SW:TOR: Consular Story Complete

I’m always surprised when my plans in MMOs actually come to fruition.

The finale of the consular storyline in Star Wars: The Old RepublicYes, my plan had been to replay the base content of Star Wars: The Old Republic as a Jedi consular in order to see the Republic side of things, and somehow that’s actually what ended up happening.

I now bring you my thoughts on the class, its story, and the Republic.

On the consular:

Having played it all the way through, I’m still not getting why the buzz around the consular story is so negative. While it’s definitely nowhere near as spectacular as the agent story was, I still enjoyed myself quite a lot.

What I like most is how well they sold the class fantasy. The consular story is all about delving into ancient lore, healing the sick, and diplomacy. I’m not the biggest fan of the Jedi (even relative to my already lukewarm feelings toward Star Wars as a whole), but the consular story captures the essence of what it is to be a Jedi incredibly well.

It’s also a welcome change of pace from the more bombastic stories video games tend to focus on. Of course, the game mechanics still involve no end of combat, but story-wise, the consular story is far more focused on making peace rather than war.

My Jedi consular meditates in his Coruscant stronghold in Star Wars: The Old RepublicYou do start to feel like a true paragon of virtue and enlightenment. That appeals very strongly to me — it may not for everyone.

I also thought it was very interesting to have so many diplomats and envoys on your ship, in addition to the usual companions, many of them compelling characters in their own right.

Though it does make me wonder where they were all staying, considering there are only two beds on the ship. Pity the poor soul bunking with Qyzen; he’s awfully spiky, and he’s cold-blooded, so you know he’d be a blanket-hog.

And once again I was struck by how very much SW:TOR does not feel like Star Wars to me. The names are the same, but the style of storytelling in this game bears no resemblance to the movies, and it’s almost hard to believe they’re nominally part of the same franchise.

Coming from me, that’s a compliment.

I do have a few complaints about the consular. One is that chapter three is by far the weakest. The unique class flavour is mostly thrown away for a very standard “save the world” story, and the one big twist is very easy to see coming.

My Jedi consular and Nadia Grell in Star Wars: The Old RepublicAlso, while the agent story easily could have stood alone as a solid game in its own right, the consular story does feel very much like a side-quest (albeit an unusually good one). It feels tangential to the main game, and not terribly important in the greater scheme of things.

Finally, the class itself just isn’t that fun to play. Button bloat is a big problem for SW:TOR in general, but the consular, at least as the sage sub-class, is an especially egregious case. How many different “throw sparklies for moderate damage” spells do I need? My agent had too many buttons, too, but at least they all flowed together into a natural and somewhat satisfying rotation. They all had a clear purpose within the greater whole. Sage is just playing whack-a-mole with a dozen barely distinguishable short cooldown abilities.

Companions were also at times a source of frustration.

On companions:

The consular story once again had me frustrated by how slowly you unlock companions in SW:TOR. It took me an incredibly long time to unlock any companions I actually liked.

I also found it strange — though also somewhat amusing — how unbelievably out of place the first few consular companions are. I’m playing the game’s most peaceful and virtuous class, yet my first three companions are a fanatical lizard monster who hunts sentient beings for sport because he thinks life is a game and he’s trying to get the high score; a weird, creepy pervert who is accompanied everywhere by his self-aware holographic sex doll; and a homicidal, megalomaniacal terrorist.

My Jedi consular confronts a Sith in Star Wars: The Old RepublicQyzen, at least, did grow on me a bit, though it’s still hard to look past the “murders innocent people in the name of his bloodthirsty goddess” thing.

Tharan makes my skin crawl, though. He comes across as the sort of guy who’s going to get caught installing hidden cameras in a middle school bathroom at some point. And Zenith just seems to be the Twi’lek version of Arcturus Mengsk. I can hear him giving the speech now:

“I will not be stopped. Not by you, or the Sith, or the Jedi, or anyone! I will rule Balmorra, or see it burned to ashes around me!”

Thankfully, they were just saving the best for last.

Felix is a pretty basic character, and his arc never really went anywhere, but he’s a likable enough guy, and he’ll always be welcome on my ship, no matter how scrambled his brains are.

Nadia, though, is the one who was worth the wait.

I gather Nadia is a character the community is somewhat divided on. I certainly grant her eagerness and naivete can at times be a little abrasive.

A minor bug sends my Jedi consular and Nadia Grell into a passionate embraceBut in the end I was won over. Her joy and wonder are just too infectious. Surprisingly, even despite the severe limitations of an MMO, I’d rate Nadia as one of my favourite Bioware romances to date; it’s a sweet story, and it plays out well.

I particularly liked how in this case it was more a case of Nadia pursuing the player character than the other way around. Normally in Bioware romances the NPC doesn’t display any interest until the player does. It’s like a switch goes off in their head and suddenly they like you.

Which is of course exactly what happens, but the artificiality of it is painfully obvious. By making her the aggressor (for lack of a better term) in the relationship, Nadia comes across as a lot more real.

I also thought it was interesting how Nadia appeared in the story long before she became a companion. I am left to wonder why they couldn’t just make her a companion right away,* but at least it gives the player plenty of time to get to know her, even if they can’t adventure with her until near the end of the game.

*(I understand there’s nominally a story explanation for it, but it feels a bit flimsy.)

On the Republic:

The Republic fleet in Star Wars: The Old RepublicThis was of course also my first time seeing the Republic side of things.

I don’t like it.

Now, I’m not sure exactly why I find the Republic so uninteresting. Part of it is definitely that the moral choices are a lot easier. I really agonized over a lot of the Imperial choices, but bar a handful of exceptions, the Republic choices are usually between “do the obviously right thing” or “be a petty, evil prick for no reason.”

But even beyond that, the Republic just feels so colourless and bland. Maybe everyone is just so nice the faction doesn’t feel real. Maybe it’s how dorky their uniforms are. Maybe I just like British accents a little too much.

I may still play Republic classes, but it’s clear my heart lies with the Empire. And that’s pretty surprising, because I never like playing the bad guy in games.

On the future:

Against all odds, I’m still enjoying SW:TOR, even if a few of the game’s bad habits are beginning to wear heavily on me — like the lengthy travel times enforced by its sometimes wonky quest flow, and its ludicrous over-abundance of trash mobs. I don’t see myself leaving it behind any time soon.

My Sith inquisitor in Star Wars: The Old RepublicRight now I’m still thinking I’ll finish the inquisitor storyline at least before moving on to the expansion content. Maybe a few other classes, too — we’ll see. I do want to finish at least most of the class stories eventually, though I can’t guarantee my interest will last that long.

One thing in my favour is that nearly all my characters were created during a double XP event, meaning they’re all a fair bit ahead of the leveling curve. I can afford to skip quite a lot of the non-class content, which should keep things from being too much of a grind.

My plan is still to return to my agent whenever I finally move into the expansions, and I don’t currently expect to play any other characters after finishing their class stories, but we’ll see how it goes.

I may be taking more detours into other games along the way, as well. Right now I feel a strong, sudden call from a old flame… a wild frontier where a young Yukifyo woman can make a name for herself…

* * *

By the way, I finally figured out the issue with images on my blog, so you should now once again be able to click screenshots for full-size versions. Which I certainly hope someone is going to do, since I am unjustifiably proud of my screenshoting skills.

Things I Hate About Things I Love

I think nuance is important in life. It’s always good to remind yourself nothing is entirely good or bad, to see the flaws even in things you enjoy. Blind devotion is never a positive trait.

To that end, I have compiled a list of things I truly hate about things I truly love. None of these things are enough to turn me off my passions, but that doesn’t mean they don’t really get under my skin.

This is by no means a comprehensive list; it’s just the things that stood out to me as I was writing.

And just so you know, to continue the theme of balance and nuance, I will also be doing a post on things I love about things I hate.

World of Warcraft: Mandatory subscription

There’s no shortage of things I could have picked where WoW is concerned. It’s a game with much that I love, but also much that I would gladly purge with cleansing fire.

I settled on the subscription. I’ve said it all before; I don’t like subscriptions and the psychological pressure they create.

My warlock's awesome new look following the Blood Elf model revamp in World of Warcraft: Warlords of DraenorIn WoW’s case, I find the subscription is having an increasingly toxic impact on the game’s design. More and more the overriding thought behind Blizzard’s decisions seems to not be “How can we make this more fun?” but “How can we make this take longer?”

Star Trek: Enterprise: Gratuitous T&A

Enterprise’s infamous decon scenes and other acts of shameless fan service have received much criticism, and while I think it’s a bit unfair to act as if this was something new to the Star Trek franchise (mini-skirts — just sayin’), it does deserve to be criticized.

Yeah, it’s sexist. It’s also silly, ridiculous, and unnecessary, and it cheapened what was otherwise a fantastic piece of intellectual science fiction.

I mean, I was going through puberty when Enterprise was on the air, and even so, I still didn’t enjoy the decon scenes.

Much.

Seriously, though, even then I was like, “This is dumb. Why are they doing this? I mean, I like seeing Linda Park in her underpants and all, but really, this is dumb. Get back to the plot.”

At least they made some small effort toward being equal opportunity. Trip did spend an awful lot of time in his underwear and/or sweaty and covered in dirt.

Yeah. This happened.Fun fact: TrekUnited’s “let’s drool over Connor Trinneer”  thread was roughly ten to twenty times longer than the equivalent threads for Jolene Blalock and Linda Park combined.

This is not an exaggeration.

Battlestar Galactica: Season four

I have a lot of love for Ron Moore’s Battlestar Galactica reboot. My autographed photos of Katee Sackhoff and Aaron Douglas sit proudly next to my computer desk. My pilot’s wings pin occupies a place of honour on the headboard above my bed. One of my first major writing projects was a massive BSG fan fic up that ended being nearly novel length. BSG produced three of the best seasons of television ever made.

And then season four happened.

Sigh.

I mean, there was still some really great stuff in season four. I loved the mutiny arc. The acting and character arcs were fantastic until the end. “Revelations” was possibly the best episode of the series.

But most of season four was defined by random drama and shock value for the sake of drama and shock value. It killed off beloved characters for no apparent reason.

A screencap from BSG's rambling mess of a series finaleWorse still, it became clear that, despite what the opening credits said, they did not have a plan. The writers were clearly making it up as they went along, and in the end, the show “collapsed under its own weight,” as an old friend of mine aptly put it. The ending was a nonsensical mess that boiled down to two hours of “a wizard did it.”

The first three seasons of BSG were so brilliant that season four cannot diminish what they accomplished. But that’s not for lack of effort.

These days I mostly try to pretend season four ever happened. Though not as hard as I try to pretend Blood and Chrome never happened.

Stargate: Universe: Montages

I loved SG:U. After its shaky first few episodes, it evolved into one of the great sci-fi shows of all time. But there’s one nasty habit it never quite shook off.

Those damn musical montages.

Nearly every episode had to conclude with five minutes of the cast staring off into space and looking depressed while some crappy song plays in the background. It never stopped being irritating.

The starship Destiny in Stargate: UniverseTake that time and come up with some proper opening credits instead. Would be as useful.

Mass Effect: Asari

With a few notable exceptions, I’m not fond of the alien races in the Mass Effect franchise. It feels like very little effort was put into them — they’re almost entirely bland archetypes the likes of which you could find in any generic sci-fi story.

The Asari stand out as the worst, though. They’re basically an entire species of adolescent sexual fantasies — gorgeous, bisexual alien girls. Considering how progressive Bioware tends to be, shameless fan service such as the Asari sticks out like a sore thumb.

I find it ironic that the games try to make it this offensive stereotype that Asari are defined by sex, but the games spend more time stereotyping them than any of the characters. There’s next to nothing unique or noteworthy about the Asari culture or temperament other than their sexuality, nearly all Asari plots revolve sex or relationships in some way, and Asari strippers are utterly ubiquitous.

Admittedly, my view has perhaps been skewed by the fact Liara is the most prominent Asari in the franchise. Her entire personality boils down to, “Gee, Shepard, you’re so awesome; wanna feel my boobs?”

Catching up with Samara in Mass Effect 3: CitadelIn fairness, Samara is pretty cool.

Heroes of the Storm: Dragon Shire

I was going to mention the amount of filler in Bioware games, but then I remembered how much I hate Dragon Shire, and there wasn’t room for both.

Heroes of the Storm’s map variety is one of its great strengths… unless you get Dragon Shire.

I hate this map so very, very much. It’s just endless back and forth — you can easily go ten to fifteen minutes into a match without either team winning the map objective. It’s so slow, and so tedious. It’s also really easy to get screwed over by your team composition in quick matches because you need a very specific set of heroes and roles to hold all three shrines effectively.

It also seems very snowbally compared to other maps. Winning the dragon is such a massive advantage, and there’s no “consolation prize” for the team who doesn’t capture it. It’s agonizing to spend half a match fighting over the damn thing, only to have the enemy team cap it and wreck half your forts because your team made one mistake.

Oh, and it has the most boring visuals and the dullest announcer of all the maps.

Zoning into a Heroes of the Storm match as JohannaI have my highest win rate on Dragon Shire, but even that does nothing to quell my hate for this awful, terrible, no good map. I have at times (briefly) considered quitting Heroes because of Dragon Shire — I’m not kidding.

Fantasy in general: Lack of diversity

This isn’t necessarily something I hate, but it confuses and disappointments me.

Science fiction has a pretty rich tradition of showing a future where humanity is more united and giving us diverse casts composed of a good balance of sexes, races, and even sexual orientations.

Fantasy, for whatever reason, isn’t like that. The vast majority of fantasy novels are about straight white guys. If an author is feeling really daring and progressive, it might be about a straight white woman.

There are a few exceptions. Ian Irvine and Glen Cook have made at least some effort toward racial diversity in their casts, Mercedes Lackey gives good representation to LGBT characters, and… that’s all I got.

I guess Dragon Age could merit a mention, too. Good balance of sexes and sexual orientations, at least.

StarCraft II: Too much macro

The beginning of a Starcraft 2 ladder matchStarCraft II is one of the great RTS games of all time, and the countless hours I’ve sunk into prove my love for it. But it always bothers me how much of the game boils down to macro, to economy.

If you run your economy well, you can all but ignore what happens on the battlefield, at least until you reach the highest levels of play. I remember hearing a guy saying he made it from silver to platinum league by giving up on commanding his army and just devoting all his attention to macro.

That’s pretty messed up.

And it’s just boring. Way too much of every game is spent churning out workers, and pylons, and overlords, and so forth. “YOU MUST CONSTRUCT ADDITIONAL PYLONS” is a meme for a reason, but it’s not necessarily a good reason.

Everything: The fans

“It’s not the band I hate. It’s their fans.”

The sad truth is I have yet to find anything that can’t have the fun sucked out of it by its fans. The worst part of playing WoW is the other WoW players. The worst part of being a Trek fan is the Trekkies. And so on and so forth.

That’s not to say you won’t encounter nice people in fandom. Some of the best friends I have were made through fan communities. But on the whole, I’ve found my every attempt to engage in the fan community for any game, TV series, movie franchise, etcetera has ultimately proven frustrating and lessened my enjoyment of the original product.