F2P Versus P2P: The Fun Factor

I’ve talked before about MMO business models, and I’ve not been shy about my opinion that free to play is probably the way of the future, as well as my personal preference.

My Sylvari elementalist in Guild Wars 2But one thing I haven’t really addressed — and that I haven’t seen many people address — is how these two models affect the actual gameplay. As much as their proponents would like to ignore it, both models will affect the design of a game. Developers are businesses, and they’ll try to get you to spend as much money on their game as you can — whether by encouraging micro-transactions or trying to get you to subscribe for as long as possible.

This post isn’t about which model will cost you less money. It’s about what’s more fun.

But first…

A few caveats to get to first. Firstly, while I may talk broadly about the business models, I’ll admit that I’m mainly talking about World of Warcraft and Guild Wars 2. Those are the games I’m most familiar with. It is possible — though unlikely, I think — that one or both of these games are outliers and not representative of other games with their business models.

My Night Elf monk at the Peak of Serenity in World of Warcraft: Mists of PandariaIf anyone has found their experiences with other free to play and pay to play games to be different, please comment so I can expand my understanding.

And of course, this is all just my personal opinion, etcetera, etcetera.

On with the show!

You don’t have to use the cash shop… but we’d like it if you did:

Part of what inspired this post is a minor uproar among certain Guild Wars 2 fans regarding the in-game Halloween event, Shadow of the Mad King.

My thief showing off her stylish pimp hat in Guild Wars 2To make a long story short, many of the rewards for this holiday take the form of cosmetic weapon skins, and these can only be obtained as a random drop from Black Lion Chests. The Chests drop freely in the game, but the keys to open them are largely only available from the real money gem store.

You can still get the skins with gold by either converting gold to gems and buying keys or buying the skins directly from those lucky enough to get them to drop, but this is pricy in a game where gold is still relatively hard to come by.

People are upset by this, but I can’t see they’re surprised. ArenaNet always said the cash shop would provide cosmetic rewards.

It does raise the issue of whether or not the gem store is something onerous, though. I’m not at all bothered by the issue with the holiday skins, but I’ll admit there are times I feel the pressure of the cash shop.

My thief blasting with her pistols in Guild Wars 2For me, it’s transmutation stones. I’ve been spoiled by WoW. In WoW, I can, at any time, customize my gear’s appearance by going to a transmogrifier and swapping out skins. It costs little and is convenient.

To do the same in Guild Wars, I need to either pay real money or grind map completion achievements and/or gold to get transmutation stones, each of which is good for only one skin change to one piece of gear.

I still have enough stones to maintain a decent level of style most of the time, but the unreliability is somewhat frustrating.

Then again, I don’t need these stones. I can still access 100% of the game’s content without spending a dime. If I occasionally do so without a perfect outfit, well, I’m usually too busy enjoying the epic combat to even notice.

A hidden cave in Guild Wars 2Guild Wars encourages you to use the cash shop, but I’ve yet to see any situation where you’re forced to spend money.

You wanna stay? You stay here forever!

One expects a free to play game to steer people toward the cash shop. The general perception of the business model is that these games will nickel-and-dime you to death with their micro-transactions.

But pay to play games free you from such miserly game design, right? For the price of constant payments, you’re free to play the game as you desire.

Maybe not.

Lorewalker Cho telling me the tale of Emperor Shaohao in World of Warcraft: Mists of PandariaMists of Pandaria has a controversial endgame. Whereas once valor and justice points were an excellent way to get geared, they’re now harder to get, purchase less valuable gear relatively speaking, and require reputation to even spend.

On top of that, reputation is now much harder to get than it has been in years — perhaps even in the history of the game. Tabards are gone, leaving daily quests essentially the only option to earn reputation, and those daily quests award less than half the reputation dailies traditionally have.

The end result is a fairly massive grind just to reach the point you would be at simply by hitting max level in a previous expansion.

Many people say this grind is optional, and they are in the sense everything in the game is, but even Greg “Ghostcrawler” Street himself has said he doesn’t want them to be “too optional.” Blizzard wants you to do these dailies, and they’ve done everything they can to goad you into them.

The Clutches of Shek'zeer in the Dread Wastes in World of Warcraft: Mists of PandariaBlizzard says they want more people in the world, but I find it impossible to see this as anything but an attempt to stretch out content so people will, theoretically, stay subscribed longer. Slower progression means longer subs and more money.

Naturally, many people aren’t too happy about this. I count myself one of them, though I’ll admit gearing up is not quite the nightmare I expected. I’ve been able to do Mogu’shan Vaults via the Raid Finder despite skipping many of the dailies because they’re horrible.

Still, it’s an annoyance, much like the transmutation stones in Guild Wars 2. The main difference is Guild Wars 2’s annoyances are cosmetic, whereas WoW’s annoyances have the potential to leave me out of content by hobbling my progression.

Not to mention the issue of falling behind the gear curve if you stop playing for a while — though to be fair, Blizzard does work fairly hard to make this less damaging than it could be.

A herd of macaroni dragonsAnd then there’s the fact that many WoW players pay for more than their subs. There are the sparkle ponies, disco lions, and macaroni dragons. There are the pets.

These are cosmetic, true, but then there are server and faction transfers. Those can have major impacts on your gameplay — my enjoyment of my Horde characters increased immensely after moving to Wyrmrest Accord. And these transfers are not cheap, especially layered on top of subscription fees.

Getting down to it:

What it comes down to is this: both free to play and pay to play affect gameplay negatively. In both cases, the need to wring more money from players will compromise fun sooner or later. In neither case is it game-breaking, but nor is it as painless as developers would like you to believe.

For me personally, though, I feel more like I’m being nickle-and-dimed when I’m playing a subscription game. GW2 only asks for my money, whereas WoW asks for both my time and my money. To Blizzard, they’re one and the same. “Time is money, friend.”

My warlock battling the Sha in the Jade ForestWhereas GW2 gives me a choice about how much to spend, WoW sets a minimum and only goes up from there. Whereas GW2 only penalizes convenience and appearance if I don’t play their way, WoW penalizes my character’s performance and ability to access content.

I’m not saying it’s enough to completely turn me off WoW or subscription games, but it certainly runs contrary to the public perception of MMO business models.

Gender Roles in Gaming 2: Transexual Boogaloo

Dude plays as a lady:

My rogue and her "srs" faceEarly in my blog’s history, I did a post on how video games seem to mess with our traditional view of gender roles. Often, people — especially men — will play as the opposite gender, and it’s considered perfectly normal despite the cultural taboo that exists against cross-dressing in this part of the world. Sometimes, people even adopt personality traits usually associated with the opposite gender while playing. I can be counted among both groups.

It’s a fascinating phenomenon, though one that’s not easy to understand. The one conclusion that seemed to come from the comments on the last post was that whether you play as a different gender or not depends on how you view your avatar. If it’s an extension of yourself, it seems more likely you’ll play as your own gender, but if you view your avatars as distinct characters — as I do — gender-bending is more common.

Roided out

A few recent events have gotten me thinking about this again. The first was stumbling across this article while researching for my WhatMMO work. I recommend reading the whole thing, but the short version is that the author discovered many of her male friends are playing female avatars because they find it easier to identify with those than with the steroid-abusing ubermen most male avatars are.

This immediately struck a cord with me, and I realized it was true for me, as well, at least in certain cases.

My mind went to my paladin in World of Warcraft, my second human female. Now, I was never fully happy with the choice of race and gender for her. I had to play Alliance to be with my friends, but I can’t bring myself to play Draenei, I’m just not a Dwarf guy, and human males are out of the question, so human female it was.

But why are human males out of the question? Because I can’t bring myself to play as a Brock Lesnar lookalike. Physical strength does not appeal to me — not in the real world, not in the virtual world. I respect cunning, intelligence, and grace. I design my characters accordingly.

While I’m sure this doesn’t explain all of my female avatars, I think it’s an important piece of the puzzle. It’s much easier to embody the feeling of agility I respect in a female avatar than in the testosterone-bloated goons that most male video game characters are. Certainly, this is why I’ll never play a male rogue.

My Norn thief in Hoelbrak in Guild Wars 2And honestly, as a geek who works at a computer for a living, I just don’t identify with such physical Adonises. Is this how women feel about all the hyper-sexualized female models?

The girls are taking over:

The other thing that’s brought this to mind for me of late is more personal: my monk has boobs.

You see, the other day, I hopped on WoW to make my monk, eager to try the new class. I knew it was going to be a Night Elf, and I’ve been playing too many females lately, so I went about making a very badass, distinguished male Night Elf monk.

And then I hit the button for female.

My female Night Elf monk in DarkshoreI’m not really sure why I did this. Certainly, I liked the male monk I designed. The female option just felt somehow right. It’s possible it’s because of what I said above. Night Elves are less roided than other races, but the females still look a bit more suited to an agile class than the males. Or maybe it was the lore fan in me screaming, “YOUR NIGHT ELF CAN’T BE A MARTIAL CLASS IF IT HAS A PENIS!”

This means that essentially all of my Warcraft characters are now female. My rogue, paladin, and warlock are also all women. I no longer play my shaman, death knight, or mage much. And I’ve been playing a lot of females in other games, too. This makes me wonder if there isn’t something more going on.

Oh, I have explanations for all my choices. My rogue is a girl because I was only playing males when I made her and wanted to shake things up. My paladin has already been explained. My warlock is female because I already had a male Blood Elf caster. My Shepard was female because I can’t stand MShep’s voice acting. My Diablo wizard is female because that’s the character’s canon gender.

My version of Commander Shepard in Mass Effect 2But now I start to wonder if I’m not simply rationalizing. Maybe I really do just make female characters to stare at eye-candy.

Then again, that doesn’t quite add up, either. For one thing, my female characters don’t match up to my ideal of beauty.

Physically speaking, my ideal woman is thin, effeminate, soft-featured, fair, and blonde. Preferably with long, loose hair. Dianna Agron and Scarlet Johanson are prime examples.

My female video game characters don’t look like that. They tend to have pulled-back dark hair and be moderately muscular and grim-faced. There are exceptions, but that’s the trend. If I was playing for eye-candy, wouldn’t I be commanding an army of pixelated Dianna Agrons?

Then there’s the fact that I tend to dress my characters in practical armour that leaves much to the imagination, and my infamous disdain for plate-kinis. Although then again, I find classy attire more attractive in the real world…

Another possible explanation is the fact that I tend to prefer the company of women in real life, even outside my sexual preference. It’s not that I have anything against men; I just for some reason feel more comfortable around females, regardless of the nature of my relationship with them. And, more importantly for this discussion, I find it easier to form emotional connections with women. Forming an attachment to your avatar is a lot of what makes video games so addictive.

And just to muddy the issue a little bit more, there are still examples of my playing male characters. My avatar in The Secret World and my warrior in Guild Wars 2 are both men, and I’m quite happy with both choices.

My Dragon character showing off his faction uniform in The Secret WorldI guess I don’t really have a point to make here, and it’s a bit narcissistic of me to just prattle on about my over-thinking of my own choices, but, well, that’s blogging for you.

Conclusion:

Once again, I fear this post raises more questions than answers, but it’s interesting to think about. I find this topic endlessly fascinating and will likely continue to puzzle on it for some time.

I do think the revelation that some men are so turned off by the prospect of playing as roided man-bulls that they prefer playing women is worth taking note of. If nothing else, it’s another reason why having a variety of customization options in a game is a good thing.

What about you, dear reader? What are your thoughts on this issue? I’d love to hear any opinions or insight anyone has to share.