Cheating on WoW: Ah, Screw It + Blizzard News

Cheating on WoW: Ah, Screw It Edition:

We all know this is a boring time in WoW. Content that we once loved has become stale after a year or more of play. I’ve been sorely tempted to splurge on Guild Wars 2 or The Secret World to tide me over, but I decided it didn’t make sense to buy a game just to fill time for a week or two until Mists of Pandaria is released.

So anyway, meet my Norn thief:

My Norn thief in Guild Wars 2I have all the self-control of a dog in a kibble factory…

On the plus side, it’s not a subscription game, so I don’t need to worry about wasting money by juggling it and WoW.

It’s too early for me to add much to my thoughts on the game from beta, but I will say this much: I spent an hour on the character creation screen, designing her appearance, clothes, personality, and backstory. Not even Aion caused me to agonize that much. And now all my gold is going to buying dyes at the trading post.

Also, the Norn starting area is awesome. I particularly liked the events around the Wolf Shrine.

My Norn thief chilling in HoelbrakIn other news…

Did Blizzard just prank World of Warcraft players?

It’s already been hotfixed, but for a brief time a few days ago, death knights were able to cast their diseases on anyone — even friendly targets.

The result was a world-wide Azerothian pandemic the likes of which has not been seen since the Wrath of the Lich King launch event, or even the infamous corrupted blood incident.

The really odd thing about this is that it took place almost exactly seven years to the day after the corrupted blood pandemic — which, by the way, was the inspiration for the death knight blood plague ability.

A carpet of corpses caused by the death knight pandemic in World of WarcraftHmm…

I see what you did there, Blizzard.

I’m only sorry I missed it.

Heart of the Swarm beta update:

It’s not my intention to cover every patch and balance change in the Heart of the Swarm beta, but the last patch had some pretty massive changes, so I need to make a mention of it.

Firstly, one of the new Terran units, the warhound, has been removed. They’re not ruling out that it might return, but if it does, it will likely be in a heavily changed state.

The dearly departed warhound unit from the Starcraft 2: Heart of the Swarm betaThis decision isn’t hard to understand. The warhound was in that rare niche where it was both brokenly overpowered and extremely boring. It dominated everything on the ground, but it was essentially just a marauder on steroids. It brought nothing new or exciting to the table and required little if any micro to use effectively.

I fully agree with Blizzard’s reasoning in this case, and as a Protoss player, I can only smile as one of our worst nightmares meets its end. But at the same time, I will miss the whole “mech warrior” aesthetic of warhound armies, and poor Terran players are only getting two new units now — one of which is just a new form for an old unit.

As one unit falls, another rises. The best news by far to come out of this patch — indeed, the entire beta so far — is that the carrier has been reimplemented.

Rejoice, Protoss: carrier has arrived in Heart of Swarm.

This makes me giddy with happiness. As you know, I adore the carrier, and I’ve spent plenty of time raging over its removal.

We can hope this will lead to Blizzard finally trying to make the carrier a more viable unit — it has received an impressive total of zero patch changes since Starcraft II launched. But even if it doesn’t, I’m still happy. HotS is an expansion. It shouldn’t shrink your unit choices.

Blizzard News: Ask CDev and HotS Beta

Ask CDev Round III answers:

After much waiting, Blizzard has released the third round of answers for Ask Creative Development.

To be honest, I was a little disappointed in these. Maybe it’s because they didn’t answer any of my questions, or maybe it’s because I’m pretty burnt out on Warcraft right now, but these answers just didn’t seem as exciting as the last ones.

However, there were a few good ones.

The one that struck me the most is the revelation is that there is not, in fact, an Old God beneath Tirisfal Glades, despite widespread speculation that there was.

This comes from (I believe) the old WoW encyclopedia that stated the High Elves originally settled there before moving on to what would become Quel’thalas because several of them were driven mad by dark whispers. The bloodstone artifacts, with their obvious similarity to saronite and connection to the Old Gods, strengthened the theory.

Usually, dark whispers making people crazy is a surefire sign that you’ve got an Old God problem, so it’s surprising there isn’t one in Tirisfal after all. It’s even more surprising Blizzard would come out and confirm it out of the blue like that.

However, the answer does make clear that there is something nasty beneath the Glades. My money is on a powerful servant of the Old Gods, like Soggoth the Slitherer in Darkshore. I also considered something demonic imprisoned by the Council of Tirisfal, but as they were formed after the Troll Wars, that wouldn’t explain the crazy High Elves in ancient times.

Other interesting answers dealt with issues that have been puzzled over for some time, such as why newly raised Forsaken seem immediately loyal to Sylvanas and what precisely Alexstrasza meant when she said the Aspects’ purpose had been fulfilled.

Many lore fans will also be pleased to note that Med’an appears to have been written out of the story for the time being. I don’t view him as the abomination most do, but I will admit the whole “Drumorc super-duper-shamageadin” thing was a little much. I’m not happy he’s gone, but I won’t miss him.

Heart of the Swarm beta now live:

On the Starcraft front, the beta for Heart of the Swarm has at last launched, meaning there will be another game I need to find time to play over the next few months — along with Guild Wars 2, PandaLand, and possible The Secret World.

The great H to the usky (Husky) has already started casting matches from the beta.

I still love that mothership core. And holy crap that new map is pretty.

Of course, there has already been some controversy. Workers now begin mining automatically at the start of a match, and your main building (nexus/hatch/command center) will now display the number of workers you have as well as the ideal number to shoot for.

Depending on who you ask, these are either minor quality of life improvements or an evil attempt to cater to casuals that will destroy the game as an e-sport.

I don’t get people like that.