Retro Review: Genesis of Shannara

Retro Review: Genesis of Shannara:

If you’re a fan of fantasy literature, you’ve probably at least heard of Terry Brooks, if not read some of his books. He’s one of the biggest names in the fantasy field, a bestseller and author of no less than three large fantasy series: the high fantasy Shannara, the urban fantasy the Word and the Void, and the satirical the Magic Kingdom of Landover.

The Genesis of Shannara trilogy–“Armageddon’s Children,” “The Elves of Cintra,” and “The Gypsy Morph”–is both a prequel to the other Shannara books and a sequel to the Word and the Void. That said, it doesn’t draw too heavily on the other series, and you could easily read it and enjoy it even if you’ve never read a Terry Brooks book before.

Set in the late 21st century, Genesis of Shannara depicts a world utterly destroyed by war and environmental disaster. Diseases and radiation blight the landscape, creating various strains of mutants, and armies of nightmarish Once-men ravage all in their path. Worse still, Demons lurk in the shadows, working tirelessly to extinguish what life remains in the name of the Void. The few survivors that remain are forced to cram into tiny, Spartan fortress-cities where the weak and infirm are cast off, lest they divert resources from the more worthy, or eek out a meager existence on the streets, where disease, Once-men, and other gangs are a constant threat.

It’s hammered home early in the series that our world is dead. Not dying. Dead. Those few who still survive know they won’t for much longer.

It’s this bleak feeling–even more so than it’s utterly different setting–that sets this apart from the other Shannara books, which had frankly become rather dull and formulaic up until Genesis. Whereas the other recent Shannara books had tended to be lacking in character and emotion, Genesis is haunting, rich with feeling, and has a stellar cast of characters.

Most memorable of these for me are the Ghosts, a gang of street children trying to survive in the ruins of Seattle. They sum up the books’ sorrowful feeling perfectly with the ritual greeting they give when meeting other gangs: “We are the ghosts. We haunt the ruins of the world our parents destroyed.”

Every Ghost came to their little family with a tale of tragedy. But it’s not all misery with them. There are lots of quiet little moments of peace that contrast wonderfully with the horror that occupies the rest of the books. Some of the best scenes in Genesis are the more familial moments, such as Owl, the “mother” of the family, reading bedtime stories to the younger children.

And that’s what really makes Genesis of Shannara so brilliant. If it were all sadness and doom, it would simply be depressing. But remember this is a prequel. It’s not just about the death of our world; it’s about the hope that a new world might rise from its ashes. It’s this mix of hope and sorrow that makes these books so special.

Now, the series does a lag a bit in the middle with “The Elves of Cintra.” Brooks’ Elves have never been anything special–they always just come across as humans with pointy ears, and the parts of Genesis that focus on them feel as tired as his previous Shannara books. And if I have to read about the Blue Elfstones one more time, I’m going to punch Terry Brooks in the face.

Luckily, the story picks up again in “The Gypsy Morph,” and overall, the books maintain a high level of quality.

One other nit to pick is that it is somewhat confusing that this series features two largely unrelated groups of creatures that are both referred to as Demons. It makes a little more sense if you’ve read his other books, but only a little. But once you figure out which Demons are which, it’s not much of an issue.

Genesis of Shannara combines a lot of different elements in very unique ways: fantasy and science fiction, high fantasy and urban fantasy, hope and despair, epic scale and intimate character moments. It’s a very moving and intriguing series that I highly recommend to anyone with an interest in science fiction or fantasy.

Overall rating: 9.4/10

You can buy the Genesis of Shannara books on my Amazon Affiliate.

Review: Source Code and a WoW Rant

Review: Source Code:

So I recently rented the sci-fi time travel thriller, Source Code. I’d heard a lot of good things about it, but it didn’t quite live up to expectations.

Now, don’t get me wrong. This was a good movie. But it wasn’t as good as it could have been.

Source Code follows a soldier–Coulter Stevens, ably played by Jake Gyllenhaal–who mysteriously awakens in a time machine, where he is forced to repeatedly take over the life of a man who died in a train bombing. His mission is to discover the bomber’s identity before he can strike again, which is complicated by his becoming attached to Christine–a women who also died on the train–and the obvious stress of repeatedly dying in the explosion.

The movie does stumble out of the gate with the pseudo science behind the time machine, which is so ridiculous it makes me pine for Star Trek technobabble. Basically, the idea as I understand it is that you can plug someone’s brain into a dead guy’s brain and thus create a magic time portal to an alternate universe.

The other main issue with this movie is that it is not nearly as long as it should have been. This is a very complex and intriguing story, and cramming it into 90 minutes made it feel quite rushed. I didn’t feel as much regret over Christine’s inevitable and repeated deaths or as much of the pain of Coulter living through that horror again and again as I should have.

But I’m being more harsh than the movie deserves. This is a very good premise, and there are some pretty good twists. The acting is good all around. The ending is a little too neat and tidy for my tastes, but also very enjoyable in some ways–I can’t be more specific without getting into major spoiler territory.

One surprise pleasure of the movie is the interactions between Coulter and Goodwin, the woman operating his time machine. Goodwin begins the movie as a very cold and mechanical-seeming character, but as time goes on and she bears witness to more of Coulter’s trials–well, you’ll see. It’s an interesting progression.

When you get down to it, Source Code is a good movie; it’s just that it could have been a brilliant movie with a few small tweaks.

Overall rating: 7.9/10

Rant:

I originally intended to devote this entry entirely to my Source Code review and my graphics, but my recent trials in World of Warcraft have required me to vent.

There seems to be something about leading a raid that robs people of all humanity and decency. I’ve always known this, but lately, the problem seems to be getting worse.

Half the time when you whisp someone who posts a looking for more message in Trade, they just ignore you. I can’t comprehend the immense rudeness that allows people to do this–on the rare occasions I’m a raid leader or assist, I respond to every single whisper I get–but that’s not the worst of it.

A few nights ago, someone asked for a ranged DPS for Cho’gall. I asked if a rogue would be acceptable–probably a stupid question, granted, but all they have to do is say no. But apparently this was a grievous insult on my part, because the raid leader only responded to call me a troll.

Then today I spotted someone LFM for a Nefarian raid. Lately I’ve been having trouble with people who say “LFM” when they mean “LFG,” so I asked how many people he already had–not a step I normally bother with, but I was short for time and didn’t want to wait on finding eight more people. But I guess this is a no no, since he got snippy and refused to tell me. I let my anger get the better of me and made a somewhat snide comment in Trade about how he would get more people for his raid if he answered questions, and proceeded to get insults heaped on me from many more players. My ignore list, once seldom touched, is growing quite large as of late.

Ignored, badgered, and insulted. This is why I will never join a raiding guild. I enjoy raiding, but the culture it creates is abysmal–second only to PvPers in awfulness.