The Music of WoW, and the Importance of Audio in Games

The music of World of Warcraft:

It’s no secret I love the music in World of Warcraft — or, more accurately, Russell Brower’s music for Wrath of the Lich King and Cataclysm. I think they’re among the greatest soundtracks ever produced, up there with Howard Shore’s Lord of the Rings soundtrack and Bear McReary’s music for the reimagined Battlestar Galactica. I often half-joke that the music is what keeps me playing after so long.

But that’s the thing: I’m only half-joking. The music really does make a huge difference in my enjoyment of the game. My all-time favourite zones are the Grizzly Hills and the Storm Peaks. They also have my favourite soundtracks. I’m not really sure how much of my love of them stems from their fun quests and epic storylines, and how much stems from their fantastic music.

But there’s more to this than just my enjoying the music. It can have a major impact on how I perceive the game and its story, and that brings me to my next point.

Audio in games:

One of my favourite things about Cataclysm is its portrayal of Night Elves. For the first time in WoW’s history, they’ve gone back to their warrior roots, as seen in places like Darkshore, Ashenvale, and anywhere Thisalee Crow shows up.

For those who didn’t play Warcraft III, Night Elves are not just tree-huggers. They used to be badasses of the highest caliber. These are the people who fought Grom Hellscream — who was twice the warrior his son is — and handed him his ass on a platter.

A lot of the feeling of the Night Elves being badasses again did come from quest design and characterization. I don’t want to downplay that. But I think a lot of it may also have stemmed from them finally getting some epic, pulse-pounding music that wasn’t just bland, New Agey ambiance.

(Skip to about 1:20 in the video to hear what I’m talking about.)

And then there’s the Southern Barrens. I think this zone’s storyline is among the best in WoW’s history, and there’s a lot of reasons for that, but the music is one of them.

A number of quests take place in the Battlescar, a region consumed by the Horde-Alliance war. Blizzard could have given these area some intense, epic soundtrack to inspire people to battle. But they didn’t. They tied it to a song called “The Land Will Weep.”

It’s a mournful, tragic piece, and it speaks to the futility of war and the senselessness of the bloodshed. Blizzard gave the zone a wonderful moral with just a clever piece of soundtrack.

All this has really shown me the importance that sound and music can have in storytelling, and doubly so in video games, where it’s difficult to apply any real depth without lengthy exposition that most players would resent and/or skip through. And the lesson is especially apparent because Blizzard also provides us with an example of what not to do.

I have a very low opinion of most of the content from classic and Burning Crusade. There are a lot of diverse reasons for this, but the audio is one of them. With a handful of isolated exceptions, the music was extremely bland and ambient and ultimately forgettable.

Voice acting was also incredibly sparse. It sucked so much life out of the game when nearly any conversation or event of relevance had to be read as text on the screen.

I can’t overstate my joy when I got Wrath of the Lich King and heard regular voice acting from scripted events, mobs, and even a fully voice-acted quest (still the only one in the game). The Warcraft universe was reborn for me when I first heard a Vrykul shout, “I’LL EAT YOUR HEART!”

A Vrykul in Wrath of the Lich King

As with music, voice acting can be used to add nuances to the game that would otherwise require lengthy and largely unwelcome exposition. For example, Darion Mograine’s greetings show us his rage and cynicism, but also his hope for a brighter future. “All is not lost… not yet.”

So now, whenever I play a new game, I pay special attention to the audio, and it plays a key part in forming my opinion of the game. Did I stop playing Rift because it was a dull WoW clone, or because it had bland, forgettable music and voice acting?

I wonder…

Why I Love Fantasy

Why I love fantasy:

Over at the GalacticaBBS forum, we’ve been having a very interesting discussion about what makes us love science fiction and fantasy. This struck me as an excellent topic for my blog. Rather than type all my thoughts again, I’ll just copy what I wrote there.

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What do I love about fantasy? A lot. My reasons are very complex, and I’m still not sure I fully understand all of them, but here are some of the broad strokes:

Art of Ancaladar and Jermayan from "The Obsidian Trilogy"Partly, it’s simply that I find the real world boring. Don’t ask me why. It just seems… pointless. None of us really matter; none of us will be remembered long after our deaths. Our parents tell us we’re special, but we’re not. We’re just another inauspicious human in a long line of them, bumbling along randomly until our lives draw to a close. There’s no moral to our stories. There’s no point or purpose.

But in fantasy, things matter. People matter. Decisions matter. There’s a point to events. There’s a sort of beautiful order to things, and there’s the comforting knowledge that everything will be okay when the book or movie ends. Sure, sometimes there are unhappy or tragic endings, but I feel — and I know many will disagree — a story has failed if it doesn’t provide us with a happy or at least somewhat optimistic ending.

I also like stories that present interesting moral conflicts or dilemmas. Sure, you can do this with stories set in the real world, but in a fantasy world, where anything is possible, there’s so much more potential. You can look at things from angles you couldn’t with a story set in the real world.

I hate to do this to you guys, but once again, I find a good example in the Warcraft universe. Now, Warcraft is generally pretty simple (bordering on the mindless at times), but once in a while, they tackle some very weighty issues, and one of the best examples of this is the Blood Elves. Their storyline dealt with intense subjects like addiction and what it’s like to survive a genocide.

Again, you could cover these with a real world story. You could write a story about a man who is hopelessly addicted, who suffers constant agony from withdrawal and fears he will die if he doesn’t get his next fix. You could even make him the survivor of a genocide to add more drama.

Art of a Blood Elf female by Glenn RaneBut it’s so much more interesting when the story is about an entire race that is hopelessly addicted and in the constant agony of withdrawal. There’s so much more drama for the characters when they fear that not finding their next fix will not only kill them, but bring about the extinction of their entire species and culture — a culture that has already been ravaged beyond repair by a nightmarish genocide.

The Blood Elves did some awful things after their fall, consorting with Demons and other monsters. But can you honestly say you would have done differently? Could you really have said, “Yes, our civilization has been crushed, and we’re all dying a slow and agonizing death from withdrawal, but I’m not going to accept the one and only offer of help our people have received. This guy seems kind of fishy.”

That’s the kind of story you just can’t tell in a real world setting.

Also on the subject of morality, there’s what I said in my opening blog post about how I find the concept of ultimate evil oddly comforting. If ultimate evil exists, then, theoretically, so must ultimate good. I would happily make the world suffer through a Darth Vader or a Lich King (who are really the same character, let’s face it) if it meant we could get a Luke Skywalker or a Thrall in exchange.

I also love the sense of history the genre brings. I’m not sure why, but I can never get enough of the vast histories people create for fantasy worlds. In the Three Worlds books, I think I almost enjoy reading about the worlds’ ancient history more than the actual action of the books.

And I like studying the differing psychologies of the non-human races in fantasy culture. Some people may zone out when they hear about Elves and Dragons, but I love trying to imagine the world through the eyes of a being who has an entirely different perspective and thought process from a human.

And then there’s the mystery and sense of adventure that comes from a universe where literally anything is possible.

Finally, there’s the more basic appeals, like “Elves r hawt” and “lazerz go pew pew.” Sometimes, it’s just fun to watch people beat each over the head with flaming swords.

I think I’ll close it there, as I’ve already written a small book here, but I think I’ve covered all the main reasons why fantasy appeals to me. Most of this also holds true for science fiction, though not all of it. Sci-fi tends to lack the sense of history fantasy brings, for instance.