Is World of Warcraft Going Buy to Play?

That’s a clickbait title, and I’m not even ashamed of it.

Official logo for World of WarcraftPatch 6.1 for World of Warcraft is approaching, and the datamining has begun. Mostly, this has turned up the sort of things one would expect from the first content patch of an expansion cycle — new daily quests, a continuation of the legendary storyline, system and class tweaks.

But one thing unusual was uncovered, and it’s received surprisingly little attention considering what big news it could be. There is now a new account type listed: veteran.

What’s really interesting is that veteran accounts currently seem to have much the same restrictions as starter edition accounts, the “free to play” accounts that only let you get to level twenty.

Why would a “veteran” account need those restrictions?

Now, here’s where I need to throw up the usual disclaimer about datamining. Blizzard has announced nothing, and it is entirely possible that these veteran accounts are just something Blizzard experimented with and that absolutely nothing will come of this. Even if veteran accounts do turn out to be a thing, they might turn out to be something completely different from what they currently appear to be.

But speculation is fun, so let’s see how far down the rabbit hole we can go.

Dance, cow, dance!The prevailing theory is that Blizzard may begin allowing some or all accounts with lapsed subscriptions to continue playing, albeit with limitations.

This is a huge change. That would essentially mean that WoW is transitioning from a subscription game to a buy to play title similar to The Secret World, albeit one with a fairly punitive business model that still requires a subscription to be played to its fullest.

That would hardly be unheard of, though. Star Wars: The Old Republic bills itself as free to play, but really you have to subscribe if you want to play the game in any serious way.

I’m not sure how I feel about this hypothetical buy to play WoW. Regular readers are by now familiar with my passionate hatred of mandatory subscriptions, but as a general rule, punitive business models where you’re crippled if you don’t pay aren’t much of an improvement.

The optimistic part of me thinks that maybe the veteran accounts have the same restrictions as starter accounts because the code was repurposed, and if and when the feature is live, they’ll have fewer limitations.

My rogue and Khadgar during the Iron Tide pre-expansion eventBut given Blizzard’s rather ruthless attitude towards monetizing WoW to date, Heroes of the Storm’s less than stellar business model, and the fact that WoW is a big enough name to get away with pretty much anything, I don’t consider that likely.

However, I can still see upsides to such a change.

The biggest problem with subscriptions is not the expense, but the fact that it makes your participation in the game an all or nothing proposition. If I’m not spending the majority of my gaming time on a title, then the expense of the subscription doesn’t feel worth it. But just because you don’t want to live in a game doesn’t mean you don’t want to play it at all.

I’m not subscribed to WoW right now. I disagree with many of the decisions made by Blizzard recently, so the expense of a new expansion and a subscription doesn’t feel worth it for me.

But I’m at the point now where I’m starting to miss the world and my characters. Not enough to shell out $70+, but enough that I would love to be able to log on for an hour or two every few days.

If I had the option to still play WoW without a sub, even with restrictions placed on me, I’d probably take it. I would love to be able to still solo raids and fiddle around with alts when the mood strikes me without feeling the need to justify the price of an expansion and a subscription.

My rogue stares down Deathwing in the Dragon Soul raid in World of WarcraftSo despite severe reservations, I find myself cautiously optimistic about the idea of a buy to play WoW… if it actually happens.

That brings us to the question of how likely this is. I find it hard to judge.

On the one hand, mandatory subscriptions are a dying breed and have been for a long time now. WildStar and Elder Scrolls Online were the last great hope of subscription fans, but WildStar is by all reports barely clinging to life, and there are already many hints of a business model change for ESO. None but the most die-hard fans think those games will keep their subscriptions much longer, and the consensus is it would be a big mistake if they did.

WoW has been hemorrhaging subscribers for a long time now. There may have been an uptake with the launch of Warlords of Draenor, but that’s not likely to last. It’s probably about time for a change in tactics.

I’ve gone on record as saying I think WoW would no longer have a mandatory subscription around the time the expansion after WoD launches. Granted, I’ll be the first to admit I pulled that time out of my behind, but the mentions of these veteran accounts are showing up around the time I expected Blizzard to start reconsidering the sub model.

And yes, datamining often does uncover odd things that never amount to anything, but Blizzard didn’t put these strings in for nothing. They are — or at least were — experimenting with new account types, and I struggle to imagine what a restricted “veteran” account could be other than a way to play without a subscription.

A cinematic of the Iron Tide invading during World of Warcraft's pre-expansion eventThe one other possibility that comes to mind is that the veteran accounts may be linked to Blizzard’s announced plans to copy EVE Online’s PLEX and allow players to purchase digital subscription tokens and the sell them in-game, allowing those rich in real world wealth to buy gold legally and the virtually wealthy to play for free. Veteran accounts may be the tag for those who pay their sub with gold.

But then why the restrictions? True, my “repurposed code” theory could explain that, too, but even then, why require a separate tag at all for such accounts? Generally the whole point of a PLEX system is to give those who pay with in-game currency the exact same status as a traditional subscriber.

And there is nothing else in the datamining related to this proposed WoW PLEX system. So the idea of veteran accounts being for those who pay their subscriptions with gold doesn’t seem very plausible.

Despite my rampant speculation, I am taking this all with a huge grain of salt, and I advise you to do the same. I would not be much surprised if the datamined veteran accounts turn out to be nothing at all, or at least something totally different from what I’m imagining.

But it does raise interesting possibilities, doesn’t it?

Rant: MMO Gamers, Mind Your Own Business

Be warned: I’m dusting off my “epic nerd rant” tag for this post. I’m angry, and I will not be mincing words.

Pandaria Beta: Nerd Rage, Sha, and Lock LoveOne of the worst things about the MMO community — aside from the rampant misogyny, racism, and homophobia that defines the gaming world — is that there is a large and vocal section of players who seem to feel their preferred style of play is the only correct one, and that anyone who has different preferences is not only wrong, but actually bad for the game.

If you don’t PvP, you’re a spineless carebear. If you do PvP, you’re a ganking troll. If you don’t raid, you’re a scrub. If you do raid, you’re an elitist.

That’s bad enough on its own, but the real problem is that these people will often attack anything that doesn’t fit into their narrow view of how an MMO should be played, lobbying to see such features removed from games entirely and denigrating anyone who enjoys them.

Favourite punching bags for this group include automated group finders, flying mounts, and accessible gear — the so-called “welfare epics,” which is a bit like GamerGate in that it’s a term mainly useful for instantly identifying who is a troglodyte.

Even The Secret World has this problem in spades, which is one of the reasons I don’t think its community is the paradise people make it out to be. Many of the most prominent members of the community are people who will badger the opposition, twist the truth, and outright lie to sell people on the “evils” of the optional quality of life perk that is a group finder.

Theodore Wicker at the end of Hell Eternal in The Secret WorldIt is an attack on choice, on diversity of gameplay, which is one of the strengths of the MMO genre. It’s selfish, and it’s petty, and it needs to go away, but it is such a large and powerful part of the MMO community that it seems all but unstoppable.

I do not understand the motivations of those who want everyone to march in lockstep with them. They gain nothing from attempting to tear down any playstyle other than their own.

Some of it probably boils down to the “WHAT DO YOU MEAN YOU DON’T AGREE WITH ME?!!?!” attitude that pervades the Internet as a whole. We built the greatest means of sharing differing opinions in human history and promptly became horrified and enraged by all the differing opinions we found.

And I don’t want to take the moral high ground here too much, because I’m guilty of disdaining opinions that are not my own, too. We all are to some extent, and I would definitely not consider myself to be someone who’s especially open-minded. However, there is one key area in which I can claim a certain degree of superiority over the “How dare you game differently from me?” crowd, which I’ll get to later.

The main argument that is usually used to justify these attempts to destroy those elements of gameplay they don’t enjoy is that they are forced to participate in them.

But that is of course nonsense.

My monk flying over the Krasarang WildsNo one is ever forced to do anything in a game. If you don’t enjoy something, don’t do it. It’s your own fault if you force yourself to do something in a game you find unappealing.

I do think there is a place for complaints about developers making certain elements of gameplay so crucial that they can’t be avoided. I’ve spent plenty of time complaining about the “raid or die” or “rep or die” philosophies World of Warcraft has designed expansions around.

However, there’s a world of difference between tying a game’s entire storyline and progression mechanics into one narrow band of gameplay and optional gameplay features that are perhaps convenient but not strictly necessary for progression.

No one is forced to form groups with an automated tool. In every game I’ve played, you get the same rewards with a premade group. If you prefer to explore the virtual world on a land mount as opposed to a flying one, it’s no one’s fault but your own if you choose the greater convenience of flight. If your guild makes you do content you find tedious in order to get gear, your guild sucks, and you should find one that isn’t composed of pricks.

“But I’ll fall behind the competition if I don’t use every tool at my disposal!”

No, you won’t.

My ranger and her sellsword companion in NeverwinterOutside of PvP, MMOs are not a competitive genre, no matter how much some people like to fool themselves into thinking they are. You don’t have to worry about falling behind; you’re not in competition with anyone. The one minor exception would be those guilds who go for world/server first achievements, but those are an infinitesimal minority, and not worth designing games around at the expense of everyone else.

Besides, being the best takes work, so if you really are one of the tiny few pushing the bleeding edge of content and needing every tool at your disposal, well, it comes with the territory. Suck it up, buttercup. This is what you wanted.

Even when things truly are obligatory, it’s still your own fault if you’re engaging in gameplay you don’t enjoy. I railed against Mists of Pandaria’s daily grind not because I hated forcing myself through the dailies, but because I didn’t do the dailies and therefore had my hands tied when it comes to character progression.

And here I come to the most crucial point, and the key difference between me and the “my way or the highway” crowd: If you truly feel something in a game is mandatory for progression, the correct solution is to ask for alternatives, not to try to remove the offending content.

I hated the daily grind in MoP, but never once did I say we should get rid of daily quests — though Blizzard went and did that anyway because they love to throw the baby out with the bathwater. I just wanted them decoupled from valor point gear so I didn’t have to grind solo content to spend my group currency — honestly, who thought that made sense?

The new face I chose for my rogue after World of Warcraft's character model updatesI’m not very fond of raiding, but I don’t agree with the viewpoint that says raids should go away altogether. I do feel that the traditional raiding paradigm as established by WoW has a negative impact on the genre for reasons excellently outlined by the always insightful Eliot Lefebvre over at Massively recently, but I don’t think it’s necessary to do away with raids altogether.

But for those who find offense in playstyles other than their own don’t ask for alternatives, or for things to be made more optional. Perhaps this is because at some level they understand that the things they hate are already as optional as can be, or maybe they really are petty enough that they just want to break the toys of those who won’t play their way.

The worst part of all this is that developers actually seem to listen to these people. WoW finally caved to years of troll posts and removed flight. They took tier sets out of the raid finder so that real raiders would not feel obligated to run it, a case of the needs of the few being determined to outweigh the needs of the many in defiance of all Vulcan logic. TSW still lacks a group finder despite it being standard for themepark MMOs everywhere.

I suspect this has less to do with developers legitimately believing the spurious arguments put forth by such individuals and more to do with them using the arguments as justification for actions they wanted to take anyway. It’s easier for WoW to present themselves as listening to fan feedback than it is for them to come right out and say, “We’re placing more restrictions on players so everything will take longer and we get more subscription revenue.”

I’m not sure if that makes me a cynic or an optimist.

My Hell Raised group in The Secret WorldSo while I know this will fall on deaf ears, I put forth this plea to the MMO community: Live and let live. My flying doesn’t hurt you. My getting gear from sources other than raids doesn’t hurt you. My forming dungeon PUGs without spending two hours spamming chat doesn’t hurt you. I don’t try to take away your toys, so don’t try to take away mine. I shouldn’t be made to suffer for your lack of self control.

In short, mind your own business.