DOTA Taze Me, Bro

I’m ashamed of that pun.

I push a lane in DOTA 2There aren’t really a lot of TV shows to watch right now, so I’ve taken to watching HuskyStarCraft’s videos over dinner. But even then, I sometimes run out of new SC matches to watch, so I’ve turned to watching some of his other videos. Out of curiosity, I decided to watch him play several games of League of Legends and DOTA 2 to satisfy my curiosity about the MOBA genre.

MOBAs are the next big thing, for better or for worse. League of Legends is known to be the most played video game in the world, and may just be the most popular game in history.

Husky’s videos didn’t make the games look too exciting, but it peaked my curiosity enough that I decided I should try a MOBA myself. Again, if only to see what all the fuss is about. For reasons that are at best unclear to me, DOTA 2 had already been added to my Steam account, so that wound up being my pick.

After a few days of play, I’m not quite sure what to make of it.

I can’t tell if I suck:

Naturally, my first few matches were something of a baptism by fire. Early on, I had one player report me because they thought I was intentionally sabotaging the team.

The hero selection screen before a match in DOTA 2But I pretty quickly gained a basic understanding of the game. I settled on a hero I liked, a fire mage named Lina, and developed a strategy of defense in the early game leading into cautious aggression at high levels.

Even so, I ended up on a ludicrous losing streak. It took me until my eight or ninth game — don’t remember exactly — before I found myself on a winning team. But this is where I start to get confused.

Initially, I assumed all those losses were on my head. I was the common denominator, after all. But while my performance was far from stellar, I usually wasn’t the only one failing miserably. In fact, I’ve rarely, if ever, been the worst player on a team.

And when I finally started winning some games, I found that I tended to do pretty well in such situations. My kill counts are high, I’m usually one of the top players for last hits from either team, I’m one of the few people who bothers to deny, I seem to effectively defend my lanes, and I get a lot of assists. I still die a lot, but I’m usually not the worst in that regard, and my kills tend to outstrip my deaths.

So I don’t know how to rate my performance. Were the losses the result of bad teams dragging me down, or are the wins because I’ve been carried? Both? Neither?

The victory screen in DOTA 2Learning curve?

For all the talk about how incredibly hard to learn MOBAs are, I’m not finding the learning curve terribly steep. If anything, I’m already getting a little bored by DOTA’s simplicity. I don’t deny that figuring out ideal hero combinations and builds for the high level must be very tricky, but in whatever newb division they dumped me into, there’s not a lot to the game.

To be fair, there are a number of things that lower the learning curve in my case. I’ve always been a huge RTS fan, so the controls are very familiar to me. I watched Husky play several matches, so I came in a decent idea of the general game mechanics. And DOTA borrows from Warcraft III to a ludicrous degree, so I already have a basic understanding of a lot of the heroes, abilities, and items.

Still, when you get right down to it, all you need is a good memory of what items can help your hero and some basic micro skills.

I can’t help but compare DOTA 2 to competitive StarCraft II, and in that comparison, it seems a bit like kindergarten. SC2 requires so much more in terms of reflexes and multi-tasking.

A team fight in DOTA 2I suppose this can work in MOBAs’ favour, though. DOTA is a very low stress game, which is not a phrase I ever expected to apply to any form of video game PvP.

SC2 multiplayer is a constant panic attack even at the lowest levels of play, requiring lightning reflexes and constant attentiveness. In DOTA 2, the main challenge is fighting my urge to do anything. Mostly, it’s just a lot of sitting in my lane and last-hitting creeps. I quickly learned that most of my early failures were largely the result of being too aggressive.

Am I having fun?

You’d think that would be an easy question to answer. You’d think.

I’m enjoying DOTA 2 far more than I expected to, though that doesn’t say very much. I definitely see where the addiction people have for MOBAs comes from. There’s a lot of satisfaction to getting a lot of last hits or pulling off a good gank. And again, it’s a very low stress game.

But on the larger scale, it’s a fairly dull game. By far my biggest complaint is that the matches are far, far too long. You can generally tell which team is going to win in the first five to ten minutes, but the matches still drag on to half an hour or more. If you’re losing, it’s a slow and agonizing slide into oblivion, but even if you’re winning, facerolling the enemy team gets dull after a while.

The Dire Ancient falls in DOTA 2The community is pretty awful, too. It’s not as bad as I expected — not really any worse than your average battleground in WoW — but it’s still a lot of asshattery flying around.

If nothing else, playing DOTA 2 has a bit more excited for Blizzard All-Stars. Blizzard has a knack for taking successful concepts by other companies and then refining them to perfection. If they can iron out some of the annoying things from other MOBAs, they could have a pretty awesome game on their hands.

And hey, DOTA may have some pretty cool heroes, but it ain’t got Nova.

Exploring Pandaria

One of the downsides to playing a game as popular as World of Warcraft is that there are no secrets. Every hidden Easter egg has already been datamined or reported on a fansite long before I ever find it. There are never any surprises.

So imagine my shock when I actually stumbled across a hidden area of Pandaria I’d never seen or heard of before while flying around on my warlock.

The Secret Aerie hidden in Pandaria's mountainsNestled in the mountains of Pandaria, the aptly named Secret Aerie is infested with a number of hostile wood sprites that drop no loot. If you fight your way through them (or fly over them), you’ll find a small village of Pandaren hawk-tamers.

Most of the NPCs are not interactable, but I was able to talk to one, who turned out to be the brother of the Shado-pan NPC Hawkmaster Nurong.

It was a nice little Easter egg, and it helped to make Pandaria feel more like a real place.

So where is the Secret Aerie? Well, if I told you, that would spoil the fun. I’ll give a little hint, though: a scenario that ends with a blood pact.

Of course, you could probably just look it up on WoWhead or WoWpedia. But, again, where’s the fun in that?

Finding the Secret Aerie had me interested in seeing what else was out there, and my queue for Terrace of Endless Spring was taking forever (and no, I still didn’t get the shoulders off Tsulong), so I decided to fly around and see what else I could find.

I didn’t find anything as interesting or well-hidden as the Secret Aerie, but I did stumble across a few other places I hadn’t seen before. There was a reference to the movie Up: a grumpy old Pandaren man who had tied dozens of balloons to the roof of his cottage.

I also found a fishing village on the shore of the Jade Forest I’d never known about. It seemed to be related to the Anglers faction, so it’s probably no secret, but since none of my characters fish, it was news to me.

An Alliance shipwreck off the shores of the Jade Forest in World of WarcraftI thought it was particularly interesting that there was a shipwrecked Alliance vessel on the rocks outside the village, its wounded crew being tended to by a mistweaver. I should maybe come back on an Alliance toon and see if the NPCs have anything to say.

At the risk of devolving into another rant, it’s little touches like this that encourage people to explore the world. Not obligatory daily grinds, not removing conveniences like mass summoning, and not buggy cross realm zoning. Blizzard is entirely too fond of the stick, and pays too little attention to the carrot.