Returning to Starcraft II + Secret World Issue #6

Heart of the Swarm is just around the corner, but big changes have already come to Starcraft II. Blizzard recently launched patch 2.0.4 for Wings of Liberty, which has overhauled many aspects of the game and its user interface.

The new victory screen in Starcraft 2I’ve been sampling some of the new toys as a way to get myself reacquainted with SC2.

New training tools:

The ladder in SC2 is a harsh mistress. It’s always been true that the campaign in an RTS is no preparation for the multiplayer, but that’s doubly true in SC2, where the campaign really is an entirely different game.

Blizzard did include some training tools in Wings of Liberty to help combat this, but they were woefully inadequate, and those who wanted to play versus other humans were essentially thrown into the deep end in the hopes they could learn to swim.

Blizzard has recognized this is a problem, and so 2.0.4 contains extensive new training tools to help people prepare for ladder.

I’ve given them a quick play through, and they’re light years ahead of what we had before.

The new training mode in Starcraft 2To start with, there’s a dedicated training mode against some easy AIs. These tutorials instruct you in all the basic mechanics of SC2, including build orders and general tactics. It’s incredibly thorough — the supply counter even starts to blink when you’re near to getting supply blocked.

This is an amazing tool. Even after playing ladder for weeks, there were still many basic things about the game I never figured out — like how many workers I should have per base or when I should expand. Even after just one play-through, the training mode has improved my game significantly.

Once you’re done with training mode, you can move on to an overhauled versus AI option. The AI has been improved, and the game now automatically analyzes your skill level and matches you against an appropriately difficult AI, much as it would with other players.

If you make a custom game, I’m told you can even program the AI to perform certain tactics — such as early rushes — that you might be struggling with. I haven’t tried this feature myself yet.

Finally, there is now the option to play unranked quick matches against other players. This will help people who suffer from ladder anxiety — no need to worry about being demoted to bronze if you have an off day. Because unranked also has a separate MMR, it can also be used to off-race or experiment with new tactics.

The new training mode in Starcraft 2In all honesty, though, SC2 multiplayer is never going to be easy to get into. These new features help — a lot — but your first few matches against other players will always be a trial by fire.

And that’s probably how it should be. Starcraft 2 multiplayer was never meant to be easy.

Who needs Titan?

While not new with 2.0.4, this was also the first time I checked out the Arcade, the new (ish) interface for browsing player-made custom games. I’m not the biggest custom game fan, but even I could tell the Arcade is a vast improvement over what existed before.

While there, I played a bit of the demo/beta for the fan-made Starcraft MMORPG, previously titled World of Starcraft but now called Starcraft Universe.

Of course, I rolled a Dark Templar. Dark Templar are a bit like Jedi Betty White — given the choice, you should always be one.

A screenshot from the fan-made Starcraft Universe MMOWhile SCU is still in a very obviously unfinished state, I was quite impressed by it. It’s amazing that fans were able to turn a real time strategy game into an MMORPG.

Normally, calling something a “World of Warcraft clone” wouldn’t be a compliment, but in this case, I think it is. SCU felt amazingly similar to playing WoW, but with a Starcraft flair. The interface, the combat, the quests — it’s all there.

What really impressed me was the quality of the story. The demo features a number of cinematics with professional grade voice-acting. I may have to stick around for the full version of the game just to see how the plot plays out — I’m very intrigued.

The Secret World: Issue #6 Announced:

After some delays, we’ve gotten the official announcement for the next content patch for The Secret World, “Issue #6: The Last Train to Cairo,” as well as (awesome) cover art for it.

Cover art for The Secret World's issue six: It all looks pretty exciting. In addition to the previously announced content — a new DLC story arc starring the Atenists, and the new whip auxiliary weapon — we’ll be getting a new ten man raid encounter, a new PvP ranking system, and a veteran rewards system that will also offer benefits for referring new players to the game.

To be perfectly honest, the Scorched Desert is my least favourite part of the game, and I’m not a big fan of the Atenists, but I still see a lot of potential in this arc. For one thing, the first DLC, “The Vanishing of Tyler Freeborn,” ranks as one of the greatest gaming experiences of my life. If this is even half as good as that was, it should be a great time.

Also, the preview mentions we will be participating in some time travel, and that sounds very interesting. I wonder when we’ll be going back to? The obvious choice is the original era of Atenism, when the Marya first rose to fight them. Certainly, it would be awesome to meet Ptahmose and the Sentinels back when they were still mortal.

And by awesome, I mean heart-breaking.

Some have pointed out that Said appears to be alive in the cover image, so that might give us a clue. Although that raises the question of where one finds a fedora and a Milanese suit in the Old Kingdom…

My Templar cuts a heroic pose in the Scorched Desert by nightWe might go back even further, perhaps even to the Third Age. What better place to find the power to cast down the Atenist threat?

One final thing that has me excited for “The Last Train to Cairo” is that Nassir is going to be involved. I’d pay for a mission where my character has breakfast with Nassir; I love that guy.

Issue #6 is due to launch in early march. Probably around the same time as patch 5.2 launches for World of Warcraft, and I must confess: I’m a lot more excited to whip Abdel Daoud in the face than I am to fight the Thunder King.

New article:

My latest article in WhatMMO is The NPCs of MMOs.

Here’s an excerpt, on NPCs who just aren’t impressed by the heroism of players:

“There’s no clear reason what makes these characters so difficult to impress. Maybe they don’t want you getting arrogant. Maybe they’re just big McKayla Maroney fans. Whatever the reason, they don’t care how many dragons you’ve killed, how many opponents you’ve thrashed, or how many times you’ve saved the world. To them, you’ll always be just another scrub.

…Come to think of it, they’re a lot like many MMO players.”

Upcoming MMOs for 2013: My Take

For a recent article at WhatMMO, I covered some of the bigger MMOs coming down the pipe in the next year or two. I tried to bring a fairly neutral take for that article, but here on my blog, I can post my own biased thoughts on the games — and maybe a few things that didn’t make it into the article.

A promotional image from NeverwinterSquirrel women in cowboy hats:

Of course, probably the biggest name as far as upcoming MMOs goes is WildStar.

I’ve got to be honest: I’m confused by WildStar. Or, more accurately, by the reactions to it.

WildStar seems to have been officially crowned the Next Big Thing. It hasn’t reached the messianic levels of hype given to Guild Wars 2, but it’s close, and it may get there before it finally releases.

But with GW2, I understood the hype. GW2 was trying a lot of very different things and was quite vocal in making that clear. I’m not really seeing what’s so special about WildStar. It’s not exactly a Warcraft-clone, but I’m not seeing much evidence of wild originality or innovation.

The main selling feature for the game seems to be that it has cartoony graphics and doesn’t take itself too seriously. Because World of Warcraft isn’t a thing, I guess?

Part of this may have to do with the fact that the developer, Carbine Studios, is doing a pretty poor job of giving out info regarding the game. Their website is basically nothing but a blog at this point, and there’s no way to navigate it but chronologically.

This is fine if you’ve been following the game from the start, but if you’re coming in new (like me), you’ll end up pretty lost, and you’ll have to form your opinion based on the more publicized aspects of the game, such as “squirrel women” and “we based our quest text on Twitter.”

Neither factoid inspires me to great joy.

I’m not trying to bash WildStar. I’ll probably give it a whirl when it’s released. I just don’t get where all this feverish excitement is coming from, and right now, it feels a bit like Star Wars: The Old Republic all over again — a lot of hype without a lot of basis.

Never say Never… winter:

The one game that I do somewhat have my eye on is Neverwinter. I’m very interested in any action MMO that isn’t TERA, the videos I’ve seen make combat look quite fun, and I really like that it’s going to be free to play from the get-go.

I’m being very cautious in my optimism for this game, but so far, I like most of what I’ve seen.

Neverwinter seems a game very much geared towards the casual player. There are NPC companions you can use to help you solo content. There will be a dungeon finder tool at launch. Dungeons even have a glowing “breadcrumb” trail to keep groups from getting lost.

Some may scoff at that last one — especially in a Dungeons and Dragons game — but I’ve wasted far too many hours of my life getting lost in Blackrock Depths, so I welcome it.

I doubt I’ll have the time or patience to make much use of the Foundry, but I love it as an idea, and I think it’s a great thing for a game to have.

All in all, it just seems like a fun, easy to jump into game.

That said, I do see some cause for concern. For one thing, it’s being developed by Cryptic, a company mostly known for churning out mediocre games with overbearing monetization schemes. Star Trek: Online was the worst MMO I’ve ever tried, so I’m definitely skeptical of Cryptic’s ability to pull this off.

The Cloak Tower dungeon in NeverwinterI’m also a little iffy on the class design. There are currently only five classes in the game, and each seems pretty limited in what it can do. This isn’t Guild Wars 2, where you can be a ranged warrior or a melee mesmer.

There will supposedly be more classes added before launch. There are also plans to continue adding new classes (and races) after launch, though that does raise the specter of potentially charging cash for these new options.

Still, it remains the only MMO on my personal radar, with the possible exception of Project: Titan. Which brings me to…

The rest:

I don’t really have an opinion on Defiance one way or the other in terms of its potential quality, but I see disaster written all over it simply because of the history of sci-fi television shows.

I very much doubt Defiance the television series will last more than a season or two, and once it’s cancelled, where does that leave the MMO?

I’ve never played the Elder Scrolls series, so Elder Scrolls Online doesn’t interest me.

A map of the world of Tamriel from Elder Scrolls OnlineThat leaves Titan. I can’t really have an opinion on Titan when it hasn’t even been announced yet, but part of me almost hopes it isn’t exciting. Blizzard already owns enough of my soul. I don’t know if I have space in my life for yet another of their games.

Of course, if past history is any guide, they’ll probably have me hook, line, and sinker once again. Especially if my theory of Titan being a Starcraft spin-off proves accurate.

Old friends with new tricks:

Then there are the expansions for already released games.

At this point, Blizzard has been so obvious about what the next World of Warcraft expansion will be that the inevitable announcement at the next Blizzcon is almost redundant. The Burning Legion is coming back. You know it; I know it.

The only question is what the details of it will be. I’ll save my full predictions for a later post, but I’ll grudgingly agree with the majority that we’re probably going to Argus — the Draenei homeworld.

Wrathion hints at Azeroth's dark futureSigh.

The Secret World has said they don’t really want to do traditional expansions, but there are some fairly big plans for the new year. Issue #6 is coming soon and will feature a new DLC story arc — similar to the stellar Vanishing of Tyler Freeborn arc — about the Atenists, as well as the whip as a new auxiliary weapon.

Issue #7 is believed to include a DLC arc for Transylvania, leading to widespread speculation issue #8 will be the long-awaited release of the Tokyo Exclusion Zone.

Anyone who knows TSW knows that Tokyo is a Big Deal. Not only is it the first new open world area added to the game since launch and the first in an urban setting, but it has major story significance as the place where the game’s plot begins. Ragnar Tornquist describes the Tokyo zone as the end of “act one” of TSW’s story.

Suffice it to say I’m chomping at the bit to get to Tokyo.

The Secret World's introductory mission in the Tokyo subwayI also expect an expansion for Guild Wars 2 in the near future. I’m not sure what it will involve, though the Tengu have already been all but confirmed as the next playable race. I may roll one simply for the sake of naming him Harvey Birdman, Attorney at Law.

Biiiiiiirdman!

* * *

What are you looking forward to on the MMO front for the coming year?

Are you ready to don your cowboy boots and enchanted revolvers and explore the mysteries of the planet Nexus? Perhaps you want to explore the catacombs beneath Neverwinter? Maybe you care about nothing but the return of the Legion, or is it the liquid whispers from beneath Tokyo that call to you?

Comment and share your thoughts.