Tyler’s Big Book of TSW Theories

After going on the backburner for a few months, The Park and Halloween got my interest in The Secret World revved up to a fevered pitch once again. After yet another night of staying up past midnight reading theories on the lore forums, it occurred to me I’ve never much talked about my own theories surrounding the many mysteries of the Secret World.

Entering the Savage Coast in The Secret WorldI thought it might be interesting to have a public, written record of them so that I can either crow when they turn out to be right, or laugh at how hilariously wrong they turned out to be.

Be aware that this entire post will contain massive spoilers for the entirety of the TSW mythos to date, including The Park.

Cassandra King is a descendant of King Arthur:

The general instinct of most people in the TSW community seems to be to just assume everyone is a god or a mythological figure in disguise. Most people tend to be of the opinion that Cassandra King is someone from Greek mythology, perhaps the Trojan Cassandra. I’ve also heard her hypothesized to be Artemis, Aphrodite, and a bevy of other ancient fertility goddesses.

I really don’t like the idea of Cassie being an immortal, though. The whole appeal of her story is that she’s an ordinary girl — well, as ordinary as a precocious self-taught sorceress can be, anyway — who managed to outsmart the big three secret societies and the very god of deceivers.

There isn’t really a lot to support the idea, either. Just her first name and her “Do you have any idea who I am” line.

Cassie King's idea of subtlety in The Secret WorldI prefer to focus on the significance of Cassie’s surname, and in so doing, I find a way to explain her importance while mostly maintaining her hook as a “normal” who beat the greats of the Secret World.

What are the odds that a woman named King wound up stealing Excalibur?

I think Cassie is a direct descendant of King Arthur. This is sort of the best of both worlds. It more or less maintains her identity as a normal person who made her way to greatness — Arthur’s line having theoretically languished in obscurity for centuries — while also explaining the line, “Do you have any idea who I am, or what I am about to become?”

If she were already a goddess, what is left for her to become? But if she is an ordinary person from an extraordinary line, regaining Excalibur could make her truly a force to be reckoned with.

This could also explain what she’s doing in Scotland. Perhaps Excalibur will grant her access to further treasures or powers that are the legacy of her family, which have lain hidden in the British Isles for centuries, waiting for the true heir to the king to return.

Beaumont getting his ominous monologue on for Cassie in The Secret WorldFinally, depending on which version of things we follow, this could also make Cassie a relative or descendant of Morgan le Fay, which would explain her talent as a witch.

There are many Hells:

This one started when I first stepped into the Niflheim holiday dungeon. It was clearly part of the Hell Dimensions, but also totally unlike the Hell dungeons we had explored before.

Then it occurred to me that it’s always been the Hell Dimensions, plural. And there are a lot of references in Tokyo to “the Thousand Hells.”

So I don’t think Hell is a single place. I think there are many Hells, and the one we explored with Wicker was just one of them. Niflheim is another. Who knows how many more there might be?

Emma Smith might be Lorraine Maillard’s daughter:

I’m offering this as an uncertainty because there’s a lot of things about this that just doesn’t add up, but it’s too intriguing not to mention.

Emma Smith at the conclusion of issue seven in The Secret WorldThe Park is full of subtle nods to TSW, but one that totally passed me by on the first play through has the potential to be a major revelation. Don’s letter to Lorraine mentions that he wanted to name their child Callum if a boy, or Emma if a girl.

I don’t believe in coincidence where TSW is concerned. I’m sure Joel Bylos knew what he was doing when he put that in there. It might just be a deviously clever red herring, but it’s definitely meant to make us wonder if Emma Smith might somehow be Lorraine’s long lost daughter.

If that’s the case, there are basically two possible scenarios.

One is that Emma is Callum’s twin brother. Perhaps, for whatever reason, when Lorraine was released from the mental asylum, the authorities only gave her back Callum. Perhaps Emma was even abducted by the Orochi Group or one of the secret societies. Lorraine, already somewhat unhinged at this point, repressed all memory of Emma’s existence.

In this scenario, Emma’s powers could be explained as the result of Lorraine’s latent sensitivity to the occult and/or the influence of the dark power in the Atlantic Island Park.

The main problem with this theory is that the timeline doesn’t add up at all. Callum was born thirty years ago, but Emma looks to be around eight years old in TSW. That said, she’s definitely not an ordinary girl, so perhaps she doesn’t age normally.

Lorraine Maillard in The ParkThe other possibility is that Lorraine had Emma much later, after the Council of Venice implanted the bee in her. Being the child of a bee, especially a unique artificially created bee, could definitely explain where Emma got her power from.

The main issue with this theory is that it’s a bit hard to believe Lorraine would have another child after what happened with Callum, but she is pretty unstable, so her behaviour is difficult to predict.

Both possibilities have the issue that Emma seems to be British, and Lorraine definitely isn’t. This could, however, be explained by Emma not being raised by her biological mother. Certainly no one — not even Lorraine if she was sufficiently lucid at the time — would think letting Lorraine try to raise another child could be a good idea.

The one final flaw is that Emma has made clear her real name is Anima, not Emma. But perhaps this is her own invention, and the name Emma came first?

It’s all a big long shot, for sure. But it’s intriguing.

Consider that the story of Lorraine and her son is constantly being compared to Hansel and Gretel, but if Callum is Hansel, who’s Gretel? And is it a coincidence that both Callum and Emma have a teddy bear as a central part of their story?

Daimon Kiyota is not a god:

Daimon Kiyota being awesome in The Secret WorldThis isn’t so much a theory as a counter to a theory, but I’ll include it anyway.

Daimon Kiyota is another character widely speculated to be a mythological figure in disguise, likely a Shinto deity, but I personally don’t buy it.

As with Cassie, a large part of the appeal of Daimon’s character is that he is (supposedly) a normal person who has managed to make himself a force to be reckoned with in the world of the occult. This is all but confirmed by the turn-in text for The Seven Silences.

Now, I do think Daimon is at this point fairly extraordinary. I’m pretty sure his “father,” who visited New York, was really just him, and if that’s true, that means Daimon hasn’t aged since the 1920s. I’m pretty sure he’s got some funky powers going on, possibly related to the pachinko machine (which wasn’t always a pachinko machine, but it always was). I think Daimon started out human, but he may not be anymore.

But a god? No, I don’t think so.

The woman who came between the brothers in Babel was Lilith:

Pretty much that. We know that the secret society that would become both the Templars and the Phoenicians was ruled by two brothers from the Tower of Babel, but that a woman came between them, sundering their bond and the society they ruled.

My Templar falls into Darkness in The Secret World's 2015 Halloween eventThat sure sounds like something Lilith would do, and we don’t have a lot of other strong candidates.

Interestingly, this is another thing that some people want to pin on the supposedly divine Cassandra, but I really think Lilith is our better candidate. It’s not really so much different from what she pulled with Callisto, Mara, and Dracula.

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What say you? Does this tinfoil hat make me look fat? Feel free to add your own theories in the comments.

WoW: On Legendary Items and Grinding

In the past few weeks, I have completed not one, not two, but three separate legendary quest chains in World of Warcraft. My rogue has claimed both the Band of the Archmage and the Fangs of the Father, while my warlock is now the proud owner of Dragonwrath, Tarecgosa’s Rest.

My warlock showing off her newly acquired Dragonwrath, Tarecgosa's Rest in World of WarcraftI now present to you my thoughts on the three quest chains, as well as on the process of grinding for high level rewards in general.

Fangs of the Father:

Man, this was a journey. I wonder if anyone around today has been reading this blog long enough to remember Operation: Payoff?

Either way, this is a process that began all the way back in patch 4.3. The quest lay forgotten in my log for much of the final days of Cataclysm and nearly all of Mists of Pandaria, until I could finally solo Dragon Soul. Then it was a matter of some weeks of grinding to upgrade my daggers to their ultimate, legendary state.

On the whole, this was my favourite of the three legendary chains. Wrathion is a very entertaining character, and Dragon Soul remains one of my all-time favourite raids. While I did get a bit sick of it by the end, mostly I enjoyed revisiting it.

By legendary standards, the quest didn’t feel like too much of a grind, either. Dragon Soul is pretty quick to breeze through, especially as a rogue, and there aren’t too many hoops to jump through.

My rogue showing off her wings from Fangs of the Father in World of WarcraftMy only major complaint is that the daggers actually look less cool with each upgrade level. The legendary versions are downright hideous. Shame you can’t transmog legendary items.

Band of the Archmage:

Conversely, this was the least interesting of the three legendary chains. Khadgar is amusing, and getting to interact with Garona — albeit an alternate universe version — was somewhat cool, but on the whole the story wasn’t that interesting.

It certainly pales in comparison to the excellent storytelling present in the quest line for the Shroud of the Celestials back in Pandaria.

It’s funny because I seem to remember Blizzard saying that they liked the epic storytelling and solo changes of Shroud of the Celestials, but wanted to de-emphasize the repetitive grinding for the Warlords of Draenor chain, but that’s the exact opposite of what happened.

In WoD, it was basically nothing but grinding. Oh, we got a few story moments and solo boss fights, but they were all quite brief, easy, and generally underwhelming. Mostly it was just a lot of endless raid grinding.

My rogue receives the blessing of the Naaru to complete her legendary ring in World of WarcraftThe overall chain actually didn’t take me all that long thanks to the garrison, catch-up mechanics added over the course of the expansion, and the short length of WoD as a whole, but it still felt like a massive slog to me.

I considered giving up many times. Only a desire to have not wasted the effort already put in and my own perverse completionism kept me going on.

It also needs to be said that the legendary ring itself is a great disappointment. The “awesome effect” we were promised turned out to be an ugly reskin of a disc priest bubble, and you can’t even control your own ring in a group because they’re all tied to everyone else in your raid. And while solo, the ring’s effect is quite weak.

Dragonwrath, Tarecgosa’s Rest:

This one I have more mixed feelings on.

On the one hand, the story is pretty good. I’m still not entirely clear how or why Kalecgos opted to fuse a dead Dragon’s soul on to me, but otherwise it’s a nice chapter of the Blue Dragonflight’s history. Some of the challenges in between the more grindy phases were also pretty fun. Loved the revamped Nexus.

My warlock battling Ragnaros the Firelord in pursuit of Dragonwrath, Tarecgosa's Rest in World of WarcraftI also got to spend a lot of time in Firelands, which is a raid I quite like and regret not seeing more of back in Cataclysm.

But by “a lot” I mean “ultimately too much.”

Even by legendary standards, this quest chain was a horrible grind. Three separate multi-week stages involving repeating the same raid over and again is just brutal. I may like Firelands, but by the end I just utterly fed up with the place.

The staff is pretty cool, and I like the mount effect. Shame it’s tied to the staff and not just something you can store in your mount journal and add to your action bar, though.

On grinding:

Unfortunately, after all this, I am not left with a sense of accomplishment, nor much joy in what I’ve gained. Mostly I’m just relieved it’s over.

I am reminded of why I almost never pursue long term or difficult goals in MMOs. The reward almost never matches up with the amount of effort needed to get there.

Wrathion being awesome during the conclusion of the Fangs of the Father legendary chain in World of WarcraftI have to wonder: Is grinding ever worth it?

I’m not talking about spending lots of time doing something you enjoy anyway. I have no regrets over getting 100% ability wheel completion in The Secret World because I achieved that simply by playing the game as I normally would.

No, I’m talking about forcing yourself through content long after you’ve stopped enjoying it — if you ever did — just for the reward at the end. In theory, this is supposed to give one a warm sense of accomplishment, but it doesn’t seem to work out that way. Whatever sense of accomplishment you might have always ends up being dwarfed by the vague unease over how many hours of your life you’ve wasted doing mindless, repetitive tasks for the promise of a few pixels.

I mean, I am glad I did these chains… but more out of a obsessive need to not feel like I’ve missed anything than because the experience was so special. I do like having the items, and every chain had at least a few moments I truly enjoyed, but in the end, I’m not sure any of them are worth all the time and headache.

If nothing else, at least I can enjoy being a god in timewalking dungeons. With her Fangs, Shroud, and Band, my rogue can sometimes end up doing as much or more damage than all the other players in the party combined.

So that’s fun.