My Favourite Word

Verisimilitude:

There a couple of reasons why this is my favourite word. Firstly, it’s very fun to say. Try it: ver-i-sim-il-i-tude.

More importantly, though, it’s an interesting concept, and something crucial to understand as a writer.

Roughly translated from its Latin roots, verisimilitude means “the appearance of truth.” It refers to the concept of seeming true to life without actually being true to life.

This is a crucial thing for a writer to understand, regardless of genre. A lot of people will say they look for realism in a story, for things to ring true, but what they really want is verisimilitude. Realism in a story is not something you ever really want to see, and a truly realistic story is something no one would ever read.

For example:

“Once, there was a man who went to work. He answered phones and sent emails all day. Then, he went home, made dinner, and watched American Idol.

The end.”

This is a very realistic story. It is also utterly uninteresting, and no one would ever pay to read it. The fact is that if we want a realistic story, we’ll just live our lives. As much as people may pine for realism in story-telling, even the most mundane story will need to be unrealistic for anyone to enjoy it. Even so-called reality TV is reliant on dramatic twists and flamboyant, absurd complications to maintain people’s interest.

Simply put, reality sucks. All fiction is based on escaping reality, and those who dispute this are fooling themselves.

However, going to the opposite extreme is equally perilous. If you make a story that is completely unrealistic and bereft of real world logic, people won’t be able to identify with characters, won’t be able to suspend their disbelief, and will throw the story away as nonsense.

So verisimilitude is thus the happy medium. Verisimilitude is the “Goldilocks zone” of fiction where things feel real but aren’t. You want to be close enough to reality that people will be able to believe it, to feel that this is a realistic representation of hypothetical people and events, without falling into the doldrums and random pointlessness associated with true reality. It’s a clever form of trickery designed to lull people into accepting your unrealistic story.

Verisimilitude and dialogue:

I was first introduced to the concept of verisimilitude while reading a book of advise on fiction writing. In particular, it came up while discussing dialogue.

The author pointed out that dialogue is an area where people are especially critical, and where a feeling of realism is most important, but they also drew attention to the fact that truly realistic dialogue is actually terrible.

Listen to yourself during your next conversation with someone, then imagine reading that dialogue in a book. You’d demand your money back. Real dialogue is, like, um, y’know, kind of awful and stuff, right?

It's like, y'know, whateverNo author worth their salt will ever produce realistic dialogue, and no reader will ever tolerate it. But at the same time, dialogue that feels unrealistic is a very easy pitfall for new writers and a very common complaint leveled at many works of fiction.

Dialogue is thus one of the most difficult tightropes for a writer to walk. You want it to feel as real as possible without it actually being real.

Verisimilitude and the female armour issue:

One of the issues that many people — including yours truly — raise against “platekinis” and other examples of impractical female armour in fantasy is that they’re unrealistic. This is immediately countered with the notion nothing in fantasy in realistic, and of course, that’s true.

A Blood Elf female demonstrating unrealistic female armourBut this argument ignores the concept of verisimilitude. And fantasy is perhaps the genre where verisimilitude is most important.

At the risk of arrogance, let me use my own work as an example. In my main series of novels, my protagonist is a small female fighter who favours light, leather armour.

However, wars in her world are primarily fought with giant machines called Automatons (which is also why there isn’t much metal left for personal armour, but I digress), and any amount of thought will immediately make clear that her armour would not provide any significant protection against a machine that would be on eye-level with my second-floor apartment.

But yet the thought of her going into battle in street clothes is just fundamentally ridiculous. No one would buy that. Not even me, and I wrote the damn thing.

One of my novel characters, recreating via the MMO AionPeople wear armour in combat. That’s just common sense. Even in a fantasy setting, seeing a woman run into combat with vital organs and major arteries exposed just doesn’t feel right.

The defense of this is usually along the lines of, “because magic,” but that’s logically inconsistent. If armour exists in a fantasy universe, it has a reason to exist. If all you need is some focus for protective magics, then everyone would just wear amulets instead. A platekini is by its very nature an oxymoron.

Fantasy is about creating a logical fictional universe and learning to work within those bounds. Frankly, the idea that you can just throw realism to the wind “because magic” is insulting to fantasy writers everywhere, and it demeans the entire genre and the massive effort that goes into creating a consistent and verisimilar fantasy world.

If any aspiring fantasy authors out there are of the belief that you can wave off logical inconsistencies like this just because your universe contains magic, please divest yourself of this foolish notion now — for your own sake.

Superverisimilarexpialidocious:

So you can see what a crucial concept verisimilitude is to fiction. I would even go so far as to say it is one of the most important things to master as a writer, and it’s an area where there’s always room for improvement. Those that can dance closest to reality while still being unreal are those that will produce the best and most gripping stories.

And it’s a fun word to say.

World of Warcraft: Mists of Pandaria Release Date

September 25th.

Mists of Pandaria pre-purchase now availableAfter months of speculation, it’s a bit of an anticlimax, isn’t it? You’d expect an angelic choir to sweep down from the heavens and write it in blazing letters in the sky, but instead we just get a little press release and a big ad on Blizzard’s site.

But the fact remains: the pandas are coming. We have exactly two months to prepare for what is, depending on who you ask, the death of WoW, the Best Thing Ever, or just another expansion.

Thoughts? Opinions?

Mehs of Pandaria:

As I mentioned recently, I’m feeling rather ambivalent towards the whole expansion, which is a stark contrast to the fevered excitement I felt before the launch of Cataclysm. Although to some extent, I think this is a good thing. There’s less chance of disappointment.

Playing the Guild Wars 2 beta weekend probably didn’t help. While there are some things WoW does better than GW2, it did become clear to me that the MMO genre can achieve a lot more than Blizzard is willing or able to do with it.

Queensdale by night in the Guild Wars 2 betaThe circumstances of my most recent departure from WoW is probably staining my judgment, as well. The break-up of my guild left a very sour taste in my mouth, and whereas normally getting reacquainted with my guildies is part of what draws me back into the game, now I’ll be returning to an empty roster and bitter reminders of the past.

Finally, a release date means we likely won’t see many more major changes to classes before live. This is a bit disappointing, as it means warlocks will still be stuck with trap talents that no one should ever take, mages will still be saddled with a tier of talents that only nerfs them, and rogues will still be lacking any new toys or improvements worth getting excited about.

…Man, I’m a negative nelly today, aren’t I?

Planned pandahood, part two:

The Dread Wastes in World of Warcraft: Mists of PandariaAs for my plans for the expansion, they’re still somewhat up in the air, but there are a few things I’ve decided for certain.

I’ll start by rolling a monk (non-Pandaren) and playing that for the first few days so I can let the crowd die down in PandaLand. It’s probably going to be a Night Elf.

I’m not sure how much I’ll be playing my paladin, but I’ve decided I’m switching my off-spec from protection to retribution. I’m not exactly in love with the new ret, but it is improved, and I wasn’t exactly in love with prot, either — aside from avenger’s shield.

Leveling without a damage spec is torturous, though, and ret does have the advantage of being one of the most visually interesting melee specs now, thanks good minor glyphs and new animations for inquisition, crusader strike, and templar’s verdict.

Paladins is glowin'!I’m feeling a bit iffy on my rogue. I still love the class, but what few class changes we have gotten in Pandaria are almost entirely nerfs, and I can’t quite escape the feeling that I’m just playing a monk with bad animations and weaker target-switching.

I’m still looking forward to playing my warlock, despite being disappointed with how some of the changes to the class turned out — such as destruction becoming arcane 2.0 and grimoire of sacrifice being something only useful for identifying newbs.

My main spec will continue to be demonology, but I’m not sure about the off-spec. Destro may be mindless, but it’s still nice to have a burst spec for questing. Affliction is interesting and preserves some of the challenge of live warlocks, but having to refresh haunt every eight seconds makes me want to stab myself in the eye with a pen.

My warlock stylin' and profilin' with dark apotheosis in the Mists of Pandaria betaI may take another break from the game for a couple of months once my annual pass runs out. If there’s one thing I learned from Cataclysm, it’s that the beginning of an expansion is not very fun. Getting decent gear is a horrible grind, and everything feels nerfed compared to your end tier stats from last expansion.

I’m especially going to stay away from healing until gear gets a bit more accessible. By all reports, healing in Mists of Pandaria right now is even more brutal than it was at the launch of Cataclysm.

How about you? What are you plans for the coming of the pandas?