TSW and Heroes: Adaptation

I’m not sure if it’s the result of boredom, burn out, or pure coincidence, but lately I’ve found myself exploring new builds and playstyles in both Heroes of the Storm and The Secret World.

My Templar uses the new Buzzing Vortex teleport in The Secret WorldJack and Jill of all trades:

Of course, experimentation is part and parcel of the Secret World experience, but lately I’ve been doing more of it than usual.

I’m not sure what prompted it, but I suddenly got it into my head that I wanted to be able to fulfill all three group roles on both my endgame characters, the Dragon and the Templar. Perhaps it’s because I’ve been running so many more dungeons since the group finder launched.

See, up until now, I had consciously limited myself to two roles per character, DPS and something else. My Dragon was a healer, my Templar a tank. Partly this was because the work required to build and maintain three different group builds and gear sets was daunting, and partly because I wanted to maintain distinct character identities despite the game’s lack of classes.

But I came to the conclusion I could maintain character identity as long as I kept their builds distinct, and with gear so much easier to acquire now, it didn’t seem like such a mountain to climb, though it still took a few days of hard grinding.

At the same time, I’ve also been adjusting some of my old builds to further clarify the fantasy of each character. The fact I almost never play anything harder than elites makes it a bit easier to be creative with builds, rather than having to min/max.

My Dragon posing in his Wu deck uniform in The Secret WorldEssentially, I’ve decided that my Dragon uses magic and swords, so everything should focus on that. His blade/blood solo build and blood/elemental group DPS build remain unchanged, but increasingly I’m using a blood-focused build to heal rather than my traditional fist weapons (though I doubt I’ll ever abandon them completely). His new tanking build uses swords and chaos magic.

My Templar, on the other hand, is a direct sort. Firearms and hammers all the way for her. This meant throwing out her old chaos/hammer tanking build for a new hammer-centric build with shotgun thrown in as the second weapon for funsies.

This took quite a bit of experimentation to get right. Hammer isn’t the best main weapon for a tank, and constantly getting groups with 10.9 DPS didn’t help matters any. However, I think I’ve now settled on a set of abilities and a playstyle that’s functional, if not entirely optimal.

And I do enjoy the new build. TSW’s abilities get a lot of flack for having dull animations, and that’s not entirely undeserved, but hammer abilities have a great weight and power to them.

That left a healing build for her, and since I wanted to focus on guns, that meant it was finally time for me to try leeching.

My Templar poses in The Secret World's Facility dungeonI’ve always been interested in leech healing, as I am in anything that hybridizes healing and damage, but the guides made it sound very complicated, and I just never found the motivation to get around to it. Until now, that is.

My leech build will probably still need some polishing — I think I need more heal rating — but I have successfully healed a run of Hell Fallen elite.

It’s interesting — I’m still making up my mind on it. On the one hand it’s hard to argue the appeal of keeping your group alive while also dishing out the big crits and pretty damage numbers. However, I do find AoE healing frustrating, the “oh ****” buttons don’t seem as effective as those of other healing types, and it is mainly a lot of Anima Shot spam. So much Anima Shot spam.

On a related note, I briefly tested my build on some random Tokyo mobs, and I was once again reminded that Anima Shot is basically the “I win” button for solo content in TSW. As my Templar continues to struggle in Tokyo, I am now strongly considering swallowing my pride and just making a solo build that incorporates assault rifles.

I don’t even know how much I’ll use these new builds, but it’s nice to at least have the option, and it felt good to break out of my rut and explore the ability wheel again for the first time in quite a while.

Young women who blow up things with their brains:

Nova in Heroes of the StormThere has been much wailing and gnashing of teeth over Nova’s recent rework in Heroes of the Storm. I’ve voiced my share of frustration myself — just looking at how many cool toys she lost was horrifying, and most of the Novas I’d seen since the change struggled badly to accomplish much of anything.

I was so dismayed I pretty much gave up on playing her altogether — I had never done so with great frequency, despite my fondness for the character.

But then came the day when I had daily quests for playing as both an assassin and a StarCraft hero. Dreading what was to come, I reluctantly selected Nova, cobbled together a new build focused around Pinning Shot, and queued up for a match.

I lost my first match, but it didn’t seem to be my fault, and I still needed at least one StarCraft match, so I tried again, and things went better than expected.

Much better.

I went on to have one of my most dominant performances ever as Nova — or any hero, for that matter. I ended the match with a takedown/death score of 47/2.

This happenedThis was both more takedowns and fewer deaths than anyone else on my team, and nearly half of those takedowns were cases where I had landed the killing blow myself.

It’s not even as though the enemy team was exceptionally bad (I had a similarly dominant performance immediately afterward, but that can be accounted for by the enemy team’s Illidan feeding us easy kills the whole match). Watching them, the only obvious mistake I saw them making was that they didn’t do much to try to counter my Triple Tap.

I’ve played several more matches as Nova since, and while I haven’t won them all, I have maintained a fairly healthy win ratio, had strong personal performances in nearly every match, and often dominated completely.

I have no idea why this is. I’m not sure what it is I’m doing that’s making such a difference. But somehow I’m better at Nova now than I ever was before, despite the fact she appears crippled on paper.

Meanwhile, with a different character but the same voice actress, I also decided to finally try this teleport build for Li-Ming that seems so popular.

IMMA FIRIN MAH LAZORIt’s interesting. The extra AoE is nice, and there’s a certain Leha-esque madcap recklessness to it that’s very appealing. “I have one of the smallest health pools in the game, but I’m going to go toward enemies, rather than away! Wee!”

On the whole, though, I think I like my usual Magic Missiles build better. Safer, saner, and from what I’ve seen slightly more powerful.

I will, however, take the teleport build when I get Infernal Shrines. You need all the AoE you can get on that map.

* * *

Fun fact: Apparently it’s been three years to the day since I posted this. The more things change, the more they stay the same.

Many Games, Handle Them

It is well-known that I enjoy playing multiple different games from day to day. I bore easily, and there’s just too many good games these days to limit yourself to one at a time.

The inner-outer reaches in The Secret World's Facility dungeonBut over the last few months, I think I may have bit off more than I can chew. I’ve been juggling so many games it’s starting to give me a headache just trying to find time for them all (first world problems). It’s at the point now where I fear something has to give.

I thought I’d run down the games I’ve been playing (or trying to play) over the last few weeks, and what concessions I’m willing to make to lessen the load.

Star Wars: The Old Republic

I’m still chugging along in SW:TOR. The “new game smell” has started to wear off a bit, but on the whole I’m still enjoying myself. I’ve nearly finished the agent storyline, and I continue to putter around with my various alts, mainly my sage and assassin.

I do think this game will be a long-term — though not necessarily permanent — investment, but I’m little unsure how to proceed for the immediate future. I plan to play through the various expansions, but I’m not in a rush to. This is an older game with a lot of content, and I intend to take my time working through it all. I had considered focusing on alts to see more of the launch story before moving on to expansions, but I’m not sure.

I’m also undecided as to whether I want to keep subscribing. I don’t want to keep subscribing indefinitely, and I’m definitely starting to chafe under the psychological pressure to play it creates, as I always do, but I’m not eager to give up my subscriber perks.

My Imperial agent and Ensign Temple in Star Wars: The Old RepublicRaids are also a stumbling block. I don’t plan to make raiding a major activity in SW:TOR, but I’d at least like to do them once for the story. Non-subscribers can’t access raids at all, as far as I know. That’s vexing.

The Secret World

I’m in an odd spot with TSW right now. I’m extremely happy with the state of the game, but after three years and ~700 hours, there isn’t a whole lot left for me to do. My Dragon and Templar have finished Tokyo and are well-geared. My Illuminati is moth-balled indefinitely. I do mean to continue leveling my other Dragon at some point, but I’m no rush.

I try to do my daily dungeon run when I can, but I’m often distracted by other things. I still need to do the new Tokyo dungeons at some point.

A lot of people are very excited by the new subscriber perks, but I was fine with the old system, and the new cosmetics aren’t really to my taste. I have nothing against the new system, but it doesn’t do much for me — though the bonus bullion is nice, I grant.

So TSW isn’t doing a whole lot to crowd my gaming plate, though I wouldn’t mind spending a bit more time with it if I could find the time. It remains my favourite game of the modern era.

John confronts Lilith atop Orochi Tower in The Secret WorldAnd since I haven’t evangelized it in a while, I will once again encourage all and sundry to try this game. It’s the perfect marriage of the best of both single-player and MMO elements, equally enjoyable solo or with others, and it features some of the best-storytelling and most inventive gameplay in gaming history. I still have plenty of trial keys — just send me a note through my contact page if you’d like one.

Edit: I have just learned that Funcom has discontinued the buddy key system. There is currently no way to try The Secret World for free. That… sucks.

World of Warcraft

I had intended to play a lot more WoW this month. Don’t want to waste subscription time, even if I paid with gold and not real money.

But once I got my moose, I pretty much stopped logging in but to kill Kazzak once a week on my two max level characters and do my daily garrison chores.

I keep saying I need to put at least some effort into leveling my monk. I do want her ready for Legion. But I didn’t particularly enjoy Draenor the first time, let alone the third time, and with so much else tempting me on the gaming front, WoW keeps getting passed over.

Sooner or later I’ll need to get back to it earnest. I want my monk ready for Legion. There’s the pre-launch event. And the expansion itself, though I still haven’t decided if I want to buy it at launch or wait a while.

Heroes of the Storm

IMMA FIRIN MAH LAZORRationally, Heroes of the Storm would be the best choice for me to abandon. It takes up a lot of time while offering none of the features that usually attract me to games — no story, no artistry. It’s just a mindless slaughterfest.

And I admit I don’t have the best headspace for competitive gaming. I don’t cope well with defeat, especially if I’m already in a bad mood from my real life (which is usually the case). At least I don’t take it out on the other players as so many do.

Yet I do not wish to stop. For all its frustrations, winning is a thrill. Just in the last few days I’ve had some incredibly exhilarating, highlight-reel worthy plays. An hour or so before writing this, I watched my team’s Falstad fly into a bush, watch the enemy team kill the boss mercenary, and then use his gust ultimate to push them all out of the way at the perfect moment, allowing he and I to capture the boss right out from under the enemy team.

Nothing beats the adrenaline rush of stuff like that.

And the constant stream of new heroes and content makes it a game that always feels fresh.

So perhaps I should give up Heroes, or at least put it far on the back burner, but I don’t think I’ll do either of those things.

Fine details on the Sky Temple map in Heroes of the StormAlso, as a reminder, I’m still looking for people to recruit via my referral link if anyone wants to try it. I might even give some coaching or newbie tips if you’d like some.

Elder Scrolls Online

And there’s Elder Scrolls Online, a game I have been slowly plugging away at for months now. Thanks its glacial pacing, I’m still nowhere near level cap.

As much as it pains me to say it, I think this is the game I’m going to leave by the wayside to stop my head from exploding. Not because it’s a bad game — it’s a pretty good game — but of all the games I’ve been trying to juggle, it grabs me the least. It may offer little cause for complaint, but there’s also little about it that truly impresses me and makes me go, “Wow.”

I had thought of at least playing long enough to finish the main story and wrap up the Aldmeri Dominion storylines — I have grown rather fond of Raz and Ayrenn — but with how slow this game is, that could still take me many weeks.

Maybe I’ll be back at some point. I certainly won’t rule it out. But even if I’m not, I definitely got my money’s worth.

My Bosmer sorcerer in Elder Scrolls Online's Greenshade zoneI got as far as the end of Greenshade, and I know one of my readers was curious what I’d think of that zone, so I’ll just cover my thoughts on it briefly.

Greenshade was decent — possibly my favourite zone to date, though definitely not by much. I really liked the early bits with the Wilderking. It was the first time I’ve seen ESO cast off its low fantasy shackles and make me feel like I’ve truly come to a world of magic and mystery.

But that was also over far too quickly. And that’s the problem with Greenshade. It has, like, three different storylines that are only loosely connected, and none of them really get enough time to be fleshed out as they deserve. On the whole it’s still a solid zone, but I definitely wouldn’t rate it as anything special in the greater scheme of game stories. It maintains ESO’s standard quality level when it comes to storytelling: okay, not great.

And more

And that’s just what I’ve been able to find time for. There’s other things I’d like to play but can’t find the time for, and even putting ESO aside, I’m not sure how much I’ll be able to get to in the immediate future.

I still have a few unplayed games sitting around in my Steam library. Particularly I still haven’t gotten around to loading up the remastered Age of Mythology, and now that they’ve put out a new expansion (seriously), I really need to make time for that.

Driving my roller in DefianceI’ve also been meaning to get back to Defiance for what must be around a year now. Now that the show’s gone, I would like to experience what the game has to offer while I still can. Though at the same time part of me wonders if it’s even worth investing in the game now.

Part of me would like to get back to Star Trek: Online at some point. It’s a very rough game, but I was enjoying the Romulan story. It might be worth another shot someday.

Then there are co-op missions in StarCraft. Wish I had a regular partner for those, but even without one, they’re decent fun, and I’d probably do more of if I had the time. Plus I want to play through Legacy of the Void on brutal and get some more achievements at some point. And there’s the upcoming Nova DLC.

Then there’s Diablo III, the (perhaps faint) hope of an Overwatch beta invite, and sometimes I have to try new games for work.

Really the list is just endless. Going forward, I’ll have to make more careful choices about what games to play. Go less mad on Steam sales.

You know, I always thought Syp over at Bio Break was a bit mad for his strict game rotations and schedules and the like, but these days I’m starting to see the method to his madness.