Retro Review: The Wolverine

I finally got around to signing up for Netflix, so you can probably expect an increase in movie and TV reviews on this here blog in the coming weeks.

A promotional image for The WolverineFirst, I’m going to be talking about The Wolverine. This is one of the movies I missed out on seeing in the theater due to my current geographical isolation, and boy, do I regret it.

This could be considered a sequel to X-Men Origins: Wolverine, but really it’s quite a standalone story. It hits a good balance between being connected to the plots of other X-Men films but not requiring knowledge of them to understand what’s going on.

As the story begins, Wolverine is wandering without focus or cause. His life has gone on for too long. He has suffered too much, and lost too many people close to him. In particular, his is constantly tormented by visions of Jean Grey, whom he killed.

It is in this state that a woman named Yukio finds him. She has been sent by her master, an aging Japanese magnate named Yashida, to bring Wolverine to Tokyo so that he may thank the mutant for saving his life during the Second World War.

Upon arriving in Japan, Wolverine learns the situation is somewhat more complicated. Yashida believes his technology can transfer Wolverine’s healing powers, allowing Wolverine to become mortal while saving Yashida’s life.

Yukio in The WolverineIt doesn’t take long for things to start spinning out of control. The Yakuza is making attempts on the life of Yashida’s granddaughter, Mariko; Yashida’s corrupt son, Shingen, has his own dastardly schemes; and throughout it all, Yashida’s doctor, a serpent-like female mutant, is also plotting something nefarious.

The plot borders on the overcomplicated at times, and you might get a little lost if you don’t pay close attention, but everything comes together by the end, and overall it’s a refreshing change of pace from the overly simplistic plots you tend to see in superhero films.

And this is the great thing about this movie: It’s smart. It’d be very easy to just make a mindless blockbuster about beating up bad guys — especially with a character like Wolverine — but there’s some depth here.

Wolverine’s character arc is once again a demonstration of why the X-Men are my favourite superheroes: They’re human first, and superhuman second. Wolverine is not some flawless archetypical hero; he has pain, he makes mistakes, and he has plenty of rough edges.

The supporting characters are strong, as well. I was especially fond of Yukio, who is portrayed as brave and spunky but also vulnerable and human.

Hugh Jackman as the title character in The WolverineThe more fantastical elements of the story are also handled well. By superhero movie standards, The Wolverine feels relatively grounded. The use of mutant powers and sci-fi technology is sparing — at least until the end, and they build to that, so it doesn’t feel jarring.

Maybe it’s not Shakespeare, but it’s a long way from being mindless action. It hits the right balance between entertainment and emotion, approachability and depth.

That’s not to say there isn’t still a lot of action. This is a Wolverine movie, after all. There’s plenty of slashing, stabbing, roaring, and bleeding. I was particularly fond of a very inventive and spectacular (if thoroughly implausible) fight sequence atop a bullet train.

In case it wasn’t clear by now, I thoroughly enjoyed this movie. That said, it did have some flaws.

The biggest flaw was probably Wolverine’s relationship with Mariko. It felt very forced and cliche, as these things often do, and Wolverine and Yukio are such an obviously better match.

Mariko was a pretty underwhelming character in general, actually. She doesn’t really do anything or display much personality, and she mainly exists as a prize for Wolverine to chase.

Mariko in The WolverineMy other complaint would be that Yukio deserved way more screen time than she got. That girl was badass.

Still, these issues aside, The Wolverine was an excellent movie. I highly recommend it.

Overall rating: 8.8/10 I hear there will be a sequel, and this pleases me greatly. I just hope Yukio is involved.

As an aside, I think part of the reason I loved this movie is because it reminded me of my books in a lot of little ways. Yukio looks and acts like a Japanese version of Leha, Wolverine’s guilt and regret was greatly reminiscent of Leha’s struggles in Human Again, and the villain is pretty much Garribis.

Retro Review: Dungeon Siege II

I have a lot of love for the Dungeon Siege games. The original was the first RPG I well and truly enjoyed, and the third was one of the best games I’ve ever played.

Battling scorpions in the desert in Dungeon Siege IIThe second passed me by, though. It came out during the time when Real Life prevented me from gaming. Once I did take up gaming again, I tried the demo but found it oddly underwhelming, so another few years went by without my playing Dungeon Siege II.

But come the most recent Steam sale, I was able to buy it for pocket change, so I decided to finally play through it from beginning to end.

I don’t regret the decision, but this game definitely isn’t on par with the other entries in the franchise.

An unhappy medium:

In many ways, Dungeon Siege II plays much the same as the original. It’s an action RPG more or less in the “Diablo clone” mould. It allows you to recruit a large party, and rather than having preset classes, your character levels skills naturally as you play — though you’re still encouraged to pick one style of fighting and stick with it.

As with the original, DS2 spends most of its time treading a fine line between mindless and relaxing, though the puzzles and boss fights are a bit more intense this time.

The siege of Snowbrook Haven in Dungeon Siege IIHowever, there are some ways in which DS2 is a departure from the first game. It attempts to be a bit less mindless and a bit more of a traditional RPG, but not all of these changes are for the better, and those that are crippled by some seriously poor design decisions.

DS2 sees the addition of skill trees for each “class,” as well as activated powers, but both of these fail to enrich the game.

Much of the appeal of the original Dungeon Siege came from the fact that it was an RPG where you built your character by playing the game, rather than playing the game by building your character. The addition of skill trees kills this, and it brings back a lot of the problems of traditional RPGs — having to grind forever to start to feel powerful, and having to force yourself into one incredibly narrow style of play.

For example, in the original, a fighter could swap between a one-hand weapon and shield and a two-hand weapon readily, depending on the needs of the party. In DS2, those are completely different specs.

DS2 has a much greater variety of weapon and spell types than any other game in the series, but it’s a complete waste when the skill trees force you to focus on only one play style.

A scenic vista in Vai'lutra Forest in Dungeon Siege IIArmour is now strictly segregated based on “class” as well, which I find sucks some of the fun out. I enjoyed having mages in chain mail.

And none of this adds any real depth. Dungeon Siege II is still far more basic than most RPGs. It’s a “worst of both worlds” scenario.

The powers aren’t much help, either. They’re very powerful and fun to use, but you can only equip one per character, and they have fairly lengthy cooldowns, so they don’t so much spice up the simplistic gameplay as call attention to it — especially in the early game.

There are some things I like better about DS2 than the original — at least in theory — but other elements of the game sabotage them.

Each party member is a fully fleshed out character now, with dialogue throughout the game and quests unique to them. Some of the characters are pretty interesting, so I enjoyed this.

Fighting in Windstone Fortress in Dungeon Siege IIOr at least I tried to. Dialogue is interrupted by combat, and there’s no way I can see to restart a cancelled conversation in the field. This is a game where it’s pretty much impossible to ever not be fighting, so I missed a huge amount of the character dialogue.

DS2 also has much stricter party size limits, based on difficulty setting. On the easiest setting, you can only have a maximum of four party members. Since the game is designed such that you need at least one of all four “classes,” that renders choice of party members largely moot.

Oh, and you can’t play the higher difficulties until you beat the easiest one.

I hate, hate, hate this. It’s everything I loathe about the RPG genre: arbitrary restrictions and grind for grind’s sake. It also goes completely against the effort to make each party member more meaningful, and it strips away more of the Dungeon Siege identity — another core selling feature of the first game was the huge party size you could potentially have.

DS2 also features a new pet system that allows you to raise various minions by feeding them gear. I really liked this system — who wouldn’t want a baby mule following them around?

But again, this is sabotaged by the party size limitations. Since you can only have four party members and you need one of each class, the pet system basically doesn’t exist on your first play through of the game. I had to give up my beloved mule, Daisy, in order to have an archer. That’s just criminal.

My beloved pack mule, Daisy, in Dungeon Siege IIWe’re not in Ehb anymore:

My other big gripe about Dungeon Siege II is the story.

The story in the original Dungeon Siege was fairly simplistic, but a strong setting in the form of the Kingdom of Ehb and a great sense of history made it compelling. The third game in the franchise capitalized on the rich history of Ehb, further expanding the setting while also revisiting old favourites.

DS2, on the other hand, is set in a completely different part of the world and has almost no connection whatsoever to the stories of the first and third games. In terms of plot and setting, DS2 might as well be from a completely different franchise. Only the presence of Azunai makes it at all recognizable as a Dungeon Siege game.

As for the new story, it somehow manages to be even more generic and cliche than the original’s. There are a few interesting revelations about the history of the world here or there, but mostly it could be any other fantasy game on the market, and there’s not nearly the same sense of place and history that made me care about Ehb so fiercely.

There are some other annoyances here and there, too. Unlike in the original, enemies in DS2 will respawn, and they do so incredibly quickly — even very powerful enemies.

A cutscene of Azunai battling Zaramoth in Dungeon Siege IIThis makes backtracking a rather tedious process, and boy, does this game require a lot of backtracking.

It’s not all bad news:

For all my griping, I don’t want to give the impression that Dungeon Siege II is terrible. I did finish it, after all, and I wouldn’t have done that if I wasn’t having some fun.

The core gameplay remains enjoyable, if a bit simplistic and repetitive. I did enjoy interacting with my party members on the occasions when we weren’t interrupted by combat.

It’s an incredibly detailed game, too, with enormous potential for exploration and secret areas everywhere.

Probably the best thing about DS2 is how meaty it is. It’s an incredibly long game, and the various secrets and side quests will keep you busy for a few dozen hours at least — though some quests are a little unnecessarily tedious. Considering how cheaply you can pick this game up nowadays, you definitely get your money’s worth.

Exploring a cave in Dungeon Siege III still wouldn’t recommend Dungeon Siege II, though, unless you’re a huge fan of old school RPGs or a rabid completionist who enjoyed one or more of the other Dungeon Siege games.

DS2 isn’t a bad game per se, but it’s totally lacking in identity. It gave up virtually everything that made the original special and failed to establish a compelling identity of its own. By comparison, Dungeon Siege III was even more of a departure from the original, but it managed to be a strong and enjoyable game in its own right, and it was at least a true sequel to the original in terms of story.

Overall rating: 5.8/10 I highly recommend the first and third Dungeon Siege games, but you can safely skip this one.