F2P Versus P2P: The Fun Factor

I’ve talked before about MMO business models, and I’ve not been shy about my opinion that free to play is probably the way of the future, as well as my personal preference.

My Sylvari elementalist in Guild Wars 2But one thing I haven’t really addressed — and that I haven’t seen many people address — is how these two models affect the actual gameplay. As much as their proponents would like to ignore it, both models will affect the design of a game. Developers are businesses, and they’ll try to get you to spend as much money on their game as you can — whether by encouraging micro-transactions or trying to get you to subscribe for as long as possible.

This post isn’t about which model will cost you less money. It’s about what’s more fun.

But first…

A few caveats to get to first. Firstly, while I may talk broadly about the business models, I’ll admit that I’m mainly talking about World of Warcraft and Guild Wars 2. Those are the games I’m most familiar with. It is possible — though unlikely, I think — that one or both of these games are outliers and not representative of other games with their business models.

My Night Elf monk at the Peak of Serenity in World of Warcraft: Mists of PandariaIf anyone has found their experiences with other free to play and pay to play games to be different, please comment so I can expand my understanding.

And of course, this is all just my personal opinion, etcetera, etcetera.

On with the show!

You don’t have to use the cash shop… but we’d like it if you did:

Part of what inspired this post is a minor uproar among certain Guild Wars 2 fans regarding the in-game Halloween event, Shadow of the Mad King.

My thief showing off her stylish pimp hat in Guild Wars 2To make a long story short, many of the rewards for this holiday take the form of cosmetic weapon skins, and these can only be obtained as a random drop from Black Lion Chests. The Chests drop freely in the game, but the keys to open them are largely only available from the real money gem store.

You can still get the skins with gold by either converting gold to gems and buying keys or buying the skins directly from those lucky enough to get them to drop, but this is pricy in a game where gold is still relatively hard to come by.

People are upset by this, but I can’t see they’re surprised. ArenaNet always said the cash shop would provide cosmetic rewards.

It does raise the issue of whether or not the gem store is something onerous, though. I’m not at all bothered by the issue with the holiday skins, but I’ll admit there are times I feel the pressure of the cash shop.

My thief blasting with her pistols in Guild Wars 2For me, it’s transmutation stones. I’ve been spoiled by WoW. In WoW, I can, at any time, customize my gear’s appearance by going to a transmogrifier and swapping out skins. It costs little and is convenient.

To do the same in Guild Wars, I need to either pay real money or grind map completion achievements and/or gold to get transmutation stones, each of which is good for only one skin change to one piece of gear.

I still have enough stones to maintain a decent level of style most of the time, but the unreliability is somewhat frustrating.

Then again, I don’t need these stones. I can still access 100% of the game’s content without spending a dime. If I occasionally do so without a perfect outfit, well, I’m usually too busy enjoying the epic combat to even notice.

A hidden cave in Guild Wars 2Guild Wars encourages you to use the cash shop, but I’ve yet to see any situation where you’re forced to spend money.

You wanna stay? You stay here forever!

One expects a free to play game to steer people toward the cash shop. The general perception of the business model is that these games will nickel-and-dime you to death with their micro-transactions.

But pay to play games free you from such miserly game design, right? For the price of constant payments, you’re free to play the game as you desire.

Maybe not.

Lorewalker Cho telling me the tale of Emperor Shaohao in World of Warcraft: Mists of PandariaMists of Pandaria has a controversial endgame. Whereas once valor and justice points were an excellent way to get geared, they’re now harder to get, purchase less valuable gear relatively speaking, and require reputation to even spend.

On top of that, reputation is now much harder to get than it has been in years — perhaps even in the history of the game. Tabards are gone, leaving daily quests essentially the only option to earn reputation, and those daily quests award less than half the reputation dailies traditionally have.

The end result is a fairly massive grind just to reach the point you would be at simply by hitting max level in a previous expansion.

Many people say this grind is optional, and they are in the sense everything in the game is, but even Greg “Ghostcrawler” Street himself has said he doesn’t want them to be “too optional.” Blizzard wants you to do these dailies, and they’ve done everything they can to goad you into them.

The Clutches of Shek'zeer in the Dread Wastes in World of Warcraft: Mists of PandariaBlizzard says they want more people in the world, but I find it impossible to see this as anything but an attempt to stretch out content so people will, theoretically, stay subscribed longer. Slower progression means longer subs and more money.

Naturally, many people aren’t too happy about this. I count myself one of them, though I’ll admit gearing up is not quite the nightmare I expected. I’ve been able to do Mogu’shan Vaults via the Raid Finder despite skipping many of the dailies because they’re horrible.

Still, it’s an annoyance, much like the transmutation stones in Guild Wars 2. The main difference is Guild Wars 2’s annoyances are cosmetic, whereas WoW’s annoyances have the potential to leave me out of content by hobbling my progression.

Not to mention the issue of falling behind the gear curve if you stop playing for a while — though to be fair, Blizzard does work fairly hard to make this less damaging than it could be.

A herd of macaroni dragonsAnd then there’s the fact that many WoW players pay for more than their subs. There are the sparkle ponies, disco lions, and macaroni dragons. There are the pets.

These are cosmetic, true, but then there are server and faction transfers. Those can have major impacts on your gameplay — my enjoyment of my Horde characters increased immensely after moving to Wyrmrest Accord. And these transfers are not cheap, especially layered on top of subscription fees.

Getting down to it:

What it comes down to is this: both free to play and pay to play affect gameplay negatively. In both cases, the need to wring more money from players will compromise fun sooner or later. In neither case is it game-breaking, but nor is it as painless as developers would like you to believe.

For me personally, though, I feel more like I’m being nickle-and-dimed when I’m playing a subscription game. GW2 only asks for my money, whereas WoW asks for both my time and my money. To Blizzard, they’re one and the same. “Time is money, friend.”

My warlock battling the Sha in the Jade ForestWhereas GW2 gives me a choice about how much to spend, WoW sets a minimum and only goes up from there. Whereas GW2 only penalizes convenience and appearance if I don’t play their way, WoW penalizes my character’s performance and ability to access content.

I’m not saying it’s enough to completely turn me off WoW or subscription games, but it certainly runs contrary to the public perception of MMO business models.

Guild Wars 2: Dungeons, Centaurs, and Pimp Hats

The Durmand Priory headquarters in Guild Wars 2While most of my gaming time is currently taken up by exploring Pandaria, I’m still finding time to play a few hours of Guild Wars 2 here or there. In some ways, the luster is wearing off, and I’m seeing more flaws, but in others, I love it more than ever.

Altitis:

In addition to leveling my Norn thief, I’ve started an alt, a human warrior. This is probably the first game in history where I’ve enjoyed playing a warrior archetype. It’s just not something that’s ever appealed to me.

I suspect my change of heart is due to how versatile GW2 classes are. I’m using a longbow and dual axes, and it feels a bit more like playing a ranger than a warrior. Also, it’s one of the few classes in the game with any kind of resource mechanic, which I prefer to being entirely cooldown-based.

My human warrior alt in Guild Wars 2I still prefer my thief. For one thing, the warrior seems rather over-powered. Both characters can solo veterans, and both can solo multiple enemies at once, but my thief has to work at it. She has to juggle weapon swaps, dodge frequently, and use every trick in the book. My warrior can just stand there and get beat on while I do my best DPS tunnel vision.

He’s fun for dynamic events, though. His AoE damage is so high I sometimes can’t see what I’m fighting behind all the numbers.

Dungeons:

I’ve also had my first taste of dungeons in Guild Wars 2. Upon hitting the requisite level, I dutifully marched down to the Charr lands to find a group for the story mode of the game’s first dungeon, Ascalonian Catacombs. Spamming map chat gave me nasty memories of WoW pre-dungeon finder, but I found a group without too much trouble.

The experience was, in a word, brutal. In WoW terms, imagine doing heroic Deadmines in 346 gear without a tank or a healer. In layman’s terms… You know the opening scene from Saving Private Ryan? It was sort of like that.

Oddly enough, the bosses didn’t give us much trouble — aside from the Lovers encounter — but the trash felt like we were just trying to clog some great machine with our corpses.

The best thing I can say about the experience is that we did, eventually, finish. Mainly by corpse-zerging and constantly resurrecting each other. And the group managed to avoid turning on each other like most other MMO PUGs I’ve seen.

I eventually overcame my demoralization from that and attempted the second dungeon, Caudecus’s Manor. That was even worse. Not only were we massacred at every turn, the group broke up in frustration after the first boss.

I think I’m going to give up on dungeons in this game. It’s just not worth the aggravation.

I respect ArenaNet for trying to break the trinity, and it works wonderfully for dynamic events (and presumably PvP, which I still haven’t tried), but clearly, the dungeons need work. They removed the trinity, but it seems they didn’t remove the need for it. The dungeons felt almost exactly like a Warcraft dungeon after the tank has died.

Granted, neither of my groups were well-organized, but we were dying so fast that I don’t see how better cooperation could have helped. There wasn’t time to work together. Are we just supposed to all go ranged and kite everything?

The good news is that this isn’t World of Warcraft. Dungeons are not a crucial part of progression. All I’m missing out on are some specific armor skins and little bit of story, the latter of which I don’t much care about anyway.

Other quibbles:

A hidden cavern in Guild Wars 2I have found a few other annoyances with the game, though nothing major. Despite it being one of the most — if not the most — social-friendly games in history, it feels oddly lonely at times, even with many other players around. Expect an article on this by yours truly at WhatMMO soon.

I’m also finding getting transmutation stones — which are used to customize gear appearances — more frustrating than anticipated. They’re not a guaranteed reward for zone completion, so there can be dry spells where I don’t have any unless I use the gem store.

I could just buy some for gold, but the cost of gems is going up, and it would leave me little to spend on anything else. It’s hard to make money in this game.

Between that and those Black Lion Chests, it’s not so hard to ignore the cash shop as I’d hoped.

The city of Lion's Arch in Guild Wars 2Still, it’s far from the nickel-and-dime or “pay to win” horror people paint free-to-play as. I still haven’t spent a cent beyond the game’s purchase price, and I still find this much less onerous than a monthly subscription. GW2 is at least as good a game as WoW, but it costs me a fraction of the money to play. It’s hard to argue the value of that.

This means war:

As time goes on, I’ve come to the conclusion dynamic events are the real soul of Guild Wars 2 — which is pretty much what ArenaNet intended. The game is enjoyable when there aren’t any events, but it’s not memorable. The real fun comes when the events are coming at you hard and fast.

A good example of this came the other day. While leveling my thief in the Harathi Hinterlands (Sound familiar, Wow fans?), I stumbled into a lengthy group event chain involving a war between the Seraph, the human military, and the local centaur clans.

Battling the centaurs during a dynamic event chain in Guild Wars 2At the time I joined in, the Seraph had captured two centaur camps, and the centaurs were counter-attacking. The players of the zone had to spread out to assist packs of NPC Seraph in defending both camps from wave after wave of centaur attackers.

Eventually, we broke the centaur assault, and now it was the Seraph’s turn to retaliate. I and at least two dozen other players, plus a large number of NPCs, marched on the zone’s main centaur camp and proceeded to massacre it wholesale. I would have felt bad for the centaurs if they weren’t fictional and evil.

Then the centaur again counter-attacked, pouring down from the hills to retake their camp. This part was more challenging, but like Leonidas at Thermopylae, we stood our ground as the bodies piled up.

Battling a centaur boss during a Guild Wars 2 dynamic event chainThe chain culminated with the centaur sorcerer-king coming down to deal with us personally. What followed was an extremely lengthy multi-stage boss fight in which we defeated various minions summoned by the king and then finally the centaur himself.

The whole thing took at least an hour and was easily the most fun I’ve had in Guild Wars 2 to date — not a small feat. For that matter, it was probably one of the most fun times I’ve had in any game in quite a long time. I’m smiling as I write this just thinking about it.

This is really what GW2 is capable of at its best. A truly epic gaming experience that hurls you into the world and its conflicts.

My thief and several other characters strut our stuff after defeating a lengthy group event chain in Guild Wars 2Finally:

I wish to state for the record that I am love with my thief’s pimp hat.

My Norn thief showing off her stylish pimp hat in Guild Wars 2Seriously, is this hat not the epitome of style? Don’t try to deny your envy. I know you feel it.