Retro Review: Dragon Age: Origins + Heroes of the Storm

EDIT:

A website has just gone up confirming that “Heroes of the Storm” is the new name for Blizzard All-Stars, so it’s definitely not the next expansion for World of Warcraft.

See you in the Dark Below. 😉

Steam sale strikes again:

Bioware games always give me such mixed feelings, and Dragon Age: Origins does so more than most. Not only are there both many aspects of this game that I hated and many aspects that I loved, but often, they’re one and the same.

Speaking to the elder oak in Dragon Age: OriginsOverall, I don’t think this was one of Bioware’s better games. It had a lot of the right elements, but they just didn’t come together as well as they could have. It’s like a dish with all the right ingredients that just wasn’t cooked properly.

In the broad strokes, Origins is about what I’ve come to expect from Bioware. Fantastic character development and interesting moral choices, but incredibly weak gameplay.

In fact, even by Bioware standards, I found the actual gameplay of Origins to be extremely dull. I find it hilarious that the Steam page for the game sings the praises of its “bone-crushing, visceral combat,” because Origins has what just might be the most pathetically dull RPG combat I’ve ever seen.

Stamina is such a limited resource and ability cooldowns are so long that it feels like half the game is just watching your party auto-attack. On top of that, the attack animations are extremely lackluster and have absolutely no sense of force or power behind them, and there’s no creativity put into ability design at all. My archer’s abilities pretty much all boiled down to “shoot an arrow at them.”

The only saving grace of the combat system is the fact that you freely swap between controlling your different party members, which both allows you to coordinate their actions and gives you something to do other than make a sandwich while the game slays the dragon for you.

Blasting Darkspawn in Dragon Age: OriginsThe ability to swap between party members is the only reason I was able to get through this game. I quickly found out that I didn’t enjoy playing anything but a mage, so I let the AI control my archer and spent my time controlling Morrigan.

With her varied and powerful spells, I found Morrigan reasonably enjoyable to play, though still nothing to write home about.

The one good thing I can say about the gameplay of Origins is that it reminded me how much I enjoy RPGs where you control a party, not just one or two characters. I really wish we could get more of those. There’s just something to be said for the classic feeling of venturing into the wilderness with your party.

It’s also an incredibly big game, but I’m not sure whether to count that as a positive or not. On the one hand, it’s nice to have a truly meaty game — games tend to be far too short these days. But on the other hand, a good chunk of Origins was meaningless busywork, so it started to feel like a bit of a grind after a while.

But no one in their right mind plays a Bioware game for the gameplay, so let’s talk about what actually matters.

My full party in Dragon Age: OriginsCharacter and story:

If there’s one thing I can never fault Bioware on, it’s their characterizations. I expected Origins to include characters as deep, fascinating, and varied as those of the Mass Effect trilogy, and I was not disappointed.

On some levels, I think the characters in Origins are even a little more interesting than their Mass Effect counterparts. They were more colourful. Much as I enjoyed the Mass Effect cast, they could be a bit stiff at times.

Something else that impressed me is that each character has a very unique and distinctive speech pattern. From Morrigan’s archaic terminology, to Sten’s bluntness, to Zevran’s wry flirtatiousness, they all had a very clear voice — and I’m not talking about their voice-overs, though those were also excellent.

Also, Morrigan is awesome. Can we get a whole game just about her, please?

Outside of the character arcs, though, I found the story a mixed bag, at best.

Meeting Morrigan in Dragon Age: OriginsThe overall story of Origins is incredibly cliche, to the point where I think it’s probably intentional. And that’s not always a bad thing; there is something to be said for the classics. I wouldn’t have minded the generic nature of the story if it had been executed well, but it wasn’t.

The main problem with the story in Origins is the same one that plagued Mass Effect 2. It’s Side Quest: The Game. I spent so little time dealing with the Darkspawn that I sometimes forgot they were even a threat. There was no sense of urgency or peril. It was just a lot of running around and solving political disputes.

Origins gives so much attention to the politics of the world that it makes me wonder why they even bothered to include the Darkspawn at all. They don’t really add anything to the game, and a more focused plot dealing with the politics and racial tensions of Ferelden probably would have worked a lot better.

I also found the story oddly unsatisfying. Sure, I beat the Darkspawn, but they’ll just be back in a few hundred years anyway.

And I have to be honest: I loathe Ferelden. It’s a disgusting, oppressive culture, and if it had been up to me, I’d have razed Denerim myself.

The Darkspawn march through the Dead Trenches in Dragon Age: OriginsPlaying an Elf probably had a lot to do with this. Elves are treated so horrifically by human society that spending the entire game trying to save humans left a very bitter taste in my mouth. My character was a proud son of the Dalish clans. Why should he be trying to save the people who conquer, enslave, rape, and torment his people?

I mean, I understand why. The Darkspawn would have killed everyone, not just humans, and I wasn’t really given a choice about becoming a Grey Warden. But, again, it’s unsatisfying. I wanted to at least be able to address some of the the injustice in the world, but I was powerless to do so.

But on the other hand, this can also be seen as a plus for the story. They made me care about the world. The depth of the hate I have for the kingdom of Ferelden shows that I was truly engaged with the world.

And they did do a very good job of making this a morally challenging game. Not having an alignment system like in Mass Effect is very liberating, and I was able to go with the choice I truly wanted every time.

Not that it was always easy to decide which path I wanted to take. Some of the decisions you have to make are pretty brutal, with no easy answers.

My party's camp in Dragon Age: OriginsFor whatever other flaws Origins’ story has, it is your story, and that makes for a very gripping experience.

Ultimately, I’ve come to the conclusion this is why I like Bioware games. It’s sort of like writing fan fiction — all the hard work of world-building and character development has been done for you, so you get to just enjoy weaving your story. For a writer, it’s like giving a kid a box full of awesome toys and telling them, “Go nuts!”

I’m so conflicted.

Final thoughts:

I’m not sure whether I want to continue with the Dragon Age franchise. Sticking with the Mass Effect games despite early misgivings proved the correct choice, and I see a lot of potential in the Dragon Age universe for some truly great stories, but Origins fell way short of that potential, and it would take some radical changes to make the series truly compelling.

I already have the Awakening expansion, and I’ll probably play through it at some point. And I’ll try the demo for Dragon Age II eventually, but I have my doubts about whether I’ll buy it. With my limited budget, there are probably better games I could spend my money on. Although I heard everyone hated DA2, so maybe I’ll love it. I do have terrible taste in everything.

Overall rating for Dragon Age: Origins: 6.8/10

Retro Review: Half-Life 2 Trilogy

Half-Life 2 is another of those games I missed out on during the period where Real Life prevented me from gaming. But to be honest, even if I had been gaming at the time, I probably wouldn’t have played it. It’s just not a game that ever interested me much.

Alyx and Isaac in the lab in Half-Life 2For one thing, I didn’t play the original. I know it’s supposed to be a classic, but I never grasped why. I did play the demo for it, and it just struck me as another Doom clone. Oh, a bunch of scientists accidentally unleashed innumerable monsters? Gee, I’ve never seen that premise before.

For another, I’m not the biggest shooter fan in the world. I liked them more when I was younger, but these days, I find I prefer the greater depth of RPGs and strategy games. Plus, the rapid movement of shooters tends to strain my wrist rather badly.

But I’ve spent years hearing people rave about Half-Life 2, so I decided I should finally give it a try. Supposed to have a good story, I heard. So I waited for a Steam sale and picked the whole trilogy up for a pittance, and as of the last few days, I’ve finally gotten around to blazing through all three games.

And I really don’t understand why Half-Life 2 is so beloved.

First impressions:

HL2 aged a lot more gracefully than I expected it to. Video games are not a medium that ages well, and I expected to have to deal with hideous graphics and clunky, outdated game design.

Alyx looks out at the portal in Half-Life 2: Episode TwoFortunately, neither turned out to be the case. The graphics aren’t equal to modern top of the line games by any stretch, but they still look pretty decent, and aside from some rather dunderheaded AI, the gameplay held up very well, too. If I hadn’t known better, I’d never have known I was playing a game nearly a decade old.

Aside from that pleasant surprise, though, my first few hours in HL2 were pretty painful.

I’d heard a lot of people say that you don’t need to play the first game to understand the plot of HL2.

Male bovine excrement.

I had absolutely no clue what was going on in this game. Some aliens took over Earth and sterilized humanity because… they’re dicks, I guess? I had no idea who the aliens were, where they came from, or what they wanted. Most of the time, I wasn’t even sure what I was fighting. Aliens? Human collaborators? It’s all just a lot of masked humanoids shooting at me.

And there are also some other aliens helping humans. No clue who they are, where they’re from, or why they’re helping.

It took until Episode One for me to finally get a grasp on the story beyond the most basic elements, and even after finishing the trilogy, there’s a fair bit I don’t get.

Battling Striders in Half-Life 2This isn’t necessarily HL2’s fault. I just wish I’d known the story was so dependent on having played the first game, or I might not have bothered.

I found the early gameplay very inconsistent, too. I was expecting an epic thrill ride — shooters are a genre based on constant action, after all — but it seemed to take a very long time for any real action to take place. Mostly I just seemed to spend my time running and hiding.

I gather they were trying to hammer home the horror of the Combine occupation, but I was expecting an epic struggle, not a game of cat and mouse.

And then there were the vehicle missions. Oh, God, the vehicle missions.

The car one was a bit annoying, but the airboat level was Hellish. If I ever find out who at Valve designed that, I’m punching them in the jaw.

“Yeah, let’s put the player in a vehicle with all the maneuverability of a drunk, three-legged baby elephant and then force them to make jumps where being even an inch off course can lead to a crash. And they have to do them while driving at such ludicrous speeds that if you so much as breath you’ll spin like a top. And just to make it extra fun, let’s make it take forever!

Half-Life 2 is a not a game for the weak of stomach...On the whole, the first half of the game just felt too stop and go. Every time things started to get interesting, there would be a left turn into some lengthy vehicle detour or puzzle. It had no flow.

I found the famed gravity gun disappointing, too. It’s a cool idea, and some of the uses for it are pretty clever, but the utterly arbitrary nature of what can and can’t be affected by it was frustrating, and it tended to be pretty impractical as a weapon — barring the ending, of course.

It gets better:

But to be fair, HL2 improved as it went along. I found the latter half of the game seemed to flow a lot better, and I started to legitimately enjoy myself. I’m not sure if it was actually better design, or if I was just getting used to the way the game played, but either way, it was a much more pleasant experience.

The last few missions were quite exciting, and I especially liked the citadel sequence with the super-charged gravity gun.

Despite my ignorance of the story, I started to get invested in the world and its characters, too. After hearing so much about Alyx Vance, I was disappointed she didn’t play a bigger role in the game, but she’s still a very likable character, and the other characters were also quite endearing.

Alyx and D0g contact Eli Vance in Half-Life 2: Episode OneI do think they might have gone a little over the top with her fawning over the player, and the fact that Gordon is an utterly silent protagonist makes their relationship seem pretty ridiculous, but even with these flaws, I thought Alyx was one of the highlights of the trilogy.

I think a lot of this is down to some really excellent voice acting. If there’s one thing Valve always seems to do right, it’s getting fantastic voice actors. Alyx is definitely going down as one of my favourite video game voice performances of all time. She just sounds so authentic, no matter what emotion she’s trying to express.

The animators also deserve a lot of credit. HL2 is probably the only game I’ve ever played where facial expressions look even remotely realistic without falling into some horrible uncanny valley, and the body language of characters can also be very expressive.

There was one moment in Episode One where Alyx just collapses against a wall and takes a moment to catch her breath, and it just felt like such a real moment, for lack of a better term. It was subtle, but very well done.

And that brings us to…

The expansions:

I think Episodes One and Two were a marked improvement over vanilla Half-Life 2. The pacing felt a lot more natural, there was a lot more action, and the story felt clearer.

Using the gravity gun to fire a saw blade in Half-Life 2Alyx had a much bigger role, too, and that had a very positive effect on the game. Having a companion made for some more interesting gameplay, and the extra chatter and character helped to break the monotony of shooting zombies and using the gravity gun to stack crates.

Of the trilogy, Episode One was my favourite by a significant margin. The feeling of racing against time added a lot of excitement, and again, Alyx helped a lot.

Unfortunately, it was also extremely short. According to Steam, I finished the whole game in three hours. I’ve played Mass Effect DLCs longer than that. Even Portal took longer.

Episode Two was almost as fleeting. Combined, the expansions would have made for a very short game. Individually, they seem even more lacking.

Still, I had a lot more fun with the expansions than the main game.

I don’t get it:

Half-Life 2 is a good game. Most of my complaints are the result of having the wrong expectations or subjective biases. Airboat mission aside, I can think of very little objectively wrong with HL2 or its expansions. They’re well-designed, polished games with some unique aspects, and they’re a pretty decent way to waste a few hours. The bits of the story I understood were a little thin and cliche, but a rich cast of characters helped make up for that.

Shutting down the Citadel core in Half-Life 2: Episode OneBut I am absolutely mystified as to why this series is so beloved. It’s a solid B+ at best, in my books. I can’t begin to comprehend why it’s universally hailed as one of the greatest — if not the greatest — PC games of all time. It’s not even the best shooter I’ve ever played — the original Call of Duty and No One Lives Forever were both far superior.

At least I can understand why people are so crazy with impatience for the next installment. They really left us hanging there, didn’t they?

Overall ratings:

Half-Life 2: 7.1/10

HL2: Episode One: 8.6/10

HL2: Episode Two: 7.9/10