Cheating on WoW: He’s a Re-Rifter + WoW Possibly Gaining a Cash Shop

He de-Rifted, then he re-Rifted…

My rogue taking on an early dungeon in RiftIt’s time for something a little different from my “cheating on WoW” segment. For the first time ever, I’ve returned to a game I previously tried and found wanting: Rift.

I covered Rift very early in this blog’s life. So early, in fact, that I hadn’t even come up with the “cheating on WoW” tag yet. I found it a technically competent but generic game, and ultimately, it failed to tickle my fancy. However, its transition to free to play gave me an opportunity to see how it had changed since launch.

I wrote up my thoughts for WhatMMO, so head on over to read my views on how Rift has changed.

As an aside, one thing I found bizarre is that Rift is apparently having some sort of cross-promotion event with Defiance right now. I had heard something about this a few weeks ago, but I assumed the event was already over. Imagine my surprise when I ran into a fire rift and found it full of Hellbugs.

On the plus side, I got a free mount out of the deal.

My rogue on a gulanite hellbug mount in RiftWorld of Warcraft Might Be Getting a Cash Shop:

Dataminers discovered something interesting in the World of Warcraft test realm files the other day: An elixir that increases experience gain, listed as coming from an “in-game store.” Exactly like the kind of boosts sold in free to play games.

Needless to say, the implication that WoW might be getting a cash shop caused a bit of a stir. This could be an early indication of Blizzard laying the groundwork for a transition to free to play. Certainly, if they add a cash shop on top of the subscription, it would come across as rather greedy.

Now, WoW technically already has a cash shop for its pets and sparkle ponies, but what’s proposed by this elixir is another beast entirely. This would mean a shop accessible in-game, presumably stocked with a variety of boosts and items. Just like free to play and buy to play MMOs have.

Blizzard has confirmed they are looking into the possibility of implementing new ways for people to buy items in-game — and, presumably, new items to buy — so that more or less confirms a cash shop is at least being considered.

It’s worth noting, though, that they mentioned they were testing it for “certain regions.” Most people have taken this to mean “Asia,” and I think this is a likely bet. Asia is where the majority of the recent subscriber losses have been, so it makes sense for them to try and recoup their losses in the region, and Asian gamers have traditionally shown themselves to be more open to micro-transactions than their Western fellows.

My Night Elf monk at the Peak of Serenity in World of Warcraft: Mists of PandariaStill, if the cash shop proves successful in Asia, it’s hard to imagine it not eventually making it to North America in some form. Which brings us back to the question of whether this going to be in addition to the subscription fee, or whether it’s a sign of a change to free to play.

[EDIT: I am hearing reports at MMO-Champion that Blizzard has confirmed the cash shop is only intended for Asia, but I stand by my belief that it will likely make it to the rest of the world eventually if it proves successful.]

Although I’m generally a defender of micro-transactions, I’d find the former a little distasteful. Considering how much Blizzard already makes off of account services, expansion prices, subscription fees, and sparkle ponies, it would make them look very greedy.

On the other hand, if it’s a sign that F2P is on the horizon, I’d be overjoyed. I’ve made no secret of my distaste for the subscription model, and it’s one of the reasons I find my interest in WoW waning. It’s not even a question of the money; F2P is just a more equitable and enjoyable way to play — when it’s handled well — than a subscription.

I do view a free to play WoW as an inevitability at this point, and no matter what happens, this news further strengthens my belief that WoW losing its subscription is now a matter of when, not if.

What say you? Is this the end of the world (of Warcraft), a sign of a welcome change in business model, or a non-issue?

So How About That 5.4?

I haven’t been doing many posts on World of Warcraft lately. Truth is I haven’t played in several weeks, and between burnout and my dislike for many of Blizzard’s recent decisions in regards to the game, I’m having a lot of trouble mustering my old enthusiasm.

My warlock pursuing green fire in the Black TempleBut I’m still following the news, and I’ve been watching closely as the new features and content for patch 5.4 are announced. Mostly, the news has failed to rekindle my passion for WoW, but at least nothing has really upset me yet.

Flexible raiding:

The first piece of news was the announcement of a fourth raiding difficulty. Easier than normal and harder than LFR, flex raids can accommodate any group between ten and twenty-five people and are designed for very casual guilds and PUGs.

This is a good idea for those it’s targeted towards, and I certainly don’t see any downside, but I somewhat question Blizzard’s priorities here. I can’t imagine flex raids appealing to anything but a minority of raiders, and raiders are, in turn, a small minority of the greater playerbase.

Couldn’t that development time have been spent on something that will appeal to more than 2% (totally made-up number) of the players?

Still, it’s not actually hurting me as a player, even if it’s a feature I’ll never use, so I can’t complain too much.

Battling Amber-Shaper Un'sok in the Heart of Fear raidProving grounds:

Of all the new stuff coming in 5.4, I’d say proving grounds interests me the most. This idea has been floating around for a long time, but if you’re just hearing about it now, proving grounds are solo challenges designed to help you master the skills necessary to function as a tank, healer, or DPS.

I like proving grounds for two reasons.

The first is that it’s a way for new players to learn the game. Even Blizzard has admitted that they are absolutely terrible at teaching people how to play properly. For the first time ever, new tanks and healers will be able to practice without risking the lives of four other players.

The other is that it’s more solo content, which I always like. Hopefully this will provide something for solo players to do without the tedium of dailies or the forced exclusivity of Brawler’s Guild.

Virtual realms:

Virtual realms are Blizzard’s long-awaited solution to low population servers. It will hook up groups of servers, allowing for cross-realm guilds, auction houses, groups. etc.. It’s not dissimilar to the “single server” technology employed by The Secret World and other games, though a bit less advanced.

My rogue surveys her domainAgain, this is a good idea, and I don’t see any downside. However — and perhaps I’ve just become a cynic — I can’t help but see this as a move that is geared more towards saving face than enriching player experience.

Imagine the fecal meteorological event that would occur if Blizzard announced realm merges. You think there was a lot of “WoW is dying1!!@” talk when they announced they lost a million subscribers? That was nothing compared to what would happen if they started merging servers.

But they need to do it, so they came up with a way to merge servers without really merging servers. And to be fair, it does have some benefits for the player over traditional server merges — no naming conflicts, for one.

The Siege of Orgrimmar:

Datamining being what it is, we’ve already learned just about everything there is to know about the final raid for Mists of Pandaria. I won’t spoil what happens with Garrosh, but no one with any familiarity with Warcraft lore should be surprised by how things play out.

Overall, it looks like a pretty interesting raid. A lot of diverse bosses, including several pre-established characters.

My mage surveying his new domainPersonally, I’m intrigued by the fact that it seems to be taking a page from Dragon Soul’s playbook and not focusing on a single setting. Instead, it takes place in multiple locales around the world, from Pandaria to Kalimdor.

Again, I don’t want to spoil too much, but the raid also accompanies some fairly dramatic — and permanent — changes to the world. That’s not something WoW has done much of before — excepting the world revamp in Cataclysm — and it seems to herald some pretty powerful story.

Still, I have the same concern I’ve had all expansion long. Mists of Pandaria has had a very good story so far, but unless the Siege of Orgrimmar ends with some really major changes to the geopolitical state of Azeroth — and game mechanics being what they are, I can’t see how it possibly could — it’s all just going to be a waste of time, and MoP will probably be consigned to the same “let’s pretend that didn’t happen” lore trash bin as Burning Crusade.

New player model reveal?

A more unexpected bit of news to come out of the 5.4 PTR is that we have now (seemingly) seen our first preview of the new player models in the form of a new model for Garrosh.

Now, NPCs get new and unique models all the time, but this one is different. Not only is it incredibly high quality, featuring a level of facial expression and articulation currently only seen on the Pandaren, but it also features numerous animations a raid boss couldn’t possibly need, including /flirt, /dance, and all the monk animations.

These are not the old Orc animations. These are totally new animations based on the old ones — exactly what Blizzard said the new player models would have.

Ghostcrawler is being coy, but I’m convinced this is the new Orc model, or at least a prototype version of it.

Obviously, the new player Orc models won’t look exactly like Garrosh, but it seems clear that his new model is based on the new Orc model. So this gives us a pretty good idea of how the new models will turn out.

As someone wary of the new models, I find this early preview reassuring. The new Garrosh and his animations look great, and capture all the same feel of the original. I wish Orcs had learned to stand up straight, but otherwise, I can’t complain. The facial expressions are especially excellent, particularly when he dances.

Now let’s just hope all the females don’t wind up same-faced.

Okay, I lied:

There is one thing on the PTR that has me upset. They’re nerfing Kil’jaedan’s cunning so that warlocks will no longer be able to cast while moving.

My reaction: