SWTOR: A Knight of the Fallen Empire

I’m always so slow. I’ve finally gotten around to playing Knights of the Fallen Empire, and already it’s old news and everyone is talking about Knights of the Eternal Throne.

The opening of chapter three in Star Wars: The Old Republic's Knights of the Fallen Empire expansionWell, regardless, I finally made it to the expansion that initially inspired me to invest in Star Wars: The Old Republic against all odds. It’s Cipher Nine versus the endless armies of the Eternal Empire.

Start all over again:

Although it is technically an expansion, in a lot of ways Knights of the Fallen Empire feels more like a sequel — SW:TOR 2. Although some familiar elements carry over, for the most part you’re starting an entirely new story with new characters, new locations, and new threats.

It actually bears a very close resemblance to another Bioware sequel: Mass Effect 2. In fact the opening of KotFE is almost an exact duplicate of the beginning of ME2, to the point where some of the cutscenes are basically shot for shot recreations of ME2’s.

The transition to the new story is… less than smooth. There’s some pretty serious retcons going on, and you’ll have to suspend your disbelief quite a lot, even by Star Wars standards. Even putting aside how far-fetched a lot of it is (again, even by Star Wars standards), it would still be jarring to abandon the conflict between Empire and Republic for this new battle against the Eternal Empire.

(Tangent: How many damn empires does Star Wars need? There’s the Sith Empire, the Infinite Empire, and now the Eternal Empire, and those are just the ones I know about. My knowledge of the greater Star Wars mythos is pretty shallow. At this point I wouldn’t be surprised to learn there are half a dozen other empires in there somewhere.)

The Odessen Alliance in Star Wars: The Old Republic's Knights of the Fallen Empire expansionHowever, once you get past how jarring the change is, KotFE does start to look a lot better. The first nine chapters are incredibly tense and exciting. This was the first time in a very long time that a story — in any medium — has seemed so dire that I was truly at a loss as to how the heroes could ever prevail. The Eternal Empire is not a perfect antagonist faction by any means, but Bioware certainly sold their intimidation factor.

After chapter nine, things get a little more inconsistent.

The content in KotFE outside the main storyline certainly leaves a lot to be desired. I did one star fortress (twice, on both difficulties), and I do not understand what the point of these things is supposed to be. In theory I like the idea of solo dungeons, but in practice they’re just tedious. Like most of SW:TOR’s dungeons, they’re overloaded with endless swarms of tedious trash mobs, and their rewards are only marginally better than that of heroic missions — while being vastly more time-consuming.

Similarly, I did one or two alliance alerts, but quickly lost interest in the concept. I don’t see a compelling reason to trek all over the galaxy to recruit characters who have no connection to my agent and will likely never play a significant role in the story going forward.

Also, I would like to say I very much resent having to wait for a specific in-game event to reclaim one of my old companions. Even if the event comes around pretty often, it still leaves a bad taste in my mouth.

A star fortress boss in Star Wars: The Old Republic's Knights of the Fallen Empire expansionSo it didn’t take me long to return to the main storyline. The upside to waiting this long to play the expansion was that I could do all the post-launch chapters in one go — probably the best way to experience them since they’re all quite short.

Here, again, we see shades of Mass Effect 2. A great deal of time is spent simply recruiting more companions (and wading through endless waves of the same generic mooks). In some ways this isn’t as annoying as it was in ME2, but in other ways it’s worse.

The good news is that recruitment isn’t the same grind in KotFE it was in ME2. There are fewer missions devoted entirely to recruitment — both by raw numbers and per capita — and even those that are pure recruitment still have at least some connection to the main story. So on the whole it’s not as annoying as it was in Mass Effect.

There’s a downside, though. The silver lining in ME2 was you got to have all kinds of awesome, deep conversations throughout the game with all the characters you were recruiting, but that isn’t the case here. In fact there are no conversations beyond those that make up the chapters themselves, and on the whole there’s surprisingly little character development for a Bioware game.

It also feels a bit pointless because most of the time you’re forced to use a specific companion for each chapter.

Senya Tirall in Star Wars: The Old Republic's Knights of the Fallen Empire expansionThis is probably my biggest complaint about Knights of the Fallen Empire, honestly. They revamped the whole companion system to make it easier to use whichever one you want, and they built an entire expansion around collecting companions, and then they remove any ability to choose your companion for most of its content? Were the different departments at Bioware even talking to each other?

I grant that there are times where being locked into a specific companion makes sense for the story, but there are also plenty of times where it’s completely arbitrary and unnecessary.

I spent a fair bit of time and resources raising Lana’s influence and getting her a nice lightsaber crystal — my head full of romantic ideas of Cipher Nine and her love taking on the galaxy side-by-side — but I almost never got to use her for anything.

On that note, I should also point out that romances are fairly messed up. I would normally never say something like this, but if you haven’t played KotFE yet and are at all interested in romancing any of the new characters, I strongly recommend looking up some spoilers, especially as it relates to romances and chapter nine.

I very nearly missed out on Lana’s romance due to some mind-bogglingly bad design on Bioware’s part. The only reason I was able to salvage the situation was because I’d stumbled across some spoilers in the past and knew something was wrong when nothing happened at a specific point. With the aid of a kindly GM and a certain degree of luck, I was able to repeat the mission and fix things, but the Internet is full of no end of rage from those who weren’t so lucky.

My Imperial agent and Lana Beniko in Star Wars: The Old Republic's Knights of the Fallen Empire expansionOne final complaint is that this expansion leans very heavily on Force mysticism. Normally things being more fantastical wouldn’t be a problem for me, but it feels very awkward when you play a class that isn’t Force sensitive. Furthermore, one of the few story-telling sins SW:TOR shares with the films is that most of its Force mysticism consists of statements that sound profound at first but are revealed to be little more than meaningless blather the moment you start to analyze them.

It should be clear by now there’s a fair bit I didn’t like about Knights of the Fallen Empire. However, it definitely wasn’t without its strong points.

The award for best chapter definitely goes to The GEMINI Deception. In terms of both story and gameplay, it provided the most thrills, the best twists, and the all around most satisfying experience. It was just generally awesome from beginning to end.

The final chapter was also pretty strong, and Profit and Plunder was another favourite. Partly because life is always better where it’s Vette-r, and partly because it allowed me to finally rid myself of a long-time thorn in my side.

Something I found very interesting about KotFE is its theme of trust. By necessity, you’re forced to ally with a lot of suspicious characters, and never knowing who to trust adds a lot to the already high tension of the story. As the plot plays out, it’s fascinating to see who ultimately betrays you and who turns out to be trustworthy after all.

Lana Beniko in Star Wars: The Old Republic's Knights of the Fallen Empire expansionI wish I’d gotten to spend more time with her, but I still find Lana Beniko interesting. I’m having a very hard time nailing down what it is I like about her — she’s not the most immediately lovable or fun character. But there’s definitely something about her that’s fascinating.

I think part of it is how she can be so cold and reserved most of the time… but every now and then the veneer cracks, just for a moment, and you get a glimpse of the person underneath. That’s gratifying.

Taken altogether, I did enjoy Knights of the Fallen Empire, but I expected better. After how amazing Ziost was and all the hype around this expansion bringing a redoubled focus on story, I was expecting something truly special. Instead, I got an expansion that was more good than bad but which offered plenty of both.

Eternal Throne isn’t so far off now, and I’m of the impression all its chapters will be released at once (I think?), so I’m thinking I’ll jump into it at launch. In the meantime, maybe I’ll do more class stories. I know I said I wasn’t interested in smugglers, but now I have a concept for one I like…

Gaming Round-Up: More WoW, Dark Vs. Light, Landmark, and Heroes Ambivalence

Once again, I’ve got a lot of things to say on the gaming front. Let’s hop to it, shall we?

My consular with Nadia Greel and Qyzen Fess in Star Wars: The Old RepublicWoW: All of the specs!

I’ve been continuing to try out as many of the class changes in World of Warcraft as I can.

Firstly, with the new tri-spec feature, I’ve finally done some mistweaving on my monk. The last time I played mistweaver was all the way back in the Mists of Pandaria beta, where I determined it to be a very strange spec and wound up gravitating toward brewmaster instead.

It’s changed a lot since then, but it’s still a strange spec. It’s basically a HoT spec that can’t easily spread its HoTs across multiple targets, which is usually the whole point of HoTs.

For healing single targets, it works well and is fairly enjoyable. However, I find healing multiple targets frustrating. There’s no shortage of options on that front, but they all seem to come with some severe disadvantage.

I do like the animation for essence font, though.

I’ve also done some healing on my shaman, something I did a lot of back when I played him regularly. Although a few things have changed, for the most part restoration is as I remember it: a well-rounded “jack of all trades” healing with a broad toolkit. Of all the healing specs I’ve tried in 7.0, it’s easily the winner.

My monk learns mistweaving in World of WarcraftI’ve also given elemental a shot. It proved surprisingly enjoyable. I don’t know how the current elemental compares to what it was like before the patch, but I like the current incarnation. Like restoration, it has a little bit of everything — a DoT, a proc, a quick filler, a big finisher — but what it lacks in clear identity it makes up for with solid gameplay. It’s the only ranged spec I’ve played so far that doesn’t feel gutted in 7.0.

I’ve really enjoyed getting back to my shaman. I always had a lot of fondness for the character, and I regretted abandoning him. I think it might be time to take him out of mothballs.

On the other hand, the more I’ve played my mage, the more I’ve realized that all the issues that drove me away from the class are still in full effect. It’s still too simplistic, and Blizzard is continuing its crusade to make sure each spec only uses spells from its primary school. This ensures each spec is flavourless and monochromatic while also failing to conceal the fact they all play more or less the same. A different colour of spells does not a spec identity make.

Fire is so hollow now. It was never a terribly complex spec, but now it’s almost insultingly simple. Even your DoTs spread themselves for you now.

I did try frost, and it’s a little better. Still simple, but it doesn’t feel quite so empty. And praise the Sunwell they finally gave them the option to play without the elemental. Mages were never meant to be a pet class.

My original main, a Blood Elf mage, in World of WarcraftThe simplicity of mages is what drove me to switch to playing a warlock in the first place. Of course, now warlocks are also heavily simplified. Still not to the extent of mages, but the gap is now small enough I don’t feel entirely justified in looking down my nose at them anymore. And if you can’t sneer at mages, what’s the point of even playing a warlock?

*Sobs.*

Ahem, anyway. Moving on…

Protection paladin did turn out to be a fair bit more entertaining than it used to be — mainly just because of the option to have no cooldown on HAMMER OF THE RIGHTEOUS — but like brewmaster, it seems rather undertuned right now.

I was expecting very little from the new version of retribution, but it turned out to be pretty good. Maybe better than before. Still not sure why they got rid of exorcism — it could have easily filled the role given to blade of justice — but it feels good. Surprisingly fast. With the right talents, it’s at least as spammy as a rogue or windwalker.

Finally, I’ve given tanking on my warrior a try. I like it, though the fact it’s currently the only tank spec (of those I’ve played) that doesn’t feel severely undertuned probably has something to do with that. The amount of damage you can absorb with ignore pain is staggering.

My warrior tanks the Bloodmaul Slag Mines in World of WarcraftThere’s also a certain amusement to watching a ball of screaming Dwarf lady pinball around the battlefield. NO KNEECAP IS SAFE.

SW:TOR: Consular story complete (again)

The general response to the Dark versus Light event in Star Wars: The Old Republic has been, shall we say, less than glowing. I can’t say I disagree with any of the criticism, and I very nearly didn’t participate at all.

Still, the sheer volume of different rewards eventually won me over. I do still have several classes that I haven’t leveled yet, which is an advantage.

But I leveled another consular instead.

Let me explain the method to my madness.

I’ve seen enough of the Republic side to know that consular is the class that I feel the most connection with, and I do want to play the expansions as a Republic character to see both sides. However, I didn’t much enjoy the gameplay of the subclass I’d chosen. So I decided to reroll as the melee subclass (shadow, I think).

Completing the Jedi consular story for a second time in Star Wars: The Old RepublicDespite still being relatively new to the game, I’ve quickly developed a pretty good understanding of how to level fast, so by making heavy of use every available XP boost, I was able to complete the class story quite quickly.

I enjoy the consular story, so I didn’t mind playing it all again, though I would have preferred more of a gap between my original playthrough and the second. It was nice to see Nadia again, at least, and the new subclass is more fun.

I haven’t changed my behaviour at all because of the event. I still just pick whatever choice seems best at the time, which means light side in most cases, but not all. I want light side to win, but I’m not going to let Stark live just for that.

So far I’ve completed the first two tiers of the event. I’m sure I’ll get the third one done before it closes. I had intended to start a second character to get the fourth and fifth tiers done, but now I’m not so sure. It’s a lot of effort for uncertain rewards. I’ve already got Satele Shan’s boots, which was the main thing I wanted from the event.

It does seem silly to invest in the event without the main reward — the new companion — but realistically I don’t see myself using a companion with little or no story relevance very often. And if the dark side ends up winning then I really don’t care. Only Chiss nationalism got me interested at all.

Landmark: Because Elves, that’s why

My redesigned character in Landmark. Now 100% more ElfyI am still playing Landmark, albeit quite sporadically.

I did grab the new racial customization pack. Paying for race choices feels a bit distasteful, but it’s such an inexpensive game to begin with it’s hard to complain too much. And given the choice, you should always be an Elf. In my case, a Dark Elf. With horns.

For a while I was just wandering aimlessly, but I came up with an idea for another build, so I bought a second claim.

It’s currently quite unfinished. I’m being a fair bit more ambitious with this build, which I may regret. Let me tell you: Digging out a new valley is easy. Making it look natural isn’t.

In the meanwhile, my original build is finished and ready for visitors. Maigraith’s Grove on Silver Shallows (Serenity). Southeast of the spire — look for the giant pine tree.

Heroes of the Storm: Hope and change

One final thing worth noting is that my interest in Heroes of the Storm has fallen off a cliff as of late. I haven’t logged in since Gul’dan’s launch, and my play had been falling off sharply even before then.

I’m just not having fun anymore. Losing feels much more frustrating than it used to, and winning no longer has the same satisfaction.

Heroes of the Storm's concept art for Auriel, Archangel of HopePerhaps it’s just good honest burnout. I have been playing the game all but continuously since alpha. That’s a lot for any game.

I also have some issues with the current metagame. Burst damage has become so prevalent that team fights are beginning to feel more like they do in Overwatch — you’re dead within seconds, sometimes without even knowing what hit you. Except it takes you several times longer to respawn than it does in Overwatch.

Chromie really sucked a lot of fun from the game for me. There may be more all around effective heroes, but none are so stressful to play against. She can do so much damage before you even know she’s there. An AoE skillshot that can take out 30% or more a tank’s health that you can’t see coming should never have been allowed in the game. Nova was similar, but she had to work a lot harder to one-shot you, and she didn’t have the sustained damage of Chromie.

The most worrying possibility is that it may be the result of stress in my Real Life. If that’s the case, my time with Heroes may be done for the foreseeable future. My life ain’t getting any less stressful anytime soon.

Even the upcoming release of Auriel, the Archangel of Hope, isn’t much exciting me, and I’ve wanted to see her in Heroes for a long time. I’m not sure if I’ll try her or not. It’s a real shame, because she does seem like a pretty unique hero. A healer that doesn’t use mana? Now you’re speaking my language.