The Secret World: Awaiting Tokyo

With my new computer allowing me to ace that jumping puzzle, I returned to my Dragon in The Secret World and went for broke to finally complete Transylvania and the main story mission.

The sun rising over the Carpathian Fangs in The Secret WorldI had to repeat some of what I’d done on my Templar, but it allowed me to refresh my memory of the plot to date, and I skipped some of the less interesting side missions, so I was able to get into the final zone, the Carpathian Fangs, in no time.

Naturally, I loved the Carpathian Fangs. It’s the first wintery zone in the game so far, and winter is my favourite time of year. With the new graphics, the moonlight reflecting off the snow was just gorgeous, and the subtle glow of the Breach on the horizon added to the spookiness.

It had a good mix of missions, too. The normal and nightmare missions were evenly spaced, so I didn’t find myself getting burnt out by difficulty or bored by easiness. It might have been a little heavy on the action missions, but the two stealth missions were doozies, and the one investigation mission was one of the coolest in the game to date. I’m totally not biased by my interest in ancient mythology…

I’m not sure if my Dragon’s build is better than I remember or if it’s the gear upgrades I’ve gotten, but the game was easier than I remember it. Even nightmare missions barely gave me any trouble.

And, as always, it had plenty of memorable characters. I especially enjoyed the blind werewolf elder, and Rada just plain broke my heart.

The werewolf Traian in The Secret WorldI’d still say Blue Mountain is probably my favourite zone, but the Carpathian Fangs were quite cool. No pun intended.

My feelings on the Transylvania storyline are about the same. That is, it’s good, but not as good as the Solomon Island story.

My main problem with the Transylvania arc is that it’s really slow in getting started, and that makes it feel a little disjointed. Not nearly as disjointed as the Egypt storyline, which almost felt like two disconnected plots smashed together. But too much time was spent on Dracula and the Romany, and too little time on Mara and the setup for the final events. It felt a little lopsided.

I’m having trouble judging the game’s ending. It feels a bit too inconclusive, but I keep reminding myself it’s not actually the game’s ending, so that’s to be expected.

This ties into how The Secret World is just not your typical MMO. Most of the time, it’s more like a single-player RPG with a few MMO aspects tacked on. So I find myself judging the conclusion of the story mission as I would the end of a single-player game, but that’s not really fair or accurate.

This is not the end of the game. This isn’t even the end of act one of the story. That, we have been repeatedly told, will occur within the Tokyo Exclusion Zone.

The bear will talk soonSo it shouldn’t bother me too much if the “ending” leaves me with more questions than answers. All will be revealed in due time, theoretically.

Hopefully issue #7, whose DLC arc will take place in the Carpathian Fangs, will wrap up some of the loose ends. I’d like to know Emma’s ultimate fate, and I’m going to be sorely disappointed if I don’t get the opportunity to feed Adrian Zorlescu into a woodchipper at some point.

The other night, I actually stumbled across a four page thread on the official forums full of people begging for a mission where we get to kill Adrian. Seems no one in the game has engendered quite the same visceral hatred he has.

But I digress…

I’m not sure what I’ll do in the game now. The endgame is admittedly pretty limited, especially if you don’t have the social connections to run dungeons and lairs regularly. I might repeat some nightmare missions for XP and fill out my ability wheel a bit. I might finish the story on my Templar. I might explore the world for lore honeycombs and item missions I missed.

The Dreaming Prison in The Secret WorldMost likely, I’ll soon switch to playing other games while I wait for new issues, with perhaps the occasional Secret World mission on the side.

Which is exactly why I welcome the era of subscription-less MMOs. But I guess that’s a topic that I’ve covered enough.

New Computer, New Options

As you know, my old computer somewhat sucked. I mean, it was a good computer, but it just didn’t have the power to work as a good gaming rig.

Yes, I’m using the past tense.

BEHOLD THE GLORY OF MY NEW ALIENWARE GAMING COMPUTER.

My glorious new Alienware gaming desktopSlick.

This will improve all of my gaming, but by far the biggest benefit comes with The Secret World. I’ve gone from having abominable lag on even the lowest settings to playing smoothly with everything set to maximum.

By all that is unholy, this game is beautiful. My first five minutes were spent simply gawking and repeating the phrase, “Oh, wow.”

Compare and contrast.

Agartha before:

Agartha in The Secret WorldAgartha after:

A custodian in Agartha in The Secret WorldMy Templar before:

My Templar alt moments after character creationMy Templar after:

My Templar lookin' good with my new computer's high graphics settingsThe subtle shadows on her chest are from the moonlight passing through her hair.

Amazing.

These shots really aren’t doing it justice. The game just looks unbelievably good now.

But what’s even more important than the differences in how it looks are the differences in how it plays. There are many things I simply couldn’t do before that I now can.

Dungeons:

I never ran dungeons in TSW with the old computer. With my lag, I would have simply been a liability to groups. But with the new computer, I finally dipped my toes in. I took the unusual step of tanking them so that I could find groups more easily. Also, I so out-gear the dungeons that I would steal aggro from the tank if I tried to DPS, and I have a lot of tanking skills unlocked already.

I’ve done the first two dungeons so far, Polaris and Hell Raised.

My Templar tanking the Varangian in the Polaris dungeon in The Secret WorldThe dungeons in TSW aren’t as wildly original as the rest of the game. There are differences from the norm, but they’re more subtle. A near total lack of trash, for one. Those of you who loathe trash would definitely enjoy the dungeons in TSW; almost all of each run is fighting bosses. There are also more bosses, making the dungeons feel more rewarding than in, say, World of Warcraft.

But otherwise, they feel pretty familiar. Fire is bad; don’t stand in it.

Like most of the game, the dungeons in TSW are a bit tougher than in WoW. There are no easy mode early dungeons. Polaris was kind of faceroll — at least until the Cthulhu fight — but Hell Raised was definitely not the sort of thing you can sleepwalk through. Ignore boss mechanics at your own peril, even if you out-gear it.

Overall, they were decent experiences. A few of the DPS died in Polaris a few times, but I don’t think that was my fault, and Hell Raised was a bit ugly at first because we didn’t have a healer, but it was fine once we got one.

My Hell Raised group in The Secret WorldOf the two, I think I liked Hell Raised better. I like the aesthetic of the Hell Dimensions in TSW — a bit post-apocalyptic, a bit gothic, a bit sci-fi, a bit steampunk. Weird, but neat.

I’ll also say that the groups I got seemed pretty nice. They were patient and didn’t yell at me for screwing up a few fights because I didn’t know the mechanics.

With that being said, it was a great moment to reflect on just how much I hate finding groups manually in MMOs. Spamming general chat for half an hour is not my idea of fun. And overall, the dungeons weren’t mind-blowing.

As it stands now, I don’t see dungeons becoming a big part of my Secret World routine. There are a few more I’d like to see for the story — such as Darkness War, because Vikings — but I may not do anymore after that.

It’s also tempting to do the other Hell dungeons, as they make up a largely self-contained story unto themselves, and Wicker is intriguing. He’s… not what I expected.

The scenery in The Secret World's Hell Raised dungeonIn other news…

Aaaaall aboard!

I also found the time to play through the issue six storyline, The Last Train to Cairo. I probably could have done this on the old computer, but I’m glad I waited. There were several sequences requiring tricky maneuvering that would have been excruciating with the old lag.

I didn’t enjoy this DLC as much as the Tyler Freeborn arc, which I still lack the words to adequately praise. Last Train was fun, but it wasn’t spectacular, and parts of it were rather annoying. Too many infiltration missions in close succession. Plus, I just never liked Egypt or the Atenist story that much.

It had its moments, though. The way they borrowed the combat system from Age of Conan for one sequence was really interesting, and the actual Last Train mission itself was all kinds of awesome.

My Dragon aboard the last train to Cairo in The Secret WorldAnd getting a free epic at the end of the chain was pretty sweet, too, especially for someone with no intention of getting serious about running dungeons or PvP.

Also, Nassir. Dear God, Nassir. Worth the price of admission just for him.

There really needs to be a sitcom starring him and Said. It’d be like the Odd Couple, except one is a mummy from the Old Kingdom, and the other IS THE BRUCE WILLIS, MOTHER****ER.

Oh, and one other thing…

You know that jumping puzzle that stopped me short on my Dragon?

Nailed it in one try on the new computer. Not a single death.