Blizzard Trademarks “The Dark Below”

Well, now…

MMO-Champion has just reported that Blizzard has trademarked the title “The Dark Below,” and that the trademark applies to an electronic game.

So, are we looking at World of Warcraft: The Dark Below to be announced as the next expansion?

The breach in Vashj'ir during the Elemental Bonds quest chainI’d hope so. “The Dark Below,” aside from being an all around awesome title, strongly hints at either an ocean-themed expansion (Ozumat bore the title “Fiend of the Dark Below”) or an underground expansion.

My two main wishes for the next WoW expansion are either an ocean-themed expansion with Azshara as the main villain, or an underground expansion based on the Old Gods, so this has me very excited. Azjol-Nerub, Nyalotha, Nazjatar… all places I’d love to go.

Now, it should be noted that there is mention of the Dark Below being associated with demons in Warcraft lore, so it could be a hint of a Burning Legion expansion, which is what everyone expected to follow Pandaria, but this mention of the Dark Below comes from the non-canon RPG, so I wouldn’t put too much stock in the idea.

Of course, there is one more possibility.

Dios mio! El Diablo!

It could also be the title for the Diablo III expansion. Certainly, “The Dark Below” does sound very Diablo-y, and there is a lot of talk that they may be announcing the D3 expansion soon, possibly at Gamescom roughly a week from now.

I hope it’s not, though. Partly because I really like the idea of Azshara and/or the Old Gods getting an expansion, and partly because I was hoping the D3 expansion would involve the angels as the main villains. “The Dark Below,” if it is a Diablo expansion, sounds like yet another traipse through Hell. Which is all well and good, but I’d like to see Diablo explore new frontiers a bit more.

Li-Ming and Eirena in Diablo 3* * *

So, commence weeks of rampant speculation. What do you think? Naga? Old Gods? Diablo? Azshara riding Diablo riding N’zoth riding a T-rex riding a frickin’ shark with a frickin’ laser on its head?

Please be an Azshara expansion, please be an Azshara expansion…

WoW: A Digital Homecoming

The inevitable finally happened: I reactivated my World of Warcraft subscription. At nearly half a year, this was probably my longest break from WoW since I started playing back in Wrath.

My warlock rides to war on Orgrimmar with Vol'jinI’ve actually been back for at least two weeks now, but I wanted to have some substantive thoughts on the subject before I wrote a blog on my return.

Battlefield: Barrens and Other New Content:

I’ve gone through the Battlefield: Barrens storyline on both my rogue and my warlock, and I’ve had radically different experiences of it between the two characters.

On my rogue, I was supremely underwhelmed. For once, I’m inclined to agree that the Alliance got the short end of the stick on the story department. Spying on the Kor’kron and then joining up with Vol’jin because reasons was just weak. By comparison, the Horde story was epic and engaging, with strong showings from some favourite characters.

But the story wasn’t the only factor. On Antonidas, where my rogue dwells, I found the Barrens to be a ghost town. This made fighting the commanders pretty much impossible, and collecting resources turned into a soul-crushing grind.

On the other hand, Wymrest Accord was thriving. There was always a few dozen players flying around, and that made it easy to go from commander to commander. It felt epic in the way a world event should, and it was overall a pretty fun experience. I even got to play an important role in one fight by putting on dark apotheosis and serving as a tank.

My warlock tanks a Kor'kron commander during Battlefield: BarrensOverall, it’s hard not to look at Battlefield: Barrens and say “Blizzard is trying to be Guild Wars 2, and not being very successful.” But I do give them credit for trying something new, and I would like to see them continue to experiment with dynamic content.

I’ve also had the opportunity to finish Throne of Thunder. Only the first two wings were available when I quit.

I find it to be a pretty weak raid. This doesn’t surprise me; I’m just not a Mogu fan. Doing the eggs on Ji-kun is fun, and I love the glorious chaos of the start of the Dark Animus fight, but otherwise, Throne of Thunder just ain’t doing it for me.

On the plus side, I did quite enjoy the end of the Isle of Thunder storyline. Can I just say that I really, truly adore Taran Zhu?

Speaking of the Shado-pan, I also decided to take advantage of the removed reputation restrictions and begin doing their dailies on my rogue. Compared to the agonizing Golden Lotus grind, the Shado-pan dailies are actually pretty fun. Not too time-consuming, and I like the NPC companions and having some elite enemies to tangle with. Good faction for a rogue to work with, as well.

My rogue is inducted into the Shado-panThe new scenarios are fairly fun, too. Blood in the Snow turned out a little simplistic for my taste, but the Goblin ones are quite amusing (“I’d hardly call that a fire!”), and Battle on the High Seas is just a swashbuckling good time.

Lost some luster:

Getting used to playing again has been easier than I expected. I guess I’ve been playing these characters for so long I could pretty much do it in my sleep. I did catch myself trying to dodge a few times, though.

Oddly, the one thing that’s really jarring me about going back to WoW — aside from not being able to cast and move on my healer — is its reliance on RNG. The Secret World’s reward structures tend to be very predictable. Do X content Y times and get Z rewards. In WoW, everything’s a gamble.

I’ve been trying to get my warlock the shoulders off of Tsulong since the raid launched. Needless to say, I am vexed.

Despite the easy readjustment and comforting familiarity of Azeroth, I do find it hard to get excited about WoW as I once did. I still enjoy the game (mostly), but it’s really starting to show its age for me.

Lorewalker Cho tells the tale of Blood in the SnowPlaying other games — especially TSW — has really raised my expectations for what MMOs are capable of, and WoW just seems… stale. WoW’s graphics are just a bit too crude, its combat too easy, its design philosophies too restrictive.

I’m not even sure what Blizzard could realistically do to get me truly excited again. A really cool new class or fourth specs for all the old classes would shake things up, but even that might not be enough.

Homecoming:

But I don’t want to get too pessimistic. I’ve said this countless times, but Azeroth does feel like home to me. Whatever complaints I might have about World of Warcraft, I’m still a big fan of Warcraft as a universe. Even if it doesn’t have my jumping for joy anymore, it is good to be home.

One particular bright note is that my rogue finally has enough gear that she’s starting to be fun to play again. She can do dailies without it being an agonizing chore, and I don’t spend all of every dungeon staring at my energy bar and praying for a combat potency proc.

I also decided to go back to her traditional “Alliance pride” transmog set, and this had a surprisingly positive effect on my experience of playing her. She feels like her old self now.

My rogue on the streets of Stormwind at sunsetIt’s funny how that character has always wound up as my neglected alt, but she’s also the character I’ve played the longest, and she’s probably the one I’m most attached to. She’s almost become a part of my digital identity, as I now end up basing at least one character on her in every MMO I play.

More than anything else, playing my rogue again feels like coming home.