Final Thoughts on Disenchantment

Disenchantment has always been a bit of a divisive show. While I generally count myself as a fan, I do sympathize with a lot of its critics. It is a very strange, inconsistent series.

Elfo, Miri, and Luci in the final season of Disenchantment.It’s definitely not what you’d expect in the context of Matt Groening’s other shows. I’m not even sure I’d call it a comedy. It’s more of a dramedy. It’s got a lot of jokes, but the humour is ultimately secondary to its intricate plot.

And that plot has not always been a strength. Its pacing has been glacial, and it rambled hither and yon throughout its five seasons with only the barest suggestion of a cohesive direction. A lot was riding on the fifth and final season to finally pay off all of the mysteries, and while it was an enjoyable season in many ways, it largely failed in that goal.

For much of the last ten episodes, I was ready to declare the fifth season the best, and by far. It manages to be both the funniest and the most serious season to date, finally nailing Disenchantment’s often inconsistent mix of drama and comedy. Up until the final episode, it’s a fantastically enjoyable season.

But I kept waiting for them to finally begin resolving the overwhelming pile of questions and mysteries the show has wracked up over its run. And waiting. And waiting. And waiting. And then the credits rolled.

Tiabeanie and Mora in the final season of Disenchantment.Many of the mysteries received resolutions that were glib and unsatisfying. Even more got no answers at all. They even introduced a few new big mysteries this season and then promptly refused to resolve them, too.

Perhaps part of the blame is on me for over-hyping myself, but they really did sell the idea there was some grand plan and that everything would be revealed in the end. I’m having flashbacks to the ending of the Ron Moore Battlestar Galactica — although however flawed it may have been, Disenchantment’s ending is still much more satisfying than BSG’s disastrous conclusion.

We had long heard that Disenchantment was planned to run for six seasons. No explanation has been given for why it ended with season five that I’m aware of, but it’s likely Netflix pulled the plug on them prematurely. I’ve seen a lot of people blame the ending’s messiness on this, and I’m sure it didn’t help, but so little is answered that I’m leaning towards the impression the writers just didn’t have a plan and didn’t know how to wrap things up.

However, Disenchantment’s saving grace has always been its characters, and that remains true here. Again echoing BSG, even as the meta-plot collapsed, the character arcs remained strong.

Elfo and Miri in the final season of Disenchantment.Bean and her companions have always been fiercely lovable, and that never stopped being true. In preparing for this post, I went back and reread my previous posts on Disenchantment, and even way back in season one I was heaping praise on Abbi Jacobson as Bean, and if anything my opinion of her performance has only increased since then. As the child of a narcissistic parent myself, her fury at Dagmar felt very cathartic.

Also, this was truly Mop Girl’s finest hour. Not the hero we deserve, but the hero we need.

The conclusion of Disenchantment’s many character arcs is as satisfying as the conclusion of its meta-plot is disappointing. There’s a lot of happy endings, and some bittersweet endings, but it feels like everyone wound up exactly where they belong one way or another. For a show that was always about finding your place in the world when you don’t quite fit in, it’s a great place to leave it.

In the end, Disenchantment died as it lived: Frustratingly uneven, but with enough heart to make the journey worthwhile.

Gaming Round-Up: Summer Sale Aftermath

Thanks to the recent Steam sale, I’ve blitzed through quite a few games recently. I’ll just go through them all real quick… or as quick as someone as long-winded as me is gonna get, anyway.

The Aspiration Truth in Harmony: The Fall of Reverie.Harmony: The Fall of Reverie

This one was not actually a sale purchase but a birthday gift from a friend. As a Dontnod fanboy, it’s been on my wishlist pretty much from the moment I heard about it.

In practice, it was an odd, inconsistent game. Fall of Reverie’s events take place across two realms: A near future version of our world, and Reverie, the world of dreams, where dwell humanity’s personified Aspirations.

The story in the human world never really came together for me. All of the characters are too faultlessly nice to be believable… except one, but there was never an opportunity to truly take them to task for how awful they were. It felt just a bit too saccharine.

On the other hand, I did really enjoy all the stuff with the Aspirations. The game pushes you to choose one Aspiration to champion, and I think they did a really good job of making them all seem like valid choices with pros and cons, with none of them being obviously good or bad choices. A lot of narrative games try for stuff like this, but rarely is it executed so well — there usually seems to be at least one or two no-brainer choices.

Conversing with Bond in Harmony: The Fall of Reverie.I chose Truth to champion, with Bond and Power roughly tied for second place. I wasn’t expecting to like Power at all, but his direct, uncompromising approach to morality proved very appealing. I’m not sure if I’ll replay the game, but if I do, I will almost certainly side with Power.

The game’s other gimmick — the limited ability to see the consequences of your actions before you take them — was interesting to do once, but I don’t see it as the future of narrative games or anything. I also found that the way the consequences of my choices came together made for a very disjointed final chapter, but I think that was just bad luck.

So it was definitely a flawed game, but I think it was a unique and interesting enough experience to be worthwhile.

Oxenfree II: Lost Signals

I had no idea Oxenfree was even getting a sequel, but then I just stumbled across it on Steam’s front page one day. I loved the original, so it was an instant buy.

A shot from Oxenfree II: Lost Signals.That said, I can’t say I ever felt Oxenfree was a game that needed a sequel, and at times Lost Signals did feel a bit unnecessary. The first half of the game felt like it was just rehashing the first without bringing anything new to the table.

Things got a lot better in the latter half of the game, though, and it did do a much better job of providing a conclusive ending to the story than the half-hearted new game plus mode for the original did.

So I don’t think Oxenfree II was nearly as good as the original, but it still felt worth it in the end. Mostly the problem is the first one was such a classic that you can’t really make lightning strike twice.

Star Trek Prodigy: Supernova

Among the news of Star Trek: Prodigy’s shocking and unjust cancellation, I was reminded there is a video game spin-off, Supernova.

Gwyn and Dal explore an alien world in Star Trek Prodigy: Supernova.I really want to like this game. It’s got the full original voice cast of Prodigy, so as far as the story goes it’s basically just an extra couple episodes of Prodigy, which I’m all for.

But I have to be honest that I’m really struggling to get through the gameplay. It’s not horrible or anything, but it’s clearly designed for young children, so it’s very basic and very shallow.

I’m thinking I might just watch the rest of the game on YouTube.

Blacktail

Of the games I’ve played recently, this was probably my favourite. Blacktail is an open world game loosely inspired by the myth of the witch Baba Yaga. It’s got a dark fairytale vibe that is both twisted and whimsical.

It’s still got a few rough edges — it could have really used a more traditional fast travel system, and the ending is mildly confusing — but overall it was a good time. The story is pretty engaging, it’s paced well for an open world game, the voice acting is stellar, and the music is lovely.

The witch Baba in Blacktail.It’s also one of the few games I’ve seen that does side quests well. There aren’t that many of them, and most are lengthy, compelling stories in their own right. They’re not just checklists of chores used to pad out the runtime of the game.

This is one I wouldn’t mind seeing a sequel to.