Cheating on WoW: The Secret World

An open secret:

Kingsmouth in The Secret WorldThis past weekend, Funcom decided to celebrate the one month anniversary of the launch of their horror/urban fantasy MMO The Secret World by opening it to everyone for free, and of course, I was eager to jump on the free lunch.

I’ll say off the bat that my computer was scraping the bottom of the system requirements, so I had to cope with serious stability issues and keep the graphics turned down — as you’ll see from my screenshots.

Dark days have come:

Normally, I’d start one of these posts by talking about the core gameplay mechanics, but I feel like jumping into dry discussions of TSW’s nuts and bolts would do the game a disservice. The first things that you notice when you start playing, and perhaps the most memorable parts of the game, are its spooky ambiance and mysterious storyline.

The woods of Solomon Island in The Secret WorldI think I’m probably one of the biggest high fantasy fans on Earth, so it’s impressive that even I’m sick of high fantasy MMOs. The Secret World is incredibly refreshing for its mix of horror and urban fantasy. Not a Dragon nor an Elf in sight.

The game bleeds ambiance — no pun intended. I credit the audio for much of this. The sound effects are all stellar — from the distantly heard seagulls in Kingsmouth to the blood-curdling howls of the zombies — and the music, while very subtle, is top notch and creates a great feeling of tension.

That I could still feel so immersed despite the technical issues is no small feat.

I didn’t get to experience too much of the game’s story in the short time I played, but what I saw, I liked. The story itself is not brilliantly deep or wildly original, but colourful characters, good ambiance, and great attention to detail make it very compelling.

Agartha in The Secret WorldDo you remember how I said there had to be a happy medium between World of Warcraft’s dull quest text and Star Wars: The Old Republic’s “voice-over all of teh things” philosophy?

The Secret World is that happy medium. Each major quest has a nice voice-acted intro, and then that’s usually it — barring the occasional story event. No more voice-overs or text. Just action. Shorter quests just get some very brief text instructions. It’s more immersive than WoW and less time-consuming than SW:TOR.

You can get more dialogue from the important characters if you want it, but it’s all optional. Though I would recommend it, as most of the characters are quite memorable. I particularly liked hearing about chaos theory from the Dragon historian.

Revealing the secrets:

Battling zombies in KingsmouthAnd now we come to the actual gameplay. This is an area where I honestly don’t know how to feel.

I’ll start by saying that the “levelless” progression system isn’t as revolutionary as it’s cracked up to be. You still grind XP to get points to increase skills and learn new abilities. There are subtle differences between leveling in TSW versus other MMOs, but they’re just that — subtle.

The lack of classes is a bit more interesting. Every character has access to every single ability in the game, and there’s almost no limit to what kind of character you can build. Theoretically, you could eventually acquire every ability — though you can only have seven active and seven passive abilities equipped at any time, which adds an element of strategy.

If this sounds potentially overwhelming, it is, but Funcom did a reasonably good job of lessening the otherwise steep learning curve. For those of us who aren’t theorycrafters, there are “decks” — recommended builds that you can choose to follow. I opted for a melee/caster hybrid deck, and I found it very fun.

Yet more zombies in The Secret World

Still, this definitely isn’t a game that can be readily jumped into by the less experienced gamers out there.

That brings me to the combat, which I found to be another strength of The Secret World. Like The Old Republic, TSW has no auto-attack, but unlike SW:TOR, abilities tend to be limited by resources rather than CDs, so combat feels much more fast and fluid. If you’ve played a rogue or a monk in WoW, things will feel somewhat familiar.

The mobs are also a lot more varied and challenging than in your average MMO. Some are weak and travel in packs, while others are powerful but solitary. Some overwhelm you with powerful melee attacks, while others will kite you while harassing with ranged abilities. The extra challenge can be occasionally frustrating, but mostly I was glad to find a game where leveling couldn’t be done by a blindfolded chimp with brain damage.

The quests (called “missions”) are what I feel most mixed on. The missions are divided into several types, of which four are the most prominent: story, action, investigation, and infiltration.

The Dragon neighbourhood of Seoul in The Secret WorldAction missions are the most common, and also the closest to the standard MMO fare. A lot of kill this and collect that, though with enough variation and quality of life improvements to still feel reasonably fresh.

Infiltration missions are a bit different. These involve using stealth and cunning to evade traps and patrols. Very different from what you see in most other MMOs.

Investigation missions are more different still. These involve following clues to solve mysteries and puzzles, and they’re unlike anything I’ve ever seen in a game. They require a great deal of cleverness and thinking outside the box, and many require you seek information from outside the game.

To this end, TSW includes a built-in web browser so that you can use the Internet to find the information you need. Funcom has even built a few websites specifically for you to find and use as a source of clues. Of course, you could also simply Google the solutions to the missions directly.

The Kingsmouth phone book in The Secret WorldFinally, story missions tell the main plot of each zone and combine elements of all the other types.

The infiltration and investigation missions are what give me mixed feelings. I’ll admit: I’m terrible at these. Embarrassingly so. So I often found them quite frustrating, but at the same time, they are a wonderful break from the usual MMO monotony, and I have to give them major points for originality.

Ultimately, I think I would need to play more of the game to decide exactly how I feel about the quest design. Investigation missions, in particular, require you to completely change how you think about games, and that’ll take some getting used to.

Verdict:

I can’t see myself buying TSW in the current climate. It’s got that icky subscription, and the technical issues are just too big a hurdle. Even so, though, I think it’s a very impressive game. It’s probably not ideal for MMO newbies or people with less than stellar machines, but I would recommend it to the true gamers out there. It’s a very unique experience with a lot to recommend it.The pier outside Kingsmouth on Solomon Island in The Secret World

It’s a Secret (World) + WoW News

My most recent article for WhatMMO had me doing some research on a new urban fantasy MMO called The Secret World. I’d heard of it before, but this was the first time I’ve really taken the time to learn about it, and I have to say, it does look interesting, for the same reason Guild Wars 2 is interesting: it’s different.

A promotional image for The Secret WorldNow, it’s not as revolutionary as Guild Wars 2 by any stretch of the imagination. But it’s definitely not another World of Warcraft clone, either.

No leveling — sort of:

Funcom, the developer of TSW, sets great store by the notion that its game does not have leveling, but this is somewhat misleading. It doesn’t have leveling in the traditional sense, but you still need to get experience to acquire new skills.

The interesting thing about this, though, is that The Secret World doesn’t have classes. The game’s 500+ skills — including everything from melee abilities, to gun skills, to blood magic — are all available to every character, and there’s no limit to how many you can acquire. You can only equip fourteen skills at a time (seven active and seven passive), but you can swap out those skills easily. Theoretically, this system should make for almost unlimited customization.

I’ve played enough RPGs to know there’s also the risk there could be just a handful of viable builds and a legion of newbs running around with horrible hybrid specs. Still, if it delivers on its promise, it will be a truly awesome way to construct a character.

Supposedly, the lack of leveling will also mean that 100% of the game’s content can be accessed almost immediately after character creation, though the harder stuff may require some very careful ability builds. Colour me skeptical, but it’s a nice dream.

No more dragons:

I’m about the biggest high fantasy fan you’re ever going to meet. I simply adore Elves, Dragons, ancient kingdoms, and the stories around them. But even I feel a bit of fatigue with the high fantasy obsession the MMO genre has, especially when most games aren’t even very original with their high fantasy settings (DragonsDragonsDragonsDragons…).

Not your average fantasy MMOSo it’s interesting to me that The Secret World tosses aside high fantasy for an urban fantasy/horror hybrid story set in our own world and time. The concept of TSW is that every myth, every urban legend, every conspiracy theory ever conceived is true, and they all fit together in a secret war between hidden cabals and societies. Instead of the usual demons and Dragons, enemies are things like zombies and Lovecraft-inspired nightmare beasts.

Except the Dragons:

The Secret World also puts aside the traditional two faction system for a trio of playable secret societies: the noble but overzealous Templar, the ruthless and power-hungry Illuminati, and the enigmatic and unpredictable Dragons. These are based out of London, New York, and Seoul, respectively.

The three playable factions of The Secret World: the Illuminati, the Templar, and the DragonsThe traditional faction model is further altered by the fact that factions are only kept separate in PvP. If you’re a PvE Templar player, you can still interact and group with Illuminati and Dragon players.

All I can say is: thank you, Grilled Cheesus! As someone who loves WoW’s Horde races but whose in-game friends mostly play Alliance, I have developed a passionate dislike for the concept of segregated factions in MMOs. I mean, isn’t the entire concept of MMOs about bringing people together and letting you play with your friends? Grumble, mumble…

Concerns:

Firstly, Funcom is best known for being the developer of Age of Conan: Hyborian Adventures. We all know how well that turned out. But hey, one mistake doesn’t mean they’re inevitably doomed to failure, right?

Right?

Then there’s its business model. It has both a subscription fee and a cash shop, though the shop will supposedly offer only cosmetic items. Nevertheless, this is enough to drive a lot of people off — despite the fact its the same model used by the gold standard for MMOs, World of Warcraft.

He's not sure about the game, eitherI’m a bit weird in that the subscription part is what’s more likely to drive me off. I simply don’t have the disposal income nor the patience to juggle two subscription MMOs at once, and no matter how burnt out on WoW I feel right now, I’m definitely not likely to give up on it any time soon.

Still, I’ll at least try The Secret World once its inevitable free trial is available, and if it ever goes free to play — and, let’s face it, it will — maybe I’ll play it more seriously. If nothing else, its stirred my curiosity as a semi-pro video game journalist.

We’ll know more in June, when the game goes live.

WoW news: Wrathion recap

You may remember me raging several months ago about missing out on the lore of the Fangs of the Father legendary chain. My rage was somewhat lessened when I learned I could complete about half the chain, but I was still disappointed I’d miss out on the last half.

But now, Blizzard has tossed lore fans everywhere a bone. They have put a series of videos detailing the entire story of Wrathion and the Fangs of the Father, including all major cinematics and conversations from the chain, as well as all-new narration from Wrathion. For a lore fan like me, this is pure distilled awesomesauce.

Thank you, Blizz.