Quick and Dirty Age of Mythology: Retold Impressions

When last we discussed Age of Mythology: Retold, I was pretty disappointed with its lack of new content and removal of the Tale of the Dragon content from the Extended Edition. Since then I went back and forth on whether or not I wanted to buy it, but I did end up grabbing the premium edition mainly due to a discount for Extended Edition owners and the promise of extra content.

Arkantos fighting old battles in Age of Mythology: Retold.Specifically, the premium edition includes a new “god pack” for the Norse and two additional civilizations to be added at a later date, the first of which will be Chinese. So even if we’re not getting the exact Tale of the Dragon content, we are at least getting a Chinese civilization in some form, which mollified me a bit.

It’s unclear if these civilizations will include campaign content. Recent history of the franchise has me pessimistic, but if they do feature some campaigns of decent size and quality it would definitely do a lot to turn around my opinion of the game.

My overall take on Retold is still a bit lukewarm currently. To be honest, another remaster of AoM wasn’t something I felt a huge amount of need for to begin with. I would have been much more interested in an Age of Mythology 2. The Extended Edition’s graphics and gameplay still held up pretty well all things considered. I still want a mythology based Age of X game, but I want something fresher, with content I haven’t already done a dozen times.

The new graphics are very pretty, and I do like the resuable god powers, but the favour costs are so high you won’t be able to recast them very often, so it doesn’t change too much. The new voice actors for the campaign are mostly worse than the originals, too. At least they got the original Arkantos back.

Automatons in Age of Mythology: Retold.Arena of the Gods has been delayed until an unspecified date after launch, so that’s a further disappointment. And we still don’t even know what it is.

The only new content we’ve got so far is the Freyr god pack, which includes one new major god, three new minor gods, and a single “mythological battle” (this does at least imply we’ll be getting other mythological battles in future). Like Retold as a whole, the DLC is a bit mediocre overall.

Freyr himself is underwhelming. The fact the lord of Alfheim has no Alfar units feels like a big oversight, and I feel like a defensively focused Norse major god should have some way to boost favour generation when not fighting. The cost to recast his golden boar god power is also absurdly high for something that can only be used to fight off a single attack, and only at one of your town centres.

I was also a bit unimpressed by the mythological battle. Trying to shoehorn the story into the timeline of the original campaign felt awkward, and the gameplay was pretty basic.

Reginleif in Age of Mythology: Retold.The minor gods are a bit more fun, though. I particularly enjoyed the rock giants and ice storm god power offered by Aegir. I’m a little grumpy that both those things are so totally disconnected from Aegir’s actual identity in mythology, but they definitely offer some fun gameplay. Been loving building up an army of ranged attackers and letting them snipe the enemy with impunity while the rock giants taunt all the enemy units into attacking them.

I think once the DLCs start rolling in Retold has a decent chance evolve into a worthy continuation of the original, but I have the distinct feeling it was rushed out the door before it was ready. I’m taking a leap of faith that it will eventually justify its own existence because the current state of the game doesn’t feel worth the price tag.

I think also my recent experiences with Immortal: Gates of Pyre have ruined me for older RTS games a bit. I’m ready to start seeing some evolution in the genre.

Growing Frustration with Stormgate

After an releasing an intensely mediocre Steam Next Fest demo, Stormgate developer Frost Giant Studios has continued to court controversy. The developers have caused confusion over what “fully funded to launch” means, they’ve flirted with the idea of using generative AI to run its story NPCs, and they’ve launched an equity crowdfunding campaign.

A promotional image for upcoming RTS Stormgate.I think equity crowdfunding is a bit of a dodgy road to go down in the first place, but what really raised my eyebrows is that in the documentation around said campaign they claim StarCraft II: Wings of Liberty was their previous release.

A screenshot of a Frost Giant Studios equity crowdfunding document, in which they falsely claim to have been the team to launch StarCraft 2: Wings of Liberty.This is problematic because — and I can’t stress this enough — Frost Giant Studios and Blizzard Entertainment are not the same company.

Yes, some people at Frost Giant are ex-Blizzard, but the extent to which they have anointed themselves Blizzard 2 is getting really questionable, and they certainly can’t claim to have been the same team that launched WoL.

I’ve seen some seemingly well-researched reddit posts claiming that almost no one at Frost Giant actually had a major leadership role in the development of SC2. Certainly as a long time SC2 fanatic I can confirm that the only names I recognize at Frost Giant are Micky Neilson, who is just doing lore and not even a full-timer at FG, and Kevin Dong, who only joined the SC2 co-op team well after its launch (and in hindsight co-op’s quality dropped significantly under his leadership).

When I think of the main brains behind SC2, I think David Kim, Dustin Browder, Chris Metzen, Brian Kindregan, and Valerie Watrous, none of whom are employees at Frost Giant to my knowledge. Metzen is supposedly doing some consulting for them, but we have no idea how big his role actually is.

A promotional image for upcoming RTS Stormgate.I’m generally in favour of not ascribing to malice that which can be explained by incompetence, and I think calling game devs shady is an over-used trope, but I find it really hard to frame Frost Giant’s claim of ownership over Wings of Liberty as anything but deliberately disingenuous.

At this point I’ve lost pretty much all hope for Stormgate. There’s just way too many red flags around the game, not the least of which being that its current version just isn’t fun.

It’s frustrating because the RTS genre really needs a new champion right now, and Stormgate seemed to be the best candidate. Age of Empires IV has stumbled a lot post-launch. Godsworn is fun, but too small to be the Next Big Thing. ZeroSpace and Immortal: Gates of Pyre both have great ideas, but I don’t think either has a very good chance to deliver on their lofty ambitions. ZeroSpace so far looks far too complex to appeal to casual gamers, Gates of Pyre has been all but silent for a worryingly long time, and both are from small teams with little to no mainstream name recognition.

I want to be clear I’m not saying this to hate on Gates of Pyre or ZeroSpace. I love the ideas both games have presented, and I would be incredibly happy to see both survive and thrive. I’m just worried they won’t be able to.

Still, I have more faith in them than I do in Stormgate at this point.