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About Tyler F.M. Edwards

Writer, gamer, and nerd of the highest order.

Deliverance of Dragons Review and Final Thoughts on the Dragon Prophecy Trilogy

Over a decade ago, I read the first book of the Dragon Prophecy trilogy. It was a prequel to the Obsidian trilogy, a series I’d loved when I was a teenager. There was a long wait until the second book, to the point I started to worry the series had been cancelled. This was followed by an even longer wait, and eventually I all but entirely gave up hope of ever seeing the series finished.

Cover art for The Dragon Prophecy, book three: Deliverance of Dragons.But a few weeks ago, I stepped into Indigo for the first time in ages, and on the very bottom of the final shelf of the fantasy section a book jumped out at me: The Dragon Prophecy, book three: Deliverance of Dragons.

Well I’ll be damned.

It had been so long I decided to reread the first two books to refresh my memory, but now I’ve finished them and Deliverance of Dragons itself, and my conclusion is that this is a real mixed bag of a series.

For most of its 700+ pages, I thoroughly enjoyed Deliverance. It’s powerful, dramatic, and wildly fantastical — everything I want in an epic fantasy novel. Unfortunately, it completely falls apart in the last few chapters.

I did some digging online to try and see if I could find a reason for this, and I couldn’t find anything definitive, but it seems to be assumed among the fans that some degree of publisher interference was at play — a too harsh limit on length or something of the sort.

That would certainly explain a lot. There’s multiple major plot twists that are either wildly rushed or never even followed up on at all, and the ending itself is an anticlimax of the highest order. It seems to attempt to deliver something like a classical “happily ever after” despite the entire series up to that point constantly, brutally hammering home that there was never going to be a happy ending for Vieliessar Farcarinon. It’s just a mess.

I know this has been labelled as a trilogy from the very start, but my overwhelming impression of the ending of Deliverance of Dragons is that there was meant to be a fourth book that got cancelled, and so another ~700 pages of story had to be condensed down into about thirty pages.

It’s a shame, because it really is a great book up until that ending. It’s an odd thing to praise, but one thing I really love about this book is how absolutely, brutally gorey the action sequences can be.

This is the highest of high fantasy, with no human characters and a pretty good chunk of the cast not even being humanoid. Almost every plot point is about incredible magic, ancient prophecies, and the idiosyncrasies of people who are far removed from familiar human mindsets. The brutality of the combat brings it back down to earth, and makes it feel chillingly real despite the fantastical subject matter.

Overall rating: 7/10

Having blitzed through the entire trilogy in one go, I’ve been mulling over my opinions of it as a whole. My conclusion is that it is a deeply flawed series but one which nevertheless holds my affection.

The Dragon Prophecy suffers badly from the slow start of its first book, its ridiculously over-complicated Elven naming conventions, inconsistent pacing, a bloated cast where only a few characters are meaningfully fleshed out, a failure to fully deliver on all the events and mysteries it promises, and the unfinished seeming ending of the final book.

But it also features epic conflict, gripping drama, changes to its setting far beyond what most books dare to do, and a vibrant fantasy world overflowing with wondrous magic and bizarre and colourful creatures.

Rereading it all, I was struck by how utterly unashamed of its own fantastical nature this series is, and how hungry for that I’ve been.

When I found Deliverance of Dragons, it was after I’d already scanned all the rest of the fantasy section and found absolutely nothing that appealed to me. Everything these days seems to be entirely about humans and their conflicts, about politics and edgy orphans and stories that don’t seem to meaningfully touch on fantasy elements. It feels like the fantasy genre has left me behind.

Of course, there’s nothing wrong with genre trends changing, and I’m not saying the books being made now are objectively worse, but it’s just not what I want. It feels like the kind of fantasy I love just doesn’t exist anymore, at least not in the form of literature. Everyone is writing nothing but Game of Thrones and Hunger Games knock-offs, when I want Lord of the Rings knock-offs.

For that reason, I remain grateful for The Dragon Prophecy. It’s a series that’s probably only worth it for a specific niche of hardcore high fantasy fans, but I am exactly in that niche, and despite its flaws, for me Deliverance of Dragons felt like a sip of cold water in the desert.

I think I’m going to try rereading the Obsidian trilogy next. I suspect it won’t seem quite as impressive as it did when I was a teenager, but that it will still help satisfy my craving for some traditional high fantasy.

Age of Mythology: Heavenly Spear Impressions

After the many faceplants of Age of Mythology: Retold, I wasn’t feeling terribly enthusiastic about the Japanese-themed Heavenly Spear expansion, but I was pleasantly surprised. It’s not perfect, but it’s a definite step up in quality.

Yasuko in the Heavenly Spear DLC for Age of Mythology: Retold.Most notably, the campaign is a much better experience than Immortal Pillars’ disappointing effort. Most every major point of criticism seems to have been at least somewhat addressed.

The campaign is longer, at  twelve missions rather than nine, and only two of those are dungeon crawls, which is still probably one two many, but progress is progress. The rest are mostly very meaty and satisfying macro missions with large maps and multiple objectives. The story is also much better. The voice acting is actually competent, and the characters have discernible personality traits and meaningful arcs.

The villain is pretty forgettable, and the final mission is too quick and easy, but overall it’s a good campaign, and it feels much more like those from the original Age of Mythology. Kind of hokey, a bit campy, but earnest and fun.

My great love of the Chinese civilization was the main saving grace of Immortal Pillars for me, and while the Japanese haven’t impressed me to the same degree, they’re mostly enjoyable. I like the Bushido mechanic, wherein fighting levels up your army and improves certain perks from your major god. It feels like a good way to encourage aggressive play without feeling as feast or famine as the Norse favour mechanic.

Uniquely, I think the Japanese are the first AoM civilization where I enjoy the non-mythological elements more. Their myth units and god powers feel a bit uninspired (with a few notable exceptions, like the asura, shinigami, and the giant sword god power), but I quite enjoy their human army. They have a diverse roster with a lot of fun potential unit compositions.

My preferred playstyle so far is cavalry spam with Tsukoyomi, but you can also go for a slow and tanky infantry army (best done with Amaterasu) that seems crazy strong. They’ve very different feeling builds, but both fun and effective, and it’s great to have so much diversity in one civ.

My one complaint with the Chinese was that their plethora of hero units felt over-complicated to me, and at first I felt like the Japanese were the same way, but in practice their hero system is pretty easy to wrap your head around. They have one hero from each production structure, each of which fills one of the five types of human unit (worker, archer, infantry, cavalry, and siege). Having a mage hero as a siege unit is especially cool.

I like how both the campaign story and the Japanese favour mechanic emphasize Shinto’s connection to the natural world, but it also worries me that it’s cannibalizing design space that could have been used for other naturalistic mythologies, like Celtic. Then again it’s pretty uncertain if we’ll ever get any more civilizations, so that may not matter.

A Japanese town in the Heavenly Spear DLC for Age of Mythology: Retold.I’m still a little burnt out on east Asian aesthetics after two DLCs in a row focused on the region, but otherwise the Japanese feel like a pretty worthy addition to the game, even if they’re probably not going to become my new favourite civ.

This DLC also came with a free update to the much-criticized Arena of the Gods mode. The original static pseudo-campaign is now labelled as “story mode,” with a new “gauntlet” mode offering randomized runs with more meta progression and more diverse challenges.

This is a definite improvement, but it still needs a lot of work. Gauntlet missions constantly cycle through random buffs for you and your opponents, as well as “chaos events” that usually just drop a super nasty god power on everyone’s bases. It’s a tonne to keep track of, and while it beats the static boredom of old Arena missions, it’s also more than a bit exhausting, and I don’t enjoy that most of the mode’s difficulty comes from just being randomly screwed by chaos events.

I’m also quite frustrated by the fact you still can’t save mid-match, as well as the fact it’s still nothing but skirmish maps with no hand-made objective-based missions, and while it’s good we can unlock other legends now, they’re wildly imbalanced, and some legends are clearly far better than others.

A bunch of umibozus take on a titan in a gauntlet match from the Heavenly Spear DLC for Age of Mythology: Retold.I appreciate that there’s some meta-progression now, but outside of a few minor perks, it’s mostly in the form of a giant favour hoard you can tap into mid-game, which is just way too good. You basically don’t have to worry about gathering favour at all. The few hundred you can claim from your stash should be all you need for most matches.

I can see myself putting more time into the gauntlet, which is more than I could have said about Arena of the Gods when it first launched, but it still has a long way to go to live up to its full potential. The developers did call this a “beta” version of gauntlet, so hopefully improvements are on the way.

It does amuse the TSW fan in me that with the addition of the Japanese and Amaterasu, and the Gaia’s Lashing Roots blessing in Arena of the Gods, you can now literally be charged by Amaterasu and blessed by Gaia. With how strong Amaterasu’s Onna-Musha are, it’s even a pretty good strategy.

Don’t make me use my stuff on you, man.