive the more challenging content in the game. But it can also be a lot of fun. With nine weapons and the ability to wield two at any given time, there are countless playstyles out there for those willing to experiment.

Today, I’m going to list some of the possible theme builds one could do, inspired by pop culture and mythological figures. These aren’t necessarily the best builds around, but they’re worth checking out if you like to venture off the beaten path when designing your character.

Note that I won’t be making precise builds with all abilities planned out. Just general concepts.

The Thor build:

Thor was the most revered of the Norse gods, a mighty warrior who rode around the heavens, creating thunder and lightning when he hurled his hammer at his foes.

The Norse thunder godYou can emulate the slayer of Jormungandr by combining hammers and elemental magic. Focus on the lightning abilities within elemental, and you have a thunder-flinging, hammer-smashing warrior that will send giants fleeing back to Jotunheim. In fact, elemental magic even has a finisher called “Thor’s hammer,” which allows you to fling a giant, electrified hammer at enemies.

There’s actually a fair degree of synergy to this build, too, since both hammers and elemental magic make heavy use of strike abilities and a high critical chance.

The Neo build:

Also known as the Matrix build, this one combines chaos magic and dual pistols.

Chaos magic is essentially magically empowered martial arts, allowing you to move faster than the eye can see to dodge enemy attacks and deliver punishing flurries of punches. Anyone who’s seen Neo battle Agent Smith will find it a familiar fighting style. Add in some pistols, and it’s the next best thing to a revival of The Matrix Online.

For best results, combine with a long leather jacket and dark sunglasses.

The Leha build:

This may be a bit narcissistic of me, but I couldn’t help but imagine how to emulate the savage fighting style of Leha, the star of my World Spectrum books.

One of my novel characters, recreating via the MMO AionFor this build, you want to combine fist weapons and chaos magic. This gives you a set of claws, as well as the superhuman speed to dodge enemy attacks and deliver blindingly fast attacks.

For a little extra authenticity, you can use hinder passives to slow enemies, simulating the energy of Sy’om, and using the “Giddy Up” ability from the whip auxiliary weapon provides a passable imitation of empowering your allies with Tyzuan power.

The interesting thing about this build is that chaos and fists are actually a pretty good combo. They have good synergy around burst abilities for high damage, and between the tanking skills of chaos and the healing of fists, it offers a high degree of survivability.

This build should only be used by female characters with short brown hair and the height slider set to minimum.

The vampire build:

Unfortunately, it’s impossible to perfectly recreate the iconic vampire with The Secret World’s weapons since the health-stealing abilities are all related to assault rifles, and you don’t exactly see Dracula carrying around an AK-47. But you can do your best.

A particularly spooky scene beneath London in The Secret WorldMy idea for a vampire build in TSW would be based on blood magic and assault rifles. This is a build that manipulates life and blood like a master, allowing you to drain health from your enemies with rifle skills and then put it towards empowering your own damage with blood’s health-draining skills.

This could be used for a solo build based on self-healing or as a group healing build. You could maybe make it work for group DPS, but I don’t think blood and assault rifles have much synergy on that front.

Make your own!

Do you have any ideas for theme builds that can be created in The Secret World? Share them in the comments. I’m sure there are plenty of possibilities out there that haven’t occurred to me.

Cheating on WoW: He’s a Re-Rifter + WoW Possibly Gaining a Cash Shop

He de-Rifted, then he re-Rifted…

My rogue taking on an early dungeon in RiftIt’s time for something a little different from my “cheating on WoW” segment. For the first time ever, I’ve returned to a game I previously tried and found wanting: Rift.

I covered Rift very early in this blog’s life. So early, in fact, that I hadn’t even come up with the “cheating on WoW” tag yet. I found it a technically competent but generic game, and ultimately, it failed to tickle my fancy. However, its transition to free to play gave me an opportunity to see how it had changed since launch.

I wrote up my thoughts for WhatMMO, so head on over to read my views on how Rift has changed.

As an aside, one thing I found bizarre is that Rift is apparently having some sort of cross-promotion event with Defiance right now. I had heard something about this a few weeks ago, but I assumed the event was already over. Imagine my surprise when I ran into a fire rift and found it full of Hellbugs.

On the plus side, I got a free mount out of the deal.

My rogue on a gulanite hellbug mount in RiftWorld of Warcraft Might Be Getting a Cash Shop:

Dataminers discovered something interesting in the World of Warcraft test realm files the other day: An elixir that increases experience gain, listed as coming from an “in-game store.” Exactly like the kind of boosts sold in free to play games.

Needless to say, the implication that WoW might be getting a cash shop caused a bit of a stir. This could be an early indication of Blizzard laying the groundwork for a transition to free to play. Certainly, if they add a cash shop on top of the subscription, it would come across as rather greedy.

Now, WoW technically already has a cash shop for its pets and sparkle ponies, but what’s proposed by this elixir is another beast entirely. This would mean a shop accessible in-game, presumably stocked with a variety of boosts and items. Just like free to play and buy to play MMOs have.

Blizzard has confirmed they are looking into the possibility of implementing new ways for people to buy items in-game — and, presumably, new items to buy — so that more or less confirms a cash shop is at least being considered.

It’s worth noting, though, that they mentioned they were testing it for “certain regions.” Most people have taken this to mean “Asia,” and I think this is a likely bet. Asia is where the majority of the recent subscriber losses have been, so it makes sense for them to try and recoup their losses in the region, and Asian gamers have traditionally shown themselves to be more open to micro-transactions than their Western fellows.

My Night Elf monk at the Peak of Serenity in World of Warcraft: Mists of PandariaStill, if the cash shop proves successful in Asia, it’s hard to imagine it not eventually making it to North America in some form. Which brings us back to the question of whether this going to be in addition to the subscription fee, or whether it’s a sign of a change to free to play.

[EDIT: I am hearing reports at MMO-Champion that Blizzard has confirmed the cash shop is only intended for Asia, but I stand by my belief that it will likely make it to the rest of the world eventually if it proves successful.]

Although I’m generally a defender of micro-transactions, I’d find the former a little distasteful. Considering how much Blizzard already makes off of account services, expansion prices, subscription fees, and sparkle ponies, it would make them look very greedy.

On the other hand, if it’s a sign that F2P is on the horizon, I’d be overjoyed. I’ve made no secret of my distaste for the subscription model, and it’s one of the reasons I find my interest in WoW waning. It’s not even a question of the money; F2P is just a more equitable and enjoyable way to play — when it’s handled well — than a subscription.

I do view a free to play WoW as an inevitability at this point, and no matter what happens, this news further strengthens my belief that WoW losing its subscription is now a matter of when, not if.

What say you? Is this the end of the world (of Warcraft), a sign of a welcome change in business model, or a non-issue?