The Great Warlock Tank Debate

The Great Warlock Tank Debate:

You may recall me recently mentioning the revelation that warlocks could tank in the World of Warcraft: Mists of Pandaria beta via the “glyph of demon hunting.” It caused a bigger stir than almost anything else from MoP, and warlocks everywhere dropped to their knees and thanked their dark gods that their prayers had finally been answered.

Not only did lock tanking work, it also turned out to be freakishly over-powered. Soloing Dragon Soul bosses over-powered. But hey, it’s the beta. Still plenty of time to balance.

But then, tragedy struck. After many days of rejoicing, Greg “Ghostcrawler” Street — WoW’s lead systems designer and the world’s least popular oceanographer — posted on the forums to say that warlocks are not intended to tank, and the glyph’s goal was to give them an “Oh, ****” CD in the event of tank death, similar to an arms warrior throwing on a shield and off-tanking. The fact that this almost never works has been mentioned by a few people pretty much everyone.

The glyph has now been updated to allow for something called threatening presence, a second version of metamorphasis that gives demonology warlocks a tank toolset at the cost of DPS much like the original glyph. However, to switch from metamorphasis to TP requires leaving meta and waiting ten seconds

Threatening presence is, to put it simply, fracked up beyond all belief. Reportedly, it’s still letting people main tank, the CD makes it completely useless for the intended “clutch tank” design, and the ability to swap between DPS and tank is exactly the kind of PvP-breaking shenanigans that made them split feral druids into two specs.

Cat durid is 4 fiteI haven’t followed a beta closely before. Do they always make this little sense?

So this has sparked a massive outcry among the fans. People are arguing, begging, and pleading for the original glyph to be brought back and for warlocks to be recognized as a tanking class, complete with the ability to queue as such in the Dungeon Finder. And I must admit, they make a good case.

Let’s break it down:

-Warlock tanks work. Most of the changes needed to make them viable have already been done. The guy who soloed Morchok proved that pretty well.

-Warlocks have always been the most tank-like caster and have been used as tanks in encounters with unusual mechanics, such as the Blood Council in Icecrown Citadel, for years. They even had a taunt and some other basic tanking tools back in Wrath.

The Blood Prince Council from Icecrown Citadel-One of Ghostrawler’s concerns is that he feels tank specs should have to use different gear from a DPS spec of the same class. But aside from the whole “bear druids say hi” argument, this can be easily fixed. Make the glyph convert spirit to dodge, and we’re golden.

-Warlock tanks are based entirely on mitigation, which is over-powered compared to other tanks. A simple solution is to nerf their mitigation and add an avoidance mechanic, like the aforementioned spirit = dodge.

-The current design of threatening presence will likely be extremely over-powered in PvP. The original glyph design would not be, because it forces someone to choose between DPS and tank before battle begins.

-Although exact numbers cannot be proven, it seems like most warlocks want the option to tank.

My take:

I think warlocks should be allowed to tank. But not for the same reasons as most. Tanking is not my favourite thing, and I’m lukewarm on the idea of tanking on my warlock.

But as someone with a passion for game design, I love the idea of a glyph to change roles. Aside from the fact that it’s a hell of a lot more interesting than the dull passive bonuses glyphs usually provide, this could be the ultimate solution to the pure versus hybrid debate.

You see, once upon a time, there was something called the “hybrid tax.” Classes with multiple roles were much less effective in those roles. But this mostly meant that hybrids were just brought along for buffs or gimmick fights and otherwise ignored, so Blizzard eventually made them as viable as pure classes.

But now we have a problem. Hybrids are much more versatile than pures, and lose nothing for being versatile, so what’s the advantage to being a pure? There isn’t one. A warlock is just a shadow priest who can’t heal, and a rogue is just a monk who can’t tank or heal.

A shadow priest showing off their shadow formTwo ideas are usually offered to solve this: fourth specs for all classes to add extra roles, or converting current pure specs to new roles. But the first is an insane design commitment — akin to making several new classes at once — and the second will just piss off people who play those specs now. I know I’d lose it if they went through with the idea of making combat rogues tanks.

The glyph offers a much more elegant solution. Warlocks could tank without losing a current spec or requiring entirely new abilities, flavour, and lore for a fourth spec. And if it works for them, it could work for other classes. The possibilities of glyphs like these are nearly endless: combat tanks, fire healers, shockadins, blood DPS, holy priest DPS, shaman tanks…

That’s why I want the original glyph of demon hunting back. It’s a beautifully elegant design with the potential to revolutionize the game.

I  have a much higher opinion of Ghostcrawler than most, but I think he dropped the ball here. Let the warlock experiment proceed, Greg. There’s so much to gain and so little to lose.

Edit: Oh, and I realize what the date is, but this isn’t an April Fools gag. Zergling Teaches Spelling is an April Fools gag.

Pandaria Beta: Nerd Rage, Sha, and Lock Love

Mists of Pandaria beta is now live!

To the joy of panda-lovers everywhere!

The Stormstout Brewery dungeon in the Mists of Pandaria betaMuch sooner than I expected, too. Maybe this expansion will be out faster after all…

Ha, who am I kidding?

Anyway, this has naturally caused another deluge of new info on World of Warcraft’s upcoming expansion, datamined and otherwise. I won’t cover it all, because there’s just too much, and if it’s that important to you, you’re probably already glued to MMO-Champion anyway. But a few things stuck out that I’d like to cover.

Nerd raaaaage!

Pretty much everything Blizzard does causes a massive backlash. With a fanbase as big as theirs, you can’t please everyone. And plus the internet is just full of complainers in general. But even so, I have never seen anything quite like the fury brought on by the beta.

No, this isn’t another wave of “Kung Fu Panda” comparisons. The issue here is that a huge number of people who signed up for the annual pass, for some reason, thought “guaranteed beta access” meant “guaranteed, immediate beta access.” The fact that most people weren’t in the first wave of invites has launched off accusations of deception and bait and switch and suggestions of legal action against Blizzard.

OMGWTFRAGETo be fair, the contract’s wording could be interpreted to have implied immediate access upon launch of the beta. But if you know anything at all about betas, you knew that was never going to happen. It’s just not technically feasible to throw a million people in at once.

What people are also failing to grasp is that the point of the annual pass is that it’s for people who were planning to play for a year anyway. If you only signed up to get into the beta, you’re doing it wrong. I got a bunch of free stuff for something I would have done anyway, so I’m happy, even though my beta invite hasn’t come yet.

Speaking of anger:

Among the datamined info are a wide number of models for the new mounts, NPC races, and monsters. They look fantastic, but what really caught my eye was the Sha models.

A Sha boss from Mists of PandariaThese things are legitimately horrible-looking. I find this greatly reassuring, because — as you may remember from my last post — I’m not enthused with the idea of a whole expansion of fighting monkeys and bunnies. I don’t feel like a hero unless the monsters I’m slaying are actually, well, monstrous.

The Mogu look like pretty nasty customers, too.

OMGWTFwarlocktanks:

Yeah, you heard that right. Mists of Pandaria includes something called the glyph of demon hunting that reconfigures a surprisingly small amount of abilities and mechanics to make demonology a viable tanking spec via metamorphosis.

People have already tested this in the Hour of Twilight dungeons in the beta, and by all reports, demo locks are as good or perhaps even better than any traditional tank.

My warlock practicing for demonology tanking in Mists of PandariaMind = blown.

It’s really amusing and enjoyable watching warlock players react to this. I picture to them falling to their knees in slow motion as tears of joy run down their face.

It’s interesting, too, because this would be a very new style of tanking — and not just because locks are a cloth class. Under the current design, demo tanks would have no avoidance at all but utterly unparalleled mitigation. This is very different from any of the other tank specs, including the new brewmaster monks.

Even as someone who isn’t that big on tanking, I’m rather intrigued by the idea. I was planning to spec demonology anyway — why not swap out one glyph and get my tank on every once in a while? I am amused by the idea of my twiggy little Blood Elf girl turning into a giant, snarling nether beast and going toe-to-toe with the nastiest creatures Pandaria can throw at her.

Between this and all the other amazing changes warlocks are getting in Mists of Pandaria, I think I picked a really awesome time to start playing a warlock.

Of course, it’s early in the beta, so there’s no guarantee this will make it to live.

New writing:

Another of my articles has been posted on WhatMMO: The Lighter Side of MMOs. I wrote as a counterbalance to the “shocking incidents” article I did a week or two back. I particularly enjoy the story of the blind veteran who still manages to raid Dragon Soul.