Review: StarCraft II: Legacy of the Void

It’s been a long time coming.

Hierarch Artanis and Executor Selendis rally the Golden Armada in StarCraft II: Legacy of the VoidAs StarCraft fans, we waited over ten years for a follow-up to Brood War, and as a Protoss fan, I had to wait even longer for the expansion that would at last put my favourite race in the spotlight.

It’s been a long time coming, but to paraphrase that most quintessential Canadian band, it’s well worth the wait.

The End War:

I enjoyed the first two installments of StarCraft II. Wings of Liberty had some flaws, but mostly it was a strong story that I enjoyed. Heart of the Swarm was somewhat of a disappointment, but even it had many highlights.

Legacy of the Void vastly outstrips both its predecessors. The fact I am a Protoss fan may bias me, but I think there’s a lot more to it than that.

LotV’s campaign begins with the full might of the Daelaam Protoss united at last, ready to retake Aiur from the Zerg and reclaim the pride and tradition of the Firstborn. But in remarkably little time, things go terribly wrong.

Artanis and Raynor in StarCraft II: Legacy of the VoidThus begins the End War, the final conflict with the void god Amon. Whereas the last two installments spread themselves thin over many stories that had at best only tangential relationships with one another, LotV focuses entirely on the conflict with Amon, and while it can at times feel a little abrupt or rushed, mostly it does an excellent job of selling the idea of a universe teetering on the brink of destruction.

Over the course of the campaign, Artanis must bring together the disparate tribes of Protoss, some familiar and some new in LotV, to forge an army capable of facing Amon. Something that I’ve liked about the Protoss from the start is that although they are a very alien race, they are also very diverse, with many differing viewpoints and philosophies within their ranks, and LotV builds on that well, further deepening the Protoss culture even as it goes through great changes.

Legacy of the Void is in many ways a story about multiculturalism and the strength it brings. Although its handling is at times somewhat inelegant, I think this is a very noble message to send, and quite relevant in this day and age.

The story doesn’t end with Legacy of the Void’s main campaign, though. There is also an epilogue campaign consisting of three missions that give you the chance to play as each race once more.

Actually, calling it an “epilogue” is perhaps a bit misleading, as it is every bit as epic and intense as the main campaign, and it at last brings a close to all of the story and character arcs that began all the way back in the 90s.

The Spear of Adun comes under attack in StarCraft II: Legacy of the VoidI was sufficiently impressed by that ending that I struggle to think of what to say about it. It was awe-inspiring. It was emotional. Most of all, it was immensely satisfying.

The mechanics of storytelling were also better than ever this time around. Cinematics are as ever a feast for the eyes, and they are both incredibly numerous and more seamlessly integrated than ever before. At times, cinematics even play in the middle of missions, shifting from gameplay to cutscene and back with total smoothness. Very impressive.

That’s not to say the entire campaign was perfect. I can poke some holes here or there.

By far my biggest complaint is how small a role was given to Executor Selendis. Blizzard has spent years dropping hints that she was going to be a big deal in the coming story, but in actuality she appears in only a handful of missions, and then in a relatively small role.

I also had issues with some of the ways the Protoss culture changed over the course of the campaign, including but not limited to the fact they tend to happen a little quickly and/or with poorly explained reasoning.

Still, on the whole, it was definitely the best part of the StarCraft II saga, and possibly the best installment of the franchise to date. Definitely a worthy end.

The wrath of Amon is terrible indeed…Except it’s not the end; story DLC is already on the way, which is now giving me mixed feelings. On the one hand, yay, more StarCraft. On the other, there’s pretty much nowhere to go from here but down.

RTS done right:

From a gameplay perspective, Legacy of the Void’s campaign is also a step up from its predecessors.

Wings of Liberty and Heart of the Swarm had excellent mission design, bringing a breath of fresh air to the sometimes stale RTS genre, but they relied too heavily on missions with some sort of time limit. Every level was a sprint the finish, and it became exhausting after a while.

LotV still has some missions like that, but they’re not as omnipresent. There are a lot more missions that allow you to take your time, plan your strategy, explore the map, and gradually fight your way to victory. There’s still a lot of fresh ideas, but it also brings back some of the long, epic battles of more old school RTS games. It’s the best of both worlds.

I was quite disappointed to not see the return of hero units as seen in Heart of the Swarm, but being able to call upon the abilities of the Spear of Adun is a decent substitute. They’re similar to the god powers of Age of Mythology, but with the advantage of not being limited-use.

Unleashing the Spear of Adun's full power in StarCraft II: Legacy of the VoidI also greatly enjoyed the mechanic for customizing units this time. Instead of upgrades in the traditional sense, each unit has three variations based on the various Protoss factions, each with different advantages. You can swap between different variations between missions, so there’s a lot of encouragement to experiment and tailor your forces to a specific challenge.

If I have a complaint about the campaign’s design, it’s that it takes a little too long to unlock more advanced units and abilities early on. It makes a certain degree of sense from a story perspective, but after two games, I’m kind of over the “slowly build up your forces from nothing” angle. Let’s cut to the chase, shall we?

Multiplayer:

I dipped my toes into competitive play for the first time in years, but I didn’t stay long enough to get a comprehensive view of what Legacy of the Void has brought to the table in that regard.

I will say that I think the economic changes are very good. They cut down on a lot of the tedious downtime at the start of a match and allow you to get to the action more quickly. If anything, they don’t go far enough — there’s still too much economic busywork in this game.

But mainly what I learned is that I’m still terrible at competitive StarCraft II, and still lack the emotional fortitude to deal with the high stress of it all. Especially now that the game is faster than ever.

A co-op mission in StarCraft II: Legacy of the VoidTo their credit, Blizzard has put some effort into opening avenues of multiplayer that are not so intense. Archon mode allows two players to work in tandem, splitting the responsibilities of running a single army. Cool idea, but to me it just sounds like you’d constantly be stepping on each other’s toes. Doesn’t appeal to me.

More interesting to me are the co-op missions, which allow two players to work together against the AI using powerful units and abilities from the campaign. These don’t replicate the campaign experience as well as I was hoping, and I feel they’re best played with a friend, but they’re still pretty fun, even if you’re playing with a stranger.

On the whole, I’d rate co-op missions the most positive addition to SC2’s multiplayer.

* * *

With a stellar campaign and some solid changes to multiplayer, the final installment of the StarCraft II trilogy is also by far the best. This is why I’m such a big Blizzard fan; they may screw up a lot, but when they get it right, they get it right.

Overall rating: 9.5/10 Possibly the best Blizzard game since Warcraft III.

Retro Review: Once Upon a Time, Season Three: Episodes 18-22

I now reach the end of Once Upon a Time’s third season, and it goes out not with a bang, but a whimper, leaving me to wonder if this show is still worth my time.

The logo for Once Upon a Time“Bleeding Through”:

It’s seance time!

Despite the best efforts of Regina and Robin Hood, Zelena has stolen Regina’s heart, and not in the fun way.* Zelena is now on the brink of victory, but if the people of Storybrooke are to defeat her, they need more information on her plans, and her past.

*(That’s Emma’s job. :P)

To this end, Belle delves into Rumpel’s collection of lore to determine what sort of spell Zelena hopes to cast, and Regina attempts to summon the spirit of Cora to learn the truth of Zelena’s origins. The tale therein shows Cora as close to sympathetic as she’s ever been.

Surprisingly, this also offers the opportunity for Snow and Regina to bond — bet that’s something you never thought you’d see.

I have to admit I’m rather embarrassed it took me this long to realize the significance of Zelena stealing courage, a heart, etcetera.

Lana Parilla as Regina Mills in Once Upon a TimeThus far this whole Wicked Witch arc has been decidedly underwhelming, but “Bleeding Through” is pretty good, perhaps due to a strong focus on Regina. It was very strange but also very enjoyable to see her and Snow bonding so much, and I really liked Snow’s assessment of Regina as a person at the end.

My complaints with this episode are several but mostly minor. It was entirely too easy for Zelena to track down Regina’s heart, which rather invalidated the ending of last episode. There’s still no explanation of how or why Zelena wound up in Oz — this seems to have taken place before Cora started learning magic.

I also feel the characters judged Ava’s actions with excessive harshness. I mean, I’m not saying what she did wasn’t a little catty, but Cora was lying, and she was clearly only interested in Leopold as a path to wealth and power.

Overall rating: 7.8/10

“A Curious Thing”:

Time is running out to stop Zelena (no pun intended). The people of Storybrooke come to believe they may already know how to defeat her, but lost the memory along with the rest of the year they spent in the Enchanted Forest. To uncover the truth, they’ll need to break the curse (again), but to do that, they need Henry, so first he must recover his own memories.

Emma and her son, Henry, in Once Upon a TimeBut Zelena isn’t about to let that happen without a fight, and between that Hook continuing to be really quite awful, Emma and company are going to have a rough ride.

Thankfully, we as television viewers don’t need Henry, so we get to learn the truth via the traditional flashbacks.

This was a pretty enjoyable episode. The pacing is quick but not rushed, there’s a good emotional weight without being too sappy, and it moves the story along quite well. The fact that Zelena didn’t cast the curse is quite an unexpected twist, but it makes perfect sense, and I quite liked Snow’s plan to circumvent the price of the curse. Very clever.

And Hook is having a bad time.

Quite good all around.

Overall rating: 7.9/10

“Kansas”:

And now we’re back to an old problem: Emma and Charming are morons.

Josh Dallas as Prince Charming in Once Upon a TimeSorry, but there’s just no other word for it at this point. Charming insists that Emma bring Hook when she goes to confront Zelena, even knowing Hook can destroy all of Emma’s power. That’s idiotic.

Then Emma gives Hook mouth to mouth to save him, knowing it will destroy her magic. That’s even dumber. Even if Hook wasn’t a worthless sleazeball, it still wouldn’t be worth sacrificing the whole town to save him, which is essentially what Emma chose to do. Of course, someone stepped in and cleaned up her mess, but she had no way of knowing that was going to happen.

And that brings us to the saving grace of Storybrooke, and this episode: Regina.

With Emma failing miserably in her role as saviour, it’s up to the ex-villain to save the town, and it’s a fantastic culmination of Regina’s redemption arc to date. And once again, Lana Parilla’s gravitas has saved what would otherwise be a truly dreadful episode.

There’s also yet another series of flashbacks, this time dealing with Zelena’s time in Oz and her fateful encounter with a girl named Dorothy, which is… fine, I guess. There’s nothing wrong with it, but I don’t see that it adds much.

Overall rating: 7.1/10

“Snow Drifts”:

Snow White and Prince Charming in Once Upon a TimeAll seems well in Storybrooke. But Emma is not content. For reasons that are not entirely clear, she’s planning to abandon Storybrooke and her family and take Henry back to New York, despite the fact that no one wants this, least of all Henry.

Hook is sent to calm her down — because nothing says “voice of reason” like murderous, alcoholic, self-centered pirate — but they spot Zelena’s reactivated time portal, and because Emma has all the wisdom and good sense of a crack-addled chicken, she rushes in to investigate instead of, you know, seeking the help of someone who could actually do something about it.

Inevitably, she and Hook wind up stuck in the past, and promptly destroy the future. It is then their task, with the aid of Rumpelstiltskin, to fix things such that Snow and Charming once again fall in love and everything proceeds as it should.

In case the heaping portion of snark hasn’t given it away yet, I did not particularly enjoy this episode. Once Upon a Time’s two worst characters trying to save the world from their own incompetence just doesn’t make for a particularly compelling plot.

I don’t know what else to say about it, honestly.

Overall rating: 5.9/10

“There’s No Place Like Home” (season finale):

Captain Hook in Once Upon a TimeThe final episode of Once Upon a Time’s third season is pretty much a continuation of the last one. Which is not a good thing.

Again, we see two incredibly uninteresting and unlikable characters trying to save the world from themselves… and having no real trouble with it, either. They almost effortlessly manage to repair the damage to the timeline. There’s no drama.

Worse still, the episode concludes with Emma finally falling for Hook, a plot twist I find so utterly unpleasant it’s making me give serious thought to giving up on the series altogether. The only thing making Hook’s presence tolerable was Emma’s continued rejection of him.

I cannot withstand a world where Emma/Hook is a thing. I just can’t.

That said, there a few saving graces this time. Not enough to make it a good episode, but enough to make it not a total waste of time.

I did very much like Emma’s confrontation with past-Rumpel near the end. It was a rare case of Emma not sucking. Snow and Charming naming their son after Baelfire was also a very touching moment.

Jennifer Morrison as Emma Swan in Once Upon a TimeThe woman Emma rescued being Maid Marian is also a very good twist. I just hope it doesn’t once again reset Regina’s redemption arc.

Overall rating: 6.4/10

* * *

Months have passed since I originally wrote this post (yeah, dat backlog), and although further seasons of Once Upon a Time have been added to Netflix, I have not watched them. I won’t say it’ll never happen, but I don’t have any particular desire to at the moment.

This series has always been very hit and miss, but its flaws are becoming increasingly difficult to stomach. Emma and Hook are genuinely ruining the show for me. Emma is not an interesting character, and the actress behind her is simply wooden and lifeless. Hook was introduced as an utterly despicable character, and the subsequent ham-fisted and half-assed attempts to make him sympathetic have only made me resent him more.

Furthermore, the Peter Pan arc was so excellent that I just know the series will never be that good again, and part of me thinks it would be better to quit while I’m ahead, so to speak.

I’m still a big Robert Carlyle fan, but Rumpel’s character seems destined to be an unending source of disappointment. It seems unlikely he’ll ever stop relapsing to his evil self, and at this point, I’m not sure he even deserves redemption. It’s not worth getting invested in the character.

That leaves Regina as the one major redeeming feature of the series, but I’m just not sure she’s enough on her own.