Wyrd Street Tease: Na Wen, the Brawler

Time for another deep-dive on one of Wyrd Street’s Iconic Characters. Today, we’ll be taking a perhaps overdue look at the final (playable) member of the family at the heart of the story, Na Wen.

A title banner for Wyrd Street, an upcoming tabletop RPG by Tyler F.M. Edwards.Once a decurion in the Divine Legion of Tiahn, Na Wen retired from her life as a soldier and moved to a Holder border town to start a family with her husband, Karl Vinnarsson. They had two children, Lo and Ji, who are now young adults, but recent years have brought grave struggles to the family.

First, Karl got sick, leaving Wen and the children to support the family. Then came the war. Na Wen now finds herself a refugee, hunted by the same nation she once served. She knows one thing for certain, though: No harm will come to her family while she draws breath.

Wen’s youth may be behind her, but she is still a formidable warrior, and this is reflected by her class, the Brawler. Wyrd Street’s answer to classes like warrior, fighter, or barbarian, Brawler is all about getting into the thick of the fight and staying there.

With the highest base health pool in the game, access to all forms of armour, and a wealth of defensive abilities, Brawlers are natural tanks. Alternatively, they can be built to deliver ruinous melee blows, but they are so naturally resilient that even a damage-specialized Brawler need never worry about becoming a glass cannon.

Following up on my recent discussion of the focus mechanic, Brawlers are the most focus-starved class in Wyrd Street, with a small maximum pool and little regeneration, but they compensate for this with their incredible raw stats and powerful passive abilities. They are a class that need not rely on clever tricks: They are the embodiment of raw, direct power.

For example, Brawlers have many options to improve their basic attacks by specializing in specific weapon types. Most classes have access to Combat Arts, level one abilities that often steer a character toward a certain weapon type, but only Brawlers gain access to Improved Combat Arts, which further enhances them. The Dual Wield Expert Combat Art allows you to add the damage die of an offhand weapon to basic attacks, but its improved version allows you to add the offhand damage to abilities, as well.

If you want a more active playstyle, Brawlers do have an option for that, as well. The Pugilist Combat Art is one of what I informally call “soft subclasses,” build-defining abilities that can be modified or upgraded as you level to shake up a class’s playstyle.

As a Pugilist, you lose the option to wear heavy armour, but gain access to combos, a variety of useful effects that are triggered by using two actions on a turn to perform unarmed or fist weapon attacks.

Pugilist gives you tactical choices to make every turn even without spending focus, and it can help with focus-starvation a bit too, as one of the combos can be used to restore focus.

(As an aside, Vigilante also has access to Pugilist, but their upgrade path for it is different, leading to varied takes on the same archetype.)

If you want to play the traditional, simple warrior archetype, Brawler is the class for you. But if you want something more complex, Brawler is also for you, thanks to options like Pugilist.

There’s a bit less than a week left in Wyrd Street’s Indie Go Go campaign, and there’s still time to contribute. I’ve recently put up an update covering how we’ll be adjusting our plans given that it doesn’t look like we’ll be meeting our funding goal. The big news is that anyone who backs at the Fall of Morhold tier will now be getting the full campaign at no additional charge — that’s about twice as much adventure content for the same price.

Wyrd Street Tease: Stay Focused

At various points as I’ve discussed my upcoming RPG Wyrd Street, I’ve touched on the focus mechanic, but I think it’s time I did a proper deep-dive on just how it works.

A title banner for Wyrd Street, an upcoming tabletop RPG by Tyler F.M. Edwards.Focus is a universal resource used by all classes to fuel many of their most powerful abilities. You can compare it to mana or other similar resources in other games.

My reason for creating focus was simple: I have never enjoyed playing a 5E character without spell slots. Choosing how to manage the resources of your character creates interesting tactical choices, and it’s just fun to be able to pop off and execute abilities that are far beyond a basic attack in power.

Pure martial characters as presented in 5E are just too one-dimensional for my taste. Therefore I created focus so that every class in Wyrd Street could have compelling choices in battle.

Originally, higher level focus-spenders were more powerful and cost more focus so as to emulate higher level spells in 5E, but in keeping with my desire for Wyrd Street to have relatively flat vertical progression, I ultimately decided to standardize the power level and cost of most focus-spenders. There are still a few extra dramatic spenders with a higher cost, but they’re pretty rare.

The risk of a standardized resource system is erasing class identity, so to prevent that I’ve given each class a different relationship with the focus mechanic. Some classes have a large maximum focus pool, while others have a small one. Some regenerate focus rapidly, others only once or twice and adventure, if that. Some have small pools but fast regeneration, or large pools but slow regeneration.

Those classes that are more focus-starved compensate by having very strong core stats and/or passive abilities. If you like the steady reliability of martial classes in 5E, that’s still an option here — focus is more of an augment to that playstyle than a replacement for it.

A map of Wyrd Street, setting of my upcoming tabletop RPG of the same name.Most commonly, classes regenerate focus by resting between adventures or recuperating between fights, but many have additional ways of getting it back. A number of classes have access to a selection of unique focus-generating abilities, while others have more exotic options baked directly into the class.

For example, the Dreamer class is all about being a team player, and their focus mechanics reflect this. In addition to getting some focus from resting, Dreamers also regain focus whenever anyone in their party scores a critical success on an attack, ability, or skill check. The amount of focus gained scales based on party size, so Dreamers aren’t hobbled if they’re on a smaller team.

This also creates some interesting class synergies. The Fortune Teller has abilities that can increase the odds of a crit, or even guarantee one, making them an excellent pairing with a Dreamer. Scoundrels can also be adept at crit-fishing with the right build, making them another good option to feed a Dreamer focus.

Speaking of Scoundrels, they’re another class that has a unique relationship with focus. Whereas every other class can eventually attain a maximum focus pool of at least five, a Scoundrel’s max focus is only three, and whenever they rest or recuperate, their current focus is set to one. This means they’re the only class that can lose focus by resting

They do, however, have a robust suite of abilities that generate large amounts of focus mid-fight. This means they are encouraged to spend their focus early and often — if you don’t use it now, it goes to waste. It captures the speedy intensity of their agile fighting style.

The focus mechanic seeks to both balance the complexity of classes while simultaneously fostering class identity in new ways. If you’d like to see it in action, you can try out our free starter edition.

Wyrd Street is currently crowdfunding on Indie Go Go. The campaign is a little more than halfway through, and unfortunately, it doesn’t look like we’re going to hit our funding goal. However, keep in mind that the game will still be released no matter what. Whatever funding we earn in the interim helps to polish the game with more artwork and other perks. Every donation matters, and if you can’t afford to contribute, you can also help by spreading the word on social media or recommending Wyrd Street to your friends.