Gender Roles in Gaming 2: Transexual Boogaloo

Dude plays as a lady:

My rogue and her "srs" faceEarly in my blog’s history, I did a post on how video games seem to mess with our traditional view of gender roles. Often, people — especially men — will play as the opposite gender, and it’s considered perfectly normal despite the cultural taboo that exists against cross-dressing in this part of the world. Sometimes, people even adopt personality traits usually associated with the opposite gender while playing. I can be counted among both groups.

It’s a fascinating phenomenon, though one that’s not easy to understand. The one conclusion that seemed to come from the comments on the last post was that whether you play as a different gender or not depends on how you view your avatar. If it’s an extension of yourself, it seems more likely you’ll play as your own gender, but if you view your avatars as distinct characters — as I do — gender-bending is more common.

Roided out

A few recent events have gotten me thinking about this again. The first was stumbling across this article while researching for my WhatMMO work. I recommend reading the whole thing, but the short version is that the author discovered many of her male friends are playing female avatars because they find it easier to identify with those than with the steroid-abusing ubermen most male avatars are.

This immediately struck a cord with me, and I realized it was true for me, as well, at least in certain cases.

My mind went to my paladin in World of Warcraft, my second human female. Now, I was never fully happy with the choice of race and gender for her. I had to play Alliance to be with my friends, but I can’t bring myself to play Draenei, I’m just not a Dwarf guy, and human males are out of the question, so human female it was.

But why are human males out of the question? Because I can’t bring myself to play as a Brock Lesnar lookalike. Physical strength does not appeal to me — not in the real world, not in the virtual world. I respect cunning, intelligence, and grace. I design my characters accordingly.

While I’m sure this doesn’t explain all of my female avatars, I think it’s an important piece of the puzzle. It’s much easier to embody the feeling of agility I respect in a female avatar than in the testosterone-bloated goons that most male video game characters are. Certainly, this is why I’ll never play a male rogue.

My Norn thief in Hoelbrak in Guild Wars 2And honestly, as a geek who works at a computer for a living, I just don’t identify with such physical Adonises. Is this how women feel about all the hyper-sexualized female models?

The girls are taking over:

The other thing that’s brought this to mind for me of late is more personal: my monk has boobs.

You see, the other day, I hopped on WoW to make my monk, eager to try the new class. I knew it was going to be a Night Elf, and I’ve been playing too many females lately, so I went about making a very badass, distinguished male Night Elf monk.

And then I hit the button for female.

My female Night Elf monk in DarkshoreI’m not really sure why I did this. Certainly, I liked the male monk I designed. The female option just felt somehow right. It’s possible it’s because of what I said above. Night Elves are less roided than other races, but the females still look a bit more suited to an agile class than the males. Or maybe it was the lore fan in me screaming, “YOUR NIGHT ELF CAN’T BE A MARTIAL CLASS IF IT HAS A PENIS!”

This means that essentially all of my Warcraft characters are now female. My rogue, paladin, and warlock are also all women. I no longer play my shaman, death knight, or mage much. And I’ve been playing a lot of females in other games, too. This makes me wonder if there isn’t something more going on.

Oh, I have explanations for all my choices. My rogue is a girl because I was only playing males when I made her and wanted to shake things up. My paladin has already been explained. My warlock is female because I already had a male Blood Elf caster. My Shepard was female because I can’t stand MShep’s voice acting. My Diablo wizard is female because that’s the character’s canon gender.

My version of Commander Shepard in Mass Effect 2But now I start to wonder if I’m not simply rationalizing. Maybe I really do just make female characters to stare at eye-candy.

Then again, that doesn’t quite add up, either. For one thing, my female characters don’t match up to my ideal of beauty.

Physically speaking, my ideal woman is thin, effeminate, soft-featured, fair, and blonde. Preferably with long, loose hair. Dianna Agron and Scarlet Johanson are prime examples.

My female video game characters don’t look like that. They tend to have pulled-back dark hair and be moderately muscular and grim-faced. There are exceptions, but that’s the trend. If I was playing for eye-candy, wouldn’t I be commanding an army of pixelated Dianna Agrons?

Then there’s the fact that I tend to dress my characters in practical armour that leaves much to the imagination, and my infamous disdain for plate-kinis. Although then again, I find classy attire more attractive in the real world…

Another possible explanation is the fact that I tend to prefer the company of women in real life, even outside my sexual preference. It’s not that I have anything against men; I just for some reason feel more comfortable around females, regardless of the nature of my relationship with them. And, more importantly for this discussion, I find it easier to form emotional connections with women. Forming an attachment to your avatar is a lot of what makes video games so addictive.

And just to muddy the issue a little bit more, there are still examples of my playing male characters. My avatar in The Secret World and my warrior in Guild Wars 2 are both men, and I’m quite happy with both choices.

My Dragon character showing off his faction uniform in The Secret WorldI guess I don’t really have a point to make here, and it’s a bit narcissistic of me to just prattle on about my over-thinking of my own choices, but, well, that’s blogging for you.

Conclusion:

Once again, I fear this post raises more questions than answers, but it’s interesting to think about. I find this topic endlessly fascinating and will likely continue to puzzle on it for some time.

I do think the revelation that some men are so turned off by the prospect of playing as roided man-bulls that they prefer playing women is worth taking note of. If nothing else, it’s another reason why having a variety of customization options in a game is a good thing.

What about you, dear reader? What are your thoughts on this issue? I’d love to hear any opinions or insight anyone has to share.

Games I Want to See

After years of not playing games and then only playing World of Warcraft, I am now a full member of the gaming community again. I’ve played many games both well-known and obscure in recent months, and there are many more coming down the pipe I’m excited about, but as a true North American, I am never satisfied. There are many other games I would love to play — if only they existed.

Portal 3:

A screenshot from Portal 2We all want it. Who knows if we’ll ever get it, but if it finally does get announced, it will trigger a tidal wave of nerdgasms the likes of which we have rarely seen.

But what could Portal 3 be about? Chell has finally escaped Aperture Labs. Supposedly, the co-op campaign in Portal 2 hints that there may be other potential test subjects locked up down there, but honestly, Chell is Portal — which is odd when you consider she has no personality whatsoever.

Personally, I’ve always wanted to see a Portal game set in the wider world. The idea of running around a city with a portal gun is just too much fun. Leaving Aperture would be a risk, and there would probably have to be a section of the game where Chell returns there (you’d need to involve GLaDOS somehow), but I want to feel the sun on my face as I sling portals.

Mass Effect: Lost Chapters:

The wreck of the Normandy in Mass Effecf 2I’m not as big a Mass Effect fan as some, but I’ll agree with the majority that the game did have some very interesting secondary characters. I think an anthology game devoted to telling their stories of their lives pre-Shepard would be very interesting — maybe more interesting than the main ME games.

Potential stories include:

Call of the Sea: A tortured Thane Krios sets out to hunt down his wife’s murderers, while struggling with his guilt over failing to protect her.

Crisis of Faith: A young Mordin Solus attempts to restore the Krogan genophage while struggling with Krogan who seek to stop him, allies who wish him to annihilate the Krogan altogether, and his own internal ethical crisis.

Good Cop: New to C-Sec, Garrus Vakarian investigates a series of brutal crimes, but the farther along he gets, the more the system fights him, and the more disillusioned he becomes.

Etc.

Diablo III: Wrath of Angels:

Imperius, Archangel of Valor, in Diablo 3We all know Diablo III is going to get at least one expansion pack sooner or later, and with all the loose ends left by the ending of the main game, there’s no shortage of plots to pursue.

I hope they get around to completing all of them, but something in particular I was disappointed we didn’t see more of in Diablo III was angels as villains. The material leading up to the game certainly seemed to be building up Imperius and Malthael, in particular, as potential bad guys.

Following the events of Diablo III, Imperius now has more cause to hate humanity than ever, so I could definitely see him going rogue and trying to exterminate mankind. I think it would be a very interesting break from tradition to have a Diablo game focused on battling the forces of Heaven instead of the forces of Hell.

It’s not enough for a whole expansion, but I’d also love to see some more character-driven quests about the followers and the player classes. I want to see Kormac confront the leaders of his order, and I want to see that mage-slayer finally catch up to Li-Ming.

Warcraft IV: Army of the Light:

Warcraft art featuring several races working together as they would in the Army of the LightI’ve previously discussed the Army of the Light and the fact that I don’t see how it could work in a game like WoW. But I do think it would work perfectly for another strategy game. There’s not the same level of game mechanics reliant on war between the factions.

Furthermore, it seems to me that the Burning Legion is really the chief villain of the Warcraft strategy games. Every one of the RTS Warcraft games involved the Legion somehow, whereas only one WoW expansion has given them a central role. I view WoW’s central villain as the Old Gods — a type of villain much more suited to an MMO’s smaller scale of story-telling than are the massive armies of the Legion.

The first few campaigns could deal with uniting the peoples of Azeroth to form the Army, while casting down those individuals who are an obstacle to peace (I’m looking at you, Sylvanas), and the latter half of the game would focus on taking the battle to the Legion and ending their threat once and for all.

It’s unlikely, but I can dream.

Warcraft HD:

A screenshot of the Orc campaign from Warcraft 2: Tides of DarknessI honestly can’t believe Blizzard hasn’t already done this. Step one: Remake the early Warcraft strategy games with the Starcraft II engine. Step two: Collect money.

It’s just that simple.

The only real question would be whether to precisely preserve the original storylines or alter them to include the latest retcons. I could see a strong argument for either, honestly.

Dungeon Siege III: Seed of Creation:

I don’t care what the haters say; Dungeon Siege III was a great game. At this point, it’s pretty clear they won’t be doing any expansion or continuation for it, but that doesn’t stop me from wanting one.

There are any number of awesome things a DSIII expansion could focus on, but I would love a game where you can play as the game’s villain, Jeyne Kassynder. Jeyne was a really deep and fascinating character, and one of the game’s greatest strengths.

An expansion could depict Jeyne trying to atone for her past crimes by helping the Tenth Legion rebuild Ehb, while she also searches for the lost power of Creation to fulfill her mother’s mission and resurrect the Creator Gods.

Yes, this would mean ignoring most if not all of the player choices surrounding Jeyne’s fate at the end of the first game, but I don’t care. Jeyne’s just too awesome.

A man can dream…

Honestly, all of these games are pretty unlikely to ever be made, and even less likely to be made how I want them, but speculation is fun. I can dream.

What about you? What are some games you’d love to see made down the line?