WoW News: Lost Subscribers, Pandaria Talents, and Macaroni Dragons

Lost subscribers:

Blizzard recently held their quarterly investor conference call. Among the news of note was that Diablo III was being delayed again (gee, what a shock) and is not expected until Q2 2012 at the earliest, and that Blizzard is probably only going to release two games this year. These are most likely D3 and Mists of Pandaria, so the wait for Heart of the Swarm continues.

This is mildly disappointing, but not at all surprising if you’re remotely familiar with Blizzard.

After the major subscription losses mentioned at previous conference calls, the thing most people wanted to hear was the World of Warcraft subscription numbers. WoW reportedly has 10.2 million subscribers right now, which means a loss of 100,000 since November.

Fan reaction to this news is, of course, mixed. Plenty of people are still ready to declare Warcraft dead. But I see this as good news. Yes, they’re still losing subscribers, but the loss has gone from a flood to a trickle. The next conference call will let us known if the game is out of the woods yet — if it ever was truly in the proverbial woods — but for now, things have stabilized.

Pandaria talents:

An official wallpaper for World of Warcraft: Mists of PandariaYesterday, Blizzard posted a long-awaited update to the Mists of Pandaria talent calculator on their site. Now, it occurs to me I haven’t taken much time to discuss my opinions of the MoP talents here, so here’s a brief rundown on how I felt about them before today:

Mage: Okay. No major complaints.

Paladin: Okay. No major complaints.

Warlock: OMGWTFAWESOMESAUCE I WANT IT NOW!!!!!

Rogue: Sucktacular. Nothing new to be excited about. Killing spree is watered down to Adrenaline Rush 2: Electric Boogaloo. Shadowstep for all specs is the only redeeming feature. In fact, I hated it so much I ended up participating in two massive threads on the official forum about how to fix it.

I don’t know or care enough about the other classes to intelligently comment on them, but I will note the death knight and druid trees looked pretty interesting.

But yesterday, many were updated. And to my great joy, the rogue tree was heavily revamped.

Now, there are still some parts that don’t thrill me. The poison talents are underwhelming, killing spree has still had the fun sucked out of it, and the stealth tier is pretty useless for a PvE combat rogue. But we also have some awesome new stuff to compensate.

An AoE vanish for the whole raid? Hells to the yes. I’ll never have a group wipe again! An honest to god ranged attack? With no cooldown? Again, hells to the yes. Deadly throw finally has a reason to exist. And no more sitting around while the ranged own me on Recount on boss phases where I can’t melee!

A lot of people are upset about preparation and shadowstep being on the same tier, fearing the effect it will have on PvP, but while I sympathize with them, it doesn’t have an impact on a PvE player like me.

As for the other classes, the warlock tree isn’t greatly changed and still looks awesome, but there are now a few confusing things. Apparently, destruction’s new infernal embers resource will also cause damage to them, which some people are understandably leery of. Even stranger, they’re also the only spec (in the game) that can auto-attack with a wand. Okay?

A human warlock with her fel hunter pet.Warlocks still have an option to play petless, which is a dream come true for me.

The paladin tree has been cleaned up, with some of the more dull or situational talents removed. They’ve also gained a very interesting new level 90 tier that involves spells that damage enemies and heal allies simultaneously. I’ll be picking up holy prism, personally. Sounds like a very versatile and fun spell.

Most of the changes to the mage tree are minor tweaks to make the new spells more appealing, but arcane spec has gotten some significant changes, and the very dull polymorph tier has been replaced with a tier devoted to mana recharge abilities that also buff damage. I don’t find this tier as exciting as most other people seem to, but it beats an entire tier of different ways to turn people into sheep.

Edit: The more I think I about the new mage tier, the less I like it. I get to choose between interrupting my rotation to evocate every 30 seconds, losing all of my mobility, or a useful but extremely situational shield that will only be worth having on certain fights. My warlock is looking better all the time.

Again, I can’t really comment on the other classes too much. And of course, we’re still pre-beta, and possibly pre-alpha, so this is all heavily subject to change.

How about you? What do you make of the new Mists of Pandaria talent system, and yesterday’s updates?

Sparkly new dragons:

And, as if all that wasn’t enough, Blizzard has released the latest mount from its pet store. Following the sparkle pony, the disco lion, and the annual pass cotton ball, we now have the magnificent macaroni dragon!

A herd of macaroni dragonsActually, it’s called the Heart of the Aspects, and it does look pretty amazing. At least until you realize that it has no ground animation and never stops its undulating, “air-hump” animation.

Never.

Ever.

Of course, this has caused all the usual nerd rage and craziness. Personally, I think it’s nuts to charge $25 for a mount, but as long as it grants no in-game advantage (*glares at guardian cub*), I have no problem with Blizzard selling it.

Writing and other stuff:

Weird Worm has posted another of my articles: Six Ridiculous Fictional Races from Otherwise Good Franchises.

I’ve also been tagged in one of those memes by a fellow blogger. It requires me to post the sixth picture from my sixth image folder. My sixth folder doesn’t have a sixth picture, so I’m just gonna cheat and pick the sixth one from my standard graphics folder.

Art of a Blood Elf female by Glenn Rane

Why am I not surprised it’s a Blood Elf?

I will not be tagging anyone else, cause I don’t know six other bloggers and am a killjoy.

Cheating on WoW: Aion (+ New Writing)

It’s becoming a minor tradition. Every few months, I get bored with World of Warcraft, download the free trial of another MMO, and then come on my blog to tear it apart and explain all the reasons WoW is better. I’ve already done this to Rift and Star Trek: Online, and now I come to my next victim: Aion.

A wallpaper for Aion: Tower of EternityBut something went wrong this time. Against all odds and expectations, I actually kind of like this game.

The basics:

In many ways, the joke “WoW + wings = Aion” is fairly accurate (more on the wings in a minute). The broad strokes are very much in the traditional MMO vein: there’s a guy with a glowing symbol above his head who needs 30 bear asses. Guess whose problem that is?

Still, while it may not be wildly original, it’s enjoyable enough. The quests I’ve done so far flow along at a good pace, there’s not much travel time, and the classes are fun.

My character in Aion, an Asmodian rangerCombat in Aion emphasizes combinations and interactions between abilities, which I find very enjoyable. It makes rotations feel more engaging and skillful. There’s an element of strategy to rotations that WoW often lacks.

Amazingly, Aion’s quests seem to be even easier than Warcraft’s. The enemies die slower, so you need to put more effort into killing them, but most mobs have very small or even non-existant aggro ranges, so it’s almost impossible to die while questing.

Red Bull Aion gives you wings!

Aion’s most unique gimmick is the the wings every character receives upon hitting level ten. Unlike in WoW, flight in Aion is intended to be a core gameplay mechanic, and you can do everything from fight to gather trade materials while aloft — though I haven’t encountered much aerial content yet.

The flight is fun enough, but I’ve yet to see it make a major impact, and there are a lot of obtrusive no fly zones, so that takes some of the thrill out of it. Does make getting to a new quest area more exciting, though.

A winged Elosian in AionThe bad:

Aion has many flaws, but most of are minor and mostly consist of irritating quality of life issues. Imagine having a chance to fail every time you try to pick an herb, or having the risk of losing all gems in a piece of gear every time you try to socket a new one. These are dumb mechanics in the extreme, but to be fair, I didn’t find them enough to seriously hurt my enjoyment of the game. Yet.

I can see things getting more troublesome later on. The game doesn’t seem to have any dungeon finder tool, which is the biggest potential deal-breaker for me. Seeing all the people begging for tanks in the LFG channel brought back some nasty memories.

I’m also told that the game requires a lot of grinding in later levels.

The quest design could use some work, as well. It’s very much a Burning Crusade questing model — get a dozen unrelated quests dumped on you the moment you enter a zone, most of which are just culling the local wildlife. It’s “killing rats” syndrome.

The charm:

But Aion does have a lot of very nice features, as well. The graphics are beautiful, and unlike Rift, even my mediocre computer could still handle it at high settings with minimal lag.

Most impressive are the character models, which are visually stunning and almost infinitely customizable. There are only two playable races, and there’s little visual variation between them, but the customization options are so good that it’s hardly an issue. If you want to play a two-foot tall pink pixie, you can, and if you want to play an eight-foot snarling savage, you can — and both characters can be of the same race.

In fact, the customization is so amazingly good that I took to recreating characters from my novels. I can’t really describe the kind of thrill that was, to see a character I’d created staring me in the face.

The protagonist of two of my novels, recreated via Aion's amazing character customizationI’ve written two books and a short story about that girl.

The world of Aion, Atreia, is interesting, with a unique and alien atmosphere. It has a good backstory that manages to not be a clone of Warcraft, and the cultures are surprisingly rich and well-developed.

I’ve spent most of my time playing on the Asmodian faction, and I find I’ve quickly developed a strong sense of faction pride. I honestly think Blizzard could take a lesson from the Asmodians on how to portray a culture with dark and Spartan themes without making them into cartoon villains — as has happened to the Horde lately.

I’ve often said that an RPG needs two things to work: good ambiance and fun classes. Aion has managed to succeed in both these areas.

The verdict:

One of Aion's Asmodians showing off her wingsAion’s does have its fair share of flaws, and it’s not as fun as World of Warcraft, but the core of a solid game is there. It’s not as soulless and over-complicated as Rift, and it’s not as obtuse and dull as Star Trek: Online.

I don’t see myself paying to keep playing Aion after my trial runs out. I’ve already shelled out for the WoW annual pass, and I don’t have a huge amount of disposable income right now.

But if Aion ever becomes free to play, I may just have to make a return to Atreia. Aion is already free to play in Europe, so it might not be that unlikely.

New writing:

Weird Worm has posted another of my articles: Five TV Idiots (And Why We Love Them). No prizes for guessing who made it to #1.