WoW: Beyond Death

I’m currently knee deep in The War Within, but before it launched, I took a few weeks to catch up on what I’d missed in World of Warcraft by running through all the story content of Shadowlands (minus the raids, but I was able to get the jist of them from a combination of in-game resources and YouTube).

The Jailer in World of Warcraft: Shadowlands.I planned to do this entirely with my new Dark Iron Dwarf shaman, but due to some issues with Chromie Time too complex and confusing to get into here, I ended up exploring Shadowlands with a mix of her, my Tauren death knight, and my Worgen druid. Which mostly served to remind me why I don’t play druids more.

Before the Worldsoul Saga announcement, Shadowlands was almost what brought me back to the game. I thought the premise of delving into the afterlife was intriguingly different. Ultimately my distaste for the Pathfinder system and general feeling of being done with WoW kept me away, but my curiosity about it never entirely faded.

Of course, Shadowlands ultimately proved to be possibly the most hated expansion in WoW’s history, but my opinions are often outside of the mainstream, so I wanted to know if I’d agree with the hate or not.

Yes and no.

When it comes to game systems and reward structures, yes, Shadowlands deserved the hate. I dodged the worst of it by coming in after the fact and benefiting from quickly unlocked flying, a wealth of catch up mechanics, and the luxury of being able to mostly ignore its various borrowed power systems, but even so, it was a slog at times.

My Tauren death knight doing the Kyrian campaign in World of Warcraft.There’s a tonne of really cool cosmetic rewards you can get from Covenants, and the good news is you do get a lot of them for free just by doing the campaign and getting to max renown (that much at least is pretty much effortless at this point), but if you want anything more than that, it gets real bad real fast.

Everything costs anima, which is shockingly slow to acquire, and most things also cost another currency called grateful offerings, which is almost as hard to get. Thankfully I’m not a completionist and only wanted a tiny fraction of what was on offer, but even that took a few days of grinding. If I’d tried to get everything, it would have broken me.

There is a lot more I could say about all the ways Shadowlands went wrong on the gameplay front — Torghast alone deserves a mighty tongue-lashing — but it’s old news, and I don’t feel like beating a dead horse. Suffice it to say I was continually taken aback by the sheer amount of misery baked into every aspect of this expansion.

When it comes to the story, though, I’m not sure I agree with the scorn.

For one thing, it has one of the better leveling campaigns of any expansion. There’s a real sense of mystery, and it was the first time since Pandaria I felt like I was truly exploring the unknown (thankfully a vibe War Within has also delivered in spades). This is helped along by some amazing zone design; Bastion and Zereth Mortis especially are breathtakingly gorgeous.

Zereth Mortis in World of Warcraft.I’m a little lukewarm on the Jailer as a villain overall, but the concept of him using his eons of imprisonment to hijack and weaponize his own chains and binding enchantments is unbelievably badass, and the story should have put on a finer point on that.

There’s some side stories I liked, too. I love that Kael’thas finally got the redemption he has long deserved (narratively if not morally), and I love that Vol’jin finally got some respect.

Also Garrosh’s soul got erased from existence, so that’s nice.

I’m also going to drop a really hot take here: I like what they did with Sylvanas. I think the revelation of her splintered soul is a good way to square the circle of the hero she once was with the monster she became, without totally excusing the choices she made.

The criticisms of this story I’ve seen don’t hold a lot of water to me. A lot of people seem to think her turning on the Jailer came out of nowhere, but it’s pretty clear he simply lied to her about his plans, and she rebelled once she realized she’d been deceived. There’s no inconsistency there.

My Dark Iron Dwarf shaman in World of Warcraft.It’s certainly not perfect. I think her “redemption” (for lack of a better term as I don’t consider it a redemption arc in the traditional sense) was a bit rushed, but that’s hard to avoid given WoW’s game design isn’t well-suited to depicting deep character introspection. I also think they could have been clearer about what she thought the Jailer’s plan was and how it was supposed to be a positive (and what his actual plan was, for that matter). But by and large I think the story provides a satisfying resolution to her long and tortured history.

I find it a little fishy that the male villains and anti-heroes of Blizzard games always seem to be viewed with sympathy by the fanbase — even when it’s wildly undeserved, IE Arthas — but the female villains/anti-heroes mainly seem to be viewed as beyond forgiveness — even if they weren’t in control of themselves for their worst actions, IE Kerrigan.

I know it’s easy to wave off any criticism as some form of ‘ism these days, and I’m not saying this is true of everyone who’s critical of these stories or even necessarily a majority, but it does feel like there’s some degree of double standard at play here.

Ultimately, I think — and have thought for over a decade now — that Sylvanas has been so controversial for so long that people were going to be furious no matter what they did with her. This seems like as good a path as any.

There’s definitely lots of other rough edges, though I think their severity can be overstated. I don’t love the revelation that the Jailer (via the Nathrezim) was ostensibly behind almost everything that’s happened in the history of the setting, but it also doesn’t really change anything when you think about it. Even if the Nathrezim nudged events one way or the other, all the other characters’ actions were still their own. It’s more of a weird historical footnote than something that ruins all the lore to date.

I wasn’t initially happy with the retcon that Frostmourne was only stealing pieces of people’s souls instead of the whole thing, but on reflection having your soul ripped apart such that you are forever broken in this life and the next is actually even more horrifying, so I’m fine with it.

It is a very dense expansion narratively with a lot of new info being thrown at you at all times, and I think that could have made it hard to follow for a lot of people. I also think they laid the drama on too thick at times; hearing the Jailer described as a worse threat than the Burning Legion right off the bat was a definite eye-roll moment.

And the Covenant campaigns were a disappointment, being rambly and generally dull across the board. This is especially disappointing in the case of the Kyrian campaign, which had a very good premise in the conflict with the Forsworn but never really did it justice.

My Worgen druid frees the Runecarver in World of Warcraft.I think my biggest complaint is there’s no explanation of what happens to the Scourge now that there’s no Lich King. You know, the undefeatable undead army that must be kept contained for all time? I understand the pre-expansion event dealt with it a bit, but the expansion itself ignores it altogether, and I don’t think there’s any clear explanation of what the new status quo is. Bolvar’s sacrifice to keep the Scourge contained is one of my favourite moments in WoW’s story, so I’d really like some follow up here.

So I don’t think it’s one of the best expansion stories, but I also think it’s unfair to say it’s one of the worst. It feels pretty comfortably in the “okay, not great” category for me. It’s certainly far better than Dragonflight’s story, at least.

WoW: Pandaria Remix After Action Report

My World of Warcraft subscription has now run out. For the last month before it did, I spent almost all of my time on the Mists of Pandaria Remix event, which proved far more enjoyable than I ever expected. After two months of Dragonflight, I was starting to wonder if maybe WoW just wasn’t for me anymore, but the Remix made me realize it’s still a game I can enjoy.

My Blood Elf Paladin in the World of Warcraft Pandaria remix.This is partly down to the systems of the Remix itself, which showered rewards from the heavens, but also a lot down to the inherent strength of Pandaria as an expansion. It had some of the best story, music, environment art, and dungeon design of any expansion. Really it’s only flaws were in its endgame systems, none of which are relevant in the Remix, which has its own systems, so this is just peak WoW across the board.

It really struck me while playing that the Remix had fixed almost everything wrong with World of Warcraft. Too grindy? Anything you’d want to achieve in the Remix can be done almost effortlessly. Too much irrelevant older content? Everything scales to cap; literally nothing is ever irrelevant in the Remix. Restrictions on flight got you down? You can fly, including dragonriding, right from character creation.

Too much focus on raids? Well, that one was still a little true, with normal raids being all but required to get XP threads for your cloak in a reasonable timeframe, but doing the bare minimum of them needed was trivially easy, and every form of content awards bronze, threads, and gems, so again there’s no content that isn’t relevant and rewarding, even at endgame. It’s not like raids are the only game in town, at least not once you’ve got enough XP threads for fast leveling.

I was also reminded how perfectly scenarios fit into the eco-system of WoW’s endgame as a lighter alternative to dungeons and raids. I still can’t believe they ever stopped making them. I hope delves in War Within will scratch the same itch, but we’ll see.

My Blood Elf paladin in the World of Warcraft Mists of Pandaria Remix.Also, does anyone else feel like Pandaria is far more suited to dragonriding than the Dragon Isles are? There’s enough verticality to feel interactive, but not obnoxious. I’m not fighting with my vigour to slog out of the lowlands of the Azure Span or bashing my face into trees every five seconds like in the Emerald Dream. Suddenly dragonriding was actually fun.

Giving the event seems to have been wildly popular, it feels all but certain that we’ll be getting another remix event at some point, though perhaps not for a while, as it seems tailor-made for end of expansion doldrums.

I’m calling it now: Legion will be the next expansion to be remixed. Like Pandaria, it’s a widely popular expansion that’s old enough to be feeling a bit nostalgic these days but not old enough to feel too dated. The class stories make it an ideal expansion for alt-leveling, and the Pandaria Remix cloak was based on the tech from Legion’s artifact weapons, so it should be pretty easy to convert it back to artifact weapons. They just need to make progress shared across specializations.

Whether the remix will have an impact on mainline WoW I’m not sure, but I’m cautiously optimistic that it will. I know we can’t just copy and paste remix mechanics into the main game, but it’s general attitudes of flexibility and making all content relevant would benefit the main game immensely. I dare to hope that one day we’ll look back at the Pandaria Remix as a turning point in WoW’s history.

Dragonriding in the World of Warcraft Mists of Pandaria Remix.The Remix did have its own problems, different from those of mainstream WoW. Mostly the insane power creep. And yes, that is meant to be part of the appeal, but for a three month event I think it should have taken more than a week or two before the high end players became able to solo every dungeon without effort. I wish there had been some kind of matchmaking based on cloak level so us mere mortals didn’t have to end up picking up scraps in the wake of some demi-god if we didn’t want to.

Thankfully not all groups were like that, not even a majority. Just enough to put a mild damper on an otherwise nearly perfect experience.

My main goal was to at last fulfill my decade-long ambition to level a Blood Elf paladin to cap, and I achieved that pretty early on. The paladin class is much as I remember it from Legion, which is largely a good thing. Holy is now once again a lot more like how it played before Legion, which is definitely a good thing. Healing is kind of a mess in the Remix, though, so I mostly played Ret and Prot.

These are both specs where absolutely every ability has a cooldown, which is not something I usually enjoy, but somehow it doesn’t bother me as much where paladin is concerned. The cooldowns are so quick there’s no downtime, and I was able to settle into a decent rhythm.

My Blood Elf paladin in the World of Warcraft Mists of Pandaria Remix.Something I do appreciate about Retribution is that it has an unusually high number of ways to customize your rotation, while sticking to its core identity of building holy power with short cooldown abilities and then spending it on your big nukes. More classes should work this way — lots of ways to add, remove, or alter the core abilities of your rotation within the context of the spec’s identity.

I ended up taking the talent that removes Crusader Strike in favour of your auto-attacks periodically generating holy power. I was worried it would add a lot of downtime to the rotation, but it didn’t add any at all, and somehow I felt it created a good flow.

After the paladin, I leveled up two more characters to max: a Blood Elf hunter using the new “dark ranger” customizations from Shadowlands, and an Undead death knight. I was a little mixed on both these classes, which perhaps isn’t surprising considering I’ve struggled to enjoy them in the past.

Marksmanship was the hunter spec that most appealed to me in theory, but I found it painfully dull in practice. Survival is actually pretty fun nowadays, but I didn’t roll a dark ranger to not use a bow.

My "dark ranger" hunter in the World of Warcraft Mists of Pandaria Remix.That left Beast Mastery, and despite my usual dislike of pet classes in tab target MMOs, I ended up liking it pretty well, though I do find maintaining the buff from Barbed Shot unnecessarily stressful, and there’s still a bit too much fiddling about with short cooldown abilities. The plethora of instant cast abilities is nice, though.

I don’t like ascribing negative motivations to game devs, but I really get the vibe no one on the WoW team actually has any passion for the concept of an archer class. There’s never been another ranged weapon spec added to the game in the twenty years since launch, Survival got changed into a melee spec in Legion, Beast Mastery barely uses its weapon for anything, and every Marksmanship ability is just “you shoot an arrow.”

“But what else is an archer spec supposed to do?” you may ask, but you can give things more flavour and flair. Look at warrior, the most vanilla melee weapon user. Even they have crazy, dramatic abilities like stomping the earth so hard it shatters, shouting so hard you rupture the enemy’s blood vessels, and getting so angry you literally catch on fire. The only exciting or flashy button Marksmanship gets is Wailing Arrow… and the WoW team didn’t even come up with it! It’s originally from Heroes of the Storm!

Or look at archer classes in other games. Marksmanship hunters weep tears of bitter blood as they look upon the glory of Aion rangers.

Anyway…

My Undead death knight in the World of Warcraft Mists of Pandaria Remix.Death knight’s kind of in the “I almost really like this” limbo it’s always been for me. The big problem is that right now there’s only spec I particularly enjoy, Frost. I don’t dislike Unholy, but it feels a little too clunky to grab me, and Blood is suffering from severe rotational bloat these days.

What I like about Frost is that it’s a very simple rotation with just a couple buttons, and it’s almost entirely resource-limited instead of cooldown-limited. It’s got a natural flow, and I can actually look at the game world and my character rather than watching cooldowns on my action bar the whole time.

And yes, it is a bit mindless. To be fair, nothing in WoW really takes a lot of thought. Even the most complex rotations are more like a test of your ability to rub your belly and pat your head at the same time than anything requiring tactical decision-making… but even still, I won’t lie and say Frost isn’t totally mindless.

I do wonder if I’m just losing the mental acuity to learn more complex playstyles as I get older. There’s probably a bit of that. But I think part of my reticence to invest in learning any more complex WoW specs these days is that any one I pick is probably going to be completely different next expansion anyway, or if not then the expansion after that.

Run, Shadowfax, show us the meaning of haste.A few years away has really impressed upon me how incredibly extreme and Not Normal Blizzard’s obsession with reinventing its own class design is. Balance tweaks and even the occasional full revamp are necessary parts of any live service game, of course, but WoW’s approach is far beyond what other games do. Really makes me feel like there’s no point in expending too much effort in learning any particular specialization, which does lead me to gravitate toward simpler ones.

So, yes, give me Frost’s mindless button spam. At least it’s still not as braindead as Arcane mage was in Cataclysm, or so I tell myself to get to sleep at night.

I also found the death knight is one of those characters that immediately came to life for me in terms of role-play. My concept for the character was basically, “Well, I was a paladin when I was alive, and I’m too damn old to change my ways now!”

It’s a bit sillier than my usual character concepts (which usually don’t involve any levity), but I did picture some genuine pathos behind this seemingly eccentric old man. He’s made a conscious choice to turn away from being the monster the Scourge made him, and it’s a struggle every day.

My Tauren warrior in the World of Warcraft Mists of Pandaria Remix.Aside from those main three characters, I also made a pair of Tauren, a shaman and a warrior, but I didn’t level either very far. I’d like to play Tauren more, but I already have more alts than I know what to do with. And yes, I know I already have a Tauren death knight from back in the day, and there’s no particularly good reason why I couldn’t play him instead of just making all these new characters. I’m complex.

Speaking of excessive alts, the one other thing I did in my final month besides frolic through Pandaria was play a bunch of my warlock and her demon hunter alter ego during a Timewalking dungeon event.

Demon hunter hasn’t changed much, but with other specs slipping a bit, I think I’d crown Vengeance my favourite tanking spec in the current state of the game. Still, it’s probably not new main class material, even if it’s one I definitely enjoy.

Warlock, though… I started to kind of regret I haven’t really played my warlock since I’ve been back. I think I had more fun playing Destruction than any other spec since I’ve been back, and Affliction feels pretty good, too. Again, nice simple rotations that are mostly resource-focused.

My Blood Elf warlock showing off her new casting animations in World of Warcraft: Dragonflight.It’s kind of sad how warlocks and Frost DKs play more like rogues than any of the actual rogue specs these days.

I think they revamped the spell animations for warlocks since I played last, too; I don’t remember them being anywhere near this dramatic. They really capture the reckless rage I always felt was driving my warlock.

Anyway, I’m still waffling a bit on if I’ll be resuming my sub, but if I do, I may have to abandon my plan to keep the warlock in mothballs until Midnight.