Fan Fiction: Out of Time and Out of Place

The list of creative projects I want to get around to is staggeringly long. The list of creative projects I actually get around to finishing is… uh… let’s not go there.

But once in a blue moon I do get a flash of inspiration and actually make something. Today, it’s one of my rare forays into fan fiction. I’ve been wanting to explore the character of my monk from World of Warcraft for a while, and I put together this little slice of life piece for that purpose.

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Out of Time and Out of Place

Dawn broke over Dornogal, and Nisa Oakfist began her day.

First came breakfast. The Earthen who ran the inn didn’t know how to cook food for more fleshly creatures, so a helpful Pandaren had set up shop to fill the gap. He served Nissa a bowl of steaming hot noodles in a sweet sauce.

My monk enjoys some breakfast in Dornogal in World of Warcraft.It was delicious, and she enjoyed it not at all. It was too strange, too different. It tasted nothing like the noodles she had eaten as a child, in a small town she was fairly sure no other living being even remembered the name of.

Then she headed into the city. She wore only simple pants, sandals, a beaded necklace, and a cloth wrapping around her breasts, leaving most of her pale violet skin and the crimson tattoos upon it exposed. Her long ears poked out from the hair – a deeper violet than her skin – that she kept cut at shoulder length. The night’s chill was fading, and the sun was just barely peaking over the tops of the great towers erected by the Earthen.

The light stung her eyes, and its heat weighed oppressively against her skin. She felt tired; this was no hour for a Night Elf to be waking. The rising of the sun should mean a time for sleep, for rest.

This was just one of many discomforts she had learned to endure as she increasingly found herself working with members of other races, who mostly worked by day and slept by night. The “Alliance,” the “Horde” – she had scars older than both factions combined, but somehow the entire world was now shaped by their actions.

Already the city was buzzing with activity. As the hunt for Xal’atath had come here, to Khaz Algar, the peoples of the world had descended upon this once isolated place, and now representatives of virtually every known race walked the stone terraces.

Nisa looked upon them and found mostly alien faces staring back at her. There was a human, their face lined with age yet their entire species younger than Nisa. There was an Orc, a creature from another world now marooned on Azeroth. There was a Blood Elf, their visage so like Nisa’s own and yet so different. She spotted a Troll, and was almost comforted. Though their people and hers had been bitter enemies for eons, at least there was a people who had existed when Nisa had been born, though she reminded herself this particular Troll was still twelve thousand years her junior.

My monk takes a stroll through Dornogal in World of Warcraft.It was lonely. The world had become so strange she could hardly reconcile it with the world of her youth.

She passed the native Earthen, as well, and they at least were as old as her, or perhaps even older, though most of them had lost their memories of anything from more than a few thousand years ago. Perhaps she had even fought alongside some of them in the War of the Ancients, though she had yet to recognize any familiar faces here in Dornogal.

Still, she struggled to feel any kinship with them, even if they were more familiar than most people she encountered. Their ways were simply too different, driven by rigid edicts handed down by the Titans in an age long past. Their ways were of stone and steel, not shadow and leaf.

Even when she encountered her own people, Nisa often struggled to relate these days. Those who were old enough to remember life from before the Sundering had scattered origins from across the old empire. Each remembered the old world, but a different slice of it. Most of them were islands, alone in a changed world. Nisa had no surviving family, and the last of her comrades from the War of the Ancients had died at the gates of Ahn’Qiraj a thousand years ago.

She made her way quickly across the city, arriving at the grand courtyard of the Contender’s Gate. There had been a lull in the fighting since the battle in Hallowfall where the Dark Heart had been shattered, but everyone knew that was a temporary state of affairs, and Nisa knew that better than most. As she had for the last ten thousand years, she filled the time between battles by preparing for the next one.

She found a target dummy, a crude figure of wood adorned with a beat-up old metal breastplate, and she settled into a fighting stance.

She had learned some new techniques during her time in Pandaria, but by and large she had practiced the same way for ten millennia. She had not earned her last name idly; unarmed fighting was her specialty.

My monk training in World of Warcraft.She warmed up by slowly moving through some fighting postures. She kept her breathing slow and steady, and her face calm. To the outside observer, she would have seemed the picture of serenity.

Then, she began to strike. Her fists and kicks rang off the dummy’s breastplate like the beat of a drum, harsh and steady. She felt no pain, even as the metal shivered under her blows. Her body had been hardened by centuries of such practice.

The hated sun rose higher in the sky. Her eyes watered, and sweat shone upon her skin.

Others arrived in the court and began their own training. A pair of humans clashed with their swords, and Nisa remembered watching one of her fellow Sentinels die at the point of a human blade just a few decades ago. An Orc strung her bow, and Nisa remembered seeing her favourite meditation glade torn down by Warsong axes. A Goblin conjured flame from his hands, and Nisa remembered the fires that had rained from the sky.

She pushed herself harder in the hopes exhausting her body would empty her mind, but so rote was the routine that her mind began to wander, to remember, and twelve thousand years of memories rose up to swallow her.

The gardens of Zin’Azshari where she’d had her first kiss – consumed in emerald flame. The moonlit fields where she’d learned to ride her first nightsaber – drowned beneath the Great Sea. The glades of Felwood where she and her sisters had spent long centuries training for the Legion’s return – poisoned beyond recognition. Zarissa’s face – wracked with pain as the Qiraji cut her down.

Everyone she had ever loved, gone. The world she had known, gone. Forced to live under this burning sun for the comfort of child races who played with the flame of magics her people had mastered and then rejected millennia before. Twelve thousands years of loss and grief and pain and rage that had left her an alien in her own world, surrounded by people she could never possibly understand.

For a moment, it was too much. For just one single moment, she lost control.

My monk training in World of Warcraft.Her wordless shout rang off the walls of the Contender’s Gate, and she struck the dummy with her full force. Its wooden frame shattered into splinters, its steel breastplate crumpling like paper. What was left of the dummy crashed into the wall behind it with thunderous force, kicking up a small cloud of dust.

All eyes turned to her. She lowered her hands, breathing heavily. Her lungs burned. Her fists still felt no pain.

The other adventurers gradually got back to their training. Once it became clear Nisa wasn’t going to break anything else, a few of the Earthen who maintained this part of Dornogal got to work removing the dummy’s wreckage and assembling a new one, their movements rote and mechanical.

The Earthen were perhaps not so different from her after all, she realized. Both of them bound to ancient duties. That was what kept her going. Not altruism, not heroism. Simply habit.

It was not that she no longer believed there were things in the world worth fighting for. She did, mostly. There were still moments, when the moon was high and the cold wind of night kissed her face, that her heart swelled with love for the beauty of all that Elune had wrought.

But that wasn’t really what kept her fighting these days. It was simply that being a soldier was who she was – what she was. It was the one constant, the only thing thing that the march of time had not been able to steal from her.

Just like the Earthen, she was a relic of a lost age, out of time and out of place, with only her duty to guide her. This was her edict: to stand watch, to be a Sentinel.

She moved to another dummy, settled into a fighting stance, and began once more to train.

Gaming Round-Up: Darkness, Descendants, Delves, and Other Alliterative Things

Battling the Vulgus as Ines in The First Descendant.Once again it’s time for a ramble on games I’ve been playing lately.

Age of Darkness: Final Stand

I bought this on sale during the Steam strategy fest a few weeks ago. Not gonna lie, I was a bit disappointed.

This is one of those cases where there’s no single glaring flaw with the game, but a lot of smaller issues piling up. My biggest complaint is that it just felt too slow. I always felt starved for resources, and there was nothing I could do but wait for them to slowly tick up.

The campaign also wasn’t quite there. I don’t expect a game called Age of Darkness to be a happy story, but it wasn’t the flavour of grimdark I was hoping for. I was expecting some desperate final stand against the forces of evil in the vein of Myth: The Fallen Lords, but it was more of a Game of Thrones style “everyone is horrible” story mostly about humans screwing each other over. The characters I found most sympathetic were the anarchists who just want to destroy everything.

There were also far too many “dungeon crawl” style missions and too few focused on the epic scale wave defense that’s supposed to be the game’s key selling feature. Maybe I should have tried the survival mode before I put it down.

World of Warcraft

Yeah, I’m back in WoW. I haven’t quite gotten fully sucked back into it the way I usually do, though.

Mostly it’s that there hasn’t been that much new stuff added since I last played. Siren’s Isle is another entry in WoW’s long tradition of tedious, overly grindy island zones, and I dropped it pretty fast once I’d unlocked the one or two cosmetics I wanted. If I cared about gearing up, I guess I could take more of my characters through it to unlock the fancy ring.

If.

I’ve been finding other diversions here and there. Surprisingly my demon hunter is rapidly becoming my main du jour. Despite it having almost no meaningful impact on how I play, I find the Fel-Scarred hero talent tree has done a lot to make Havoc more enjoyable to me. All those big explosions make demon form feel a lot more meaningful.

My demon hunter looking goth in World of Warcraft.I got her geared up enough that I was able to take down the basic version of Zek’vir without too much difficulty. I’m debating whether I want to try to do the harder version of him as well. Be nice to have the bragging rights, but… eh…

I did have a surprising amount of fun playing Plunderstorm. Which is to say more than zero. It’s actually a pretty fun PvE mode until you run into another player. Looking for treasure chests, fighting elites. Good times.

The conversion to full action combat within WoW’s engine is an interesting experiment, if a bit janky. I doubt we’ll ever see tab target abandoned in the main game, but it did leave me wishing for more mobs with avoidable attacks that aren’t just patches of fire on the floor.

Ultimately my interest in Plunderstorm didn’t last past unlocking the cosmetics I wanted from it, but it wasn’t the chore I thought it’d be, so I’ll call that a win.

My new Kul Tiran rogue in World of Warcraft.My next big project in the game is to finish catching up by begrudgingly dragging myself through the Battle for Azeroth story. I decided to do the most obvious thing possible by playing a Kul Tiran Outlaw rogue. I also have a Troll warlock lined up to do the Horde side at some point.

I’ve only just made it to Drustvar, and I’ll have more detailed thoughts on BfA once I finish it, but so far it’s… fine? It’s barely had anything to do with the faction war so far, which is weird since that’s supposed to the be the whole theme of the expansion, but I’m not complaining. Learning about Kul Tiran culture has been interesting, if not riveting, and the visual design of the zones is unsurprisingly excellent. It’s not a thrillride, but it could be worse.

The First Descendant

With WoW not grabbing me much as I expected, I’m still playing The First Descendant. I continue to feel as if I’m about to lose interest, as I have pretty much since I started.

I began maining Valby, then switched to Sharen once I unlocked her, and now I’m bouncing around. I was very excited to unlock Ines, and I do think her mechanics are great fun, but she’s so unbelievably broken it can be a boring playing her at times.

My version of Ines in The First Descendant.It’s hard to talk about balance in TFD because gamers are so prone to hyperbole when it comes to these things. I struggle to find the words to communicate that when I say broken, I really mean it. I have never played a game where the balance was even remotely close to as bad as it is here. Ines isn’t a character; she’s a cheat code.

So I do often find myself turning to slightly less godly characters. Lately I’ve been playing a lot of Hailey. It’s a bit surprising as she’s more focused on guns than abilities, which is the opposite of how I usually like to play, but I don’t know, big gun go brrr, and I like her style.

I also unlocked Kyle the other day, and he’s been surprisingly fun. Real great tanky brawler charging around smashing everything. Pretty underpowered as most male descendants are, but at least he’s not as bad as Blair (whom I also love but who just plain sucks). May have to put some more time into Kyle going forward. Wanna give Noise Surge Luna a try, too.

The First Descendant is such a weird game. It manages to be so fun while being so bad in almost every way. I never understood those “5,000 hours played, do not recommend” Steam reviews until I played this one. I get it now.

A cutscene featuring Hailey in The First Descendant.I’m particularly fascinated by the story. It’s not good; it’s atrociously bad in fact. But it does hold this sort of train wreck allure.

The thing is, it’s not half-assed. They very much whole-assed this story. It’s quite high effort, and some of the plot twists later are on genuinely interesting in theory, but still the end product is just… terrible. It’s just too laden with ridiculous techno-babble, poorly translated nonsense, and jarring tonal dissonance.

The weirdest thing about The First Descendant’s story is how desperately serious and utterly angsty it is, despite how ridiculous literally every other part of the game is. You can make a game that’s all about broken people fighting to overcome their trauma in a world torn apart by war, or you can make a game where one of the main characters is a giggly half-naked girl whose actual legal name is somehow “Bunny Voltia,” but you can’t do both. Not effectively.

The voice acting is equally all over the map. Some actors are playing it entirely straight and actually managing to do a pretty decent job considering. The Guide and Yujin come to mind.

Freyna's personal story in The First Descendant.Some of them recognize how ridiculous the material is and have leaned into the cheese. Luna is a good example of this, and I genuinely love her character because her actress seems to be having so much fun with it.

And some of them recognize how ridiculous the material is and clearly just gave up. Sharen and Freyna are the worst offenders here. Can’t say I blame them. I wouldn’t bring my A-game either if I were asked to read some angsty diatribe about how even the trees despise me. I assume that made sense in the original Korean, but it sure doesn’t in English.

Anyway, I guess for now I’m still sucking down the brain rot.