WoW: Time Is the Fire in Which We Burn

Well, it finally happened. After six years away (discounting brief flirtations with the free version), I have returned to World of Warcraft in anticipation of the Worldsoul Saga. As of this writing, I’ve barely set foot in the Dragon Isles, so I have no cogent thoughts on the current expansion. Instead, I want to talk about something much more… philosophical.

Time is the fire in which we burnMai’s hair is going grey.

As I considered this return, I was struck by how long this game has been around, and how long I’ve been playing it. I was a teenager when I created Mai. I’m thirty-three now. And I started thinking about the passage of time in-universe as well as in the real world.

Really I suppose this started with the War Within cinematic trailer. Anduin was a child when this game started. He’s a grizzled adult now. Thrall was barely an adult when we met him in Warcraft III. Now he’s a middle-aged father with a salt-and-pepper beard.

And Mai? I pictured her as in her early to mid twenties when I started playing her, which means she must be in at least in her mid-forties now, and she’s had a hard life. The years must be taking their toll. Hence my changing her hair.

As I’ve said many times, I never really got into role-playing with other people, but the histories and stories I make up about my characters in WoW have always been important to me. I haven’t put so much thought into these things in recent games — my New World characters have only the slimmest of concepts behind them. I think it’s a combination of the fact I was a lot younger and less depressed when I started WoW, combined with the — to be brutally honest — tedious nature of its gameplay. This game gives you a lot of time to let your mind wander as you play, so why not tell yourself some stories?

My rogue, a little older and greyer, poses in the Waking Shore in World of Warcraft.Thinking about Mai getting older makes me feel some surprisingly strong emotions, though I’d be hard-pressed to name them. I remember her as a bright, patriotic young soldier who got recruited out of basic training by Stormwind Intelligence. But that was a long time ago now. Now she’d be staring down middle age. I can’t imagine she had time for marriage or family. She’s likely the last of her line. How does she feel about that?

And Mai wouldn’t be the only one of my characters feeling the weight of years grow heavy. My shaman was old when I made him. Likely he’d have died of old age now. I could never bring myself to delete him, but I’m not sure I’ll play him again. The old man deserves his rest.

My paladin is no spring chicken, either. In her current incarnation, she’s a veteran of the Second War. She’d probably still be alive — probably — but I doubt she’d be in fighting shape these days.

Shaman and paladin, at least, are classes I wouldn’t mind rerolling. I always wanted a Blood Elf paladin; my current one is only human for the sake of a guild I haven’t talked to in years. I’m also weighing the possibility of creating a shaman with the new (to me) Dark Iron Dwarf allied race. I like the cut of their jib.

Time is little concern to my many and sundry Elf characters — two or three decades isn’t much to the likes of them — but that doesn’t mean they might not retire for other reasons.

My warlock’s story was always about defeating the Burning Legion, and she did that. Part of me is keen to keep playing the character, for both role-play and gameplay reasons, but part of me likes the idea of letting her retire to Quel’thalas so she can finally start to heal her many hurts. If anyone deserves it, she does.

I’m not sure how much of this will be relevant. I don’t know how much I can restrain my alt addiction, but I do want to at least try to treat WoW more casually this time. I’m not done with New World by any means, and there’s only so many hours in the day. That might mean that I only play one or two characters.

Mai will keep fighting until she can’t, but the rest of the roster has a more uncertain future. Maybe more of the old cast will return, or maybe it’s time for a new generation of heroes to rise.

I’m not sure what point I’m trying to make here, except I guess that this game is making me face my own mortality in some truly strange ways.

So, the Worldsoul Saga

I was pretty convinced I was finished with World of Warcraft. I wrote a whole fan fic to say goodbye to the game and everything. I’m not yet ready to say the announcements at BlizzCon have changed my mind, but they’ve brought me closer than I thought possible.

Logos for the three expansions making up World of Warcraft's Worldsoul Saga arc.To be sure, it is an uphill battle for WoW to win me back at this point. I’ve missed three expansions, and the effort of catching up is daunting. The talent system has been overhauled yet again, into a form I strongly dislike at that, and the thought of relearning my characters for the umpteenth time is exhausting.

Nor do I relish returning to the yoke of subscription fees and the constant feeling of needing to rush my way through the game to save money, and one must also consider how very old the game is. Even with all the updates, its core gameplay — which I was always merely lukewarm to — feels downright ancient. Can I go back to tab target after becoming so accustomed to New World’s sublime combat?

Honestly, with the trajectory my life, I’m not sure I’m even going to have the time to reinvest in WoW come next year.

Buuuut…

But the Worldsoul Saga does look really cool.

The view of Azeroth from Argus in World of WarcraftFirstly, we have to admire the sheer ballsiness of announcing three expansions at once. For better or worse, Blizzard has not historically planned this far ahead, nor are they known for their transparency. After three expansions that all felt like the most tired, safe plays to nostalgia possible, this is the kind of ambition they needed to get my attention back.

There does seem to be a bit of a tacit admission that the last few expansions were a misstep, as well. Aside from Anduin’s PTSD, whose source I am only vaguely familiar with, everything we’ve seen so far feels like it could have come immediately after the end of Legion, for my money the last great WoW expansion.

I’m always mixed about these kind of things. Everything has some fans, and whitewashing canon will always be messy. I’m still upset by how Diablo IV ignores the events of III. But selfishly, I don’t mind the idea of the Worldsoul Saga sweeping the last few expansions under the rug to serve as Legion’s direct sequel.

The concept of Azeroth’s worldsoul is one of the coolest things to come out of modern Warcraft lore, both conceptually and as a way to give meaning and purpose behind all the calamity that’s befallen Azeroth. Doubling down on that is one of the few things meaningful enough that it could actually draw me back.

Alleria Windrunner in the trailer for World of Warcraft: The War Within.And we need to talk about the second expansion in the trilogy, Midnight. I’m trying not to be an easy mark for big franchises these days, but an entire expansion set in Quel’thalas, focused on uniting the Elven peoples to defend the Sunwell? JUST INJECT THAT SHIT STRAIGHT INTO MY VEINS, METZEN.

I try not to overly lionize or villainize specific game developers. Game development is a collaborative process, and it’s rarely down to one individual to make or break anything. But the difference between Warcraft with and without Metzen really does feel like night and day. There’s vision again. The passion is back.

This could all still go wrong. The best story concepts can be ruined by poor execution, and I’m concerned by how much this feels like an ending to the franchise, considering business forces will undoubtedly lead to more expansions after the Saga concludes, something that has already been all but confirmed. How can you provide a satisfying conclusion to the Warcraft franchise when you plan to trot out a new villain of the week in the next patch?

But still, it’s tantalizing, and there seems to be a lot of positive movement on the gameplay front, as well. By far the biggest gameplay factor that kept me away from the game was the restrictions on flight, but now flight mechanics and being able to fly from the start are a selling feature for The War Within, the first part of the trilogy. This started in Dragonflight with dragon-riding, but I really didn’t expect it to be a permanent addition. Now they’re giving (nearly) all mounts dragon-riding mechanics and fully embracing flight as part of the game’s identity, as it always should have been.

A preview image of the Nerubian realm of Ahj'kahet from World of Warcraft: The War Within.I haven’t played Dragonflight, mind you, so I don’t know firsthand what dragon-riding is like, but it looks cool, and the reception seems to have been very positive. I’m just glad any form of flight is being embraced.

Delves and warbands are more nice-to-haves than need-to-haves, but they both sound like welcome features all the same. Delves seem like they’re basically just the scenarios from Pandaria with a rebranding and a few tweaks, and warbands are basically WoW’s take on SWTOR’s legacy system. Both solid ideas.

I’m a little more mixed on hero talents. Despite the talent tree layout, they sound more like Mists talents with choosing one option per tier, which is good, and a lot of them at least sound very cool based on the names. Dark Rangers! Frostfire mages!

But I can see a lot of ways for this to go wrong. How do you scale it in future expansions without continuing the endless talent tree redesigns that have dogged WoW forever? How do you balance between those who want them to really shake up their class and those that want to keep playing their characters as they always have? As someone who rarely plays hunters, I know I’d love it if Dark Ranger completely changed the class into something wildly different, but I wouldn’t be so happy to see my rogue suddenly unrecognizable because of her hero talents.

Xal'atah, or Xally, as she liked to be known...If they’re smart, they’ll provide a mix of subtler and more radical hero talent trees, giving people the choice to maintain their current playstyle or go crazy, and they’ll add new hero talent trees with future expansions (say one per class) so as to make them a form of horizontal rather than vertical progression, but I’m not terribly confident in either of those things actually happening.

I still don’t know if I’m ever really going to get back to WoW, but regardless, I do take some comfort in seeing it move in what seems to be a much better direction. It feels like Warcraft again.