Mass Effect: Better Late Than Never + New Article

If you’re a longtime reader of this blog, you’ll recall that I bought the original Mass Effect many moons ago but was unable to play due to compatibility issues with Windows 7. This enraged me and nearly soured me on Bioware’s games permanently, but I did finally get around to playing the later games in the series.

Saren Arterius in Mass EffectThat left me wondering what the original was like, so when I got my new computer, I decided to see if I could get it working. And to my surprise, I was able to.

I’m not sure why I wasn’t able to on the old computer. The fix I used was a little convoluted to execute, but it was not hard to find, and I can’t believe I wouldn’t have found it before. Maybe the fix to get it working on Windows 7 hadn’t been released yet when I looked the first time?

Anyway, the point is I was able to play through the original Mass Effect without issues.

I’m not quite sure how to rate this game. If I had to describe it in a word, it would be, “wonky.” Not bad, per se. Just wonky.

Firstly, the game reeks of “console port” in the worst way possible. It’s blatantly obvious the control scheme was not originally designed with the PC in mind, so it’s sloppy and awkward at the best of times.

There are also a lot of weird mechanics that just… don’t feel right. For instance, the overheat mechanic just feels weird in comparison to a more traditional reload option. And why the bloody hell does Shepard move so slowly?

The Prothean ruins of Ilos in Mass EffectThe pacing is all over the map, too. Much of the character development and optional content is front-loaded onto the first half of the game. As a result, the early parts of the game feel too slow, and the last half feels too rushed.

Mass Effect does feel a bit more like a game, and not a “choose your adventure” novel, than the later installments, but not necessarily in a good way. The gameplay of later ME titles may be shallow and minimalistic, but at least it’s functional. Aside from the issues I’ve already mentioned, the original is bogged down by a lot of what I like to call “RPG BS.”

For instance, this time around, I rolled a class primarily based on fighting with a sniper rifle. But it took me until at least halfway through the game to train up my sniper rifle skill to the point where it was actually useful for anything.

I can’t believe idiotic mechanics like this ever existed in the first place, let alone that they didn’t die the death they so richly deserve back in the ’90s.

I do try to make allowances for the game’s age, but even so, there’s a lot about Mass Effect that just feels awkward and… indefinably wrong somehow.

It was disappointingly short, too. At least the later games were pretty meaty in the content they offered. I blew through this one in just a few days.

My new Shepard in Mass EffectBut don’t let all those complaints give you the impression I didn’t like the game. It still had a lot going for it. The story, while occasionally inconsistent, is pretty good, and it has all the great character development I’ve come to expect from the Mass Effect series.

I found it interesting to see how the characters had changed and evolved since the beginning. I’m inclined to say that Tali and Wrex changed the most as time went on, while Garrus changed the least. Shoot ’em all and let the spirits sort ’em out, eh, Garrus?

Liara actually displayed some personality this time around, even if it was just that of the blushing damsel in distress waiting to be swept off her feet by Shepard. She’s still easily the least interesting squad member, in my view.

Some missions suffered from pacing issues, but a few were very fun. The Virmire mission is definitely going down as one of the better moments from the entire trilogy.

This game feels a bit more organic than the later installments, too. The maps are a bit bigger and less linear, and I much prefer the elevator rides to endless load screens.

I’m going to do a full play-through of all three games in order, making all different choices this time around. I’ve only played one class and made mostly the same choices so far, so I’m going to try to be as different as possible this time. For instance, I’ve only ever played the later games with Ashley, so this time I chose to save Kaidan. Turns out he’s a pretty cool guy, but I still think I might like Ashley slightly better.

The Battle of the Citadel in Mass EffectI feel like I should go full renegade this time since I only ever play paragon, but I just never enjoy being the bad guy. I also considered being a male Shepard this time around, but I still really dislike that guy’s voice acting. And it doesn’t really make much of a difference anyway. Male Shepard gets better romance options, but it’s not worth putting up with his monotone for three games.

I’ll probably do another post on my thoughts on the series as a whole once I complete the play through.

New article:

My latest article at ADANAI is Gamer Demographics Dispel Stereotypes.

Yes, girls do, in fact, play video games. In large numbers.

The Secret World: Awaiting Tokyo

With my new computer allowing me to ace that jumping puzzle, I returned to my Dragon in The Secret World and went for broke to finally complete Transylvania and the main story mission.

The sun rising over the Carpathian Fangs in The Secret WorldI had to repeat some of what I’d done on my Templar, but it allowed me to refresh my memory of the plot to date, and I skipped some of the less interesting side missions, so I was able to get into the final zone, the Carpathian Fangs, in no time.

Naturally, I loved the Carpathian Fangs. It’s the first wintery zone in the game so far, and winter is my favourite time of year. With the new graphics, the moonlight reflecting off the snow was just gorgeous, and the subtle glow of the Breach on the horizon added to the spookiness.

It had a good mix of missions, too. The normal and nightmare missions were evenly spaced, so I didn’t find myself getting burnt out by difficulty or bored by easiness. It might have been a little heavy on the action missions, but the two stealth missions were doozies, and the one investigation mission was one of the coolest in the game to date. I’m totally not biased by my interest in ancient mythology…

I’m not sure if my Dragon’s build is better than I remember or if it’s the gear upgrades I’ve gotten, but the game was easier than I remember it. Even nightmare missions barely gave me any trouble.

And, as always, it had plenty of memorable characters. I especially enjoyed the blind werewolf elder, and Rada just plain broke my heart.

The werewolf Traian in The Secret WorldI’d still say Blue Mountain is probably my favourite zone, but the Carpathian Fangs were quite cool. No pun intended.

My feelings on the Transylvania storyline are about the same. That is, it’s good, but not as good as the Solomon Island story.

My main problem with the Transylvania arc is that it’s really slow in getting started, and that makes it feel a little disjointed. Not nearly as disjointed as the Egypt storyline, which almost felt like two disconnected plots smashed together. But too much time was spent on Dracula and the Romany, and too little time on Mara and the setup for the final events. It felt a little lopsided.

I’m having trouble judging the game’s ending. It feels a bit too inconclusive, but I keep reminding myself it’s not actually the game’s ending, so that’s to be expected.

This ties into how The Secret World is just not your typical MMO. Most of the time, it’s more like a single-player RPG with a few MMO aspects tacked on. So I find myself judging the conclusion of the story mission as I would the end of a single-player game, but that’s not really fair or accurate.

This is not the end of the game. This isn’t even the end of act one of the story. That, we have been repeatedly told, will occur within the Tokyo Exclusion Zone.

The bear will talk soonSo it shouldn’t bother me too much if the “ending” leaves me with more questions than answers. All will be revealed in due time, theoretically.

Hopefully issue #7, whose DLC arc will take place in the Carpathian Fangs, will wrap up some of the loose ends. I’d like to know Emma’s ultimate fate, and I’m going to be sorely disappointed if I don’t get the opportunity to feed Adrian Zorlescu into a woodchipper at some point.

The other night, I actually stumbled across a four page thread on the official forums full of people begging for a mission where we get to kill Adrian. Seems no one in the game has engendered quite the same visceral hatred he has.

But I digress…

I’m not sure what I’ll do in the game now. The endgame is admittedly pretty limited, especially if you don’t have the social connections to run dungeons and lairs regularly. I might repeat some nightmare missions for XP and fill out my ability wheel a bit. I might finish the story on my Templar. I might explore the world for lore honeycombs and item missions I missed.

The Dreaming Prison in The Secret WorldMost likely, I’ll soon switch to playing other games while I wait for new issues, with perhaps the occasional Secret World mission on the side.

Which is exactly why I welcome the era of subscription-less MMOs. But I guess that’s a topic that I’ve covered enough.