Review: Ancient Space

One day while browsing Steam, I encountered a game called Ancient Space that sold itself as an RTS focused on a story-driven single-player campaign.

A screenshot from Ancient SpaceI pretty much started manically smashing the “buy” button.

And I’m not sorry I did. Ancient Space is not without flaws, but overall I found it a solid and enjoyable experience.

The story for Ancient Space focuses on an enigmatic region of space known as the Black Zone, so called because of anomalies and rifts in space that block communication and sensor signals, rendering ships within it deaf and blind. The Black Zone is home to a race of hostile aliens called the Scythe, and rumours swirl of vast alien beings known as Balaethans lurking in the cold voids.

Worse still, the Black Zone is expanding, swallowing entire star systems as it encroaches on human space. Years ago, the human government dispatched the starship Ulysses to find the source of the expansion.

A cutscene from Ancient SpaceIt was never heard from again.

Ancient Space follows passionate scientist Dr. Willow Burke as she commands a new expedition into the Black Zone aboard the Ulysses II to uncover the truth of what happened to her predecessors, unlock the mysteries of the Black Zone, and halt its expansion.

The story is pretty strong, with good pacing and plenty of alien mysteries, political intrigue, and twists. It does suffer a little bit due to the technical limitations of the game — all story is delivered through in-mission dialogue, short mission briefings, or sparse flavour text — but considering that, the writers do an admirable job of working with what they’re given.

Something that appealed to me is that this game seems to have been designed as an homage to Star Trek: Enterprise. The Black Zone is eerily reminiscent of the Delphic Expanse from season three, and I don’t think it’s a coincidence that one of the main characters is voiced by John Billingsley (Dr. Phlox), especially considering he even references one of Phlox’s more famous lines at one point.

The story of Ancient Space is helped along by a strong sense of ambiance enforced by the game’s graphics and audio.

Scythe ships in Ancient SpaceThe soundtrack for Ancient Space is one of the best I’ve heard in a video game. Seeming like a combination of Mass Effect and Battlestar Galactica’s soundtracks, it’s an eclectic mix of synth sounds, orchestras, and exotic instruments. The action tracks are thrilling, and the more ambient songs fill one with a sense of mystery — and maybe a little dread — reinforcing the alien nature of the Black Zone.

Unfortunately, the sound effects are not of such a high quality. Weapon hits and explosions are almost inaudible, which tends to make the battles feel rather sterile.

While not quite top of the line, the visuals in Ancient Space are quite impressive, depicting a variety of surreal and hauntingly alien deep space environments.

My one complaint about the graphics is that the units are incredibly tiny and covered by obnoxious icons. Try as I might, I could not find a way to turn these off.

On the plus side, the miniscule units are another thing that hammers home the feeling of isolation that runs throughout Ancient Space. Ambiance is not an easy thing to create in an RTS, but Ancient Space does a very good job of communicating the feeling of being lost and alone in a vast and often hostile universe.

A screenshot from Ancient SpaceWhen it comes to gameplay, Ancient Space is for the most part a very traditional RTS. I found it reminiscent of old school games like the Dune series and the original StarCraft.

It doesn’t cling to the past too much, though. While it’s not wildly innovative, it has enough modern ideas to feel somewhat fresh. There are between mission progression systems that allow you to upgrade your units and customize the capabilities of the Ulysses II. Your choice of senior officers for each mission grants you access to a variety of powerful (if fairly uncreative) abilities similar to the god powers in Age of Mythology. While the mission design isn’t as wildly creative as in StarCraft II, it’s got enough variety to stay interesting.

However, the one major issue with Ancient Space’s gameplay — and my biggest complaint with the game — is that it is quite hard. Even playing on the lowest difficulty setting, I often found it challenging to the point of frustration, and more than once, I found myself having to restart a mission because I got slaughtered.

And I’m an experienced RTS player who’s beaten StarCraft II on brutal. Someone without a lot of skill and experience in the genre would probably have a miserable time.

A screenshot from Ancient SpaceHowever, if you’re already an RTS fan, then I definitely recommend Ancient Space.

Overall rating: 7.5/10 I’m hoping for a sequel.

WoW Flying Rant #24601

I’ve come home for a week of rest before I resume my apartment search in Toronto. This will allow me to begin posting on my blog again, and I’m hoping to build up a stash of enough pre-written posts that my blog can continue even while I’m in Toronto.

And what better way to restart my blogging than a good old fashioned Warcraft rant?

My warlock riding my Headless Horseman's steed in World of WarcraftWhat are we without the sky?

The lack of flight in Warlords of Draenor has been a point of hot contention in the World of Warcraft community for months now. Blizzard has long waffled on the subject, refusing to give a clear answer on when it will return.

Now, at last, we know:  It won’t. Ever.

Of course, there’s always the chance of them changing their minds, but as of right now, the plan is that flying mounts will never be enabled in Warlords of Draenor or any future expansion.

Needless to say I’m not happy. Flying was one of my favourite parts of WoW, one of the few things it still did better than anyone else, and removing it is yet another example of Blizzard trying to tell me what I think is fun.

But I’ve said all that before, and I don’t want to repeat myself too much. This time, I’d like to focus on how Blizzard has handled this whole debacle.

A shot of the Spires of Arak zone in World of Warcraft: Warlords of DraenorAt this point it’s hard not to feel that Blizzard has been stringing us along. Going into WoD, the general impression was that flight’s removal was a temporary measure. They repeatedly said they would turn it back on in 6.1. True, it wasn’t a promise — it never is — but we were definitely left with the impression that’s how things would play out.

Then 6.1 rolled around with no flight, and they started to spin it as an open-ended experiment, and now they’ve finally come out and said flying is gone for good, proudly declaring their experiment a success.

I struggle to understand what the basis of this conclusion is. The feedback on flight’s removal has been universally and overwhelmingly negative in a way I have not seen in my entire WoW career. Anecdotally, nobody ever leaves their garrisons, and the only thing that would be trivialized by reimplementing flight is a few jumping puzzle Easter eggs with irrelevant rewards that anyone who cares about has already done, and flight’s removal has coincided with the largest subscriber loss by far in the game’s history.

So how, exactly, has it enriched the game?

It’s hard to escape the conclusion that the value of flight’s removal has nothing to do with gameplay and everything to do with making things easier on the devs by removing the need to design with the third dimension in mind. From there, one begins to wonder if there was ever a chance of flight returning, and all the talk of it was just an attempt to, again, string us along.

I realize that all sounds rather paranoid. It is rather paranoid. And there’s a pretty good chance I’m seeing ill intent where none exists. But if nothing else it’s a monumentally big PR blunder. They’ve played directly into the narrative of the most paranoid and angry forum-dwellers.

My rogue surveys Talador in World of Warcraft: Warlords of DraenorThis brings us to the issue of store mounts. Blizzard is continuing to produce and sell flying mounts for real money. Yes, you can also use them as ground mounts, but this usually looks completely ridiculous — several don’t even have ground animations. I very much doubt anyone bought the Heart of the Aspects so it could shimmy along the ground like an inchworm.

Which brings us to the other important point: Blizzard has always made their flight capabilities a selling point and used flight in their advertisements. Some ads for the new Mystic Runesaber even showed it soaring majestically over Draenor — mere days before Ion Hazzikostas revealed the end of flight.

This is just sleazy. Again, maybe Blizzard didn’t intentionally mislead players, but that’s sure how it looks at face value, and the best case scenario is that this is case of gross incompetence from a PR perspective. It’s tone-deaf at best, flirting with illegality at worst.

Hell, even people who didn’t pay real money for their mounts have gotten a seriously raw deal. I get a little nauseous when I think of all the time and effort I poured into some of my rare mounts. I’ve done Iron Dwarf, Medium Rare three times. That’s cruel and unusual punishment. You could at least let me use the mount from it.

As I’ve said before, I don’t know how Blizzard can think they can make flying mounts THE prestige item of the game for nearly ten years, then render them useless and not have everyone lose their minds.

My monk flying over the Krasarang Wilds* * *

The really sad thing about all this is that, despite all my disappointment and resentment over Warlords of Draenor, I was planning to reactivate my subscription soon — likely as soon as this apartment searching madness is over. For all Blizzard has done wrong, I still love Azeroth as a setting, and I miss my characters.

But this “no flying ever” business has left me with such a sour taste in my mouth that… well, I always say I could never quit WoW for good, but this is as close as I’ve ever come.

I am strongly considering skipping Warlords of Draenor altogether, at the very least. I’ll miss the legendary chain — as far as I know, Blizzard is still going through with the boneheaded plan to make those temporary content — but I don’t really care about the story in WoD anyway. It’s an alternate universe; none of this is going to matter in the long run anyway, right?

I may not come back until they do an expansion that really grabs me from a lore-perspective — which pretty much means Azshara or bust — or they drop the subscription and go buy to play or free to play, which I still view as an inevitability, though admittedly it might still be aways off.

Even then, it might be hard. Blizzard has shown such utter contempt for its customers right now that it’s hard to ever trust them again. What’s the point of ever trying to get any in-game rewards if they might just be made irrelevant on a developer’s misguided whim?

My low level Blood Elf paladin in World of WarcraftIn the meantime, I might scratch my itch by using the new veteran account status to fiddle around with some low level alts. I have this sudden urge to roll a Tauren for some reason…