Farewell to Massively

As most MMO fans likely know by now, the bell has tolled for the Joystiq network, including the esteemed MMO news and commentary site Massively. Despite being more successful than ever, it has been shut down by its corporate overlords at AOL* and will cease operation tomorrow.

A vision of Azeroth burning during the questline to acquire Dragonwrath, Tarecgosa's Rest*[Pause for inevitable round of, “Wait, AOL still exists?”]

This is a very sad time for the entire MMO community, and me personally.

Obviously, Massively was a great source of news. They offered updates throughout the day, every day, and happily covered older, obscure, and foreign titles almost as much as the bigger name and more mainstream games.

It was one of the few sites still offering regular coverage — and positive coverage at that — to The Secret World, so this is an especially sad day for those of us who are fans of the game. TSW needs all the support it can get.

If you scroll the monster comments section for the post linked above, you will eventually find that even Joel Bylos, TSW’s loveable game director, has offered his condolences for the closure.

On a personal note, the closure of Massively hits me especially hard.

The Dreaming Prison in The Secret WorldAside from being a part of my daily routine, Massively was a huge influence on me as a writer, a blogger, and a journalist. I learned a lot about writing and reporting by reading their articles, and I have a great deal of respect for their writers.

In particular, Eliot Lefebvre and Brianna Royce became idols of mine. I greatly respect their insight, their equitable mindset, and their keen wit, and I was always eager to hear anything they had to say on MMO design or gaming culture. It’s safe to say I want to be Eliot when I grow up.

I had long nursed the dream of one day becoming a writer for Massively. I even applied there once, and while I didn’t make the cut that time, I never quite gave up the hope of one day being good enough to join the Massively team.

Until now, of course, for Massively is no more.

There are some rumblings of them perhaps forging off on their own to create a new and independent site — possibly through crowdfunding — but as of right now, nothing is certain. I hope they do. I might even contribute to such a crowdfunding venture if they were to launch one.

My Charr engineer in Guild Wars 2In the meanwhile, we’ll have to settle for following the blogs of those writers who have them. A list can be found below:

Brianna Royce: http://skycandy.org/

Justin Olivetti: http://biobreak.wordpress.com/

Eliot Lefebvre: http://eliot-lefebvre.com/

MJ Guthrie: http://lookingforshinies.com/

Mike Foster: http://www.mike-foster.com/

Larry Everett: http://www.hyperspacebeacon.com/

Now I’m gonna go save some of my favourite Massively articles from over the years. Because history needs to remember Eliot’s evisceration of Scarlet Blade.

The Saga of Maigraith

We all have our online aliases and secret identities. In my sci-fi forum days, most knew me as ensign edwards. These days, I use my real name for most things, but in the gaming world, I still have my alter egos, and there is one that stands above all others: Maigraith.

My rogue and her "srs" faceThe story of Maigraith begins several years ago in Elwynn Forest. It was very early in my World of Warcraft career, and while I’d settled on a mage as my main for the time being, I was still trying a lot of different classes. I’d seen my father playing a rogue, and it looked fun, so I decided to make one of my own.

I wasn’t sure if I was going to stick with the character, but I wanted to see Elwynn and Stormwind, so I made her a human, figuring even if I didn’t like the class I’d at least explore some interesting areas of the game.

I gave her black hair in a ponytail, figuring that she needed a hairstyle that wouldn’t obscure her vision while she cut people up. I settled on one of the few human female faces that seemed appropriate for a killer: hard and tough-seeming, with brown eyes that looked almost red.

Finally, I named her Maigraith, after a character from Ian Irvine’s Three Worlds Cycle. All my character names in games are obscure nerdy references, usually from fantasy novels, and I especially favour the Three Worlds books. Partly because I love them, and partly because they’re not super mainstream, and therefore the names are almost never taken by other players. Legolas is never available, but Maigraith always is.

As for why I settled on Maigraith herself, I’m not sure. She was one of my favourite characters, but definitely not my all time favourite, even if I’m limiting myself just to the female cast members. For instance, I liked Ulii much more.

My Norn thief in Guild Wars 2As it turned out, I liked being a rogue. I liked it quite a bit. Little did I know it then, but I would go on to spend more time playing little Maigraith than any other video game avatar before or since. She’s never quite been my focus — she always seems to fall by the wayside — but she’s the one character I never get bored of. My original main, the mage, has been collecting dust since Cataclysm, but Maigraith endures.

And that endurance has rippled out across my gaming life.

In virtually every game I’ve played, I’ve had at least one significant female avatar. Often, it’s the character I play the most. And nearly all of them have been modeled after that most venerable of Stormwind assassins: tough-looking, dark-haired women with practical hairstyles and unusual eyes.

They’re not all exactly the same. Some have white hair instead of dark hair. Not all of them are named Maigraith. But virtually every one of my female avatars has some of the DNA of the original Maigraith. The only major exception I can think of is my Shepard in Mass Effect, who was modeled after Nova Terra from the StarCraft games.

So now I’m commanding a small army of Maigraiths and Maigraith-alikes. My rogue in WoW is still kicking around. Then there’s my warlock in the same game. My thief and mesmer in Guild Wars 2. My Templar in The Secret World. My hero in DC Universe Online. My ranger and gunslinger in Aion. My archer in Rift. My oracle in Dragon’s Prophet. My agent in Star Wars: The Old Republic. My ranger, rogue, wizard, and cleric in Neverwinter. My spellslinger in WildStar. My archer in TERA. My Castithan in Defiance.

And I’m sure I’m forgetting some. That’s not even touching on single-player titles!

My ranger and her sellsword companion in NeverwinterI’m not really sure why I started on this. I think originally I just used the name Maigraith a lot because, again, cool reference and rarely taken, and eventually it made sense to me to also copy her appearance in some way.

Plus, it’s a look I like. I’ve already spent a fair bit of time musing on why I play female characters so often, but I think a lot of it just boils down to the fact I like to play agile character archetypes, and in most games, it’s a lot easier to achieve an appropriately lithe yet athletic look with a female than a male, who tend to be roided meat mountains.

I like the tough look because these are fighters and warriors, and it makes sense for them to exude a quiet strength and determination. I give them unusual eyes to hint that they are a bit different from or superior to ordinary humans — many are literally not human. In general, I design them with the idea that they are practical, capable individuals and try to make their appearances reflect that.

And to be honest, most of it just boils down to a sense of tradition. I’m very fond of patterns and habits, so once I started cloning the original Maigraith, I kept at it largely out of inertia and a fondness for the sense of history behind my self-created archetype.

I suppose some might find it odd I spend so much of my free time pretending to be a dark-haired woman with a large sword… but if I ever reach the point where that’s the weirdest thing about me, I’ll count myself lucky.

My character in DefianceBut I am comfortable with Maigraith as my face in the gaming world. She’s nothing like me, and that’s speaks well in her favour.

And if you’re wondering, it’s pronounced may-gray-ith.