Top 5 Wings of Liberty Moments + A Writing Rant

I originally planned this post to be a massive rant on some recent writing-related frustrations, but I don’t think anyone wants to read a thousand words of my bitterness, so I’ve cut it down to a smaller rant at the bottom of the post. In the meantime, let’s talk about something happier.

Top five Starcraft II: Wings of Liberty moments:

Heart of the Swarm is just around the corner, so I thought I’d take this opportunity to look back at some of the better moments from Wings of Liberty. I’ll focus on the campaign, since multiplayer experiences vary from person to person.

5: Ghosts of the Past trailer:

Under normal circumstances, saying that I like the trailer for a game more than the game itself would not reflect kindly on the game. But when it comes to Ghosts of the Past, it’s because the trailer is just that good.

I love a good trailer, and Ghosts of the Past is one of the best I’ve ever seen, easily the equal of anything Hollywood has put out. Ghosts of the Past is everything a good trailer should be: it’s epic, it’s intriguing, it’s emotional, it looks pretty, and it has a great score.

Dear God, I wish they’d do a Starcraft movie.

4: A Card to Play:

I love Blizzard’s style of story-telling, but I will admit that — barring a few notable exceptions — their stories generally don’t have a lot of depth or originality.

The cinematic “A Card to Play” from near the end of Wings of Liberty is a quintessential piece of Blizzard story-telling. Is it cliche? Yes. Is it borderline mindless? Yes. Is it cheesy? Yes.

Does any of that stop it from being ridiculously awesome?

Not for a second.

3: Outbreak:

Outbreak is a simple idea for a mission, but it’s incredibly fun. Each night, you are assaulted by thousands upon thousands of Zerg zombies and can only huddle behind your defenses and pray you see the dawn. During the day, you have a brief window to strike back at the Zerg while the zombies are in hiding.

This was the first mission in the campaign that I found significantly challenging. I was hovering between normal and hard at the time and had been mostly facerolling my way through the campaign, but Outbreak had me on the edge of my seat. I barely survived each night, and the days were a panicked frenzy of trying to hunt down the Zerg while I could.

Needless to say, there was much punching of the air when the victory message popped up. It’s one of my fondest memories from my first play through of WoL.

2: Bar Fight:

Although I have traditionally been a bigger fan of Warcraft than Starcraft, I will say that Jim Raynor is my favourite Blizzard character. In fact, he’s my favourite video game character period.

At first, I’ll admit I wasn’t feeling the same love for Raynor in WoL. He just didn’t seem to have quite the same charm or heroic spirit. But this was entirely intentional on Blizzard’s part, a crucial part of his character arc that only made it all the more spectacular when the old Jim we know and love came roaring back.

Behold the glory that is… Raynor.

“Now that’s the commander I been waitin’ on.”

1: In Utter Darkness:

I’ve already written at some length about the mission In Utter Darkness. I consider it a masterpiece of the art of game design. It’s an incredibly fun mission, and it’s also a powerful and emotional story, and those two factors feed off each other to create an experience that is far more than the sum of its parts.

I’ve replayed In Utter Darkness more than any other mission from WoL, and it just doesn’t get old. No matter how many times I play it, it always seems to end too soon. There’s always that moment of heartbreak as you realize you can’t hold off the Hybrids anymore, and there’s nothing left to do but stand back and watch as all you’ve fought tooth and nail to defend is torn apart before your eyes.

I don’t doubt there will be some awesome moments in Heart of the Swarm, but I really don’t see Blizzard doing anything to equal In Utter Darkness.

Of course, it would be nice to be proven wrong.

Rant:

The life of a freelance writer is fraught with hardship. The Internet is essentially the Wild West, and there are legions of people out there trying to rip us off. Nearly every day, I am faced with obvious scams or jobs that pay so low as to be analogous to slave labor. Many employers won’t pay at all, listing only “exposure” as their compensation.

I do my best to prevent being ripped off. I avoid anything that looks suspicious, and I take all reasonable precautions to avoid being cheated. But still, bad guys slip through. In the two years I’ve been freelancing, I’ve been cheated out of hundreds of dollars.

A recent incident was perhaps the worst to date.

A new client hired me to do some editing. I did so. They then decided they wanted me to give up on fixing the old content and just write some new stuff. I agreed, but asked that I be paid for the work I had already done.

They refused, and they fired me for asking.

I sent them a series of polite but firm emails insisting that they pay for the work completed. They responded with several increasingly irate and belligerent messages stating that new content was what they’d wanted all along — despite my quoting their own statements to the contrary — and went on to question my ethics, my professionalism, and my intelligence.

It gets worse. This was a World of Warcraft writing gig, and they required me to reactivate my sub, which I’d cancelled in anticipation of Heart of the Swarm. (As an aside, I have no idea why, in retrospect. They didn’t end up asking me to do anything in-game.) They originally said they would reimburse me the cost, but they refused to do so once they fired me.

This makes this the first job in history I’ve actually lost money on.

I don’t have a point to make here. I’m just really angry. I’m angry that it’s so easy for people to scam writers and so hard for us to get any justice. I’m angry that I can’t warn the next poor writer these scum are going to cheat.

I see no difference between these people and a mugger on the street, other than that only one is likely to go to jail. They have stolen from me by refusing to pay what I am rightfully owed. They’re common criminals, nothing more.

I’m also angry at myself for falling for this. They seemed legitimate and professional at first glance, but I guess I should have been more careful.

New article:

On a more positive note, my latest article on WhatMMO is More Great MMO Players of History. The last one was so much fun I couldn’t resist doing another.

I really do think George Custer and Leeroy Jenkins are kindred spirits.

The Secret World: Solo Tips and Ugly Vampires

Update: I’ve now followed this post up with another detailing the specifics of my soloing builds.

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I came to an odd realization in regards to soloing in The Secret World recently: I’m actually pretty good at it. I’m sure there are better players than I, but I’ve yet to hit any proverbial walls in my soloing — not even in Blue Mountain, which is kind of infamous — and I’ve proven myself able to solo anything up to and including nightmare missions with relatively little difficulty.

My Templar posing in The Secret World's Blue Mountain zoneAs TSW can be a fairly intimidating game for the soloist, I thought I would offer some of the more useful things I’ve learned from my travels through the dark days. This won’t be a complete guide, but it should help you get started if you’re having trouble surviving the solo content in The Secret World.

The basics:

To start with, the ideal solo strategy in TSW is more or less the same as in any other MMO. You want to be a DPS and contribute as much of your build and gear towards damage as possible without being such a glass cannon that you die the moment an enemy looks at you.

However, since TSW is much harder than your average Warcraft clone, you do need to put more effort towards survivability than you would in other games.

My personal preference is to use roughly two to three survival passives and the same number of survival actives. The rest of the build goes towards pure damage. I would recommend unlocking more survival skills, though, so you can swap them in on the fly for more difficult enemies. If you’re soloing a nightmare mission, you’ll probably want more survival skills.

Sunset on Blue Mountain in The Secret WorldPretty much any weapon pairing can solo effectively, though some are definitely better than others. The key thing to remember is that most passive skills are weapon agnostic, meaning you can make good use of, say, sword passives even if you’ve never touched a sword in your life.

Choice of passive skills is probably the most important thing in TSW.

If you’re not sure what kind of build to go for, use the decks in the ability wheel as a guide. Decks are not optimal builds and should not be followed slavishly, but they do give you a good idea of what weapon pairings and synergies you can create.

Remember, also, that there is no “one build to rule them all.” No matter what, you will inevitably find yourself in a position where your build isn’t particularly good, and you will need to adapt. The ability to change builds on the fly is awesome, so learn to love it.

If all else fails, ask for help in general chat or on the official forum. TSW tends to have a fairly helpful community relative to other MMOs.

You need only accept our gift...Use a tank weapon:

You can survive without wielding at least one of the tank weapons — sword, chaos, and hammer — but they are incredibly useful for the soloist. There are two main reasons for this.

One is survival. While most survival passives work with any build, survival actives tend to be tied to the tank weapons.

The second is Breakdown. Breakdown is a chaos passive that can be unlocked fairly early on regardless of build. It causes all attacks from tank weapons to apply the exposed effect, which increases damage dealt to enemies by 3% and stacks up to ten times for a total of 30%.

Suffice it to say, Breakdown is awesome. It’s extremely rare to find any passive that increases your damage so much, and rarer still for it to not be an elite skill.

Exposed also sets the weakened state, so it can form a good basis for a build that focuses on exploiting weakened.

A zombie bear corpse in The Secret WorldNote that using a tank weapon doesn’t mean speccing as a tank. I still recommend building yourself primarily as a DPS. Your skill points should go into the damage line of your weapon, not its survival line — though a few points in survival to unlock its passive can’t hurt.

Feeling HoT, HoT, HoT:

There are a variety of different survival passives one can take, but my personal preference is for ones that provide a heal over time effect. For one thing, they keep ticking after combat ends, so they decrease TSW’s already minimal downtime.

For another, I find healing like Wolverine to be more fun than simply being tanky.

Even if you don’t intend to rely on HoTs in the long term, I’d recommend leaning on them early on, because the two easiest to unlock survival passives in the game are both HoTs.

The first is a fist passive called Lick Your Wounds. It causes all of your attacks to apply a stacking HoT. The healing is a bit anemic, but its reliability makes it worthwhile. It only costs 1 AP to unlock and has no prerequisites, so you can unlock it almost immediately after character creation regardless of build.

My Templar prays for her soul in The Secret WorldThe other is Immortal Spirit, from the sword ring. Like LYW, it has no prerequisites. It heals for more than LYW and is thus my preference, but it does have the disadvantage of only proccing from attacks that penetrate.

To support my HoTs, I equip one minor talisman with heal rating. Some people say you should have more, but I don’t want to limit my damage too much.

While neither a HoT nor a passive, I should mention Turn the Tables. TtT is an active skill from the green miscellaneous ring at the top of the ability wheel that essentially functions as an unlimited health potion on a short cooldown. It doesn’t scale based on heal rating or anything else, so it works with any build.

If anything can be said to be a mandatory soloing skill in TSW, Turn the Tables would be it.

Synergize:

Finally, in regards to maximizing your damage, the best advice is to look for synergy. Pick a certain effect or type of attack and focus as many of your abilities around it as possible.

My Dragon showing off his Wu uniformFor example, my Dragon focuses on affliction and penetration effects. My Templar (who has gone back to pistols/swords) took Finish the Movement, which doubles resource generation from focus skills, so most of her passives boost focus and finisher damage.

Once you find something to base your build on, use the search function on the ability wheel to find all the abilities that enhance it. For example, search “strike” to bring up a list of strike abilities and abilities that buff strikes.

Edward Cullen is crying in a corner somewhere:

But enough dry discussions of game mechanics. I’d like to briefly discuss my current adventures in The Secret World.

I recently discovered that the story missions between regions are faction-specific, meaning I wouldn’t come up against that blasted jumping puzzle on my Templar.

As the bees would say, INITIATE – the power-leveling.

A very creepy play room in The Secret WorldWith WoW distracting me, it took some doing, but I finally completed Egypt again. Instead of the jumping puzzle, I got an incredibly creepy investigation mission set in an Orochi lab that had been experimenting on children.

After fumbling through that, it was on to Transylvania.

I’ve only just started in the region, but I like it so far. I enjoy TSW’s take on vampires, if only because they’re about as far from Twilight as you can possibly get. They’re ugly brutes akin to rapid dogs, their bloodlust barely held in check by their elders.

They’re also striking a nice balance between traditional vampire mythology and the modern setting. I mean, armies of vampires driving giant siege tanks cobbled together from discarded Soviet equipment. Hells to the yes.

Also Cernunnos getting drunk and sweet-talking the barmaids. And Marxist gnomes. And satyrs and fairies and bombed-out Soviet bunkers.

I love this game.

My Templar showing off her Paladin uniform in The Secret WorldI’ve also been learning to appreciate my Templar character a bit more as well. I changed her hair to better reflect her dark backstory, and I just completed the Paladin deck, so she’s got a snazzy new outfit. For all my other complaints about the Templars, they are masters of fashion.

I still miss Bong Cha, though. Sonnac’s sense of humour is excruciating.